Agent skill

Headless Build

by RandallLiuXin in RandallLiuXin/GodotMaker

Compile-check a Godot project using headless mode. An agent skill from RandallLiuXin/GodotMaker.

Custom licenceAuto-check passedGame Development

Install Headless Build

skills CLI
$ npx skills add RandallLiuXin/GodotMaker --skill headless-build -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install RandallLiuXin/GodotMaker headless-build --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/RandallLiuXin/GodotMaker.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/core/headless-build .claude/skills/headless-build && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
headless-build
GitHub stars
550
Used in
1 other repo
Token cost
~454 tokens
SKILL.md length
181 words
Files
1
Skills in repo
41
Repo updated
First seen
Licence
Custom licence

At a glance

Compile-check a Godot project using headless mode. An agent skill from RandallLiuXin/GodotMaker.

  • Says check if it compiles
  • SKILL.md covers Run, Filter output and Report
  • Calls python
  • Does this parse

What it does

Headless Build is an agent skill from RandallLiuXin/GodotMaker. Compile-check a Godot project using headless mode. Use after writing or modifying any GDScript or C code to verify it compiles. Triggers: after code changes, before running tests, when build errors need diagnosis. Also use this when the user says "check if it compiles", "build check", "does this parse", or after any file creation/modification that could break compilation.

Its SKILL.md is about 450 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering Game development. It works with Godot, C# and C++. The repository describes itself as: Autonomous text-to-game pipeline for Godot, powered by Claude Code,Codex,Opencode.

When your agent uses it

  • Says check if it compiles
  • Does this parse
  • After any file creation/modification that could break compilation

Example prompts

  • “check if it compiles”
  • “build check”
  • “does this parse”
  • “/headless-build”

Requirements

  • Python 3

What it can do on your machine

Read from SKILL.md and the folder at commit 1d4702c. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • python

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Headless Build loads about 454 tokens when it runs. Until then it costs about 98 tokens; SKILL.md has 181 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~98
When it runs · the whole SKILL.md, loaded when a task matches
~454

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 181 words (~454 tokens).

“Compile-check a Godot project. Fastest feedback loop: "did my code parse?"”

— opening of SKILL.md by RandallLiuXin, Custom licence
name
headless-build

Read the full SKILL.md on GitHub

Files

Just SKILL.md in skills/core/headless-build of RandallLiuXin/GodotMaker.

Open the folder on GitHubat commit 1d4702c

Used in 1 other repository

We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in RandallLiuXin/GodotMaker, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Headless Build next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Headless Build compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Headless Build this skillRandallLiuXin/GodotMaker5501 repos~454Automated safety check: PassCustom licence
Beehavejame581/GodotPrompter805—~2.8kAutomated safety check: PassMIT
Gdextensionjame581/GodotPrompter805—~2.7kAutomated safety check: PassMIT
Limboaijame581/GodotPrompter805—~3.2kAutomated safety check: PassMIT
Godotericrisco/rsc-harness180—~3.6kAutomated safety check: PassMIT
Unityericrisco/rsc-harness180—~4kAutomated safety check: PassMIT

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  • Gdtoolkit

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Works with

Questions about Headless Build

What does Headless Build do?

Compile-check a Godot project using headless mode. An agent skill from RandallLiuXin/GodotMaker. Headless Build is an agent skill from RandallLiuXin/GodotMaker. Compile-check a Godot project using headless mode.

When should I use Headless Build?

Headless Build fits situations like: says check if it compiles; does this parse; after any file creation/modification that could break compilation.

How do I install Headless Build in Claude Code?

Run `npx skills add RandallLiuXin/GodotMaker --skill headless-build -a claude-code`. Or copy the skill folder (skills/core/headless-build in RandallLiuXin/GodotMaker) into .claude/skills/headless-build in your project. Claude Code loads it when a task matches its description.

How do I install Headless Build in Codex?

Run `npx skills add RandallLiuXin/GodotMaker --skill headless-build -a codex`. Or copy the skill folder (skills/core/headless-build in RandallLiuXin/GodotMaker) into .agents/skills/headless-build in your project. Codex loads it when a task matches its description.

Can I use Headless Build in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add RandallLiuXin/GodotMaker --skill headless-build -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/headless-build, .gemini/skills/headless-build, .github/skills/headless-build and .opencode/skills/headless-build in your project.

What does Headless Build need to run?

Going by SKILL.md and its folder, Headless Build needs the command-line tools its instructions call (python). Our summary lists: Python 3.

Does Headless Build access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Headless Build safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Headless Build use?

Headless Build has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.

How many tokens does Headless Build use?

About 454 tokens (SKILL.md is roughly 1.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Headless Build?

Skills that share tags, products or a category with Headless Build: Beehave (jame581/GodotPrompter, 805 stars), Gdextension (jame581/GodotPrompter, 805 stars), Limboai (jame581/GodotPrompter, 805 stars) and Godot (ericrisco/rsc-harness, 180 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Headless Build?

RandallLiuXin (a GitHub user) maintains it in RandallLiuXin/GodotMaker, which has 550 GitHub stars. The repository holds 41 skills in this directory. The repository was last updated on September 17, 2026.

Source: RandallLiuXin/GodotMaker on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.