Topic · Game Development

Best game design skills, page 2

Skills #49–83 of 83, ranked by score.

Game design skills, ranked

Ranked by score. Sort bymost stars,trending,newest,recently updated

Game design skills, ranked
#SkillRepositoryStarsUsed inTokensAuto-checkLicenceUpdated
49

End-of-story completion review — verifies each acceptance criterion, checks GDD/ADR deviations, prompts code review, updates status.

Donchitos/Claude-Code-Game-Studios26k—~11kAutomated safety check: NotesMIT9 days ago
50

Pre-production validation — end-to-end build to confirm the full loop is achievable before committing to Production.

Donchitos/Claude-Code-Game-Studios26k—~5.2kAutomated safety check: NotesMIT9 days ago
51

Shows how to build cameras in Godot 4.3 and later: smooth follow, trauma-based screen shake, camera zones and transitions, with GDScript and C# examples for 2D and 3D.

jame581/GodotPrompter795—~2.8kAutomated safety check: PassMITyesterday
52

Assess whether completed CubeGame gameplay changes should be reconciled into Doc/GameplayIntent design documents.

tangziwen/CubeMiniGame359—~1.5kAutomated safety check: PassMIT18 days ago
53

Orchestrate the combat team — game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, qa-tester — design through implement and validate.

Donchitos/Claude-Code-Game-Studios26k—~4.7kAutomated safety check: NotesMIT9 days ago
54

Explicitly verify CubeGame gameplay code against Doc/GameplayIntent design documents.

tangziwen/CubeMiniGame359—~620Automated safety check: PassMIT18 days ago
55

Manage Godot input action mappings in project.godot. An agent skill from RandallLiuXin/GodotMaker.

RandallLiuXin/GodotMaker5491 repo~727Automated safety check: PassUnknown21 days ago
56

Data-driven resource harvesting (mining, logging, foraging) for Godot 4: applyhit tool/tier validation via HarvestToolData enums, HarvestResourceData yields, harvestablenode shake/deplete…

thedivergentai/GD-Agentic-Skills809—~2.6kAutomated safety check: PassLGPL-3.029 days ago
57
57.Game EngineOfficial

Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript.

github/awesome-copilot40k1 repo~1.6kAutomated safety check: PassMITtoday
58

Expert blueprint for platformer games including precision movement (coyote time, jump buffering, variable jump height), game feel polish (squash/stretch, particle trails, camera shake), level design…

thedivergentai/GD-Agentic-Skills809—~3.5kAutomated safety check: PassLGPL-3.029 days ago
59

Guides decisions about when and how to extract code into services, queries, concerns, form objects, or other patterns.

ThibautBaissac/rails_ai_agents665—~1.2kAutomated safety check: PassMIT4 mo ago
60

Transform raw game ideas into complete Unity projects with AI-powered asset generation, scene blueprints, music/SFX prompts, and step-by-step development procedures using Unity 6+ and modern AI tools.

sickn33/agentic-awesome-skills47k1 repo~3.6kAutomated safety check: PassMITtoday
61

编排战斗团队:协调 game-designer、gameplay-programmer、ai-programmer、technical-artist、sound-designer 和 qa-tester,端到端地设计、实现并验证战斗功能。

pixel-cellar/Claude-Code-Game-Studios342—~484Automated safety check: NotesMIT6 mo ago
62

Build Godot games with GDScript, native gameplay assertions and sandboxed Web exports.

autonomous-ai/openharness1.1k—~570Automated safety check: PassMITtoday
63

Expert collection-loop systems for collectible IDs, scavenger hunts, completion archives, nearest-item compass UI, hidden spawners, and persistent find-all-X progress.

thedivergentai/GD-Agentic-Skills809—~2.4kAutomated safety check: PassLGPL-3.029 days ago
64

Expert patterns for racing mechanics, checkpoint tracking, and ghost recording/playback in Godot 4.

thedivergentai/GD-Agentic-Skills809—~3.1kAutomated safety check: PassLGPL-3.029 days ago
65

Expert patterns for managing combat waves, difficulty scaling, and automated enemy spawning in Godot 4.

