Threejs Gameplay Systems
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
将调研、概念架构、体验诊断、验证计划、脑图/xmind/系统设计图、已有策划案和生产约束收束为商业游戏策划案、独立游戏设计案、立项评审稿、发行/投资 pitch 或 vertical slice 设计文档。适用于一句话创意先经 game-concept-architect 生成概念契约后再成案、玩法/系统脑图转可落地策划案、审核并改进已有策划案。强调证据边界、受众与商业适配、scope…
$ npx skills add DY-2026/GameDesignOS --skill game-design-proposal-writer -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install DY-2026/GameDesignOS game-design-proposal-writer --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/DY-2026/GameDesignOS.git skills-src && mkdir -p .claude/skills && cp -r skills-src/game-design-proposal-writer .claude/skills/game-design-proposal-writer && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "game-design-proposal-writer" agent skill from https://github.com/DY-2026/GameDesignOS/tree/main/game-design-proposal-writer into .claude/skills/game-design-proposal-writer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-design-proposal-writer", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/DY-2026/GameDesignOS/tree/main/game-design-proposal-writerType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add DY-2026/GameDesignOS --skill game-design-proposal-writer -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install DY-2026/GameDesignOS game-design-proposal-writer --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/DY-2026/GameDesignOS.git skills-src && mkdir -p .agents/skills && cp -r skills-src/game-design-proposal-writer .agents/skills/game-design-proposal-writer && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "game-design-proposal-writer" agent skill from https://github.com/DY-2026/GameDesignOS/tree/main/game-design-proposal-writer into .agents/skills/game-design-proposal-writer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-design-proposal-writer", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add DY-2026/GameDesignOS --skill game-design-proposal-writer -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install DY-2026/GameDesignOS game-design-proposal-writer --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/DY-2026/GameDesignOS.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/game-design-proposal-writer .cursor/skills/game-design-proposal-writer && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "game-design-proposal-writer" agent skill from https://github.com/DY-2026/GameDesignOS/tree/main/game-design-proposal-writer into .cursor/skills/game-design-proposal-writer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-design-proposal-writer", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/DY-2026/GameDesignOS.git --path game-design-proposal-writer--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add DY-2026/GameDesignOS --skill game-design-proposal-writer -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install DY-2026/GameDesignOS game-design-proposal-writer --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/DY-2026/GameDesignOS.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/game-design-proposal-writer .gemini/skills/game-design-proposal-writer && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "game-design-proposal-writer" agent skill from https://github.com/DY-2026/GameDesignOS/tree/main/game-design-proposal-writer into .gemini/skills/game-design-proposal-writer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-design-proposal-writer", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install DY-2026/GameDesignOS game-design-proposal-writerInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add DY-2026/GameDesignOS --skill game-design-proposal-writer -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/DY-2026/GameDesignOS.git skills-src && mkdir -p .github/skills && cp -r skills-src/game-design-proposal-writer .github/skills/game-design-proposal-writer && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "game-design-proposal-writer" agent skill from https://github.com/DY-2026/GameDesignOS/tree/main/game-design-proposal-writer into .github/skills/game-design-proposal-writer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-design-proposal-writer", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add DY-2026/GameDesignOS --skill game-design-proposal-writer -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install DY-2026/GameDesignOS game-design-proposal-writer --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/DY-2026/GameDesignOS.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/game-design-proposal-writer .opencode/skills/game-design-proposal-writer && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "game-design-proposal-writer" agent skill from https://github.com/DY-2026/GameDesignOS/tree/main/game-design-proposal-writer into .opencode/skills/game-design-proposal-writer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "game-design-proposal-writer", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
game-design-proposal-writer将调研、概念架构、体验诊断、验证计划、脑图/xmind/系统设计图、已有策划案和生产约束收束为商业游戏策划案、独立游戏设计案、立项评审稿、发行/投资 pitch 或 vertical slice 设计文档。适用于一句话创意先经 game-concept-architect 生成概念契约后再成案、玩法/系统脑图转可落地策划案、审核并改进已有策划案。强调证据边界、受众与商业适配、scope…
Game Design Proposal Writer is an agent skill from DY-2026/GameDesignOS. 将调研、概念架构、体验诊断、验证计划、脑图/xmind/系统设计图、已有策划案和生产约束收束为商业游戏策划案、独立游戏设计案、立项评审稿、发行/投资 pitch 或 vertical slice 设计文档。适用于一句话创意先经 game-concept-architect 生成概念契约后再成案、玩法/系统脑图转可落地策划案、审核并改进已有策划案。强调证据边界、受众与商业适配、scope gate、里程碑、风险、决策请求和下一步投入条件;不替代上游创意生成或体验诊断。
Its SKILL.md is about 3k tokens, which your agent loads only when the skill is triggered. The skill folder holds 34 other files, including reference files (for example `README.md`, `agents/openai.yaml` and `evals/behavior_evals.json`). Compatibility notes: 需要读取上游概念、证据或实验材料;公开发布、真实投资或范围锁定必须经过 Human Gate。
It sits in Game Development, covering Game design. The repository describes itself as: Local-first game design OS for AI agents: turn sessions into evidence, experiments, reviewable decisions, and durable project memory—Human Gates and rollback. The licence is MIT.
