Threejs Gameplay Systems
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
Build and iterate playable Three.js game systems. An agent skill from corosolto/client.
$ npx skills add corosolto/client --skill threejs-gameplay-systems -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install corosolto/client threejs-gameplay-systems --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/corosolto/client.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/threejs-gameplay-systems .claude/skills/threejs-gameplay-systems && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "threejs-gameplay-systems" agent skill from https://github.com/corosolto/client/tree/main/.agents/skills/threejs-gameplay-systems into .claude/skills/threejs-gameplay-systems/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-gameplay-systems", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/corosolto/client/tree/main/.agents/skills/threejs-gameplay-systemsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add corosolto/client --skill threejs-gameplay-systems -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install corosolto/client threejs-gameplay-systems --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/corosolto/client.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/threejs-gameplay-systems .agents/skills/threejs-gameplay-systems && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "threejs-gameplay-systems" agent skill from https://github.com/corosolto/client/tree/main/.agents/skills/threejs-gameplay-systems into .agents/skills/threejs-gameplay-systems/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-gameplay-systems", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add corosolto/client --skill threejs-gameplay-systems -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install corosolto/client threejs-gameplay-systems --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/corosolto/client.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/threejs-gameplay-systems .cursor/skills/threejs-gameplay-systems && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "threejs-gameplay-systems" agent skill from https://github.com/corosolto/client/tree/main/.agents/skills/threejs-gameplay-systems into .cursor/skills/threejs-gameplay-systems/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-gameplay-systems", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/corosolto/client.git --path .agents/skills/threejs-gameplay-systems--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add corosolto/client --skill threejs-gameplay-systems -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install corosolto/client threejs-gameplay-systems --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/corosolto/client.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/threejs-gameplay-systems .gemini/skills/threejs-gameplay-systems && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "threejs-gameplay-systems" agent skill from https://github.com/corosolto/client/tree/main/.agents/skills/threejs-gameplay-systems into .gemini/skills/threejs-gameplay-systems/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-gameplay-systems", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install corosolto/client threejs-gameplay-systemsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add corosolto/client --skill threejs-gameplay-systems -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/corosolto/client.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/threejs-gameplay-systems .github/skills/threejs-gameplay-systems && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "threejs-gameplay-systems" agent skill from https://github.com/corosolto/client/tree/main/.agents/skills/threejs-gameplay-systems into .github/skills/threejs-gameplay-systems/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-gameplay-systems", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add corosolto/client --skill threejs-gameplay-systems -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install corosolto/client threejs-gameplay-systems --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/corosolto/client.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/threejs-gameplay-systems .opencode/skills/threejs-gameplay-systems && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "threejs-gameplay-systems" agent skill from https://github.com/corosolto/client/tree/main/.agents/skills/threejs-gameplay-systems into .opencode/skills/threejs-gameplay-systems/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-gameplay-systems", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
threejs-gameplay-systemsBuild and iterate playable Three.js game systems. An agent skill from corosolto/client.
Threejs Gameplay Systems is an agent skill from corosolto/client. Build and iterate playable Three.js game systems. Combines starter scaffold creation, architecture, game design, level design, gameplay implementation, combat/encounter design, and game-feel tuning (hitstop, screenshake, easing, impact feedback). Use for first playable slices, new Vite/TypeScript/Three.js game setup, design briefs, core loops, level/arena/track/wave/hole/puzzle design, game loops, entity systems, input, collision/physics, scoring, objectives, audio hooks, camera, controls, difficulty, feedback…
Its SKILL.md is about 1.5k tokens, which your agent loads only when the skill is triggered. The skill folder holds 52 other files, including scripts, reference files and assets (for example `agents/openai.yaml`, `assets/threejs-vite-game/package-lock.json` and `assets/threejs-vite-game/package.json`).
It sits in Game Development, covering Game design and 3D graphics and WebGL. It works with Three.js, Vite and TypeScript. The repository describes itself as: FPS satírico de navegador: 5 facções brasileiras caricatas, 44 personagens, 5 mapas e 26 armas — rounds e Capture the Flag contra bots, direto na aba, sem instalar nada. Three.js… The licence is AGPL-3.0.
9 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 23c16f5. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 1 file in scripts/ (TypeScript and JavaScript, from the files we listed), which the agent can run.
Shell commands in SKILL.md call:
python3From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Threejs Gameplay Systems loads about 1.5k tokens when it runs, and up to ~13k if it reads all its reference files. Until then it costs about 144 tokens; SKILL.md has 629 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from corosolto/client at commit 23c16f5, republished under its AGPL-3.0 licence (© corosolto). 629 words, ~1,493 tokens.
.claude/skills/threejs-gameplay-systems/SKILL.md (or your agent's skills folder). This skill also uses 45 other files; get the full folder from GitHub.Create or evolve a playable browser game loop with clear ownership, responsive controls, deterministic update order, strong design intent, playable spaces, and verified player-facing behavior.
Starting a new game, repairing a weak prototype, adding mechanics/entities, designing architecture, defining a game design brief, planning levels/arenas/tracks/waves/holes/puzzles, tuning camera/controls, implementing rules/objectives, building encounters, or improving game feel.
Load references/gameplay-workflows.md as the first action when the task includes first playable setup, architecture, mechanics, entities, input, camera, collision/physics, scoring, objectives, feedback, or feel tuning.
Load references/game-design-level-design.md before broad new-game creation, major gameplay changes, level/arena/track/wave/hole/puzzle design, combat/encounter design, progression/difficulty work, or any claim that gameplay is premium, polished, complete, or less generic.
Load references/physics-engine-selection.md before adding or changing physics, collision-heavy gameplay, vehicle movement, rolling balls, mini-golf, pool/snooker, pinball, rigid-body puzzles, character controllers, sensors, high-speed projectiles, moving platforms, or physics QA.
