Gm Finalize
RandallLiuXin/GodotMaker
Seal the current tag: snapshot the per-tag working docs into docs/tags/<Tag/, write a CHANGELOG entry, run git tag, and reset per-tag runtime state for the next /gm-gdd round.
Finds architecture decision records made stale by a changed game design document, then reports the impact and guides you through resolving each one.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill propagate-design-change -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios propagate-design-change --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/propagate-design-change .claude/skills/propagate-design-change && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "propagate-design-change" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/propagate-design-change into .claude/skills/propagate-design-change/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "propagate-design-change", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/propagate-design-changeType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill propagate-design-change -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios propagate-design-change --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/propagate-design-change .agents/skills/propagate-design-change && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "propagate-design-change" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/propagate-design-change into .agents/skills/propagate-design-change/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "propagate-design-change", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill propagate-design-change -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios propagate-design-change --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/propagate-design-change .cursor/skills/propagate-design-change && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "propagate-design-change" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/propagate-design-change into .cursor/skills/propagate-design-change/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "propagate-design-change", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Donchitos/Claude-Code-Game-Studios.git --path .claude/skills/propagate-design-change--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill propagate-design-change -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios propagate-design-change --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/propagate-design-change .gemini/skills/propagate-design-change && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "propagate-design-change" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/propagate-design-change into .gemini/skills/propagate-design-change/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "propagate-design-change", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Donchitos/Claude-Code-Game-Studios propagate-design-changeInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill propagate-design-change -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/propagate-design-change .github/skills/propagate-design-change && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "propagate-design-change" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/propagate-design-change into .github/skills/propagate-design-change/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "propagate-design-change", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Donchitos/Claude-Code-Game-Studios --skill propagate-design-change -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Donchitos/Claude-Code-Game-Studios propagate-design-change --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Donchitos/Claude-Code-Game-Studios.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/propagate-design-change .opencode/skills/propagate-design-change && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "propagate-design-change" agent skill from https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/propagate-design-change into .opencode/skills/propagate-design-change/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "propagate-design-change", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
propagate-design-changeFinds architecture decision records made stale by a changed game design document, then reports the impact and guides you through resolving each one.
When a game design document changes, architecture decisions written against it may no longer hold. You run the skill with the path of the changed file, for example `design/gdd/combat-system.md`, and it fails with a usage message if the path is missing or does not exist. The agent asks git for the diff instead of comparing two full documents, trying `git diff HEAD` first and the previous commit second. A file with no history is treated as a new GDD with nothing to propagate.
It then finds each affected ADR, compares what the ADR assumed with what the document now says, and produces an impact report. The workflow tier sets how far the cascade goes: full checks all ADRs, standard checks only critical Foundation-layer ADRs and any that reference the changed document, and minimal does not apply because there are no ADRs. Questions about ADR and schema impacts follow the project's always-ask rules.
10 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit be8993b. It shows what the files ask for, not the result of running them.
Pre-approves these tools, so the agent can use them without asking each time:
ReadGlobGrepWriteBashAgentAskUserQuestionBash(bash "*/.claude/skills/propagate-design-change/../../hooks/yaml-helper.sh" resolve_config *)From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
gitbashFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use git, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Design Change Propagation loads about 3.6k tokens when it runs. Until then it costs about 37 tokens; SKILL.md has 1,668 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check noted patterns worth knowing about, such as sudo or a known installer.
allowed-tools: Read, Glob, Grep, Write, Bash, Agent, AskUserQuestion, Bash(bash "*/.claude/skills/propagate-design-Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from Donchitos/Claude-Code-Game-Studios at commit be8993b, republished under its MIT licence (© Donchitos). 1,668 words, ~3,586 tokens.
.claude/skills/propagate-design-change/SKILL.md (or your agent's skills folder).!bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys review_mode,automation,workflow,system_overrides
Resolved above — use as-is; --review overrides review_mode for this run. No
block → defaults in .claude/docs/config-resolution.md.
