Unity Developer
aiskillstore/marketplace
Build Unity games with optimized C scripts, efficient rendering, and proper asset management.
Covers game programming in Unity and Unreal Engine: ECS design, physics, multiplayer networking, shaders and profiling toward a 60 FPS target.
$ npx skills add Jeffallan/claude-skills --skill game-developer -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Jeffallan/claude-skills game-developer --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Jeffallan/claude-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/game-developer .claude/skills/game-developer && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "game-developer" agent skill from https://github.com/Jeffallan/claude-skills/tree/main/skills/game-developer into .claude/skills/game-developer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-developer", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Jeffallan/claude-skills/tree/main/skills/game-developerType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Jeffallan/claude-skills --skill game-developer -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Jeffallan/claude-skills game-developer --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Jeffallan/claude-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/game-developer .agents/skills/game-developer && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "game-developer" agent skill from https://github.com/Jeffallan/claude-skills/tree/main/skills/game-developer into .agents/skills/game-developer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-developer", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Jeffallan/claude-skills --skill game-developer -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Jeffallan/claude-skills game-developer --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Jeffallan/claude-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/game-developer .cursor/skills/game-developer && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "game-developer" agent skill from https://github.com/Jeffallan/claude-skills/tree/main/skills/game-developer into .cursor/skills/game-developer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-developer", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Jeffallan/claude-skills.git --path skills/game-developer--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Jeffallan/claude-skills --skill game-developer -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Jeffallan/claude-skills game-developer --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Jeffallan/claude-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/game-developer .gemini/skills/game-developer && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "game-developer" agent skill from https://github.com/Jeffallan/claude-skills/tree/main/skills/game-developer into .gemini/skills/game-developer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-developer", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Jeffallan/claude-skills game-developerInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Jeffallan/claude-skills --skill game-developer -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Jeffallan/claude-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/game-developer .github/skills/game-developer && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "game-developer" agent skill from https://github.com/Jeffallan/claude-skills/tree/main/skills/game-developer into .github/skills/game-developer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-developer", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Jeffallan/claude-skills --skill game-developer -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Jeffallan/claude-skills game-developer --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Jeffallan/claude-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/game-developer .opencode/skills/game-developer && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "game-developer" agent skill from https://github.com/Jeffallan/claude-skills/tree/main/skills/game-developer into .opencode/skills/game-developer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-developer", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
game-developerCovers game programming in Unity and Unreal Engine: ECS design, physics, multiplayer networking, shaders and profiling toward a 60 FPS target.
Five steps structure the work: analyze genre, platforms, performance targets and multiplayer needs, design the ECS or component architecture, implement mechanics, graphics, physics, AI and networking, optimize, then test. Optimization and testing carry checkpoints. The agent runs Unity Profiler or Unreal Insights and confirms a frame time of 16 ms or less before moving on, then checks frame rate under stress and runs multiplayer latency and desync tests before shipping.
Reference files cover Unity patterns, Unreal C++, ECS, performance work, and client-server multiplayer with lag compensation. Rules include object pooling, LOD systems, async resource loading, state machines, cached component references and delta time, and they rule out Instantiate or Destroy inside Update, string tag comparisons, Find calls in loops and hardcoded game values. Output is the core system, its data structures, performance notes and a short explanation of the architecture.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 1be15d8. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are csharp).
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
github.comsynergetic.solutionsjeffallan.github.ioFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Game Developer loads about 1.5k tokens when it runs, and up to ~14k if it reads all its reference files. Until then it costs about 137 tokens; SKILL.md has 291 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from Jeffallan/claude-skills at commit 1be15d8, republished under its MIT licence (© Jeffallan). 291 words, ~1,470 tokens.
.claude/skills/game-developer/SKILL.md (or your agent's skills folder). This skill also uses 5 other files; get the full folder from GitHub.Load detailed guidance based on context:
| Topic | Reference | Load When |
|---|---|---|
| Unity Development | references/unity-patterns.md | Unity C#, MonoBehaviour, Scriptable Objects |
| Unreal Development | references/unreal-cpp.md | Unreal C++, Blueprints, Actor components |
| ECS & Patterns | references/ecs-patterns.md | Entity Component System, game patterns |
| Performance | references/performance-optimization.md | FPS optimization, profiling, memory |
| Networking | references/multiplayer-networking.md | Multiplayer, client-server, lag compensation |
When implementing game features, provide:
public class ObjectPool<T> where T : Component
{
private readonly Queue<T> _pool = new();
private readonly T _prefab;
private readonly Transform _parent;
public ObjectPool(T prefab, int initialSize, Transform parent = null)
{
_prefab = prefab;
_parent = parent;
for (int i = 0; i < initialSize; i++)
Release(Create());
}
public T Get()
{
T obj = _pool.Count > 0 ? _pool.Dequeue() : Create();
obj.gameObject.SetActive(true);
return obj;
}
public void Release(T obj)
{
obj.gameObject.SetActive(false);
_pool.Enqueue(obj);
}
private T Create() => Object.Instantiate(_prefab, _parent);
}public class PlayerController : MonoBehaviour
{
// Cache all component references in Awake — never call GetComponent in Update
private Rigidbody _rb;
private Animator _animator;
private PlayerInput _input;
private void Awake()
{
_rb = GetComponent<Rigidbody>();
_animator = GetComponent<Animator>();
_input = GetComponent<PlayerInput>();
}
private void FixedUpdate()
{
// Use cached references; use deltaTime for frame-independence
Vector3 move = _input.MoveDirection * (speed * Time.fixedDeltaTime);
_rb.MovePosition(_rb.position + move);
}
}public abstract class State
{
public abstract void Enter();
public abstract void Tick(float deltaTime);
public abstract void Exit();
}
public class StateMachine
{
private State _current;
public void TransitionTo(State next)
{
_current?.Exit();
_current = next;
_current.Enter();
}
public void Tick(float deltaTime) => _current?.Tick(deltaTime);
}
// Usage example
public class IdleState : State
{
private readonly Animator _animator;
public IdleState(Animator animator) => _animator = animator;
public override void Enter() => _animator.SetTrigger("Idle");
public override void Tick(float deltaTime) { /* poll transitions */ }
public override void Exit() { }
}Maintained by @jeffallan, Principal Consultant at Synergetic Solutions
© Jeffallan, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 5 other files (references) in skills/game-developer of Jeffallan/claude-skills.
