Agent skill

Phantom Camera

by RandallLiuXin in RandallLiuXin/GodotMaker

Guidance for using the optional Phantom Camera Godot addon in generated projects.

Custom licenceAuto-check passedGame Development

Install Phantom Camera

skills CLI
$ npx skills add RandallLiuXin/GodotMaker --skill phantom-camera -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install RandallLiuXin/GodotMaker phantom-camera --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/core/phantom-camera .claude/skills/phantom-camera && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
phantom-camera
GitHub stars
550
Token cost
~2.1k tokens
SKILL.md length
903 words
Files
1
Skills in repo
41
Repo updated
First seen
Licence
Custom licence

At a glance

Guidance for using the optional Phantom Camera Godot addon in generated projects.

  • Works in 3 steps: The user asks for Phantom Camera by name. → addons/phantom_camera/plugin.cfg exists… → The GDD or task explicitly calls for…
  • A Godot 4 game explicitly opts into Phantom Camera
  • SKILL.md covers Opt-in Rules, Scene Pattern, 2D Follow Camera and Camera Zones, plus 5 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Phantom Camera is an agent skill from RandallLiuXin/GodotMaker. Guidance for using the optional Phantom Camera Godot addon in generated projects. Use when a Godot 4 game explicitly opts into Phantom Camera, already has the addon installed, or needs camera behavior that is cleaner with multiple virtual cameras than with a hand-written Camera2D script. Do not require this addon for ordinary projects that can be served by Godot's built-in Camera2D/Camera3D.

Its SKILL.md is about 2.1k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering Game development. It works with Godot. The repository describes itself as: Autonomous text-to-game pipeline for Godot, powered by Claude Code,Codex,Opencode.

When your agent uses it

  • A Godot 4 game explicitly opts into Phantom Camera
  • Already has the addon installed
  • Needs camera behavior that is cleaner with multiple virtual cameras than with a hand-written Camera2D script

Example prompts

  • “/phantom-camera”

Workflow steps

3 steps, taken from the first numbered list in SKILL.md.

  1. The user asks for Phantom Camera by name.
  2. addons/phantom_camera/plugin.cfg exists and the plugin is enabled in
  3. The GDD or task explicitly calls for advanced camera behavior and the user or

What it can do on your machine

Read from SKILL.md and the folder at commit 1d4702c. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are gdscript).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Phantom Camera loads about 2.1k tokens when it runs. Until then it costs about 102 tokens; SKILL.md has 903 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~102
When it runs · the whole SKILL.md, loaded when a task matches
~2.1k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 903 words (~2,122 tokens).

name
phantom-camera

Read the full SKILL.md on GitHub

Files

Just SKILL.md in skills/core/phantom-camera of RandallLiuXin/GodotMaker.

Open the folder on GitHubat commit 1d4702c

Compare with similar skills

Phantom Camera next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Phantom Camera compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Phantom Camera this skillRandallLiuXin/GodotMaker550—~2.1kAutomated safety check: PassCustom licence
Godot Gdscript Patterns925236118/AlphaAgent10310 repos~5kAutomated safety check: PassMIT
2D Map and Scene Generator0x0funky/agent-sprite-forge4.4k—~2.9kAutomated safety check: PassMIT
Godot UI Integrationzimo-xiao-zheng/godot-ui-integration277—~1.5kAutomated safety check: PassMIT
Godot Wechat Minigame Adaptergodothub/godot-minigame187—~1.5kAutomated safety check: PassMIT
AI Game Art Pipelineybuild-ai/ai-game-art-pipeline-skill297—~1.1kAutomated safety check: PassMIT

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More from RandallLiuXin/GodotMaker

All 41 skills in this repo
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  • Gdtoolkit

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    Lint and format GDScript files using gdtoolkit (gdlint + gdformat).

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  • Project Scaffold

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  • Gdunit Driver

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Works with

Questions about Phantom Camera

What does Phantom Camera do?

Guidance for using the optional Phantom Camera Godot addon in generated projects. Phantom Camera is an agent skill from RandallLiuXin/GodotMaker. Guidance for using the optional Phantom Camera Godot addon in generated projects.

When should I use Phantom Camera?

Phantom Camera fits situations like: A Godot 4 game explicitly opts into Phantom Camera; already has the addon installed; needs camera behavior that is cleaner with multiple virtual cameras than with a hand-written Camera2D script.

How do I install Phantom Camera in Claude Code?

Run `npx skills add RandallLiuXin/GodotMaker --skill phantom-camera -a claude-code`. Or copy the skill folder (skills/core/phantom-camera in RandallLiuXin/GodotMaker) into .claude/skills/phantom-camera in your project. Claude Code loads it when a task matches its description.

How do I install Phantom Camera in Codex?

Run `npx skills add RandallLiuXin/GodotMaker --skill phantom-camera -a codex`. Or copy the skill folder (skills/core/phantom-camera in RandallLiuXin/GodotMaker) into .agents/skills/phantom-camera in your project. Codex loads it when a task matches its description.

Can I use Phantom Camera in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add RandallLiuXin/GodotMaker --skill phantom-camera -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/phantom-camera, .gemini/skills/phantom-camera, .github/skills/phantom-camera and .opencode/skills/phantom-camera in your project.

What does Phantom Camera need to run?

SKILL.md names no scripts, command-line tools or credentials: Phantom Camera is instructions for the agent only.

Does Phantom Camera access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Phantom Camera safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Phantom Camera use?

Phantom Camera has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.

How many tokens does Phantom Camera use?

About 2.1k tokens (SKILL.md is roughly 8.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Phantom Camera?

Skills that share tags, products or a category with Phantom Camera: Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars), 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.4k stars), Godot UI Integration (zimo-xiao-zheng/godot-ui-integration, 277 stars) and Godot Wechat Minigame Adapter (godothub/godot-minigame, 187 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Phantom Camera?

RandallLiuXin (a GitHub user) maintains it in RandallLiuXin/GodotMaker, which has 550 GitHub stars. The repository holds 41 skills in this directory. The repository was last updated on September 17, 2026.

Source: RandallLiuXin/GodotMaker on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.