When a GDD changes, architectural decisions written against it may no longer be valid. This skill finds every affected ADR, compares what the ADR assumed against what the GDD now says, and guides the user through resolution.
Usage: /propagate-design-change design/gdd/combat-system.md
Every AskUserQuestion call follows .claude/docs/automation-modes.md
(collaborative asks always · guided major-only · autonomous logs and proceeds;
automation_always_ask categories always prompt — ADR/schema impacts here fall
under schema_changes and architecture_decisions).
Workflow tier: resolve for the changed GDD's system (per
.claude/docs/workflow-modes.md): use the
system_overrides row for that system if the block lists one, else the
project value. (A system pinned minimal has no ADRs even on a standard
project — so its change is N/A.) It scopes the cascade: full cascades across all
ADRs; standard checks only critical (Foundation-layer) ADRs plus any ADR
referencing the changed GDD; minimal is not applicable — no ADRs to cascade.
See Step 4.
A GDD path argument is required. If missing, fail with:
"Usage:
/propagate-design-change design/gdd/[system].mdProvide the path to the GDD that was changed."
Verify the file exists. If not, fail with:
"[path] not found. Check the path and try again."
Ask git what changed — do not read two whole documents and compare them by
eye. The previous form of this step read the current GDD in full and
git show-ed the full committed version, then diffed them mentally: two entire
documents in context to find what is usually a handful of lines, and a model
comparing 400-line documents will eventually miss an edit. Git cannot.
git diff HEAD -- design/gdd/[filename].mdIf that is empty, the change may already be committed — widen to the commit that last touched it:
git diff HEAD~1 HEAD -- design/gdd/[filename].mdIf the file has no git history (new file), report:
"No previous version in git — this appears to be a new GDD, not a revision. Nothing to propagate."
If the diff is empty and the file has history, report that plainly — "no
uncommitted or last-commit changes to [file]" — and ask which revision to
propagate. An empty diff is not "no impact"; it means nothing changed here.
From the diff hunks:
@@ hunk headers name
the enclosing section, so the changed-section list falls out of the diff itself.From the hunks resolved in step 2:
## Change Summary: [GDD filename]
Date of revision: [today]
Changed sections:
- [Section name]: [what changed — new rule, removed rule, formula modified, etc.]
Unchanged sections:
- [Section name]
Key changes affecting architecture:
- [Change 1 — likely to affect ADRs]
- [Change 2]Downstream GDD impact via the registry. If design/registry/entities.yaml
exists, it already records which other GDDs depend on this system's facts —
compute the affected set from it rather than re-reading every GDD:
Grep pattern="source: design/gdd/[filename]" path="design/registry/entities.yaml" output_mode="content" -A 6For each entity/constant/formula this GDD owns whose value the diff changed,
its referenced_by: list is the set of downstream GDDs that may now be
inconsistent — report them under "Downstream GDDs to re-check". If
design/registry/entities.yaml does not exist or has no entries (it ships as
an empty stub until /design-system populates it), skip this — the ADR cascade
below still runs.
Read ADRs in docs/architecture/ per the resolved tier:
full — read all ADRs.standard — read only critical (Foundation-layer) ADRs plus any ADR
that references the changed GDD. An ADR is critical when the **Layer** row of
its ## Engine Compatibility table says Foundation, or when it has no
**Layer** row — when in doubt, treat it as critical
(.claude/docs/workflow-modes.md). Read every row in one call:
Grep pattern="\*\*Layer\*\*" glob="docs/architecture/adr-*.md" output_mode="content",
and count an ADR that Grep does not list as critical.minimal — not applicable: there are no ADRs to cascade. Report "No ADR
cascade at minimal workflow — design change recorded; no architecture impact
analysis." and stop here.Establish the denominator first. Glob the in-scope ADRs (per the tier above).