Load references/game-feel.md before feel/juice/impact tuning, or before claiming gameplay is premium or polished. Track every loaded reference in a reference ledger with yes/no, path, and failure reason. Do not mark the gameplay phase complete while a required reference is skipped.
Load references/checklists/new-game-definition-of-done.md before claiming a new game or first playable slice is complete.
Load references/checklists/game-design-level-design.md before claiming a new game, major gameplay upgrade, level/encounter pass, premium gameplay, or polished gameplay is complete.
Load references/checklists/game-feel.md before claiming feel/impact tuning or premium gameplay is complete.
Load references/checklists/endless-runner-premium-quality.md for endless runner work.
Load references/prompt-templates.md only when the user asks for reusable prompts, starter prompts, or a task template.
Load threejs-audio-generator when implementing real SFX, ambience, UI sounds, voice/TTS, or audio cleanup beyond simple placeholder hooks. Gameplay code should emit audio events; the audio skill should generate or process the actual assets and define the runtime audio matrix.
core, game, entities, systems, assets, ui, tests.references/game-feel.md: movement, acceleration, camera follow/FOV/shake, hitstop, impact feedback, cooldowns, difficulty, restart loop.Use the bundled scaffold when starting a new project or when the user asks for a starter game:
python3 <this-skill-dir>/scripts/create_threejs_game.py ./my-gameThe script copies assets/threejs-vite-game/, rewrites the project name in package.json and package-lock.json, and keeps generated games self-contained with their own visual test and canvas-inspection script. Use --force only when the target directory may be overwritten.
references/physics-engine-selection.md.lil-gui for live-tuned constants when useful.threejs-audio-generator for generated game audio assets.Report the reference ledger, game design brief, core loop contract, level/encounter plan, gameplay checklist outcome, behavior, controls, changed files, architecture choices, tuned values, verification evidence, artifacts, and remaining edge cases.
© corosolto, AGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 45 other files (scripts, references, assets) in .agents/skills/threejs-gameplay-systems of corosolto/client.
Open the folder on GitHubat commit 23c16f5
Threejs Gameplay Systems next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Threejs Gameplay Systems this skillcorosolto/client | 257 | — | ~1.5k | Automated safety check: Pass | AGPL-3.0 | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| New ExperimentTresjs/tres | 3.8k | — | ~782 | Automated safety check: Pass | MIT | |
| Telluxcyanfish-x/tellux | 207 | — | ~884 | Automated safety check: Pass | MIT | |
| Vitexecpmndrs/viverse | 132 | — | ~2.5k | Automated safety check: Pass | Custom licence |
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Tresjs/tres
Create a new experiment in TresJS Lab with all necessary files
cyanfish-x/tellux
How to write application code with Tellux (0.3 API shape). An agent skill from cyanfish-x/tellux.
pmndrs/viverse
A skill your agent uses when an AI agent needs to inspect, verify, debug, or profile a live Vite app by running temporary snippets inside the browser page and reading browser logs or captured…
cyanfish-x/tellux
Deploy tellux examples/docs sites via project scripts — one local command (pnpm run deploy) rclone-syncs to the self-hosted site then Wrangler Direct Uploads to Cloudflare Pages.
corosolto/client
Load glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures.
corosolto/client
Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games using the Tripo API.
corosolto/client
Light and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an…
corosolto/client
Stand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, and OrbitControls.
corosolto/client
Primary entrypoint for complete Three.js browser game creation and premium iteration.
corosolto/client
Roda o Gauntlet Loop do CS BRASIL / CORO SOLTO — o ciclo crítico-adversarial → builders em paralelo → captura medida → verificação A/B → caçador de regressões que melhora gráficos, mapas, armas, UI…
Works with
Categories
Build and iterate playable Three.js game systems. An agent skill from corosolto/client. Threejs Gameplay Systems is an agent skill from corosolto/client.js game systems.
Threejs Gameplay Systems fits situations like: first playable slices; new Vite/TypeScript/Three.js game setup; level/arena/track/wave/hole/puzzle design; collision/physics.
Run `npx skills add corosolto/client --skill threejs-gameplay-systems -a claude-code`. Or copy the skill folder (.agents/skills/threejs-gameplay-systems in corosolto/client) into .claude/skills/threejs-gameplay-systems in your project. Claude Code loads it when a task matches its description.
Run `npx skills add corosolto/client --skill threejs-gameplay-systems -a codex`. Or copy the skill folder (.agents/skills/threejs-gameplay-systems in corosolto/client) into .agents/skills/threejs-gameplay-systems in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add corosolto/client --skill threejs-gameplay-systems -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/threejs-gameplay-systems, .gemini/skills/threejs-gameplay-systems, .github/skills/threejs-gameplay-systems and .opencode/skills/threejs-gameplay-systems in your project.
Going by SKILL.md and its folder, Threejs Gameplay Systems needs TypeScript and JavaScript for the scripts in its folder and the command-line tools its instructions call (python3). Our summary lists: Python 3; Node.js.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Threejs Gameplay Systems is published under the AGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.5k tokens (SKILL.md is roughly 6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 11k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Threejs Gameplay Systems: Threejs Gameplay Systems (valkor-ai/loom, 1.2k stars), Image to Three.js Model (img2threejs/img2threejs, 18k stars), New Experiment (Tresjs/tres, 3.8k stars) and Tellux (cyanfish-x/tellux, 207 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
corosolto (a GitHub organization) maintains it in corosolto/client, which has 257 GitHub stars. The repository holds 21 skills in this directory. The repository was last updated on October 10, 2026.
Source: corosolto/client on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.