Open the folder on GitHubat commit 1be15d8
Game Developer next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Game Developer this skillJeffallan/claude-skills | 12k | — | ~1.5k | Automated safety check: Pass | MIT | |
| Unity Developeraiskillstore/marketplace | 430 | 6 repos | ~2.7k | Automated safety check: Pass | None | |
| Validate GsdkPlayFab/gsdk | 170 | — | ~645 | Automated safety check: Pass | Apache-2.0 | |
| UMG Material MCPwinyunq/UnrealMotionGraphicsMCP | 207 | — | ~913 | Automated safety check: Pass | MIT | |
| Dream Shader CreateTypeDreamMoon/DreamShader | 106 | — | ~1.9k | Automated safety check: Pass | MIT | |
| Dream Shader DecompileTypeDreamMoon/DreamShader | 106 | — | ~2.9k | Automated safety check: Pass | MIT |
aiskillstore/marketplace
Build Unity games with optimized C scripts, efficient rendering, and proper asset management.
PlayFab/gsdk
Validates PlayFab Game Server SDK (GSDK) integrations in game server projects.
winyunq/UnrealMotionGraphicsMCP
Creates, edits and compiles Unreal Engine 5.8 material assets as one HLSL Custom node through the UMG MCP bridge, instead of editing .uasset files directly.
TypeDreamMoon/DreamShader
Write a new DreamShader source from a plain-language description — a material, material function, layer, material instance or Custom Pass pipeline — then check and compile it headlessly to prove it…
TypeDreamMoon/DreamShader
Export an existing Unreal material, material function, layer, layer blend, material instance or Custom Pass pipeline back into DreamShaderLang source headlessly, so a hand-built material graph or…
TypeDreamMoon/DreamShader
Check and compile DreamShader sources headlessly — one file or the whole DShader tree — without opening the Unreal editor, and read back every diagnostic with its file, line and code.
Jeffallan/claude-skills
Designs REST and GraphQL APIs from resource modeling to an OpenAPI 3.1 contract, with versioning, pagination and RFC 7807 error handling.
Jeffallan/claude-skills
Walks through designing, building and polishing a command-line tool: user workflow and command hierarchy, implementation in commander, click, typer or cobra, completions and cross-platform testing.
Jeffallan/claude-skills
Guides LLM fine-tuning with LoRA and QLoRA through Hugging Face PEFT, from dataset validation and training checks to adapter merging, quantization and deployment.
Jeffallan/claude-skills
Designs GraphQL schemas and Apollo Federation graphs, with DataLoader resolvers, subscriptions, query complexity limits and caching.
Jeffallan/claude-skills
Creates and checks Kubernetes manifests, Helm charts, RBAC and network policies, and helps debug pod problems, with kubectl checks and rollback steps.
Jeffallan/claude-skills
Builds Laravel 10+ applications with Eloquent models, Sanctum authentication, Horizon queues, API resources and Livewire components, tested with Pest or PHPUnit.
Works with
Categories
Covers game programming in Unity and Unreal Engine: ECS design, physics, multiplayer networking, shaders and profiling toward a 60 FPS target. Five steps structure the work: analyze genre, platforms, performance targets and multiplayer needs, design the ECS or component architecture, implement mechanics, graphics, physics, AI and networking, optimize, then test. Optimization and testing carry checkpoints.
Game Developer fits situations like: implementing a gameplay system in Unity with MonoBehaviours and ScriptableObjects; writing Unreal Engine C++ actor components; setting up client-server multiplayer with lag compensation; profiling and fixing frame-rate drops on target platforms.
Run `npx skills add Jeffallan/claude-skills --skill game-developer -a claude-code`. Or copy the skill folder (skills/game-developer in Jeffallan/claude-skills) into .claude/skills/game-developer in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Jeffallan/claude-skills --skill game-developer -a codex`. Or copy the skill folder (skills/game-developer in Jeffallan/claude-skills) into .agents/skills/game-developer in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Jeffallan/claude-skills --skill game-developer -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/game-developer, .gemini/skills/game-developer, .github/skills/game-developer and .opencode/skills/game-developer in your project.
SKILL.md names no scripts, command-line tools or credentials: Game Developer is instructions for the agent only.
SKILL.md names 3 domains. As links in the text: github.com, synergetic.solutions and jeffallan.github.io. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Game Developer is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.5k tokens (SKILL.md is roughly 5.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 12k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Game Developer: Unity Developer (aiskillstore/marketplace, 430 stars), Validate Gsdk (PlayFab/gsdk, 170 stars), UMG Material MCP (winyunq/UnrealMotionGraphicsMCP, 207 stars) and Dream Shader Create (TypeDreamMoon/DreamShader, 106 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Jeffallan (a GitHub user) maintains it in Jeffallan/claude-skills, which has 11,754 GitHub stars. The repository holds 58 skills in this directory. The repository was last updated on October 3, 2026.
Source: Jeffallan/claude-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.