Call the count N. If N is 0: "No ADRs found in docs/architecture/ — nothing
to cascade." Stop.
Scan the requirement tables — do not full-read the ADRs at this step:
Grep pattern="## GDD Requirements Addressed" glob="docs/architecture/adr-*.md" output_mode="content" -A 15Recall net — an ADR may cite the changed GDD in prose without tabling it:
Grep pattern="[changed-gdd-basename]" glob="docs/architecture/adr-*.md" output_mode="files_with_matches"Take the union of the two results as the affected set M. This turns N × ~200 lines into N × ~15 lines; §5 full-reads only the M.
Interpret the result — a zero-match scan is never "no impact" by default:
| Result | Meaning | Action |
|---|---|---|
| M ≥ 1 | Normal. | Proceed. The N − M non-matching ADRs are out of scope for this cascade — do not describe them as verified unaffected. |
| Both scans 0, N > 0 | Ambiguous — either no ADR references this GDD, or the ADRs lack requirement tables. | Run Grep pattern="## GDD Requirements Addressed" glob="docs/architecture/adr-*.md" output_mode="files_with_matches". If that is also empty: "[N] ADRs found, none contains a 'GDD Requirements Addressed' section — traceability cannot be computed (a gate-pre-production blocker). Run /architecture-decision retrofit [adr]." If it is non-empty: the tables exist and genuinely none reference this GDD — "No ADR references [gdd] — no architecture impact." |
Read docs/architecture/requirements-traceability.md if it exists.
Report: "Loaded [N] ADRs by scan. [M] reference [gdd filename] ([X] via requirements table, [Y] via prose reference only)."
Now read each ADR in the affected set M for its reasoning, not just its
table — judging whether a decision is still valid needs the ADR's ## Context
and ## Decision (and ## Consequences where present), not scan output. Do
not attempt the judgement below from scan output.
This read is unbounded only up to a point — check size first
(Bash: wc -c "docs/architecture/[adr-file].md"):
Read is fine and cheapest at this size.Grep pattern="^## " path="docs/architecture/[adr-file].md" output_mode="content" -n),
then bounded-Read only ## Context, ## Decision, and ## Consequences.
An unbounded Read on a large ADR hits the 25k-token cap and, unrecovered,
the only path forward is paging through the entire remainder — most of it
content this analysis never uses.For each ADR that references the changed GDD:
Compare the ADR's "GDD Requirements Addressed" entries against the changed sections of the GDD. For each referenced requirement:
Classify each affected ADR as one of:
| Status | Meaning |
|---|---|
| ✅ Still Valid | The GDD change doesn't affect what this ADR decided |
| ⚠️ Needs Review | The GDD change may affect this ADR — human judgment needed |
| 🔴 Likely Superseded | The GDD change directly contradicts what this ADR assumed |
For each affected ADR, produce an impact entry:
### ADR-NNNN: [title]
Status: [Still Valid / Needs Review / Likely Superseded]
What the ADR assumed about this GDD:
"[relevant quote from the ADR's GDD Requirements Addressed section]"
What the GDD now says:
"[relevant quote from the current GDD]"
Assessment:
[Explanation of whether the ADR decision is still valid, and why]
Recommended action:
[Keep as-is | Review and update | Mark Superseded and write new ADR]Present the full impact report to the user before asking for any action. Format:
## Design Change Impact Report
GDD: [filename]
Date: [today]
Changes detected: [N sections changed]
ADRs referencing this GDD: [M]
### Not Affected
[ADRs referencing this GDD whose decisions remain valid]
### Needs Review ([count])
[ADRs that may need updating]
### Likely Superseded ([count])
[ADRs whose assumptions are now contradicted]Review mode check — apply before spawning TD-CHANGE-IMPACT:
solo → skip. Note: "TD-CHANGE-IMPACT skipped — Solo mode." Proceed to Phase 7.lean → skip. Note: "TD-CHANGE-IMPACT skipped — Lean mode." Proceed to Phase 7.full → spawn as normal.Spawn technical-director via Agent using gate TD-CHANGE-IMPACT (.claude/docs/director-gates/td-change-impact.md).