thedivergentai/GD-Agentic-Skills809—~3.3kAutomated safety check: PassLGPL-3.029 days ago
66

Expert blueprint for puzzle games including undo systems (Command pattern for state reversal), grid-based logic (Sokoban-style mechanics), non-verbal tutorials (teach through level design), win…

thedivergentai/GD-Agentic-Skills809—~3.2kAutomated safety check: PassLGPL-3.029 days ago
67

Build Unity games with optimized C scripts, efficient rendering, and proper asset management.

aiskillstore/marketplace4307 repos~2.7kAutomated safety check: PassNo licencetoday
68
68.Game

Create and revise original board or card games from a person's idea, with editable mechanics and components, real human playtests, reproducible simulations and a complete playable and printable kit.

autonomous-ai/openharness1.1k—~676Automated safety check: PassMITtoday
69

Design and document new features with GitHub issue, low-level design (LLD), expert review, and testing plan.

agentic-community/mcp-gateway-registry964—~18kAutomated safety check: NotesApache-2.02 days ago
70

Implement game mechanic functions via worker dispatch. An agent skill from RandallLiuXin/GodotMaker.

RandallLiuXin/GodotMaker549—~3.5kAutomated safety check: PassUnknown21 days ago
71

Seal the current tag: snapshot the per-tag working docs into docs/tags/<Tag/, write a CHANGELOG entry, run git tag, and reset per-tag runtime state for the next /gm-gdd round.

RandallLiuXin/GodotMaker549—~3.7kAutomated safety check: PassUnknown21 days ago
72

Game Design Document phase for one tag. An agent skill from RandallLiuXin/GodotMaker.

RandallLiuXin/GodotMaker549—~4.7kAutomated safety check: PassUnknown21 days ago
73

Structure a pygame (pygame-ce) game in Python: the init/event/update/draw loop, delta-time movement, Surface/Rect blitting, keyboard/mouse input, and Sprite/Group management with collision.

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.8kAutomated safety check: PassApache-2.011 days ago
74
74.Port

Make an existing single-player web game multiplayer in a Homie studio.

hashgraph-online/awesome-codex-plugins1.2k—~3.6kAutomated safety check: PassApache-2.0today
75

Build or extend a playable isometric action RPG in Three.js, React, or similar web technology.

nirholas/three.ws2271 repo~587Automated safety check: PassApache-2.0today
76

编排音频团队:audio-director + sound-designer + technical-artist + gameplay-programmer,覆盖从音频方向制定到落地的完整音频管线。

pixel-cellar/Claude-Code-Game-Studios342—~444Automated safety check: NotesMIT6 mo ago
77

Take a board game idea from 'wouldn't it be cool if' to a playtestable prototype — core loop, tension source, components you can make tonight, balance starting-points, and a real playtest protocol…

mohitagw15856/pm-claude-skills1.4k—~1.3kAutomated safety check: PassMITyesterday
78

Design abstract strategy games with perfect information, no randomness, and strategic depth.

jwynia/agent-skills166—~2.7kAutomated safety check: PassMIT7 mo ago
79

A skill your agent uses when designing or repairing what makes a game fun — verbs and mechanics, moment-to-moment/session/meta loops, progression, economy faucets and sinks, difficulty curves…

ericrisco/rsc-harness167—~3.6kAutomated safety check: PassMITtoday
80

Create lightweight, living game design documents for AI-built games.

hashgraph-online/awesome-codex-plugins1.2k—~516Automated safety check: PassMITtoday
81

Design, inspect, or repair game mechanics, core loops, rules, goals, actions, state, chance, secrets, skills, and emergent dynamics.

hashgraph-online/awesome-codex-plugins1.2k—~569Automated safety check: PassMITtoday
82

Turn a game idea into a focused design problem, risk-first prototype plan, and iteration loop.

hashgraph-online/awesome-codex-plugins1.2k—~614Automated safety check: PassMITtoday
83

Summarise what Board Game Designer does in one line. An agent skill from mohitagw15856/pm-claude-skills.

mohitagw15856/pm-claude-skills1.4k—~246Automated safety check: PassMITyesterday