Pass: the full Design Change Impact Report from Phase 6 (change summary, all affected ADRs with their Still Valid / Needs Review / Likely Superseded classifications, and recommended actions).
The technical-director reviews whether:
Apply the verdict:
AskUserQuestion with options: Revise the impact assessment / Accept with noted concerns / Discuss further.claude/docs/director-gates.md): name what was missing, then supply it and re-run the gate — or, if the user chooses to go on without it, proceed to Phase 7 and state TD-CHANGE-IMPACT: NOT ASSESSED — [input] in the change impact report and the final Verdict lineFor each ADR marked "Needs Review" or "Likely Superseded", ask the user what to do:
Ask for each ADR in turn:
"ADR-NNNN ([title]) — [status]. What would you like to do?" Options:
- "Mark Superseded (I'll write a new ADR)" — updates ADR status line to
Superseded by: [pending]- "Update in place (minor revision)" — opens the ADR for editing; note what to revise
- "Keep as-is (the change doesn't actually affect this decision)"
- "Skip for now (revisit later)"
For ADRs marked Superseded:
Superseded by ADR-[next number] (pending — see change-impact-[date]-[system].md)If docs/architecture/requirements-traceability.md exists:
## Superseded Requirements
| Date | GDD | Requirement | Changed To | ADRs Affected | Resolution |
|------|-----|-------------|------------|---------------|------------|
| [date] | [gdd] | [old requirement text] | [new requirement text] | ADR-NNNN | [Superseded/Updated/Valid] |Ask: "May I update the traceability index?"
Ask: "May I write the change impact report to docs/architecture/change-impact-[date]-[system-slug].md?"
The document contains:
If user approved: Verdict: COMPLETE — change impact report saved. If user declined: Verdict: BLOCKED — user declined write.
Based on the resolution decisions, suggest:
/architecture-decision [title] to write the
replacement ADR. Then re-run /propagate-design-change to verify coverage."/architecture-review after all ADRs are updated
to verify the full traceability matrix is still coherent."Applies in collaborative mode (the default). For guided and
autonomous modes, see .claude/docs/automation-modes.md — the rules below
describe what collaborative mode requires, not universal behavior.
© Donchitos, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/propagate-design-change of Donchitos/Claude-Code-Game-Studios.
Open the folder on GitHubat commit be8993b
Design Change Propagation next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Design Change Propagation this skillDonchitos/Claude-Code-Game-Studios | 26k | — | ~3.6k | Automated safety check: Notes | MIT | |
| Gm FinalizeRandallLiuXin/GodotMaker | 550 | — | ~3.7k | Automated safety check: Pass | Custom licence | |
| Gm GddRandallLiuXin/GodotMaker | 550 | — | ~4.7k | Automated safety check: Pass | Custom licence | |
| Ad Archivealexandremendoncaalvaro/CorridorKey-Runtime | 756 | 1 repos | ~1.6k | Automated safety check: Pass | Custom licence | |
| Review GitHub PRNVIDIA/OpenShell | 16k | — | ~1.7k | Automated safety check: Pass | Apache-2.0 | |
| Releaserashidrazak/opencode-cmd-provider | 113 | — | ~1.5k | Automated safety check: Pass | MIT |
RandallLiuXin/GodotMaker
Seal the current tag: snapshot the per-tag working docs into docs/tags/<Tag/, write a CHANGELOG entry, run git tag, and reset per-tag runtime state for the next /gm-gdd round.
RandallLiuXin/GodotMaker
Game Design Document phase for one tag. An agent skill from RandallLiuXin/GodotMaker.
alexandremendoncaalvaro/CorridorKey-Runtime
Sweep completed plan files (tasks Status:done, specs Status:shipped, PRDs Status:superseded, ADRs Status:superseded or deprecated) out of the working tree and into git history via git rm.
NVIDIA/OpenShell
Review a GitHub pull request by summarizing its diff and key design decisions.
rashidrazak/opencode-cmd-provider
Cut a release of opencode-cmd-provider — bump the version, write the CHANGELOG entry, refresh the catalog snapshot, tag, and verify the pipeline's publish.
CorridorTech/PoseCap
Hard-delete completed plan files (tasks Status:done, specs Status:shipped, PRDs Status:superseded, ADRs Status:superseded or deprecated) via git rm, leaving git history as the only ledger.
Donchitos/Claude-Code-Game-Studios
Create an ADR documenting a technical decision: context, alternatives considered, consequences.
Donchitos/Claude-Code-Game-Studios
Implement a story: ADR guidelines, right programmer agent, code plus test.
Donchitos/Claude-Code-Game-Studios
Audits game assets against naming conventions, file size budgets and format standards, and finds orphaned assets and missing references.
Donchitos/Claude-Code-Game-Studios
Writes per-asset visual specs and AI image-generation prompts for a game's characters, enemies and screens, driven by the GDD, art bible and an entity inventory.
Donchitos/Claude-Code-Game-Studios
Checks game data and formulas for balance outliers, broken progression, degenerate strategies and economy problems, and answers 'could not run' when the data is missing.
Donchitos/Claude-Code-Game-Studios
Turns a description into a structured bug report, or scans code for likely bugs, then verifies and closes reports through four modes.
Works with
Categories
Finds architecture decision records made stale by a changed game design document, then reports the impact and guides you through resolving each one. When a game design document changes, architecture decisions written against it may no longer hold.md`, and it fails with a usage message if the path is missing or does not exist.
Design Change Propagation fits situations like: after editing a game design document that architecture decisions were based on; auditing which ADRs conflict with a revised design; getting a guided resolution path for each architecture decision made stale.
Run `npx skills add Donchitos/Claude-Code-Game-Studios --skill propagate-design-change -a claude-code`. Or copy the skill folder (.claude/skills/propagate-design-change in Donchitos/Claude-Code-Game-Studios) into .claude/skills/propagate-design-change in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Donchitos/Claude-Code-Game-Studios --skill propagate-design-change -a codex`. Or copy the skill folder (.claude/skills/propagate-design-change in Donchitos/Claude-Code-Game-Studios) into .agents/skills/propagate-design-change in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Donchitos/Claude-Code-Game-Studios --skill propagate-design-change -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/propagate-design-change, .gemini/skills/propagate-design-change, .github/skills/propagate-design-change and .opencode/skills/propagate-design-change in your project.
Going by SKILL.md and its folder, Design Change Propagation needs the command-line tools its instructions call (git and bash). Our summary lists: A git repository with design documents under `design/gdd/`. Its frontmatter pre-approves these tools: Read, Glob, Grep, Write, Bash, Agent, AskUserQuestion, Bash(bash "*/.claude/skills/propagate-design-change/../../hooks/yaml-helper.sh" resolve_config *).
SKILL.md contains no URLs. Its commands use git, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found notes only (pre-approves every shell command (allowed-tools: bash)), nothing it rates as a warning. It is not a guarantee. Review the folder before installing.
Design Change Propagation is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.6k tokens (SKILL.md is roughly 14k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Design Change Propagation: Gm Finalize (RandallLiuXin/GodotMaker, 550 stars), Gm Gdd (RandallLiuXin/GodotMaker, 550 stars), Ad Archive (alexandremendoncaalvaro/CorridorKey-Runtime, 756 stars) and Review GitHub PR (NVIDIA/OpenShell, 16k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Donchitos (a GitHub user) maintains it in Donchitos/Claude-Code-Game-Studios, which has 25,951 GitHub stars. The repository holds 73 skills in this directory. The repository was last updated on October 8, 2026.
Source: Donchitos/Claude-Code-Game-Studios on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.