3 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit ada4bf9. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are markdown).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
需要读取上游概念、证据或实验材料;公开发布、真实投资或范围锁定必须经过 Human Gate。
From compatibility in the SKILL.md frontmatter.
Game Design Proposal Writer loads about 3k tokens when it runs, and up to ~10k if it reads all its reference files. Until then it costs about 66 tokens; SKILL.md has 558 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from DY-2026/GameDesignOS at commit ada4bf9, republished under its MIT licence (© DY-2026). 558 words, ~3,024 tokens.
.claude/skills/game-design-proposal-writer/SKILL.md (or your agent's skills folder). This skill also uses 30 other files; get the full folder from GitHub.使用本 skill 时,把已经存在的调研材料、创意方案、玩家承诺、竞品证据、体验诊断、ED 实验、生产约束和商业目标,整理成可以被制作人、老板、发行、投资人、合作方或独立团队成员评审的游戏策划案/独游设计案。
它不是普通 GDD 生成器,也不是把一句话创意扩写成长文的工具。创意还没有被拆出 design nucleus 时,优先提醒使用 game-concept-architect;样本体验还没有证据层时,优先提醒使用 game-experience-analyzer;需要一周体验实验时,优先提醒使用 game-experience-density-optimizer。本 skill 的核心工作是把上游产物变成一份有受众、有论证、有取舍、有风险、有下一步决策的文档。
如果用户给的是一句话创意,但明确要求“写策划案/立项案/独游设计案/pitch/GDD”,不要直接跳过上游。先调用 game-concept-architect 产出 concept brief、player-promise-contract、core loop、scope gate 和 validation plan,再用本 skill 成案。最终文档要标注“上游概念由本轮自动生成,证据等级仍为 assumption / needs_research”。
用户可在自己的环境中处理真实项目、私有项目或客户项目。准备公开仓库案例时,只能使用 synthetic、公开或明确授权的材料,并在发布前执行 Human Gate。
当用户想写、改写、压缩或评审以下材料时,使用本 skill:
game-concept-architect 拆成概念契约,再整理成正式策划案。以下请求要强触发:
如果用户只有一句话创意,并且目标是判断创意是否成立,应优先使用 game-concept-architect。如果用户同时要求产出策划案,本 skill 应作为第二步,在 game-concept-architect 输出后接续成案。
如果用户给的是录屏、PV、截图或试玩反馈,并希望诊断体验问题,应优先使用 game-experience-analyzer。
如果用户要的是首局节奏、反馈、具身感、氛围、认知负荷、留存或一周 A/B 实验,应优先使用 game-experience-density-optimizer。
如果用户只是要宣传文案、商店页短描述、众筹页面、PR 文案或广告脚本,本 skill 可以给文档中的定位和承诺,但不应替代专门的 marketing copywriting。
写案前先做一次项目内协作自检,但不要把本 skill 退化成泛品类设计回答。本 skill 只负责把项目内其他 skill 或用户已有材料收束成评审文档,不继承项目外的全局设计总师口径。
primary_category:先判断主品类/副品类、平台、商业模型和项目阶段。core_player_action:先看玩家反复做什么,再看题材、系统和文案。anti_pollution:商业案、独游案、Steam pitch、手游立项、Demo 文档不要互相套模板。proof_of_play:对外 pitch 必须说明 playable build、gameplay video、demo、vertical slice、玩家反馈或指标的状态。scope_feasibility:所有系统、内容、预算和里程碑都必须受团队能力约束。negative_example:至少写一个看似相似但不应采用/不应投递的反例。如果用户的真实需求还停留在一句话创意、媒体样本诊断或体验浓度实验,应先交给项目内对应 skill 形成稳定上游产物,再由本 skill 负责整理成评审文档:
game-concept-architect:输出 concept brief、player-promise-contract、core loop、scope gate 和 validation plan。game-experience-analyzer:输出 evidence-index、issue-card、sample boundary 和体验诊断。game-experience-density-optimizer:输出 ED handoff、一周实验、埋点字段、决策规则和 rollback 条件。game-design-source-curator:输出 source notes、reference boundary 和可追溯知识条目。当输入只有一句话创意但目标是策划案时,按两段式执行:
game-concept-architect 生成 concept brief、player-promise-contract、core loop、scope gate、validation plan。Source Artifact Inventory 里标注 generated_this_turn_by_game-concept-architect,不要伪装成用户已提供证据。当用户给出 xmind、脑图截图、OPML、Markdown 大纲、Word/Excel 导出、玩法系统表或系统设计结构图时,先读取 references/mindmap-and-existing-proposal-input.zh-CN.md:
当用户给出已有策划案、GDD、pitch、立项文档或 vertical slice 文档并要求审核、重写、改进、压缩、变正式时:
proposal review,指出缺失、过度承诺、scope 风险、证据伪装、读者不匹配、无法执行的里程碑。revision plan,说明保留什么、重写什么、删除什么、需要补什么证据。Change Log 和 Remaining Unknowns。在写任何完整策划案前,必须按下面顺序完成。用户要求短稿时可以压缩,但不要跳过边界、证据、scope 和决策门。
proposal intake:确认文档受众、使用场景、输出模式、平台、商业模式、项目阶段和材料来源。source artifact inventory:列出已有材料,例如 concept brief、player-promise-contract、validation plan、evidence-index、issue-card、ed-handoff、market/source notes、production profile。case visibility:记录可见性、输出去向和是否需要脱敏。它只用于输出管理,不限制用户在本地环境处理真实项目。document purpose:明确这份文档要推动什么决策,而不是只追求完整。evidence and assumption boundary:把事实、引用、用户提供信息、模型推断、assumption 和 unknown 分开。proposal mode selection:选择商业游戏策划案、独游设计案、一页决策 memo、发行 pitch outline 或 vertical slice design doc。proposal spine:先写一句话定位、玩家承诺、核心循环、目标玩家、平台/商业假设和差异化边界。scope and production gate:区分 MVP、Vertical Slice、Demo/公开试玩、Release、Post-launch、暂不开发和建议砍掉。risk and validation narrative:写清最大风险、验证动作、通过/失败标准、下一步投入条件。document assembly:再按选定模板写成正式文档。quality gate:检查是否可评审、可执行、可删减、可验证,且没有把未知写成确定事实。templates/proposal-intake.md,建立输入边界。若用户没有提供足够材料,不要停下;先产出 assumption draft,并最多提出 3 个会改变文档方向的问题。references/proposal-intake-router.zh-CN.md,判断输出模式。references/mindmap-and-existing-proposal-input.zh-CN.md,先做结构提取或 review,再成案。references/evidence-assumption-boundary.zh-CN.md,把每个关键判断标成 provided、derived、external_evidence、assumption、unknown 或 needs_research。references/commercial-game-proposal-framework.zh-CN.md 或 references/indie-design-dossier-framework.zh-CN.md,根据文档目标建立章节结构。references/audience-business-scope-gate.zh-CN.md,检查目标玩家、平台、商业模式和 scope 是否互相支持。references/publisher-platform-proof-gate.zh-CN.md,补齐 proof of play、publisher/platform fit、ask、budget、timeline 和 recheck gate。references/scope-and-milestone-gates.zh-CN.md,输出里程碑和下一步投入条件。references/pitch-document-quality-gate.zh-CN.md,执行最终文档门。templates/commercial-game-proposal.mdtemplates/indie-design-dossier.mdtemplates/one-page-decision-memo.mdtemplates/publisher-pitch-outline.mdtemplates/vertical-slice-design-doc.mdtemplates/proposal-evidence-ledger.mdtemplates/milestone-gate-plan.mdtemplates/risk-register.mdtemplates/existing-proposal-review.md| 模式 | 默认触发 | 交付重点 |
|---|---|---|
commercial_product_proposal | 商业游戏、手游、网游、小游戏、F2P、内部立项、老板评审 | 产品定位、目标玩家、核心体验、系统与商业闭环、平台渠道、制作成本、指标、风险和立项决策 |
indie_design_dossier | 独立游戏、Steam、主机/PC 买断、solo/small team、发行 pitch | 创作命题、玩家幻想、可卖点、最小内容策略、vertical slice、制作边界、社区/发行验证和风险 |
one_page_decision_memo | 用户要求快速判断、老板只看一页、会前材料 | 结论、为什么值得看、最大风险、最小验证、需要什么决策 |
publisher_pitch_outline | 发行、投资、合作方、比赛/孵化器 | 可被外部人快速理解的 pitch 结构、卖点证明、demo 计划、团队可信度和请求 |
vertical_slice_design_doc | Demo、first playable、vertical slice、下一阶段制作 | 切片目标、功能边界、体验路径、资产/系统清单、里程碑、测试和 Go/No-Go |
proposal_review_and_rewrite | 审核/改进已有策划案、GDD、pitch、立项文档 | 问题诊断、证据/范围/读者/执行性修正、改写计划、可选改写版 |
如果用户说商业游戏策划案,默认使用 commercial_product_proposal。如果用户说独游设计案,默认使用 indie_design_dossier。如果用户说只要一页或先给老板看,默认使用 one_page_decision_memo。如果用户说给发行或投资人看,默认使用 publisher_pitch_outline。如果用户说做 demo 或 vertical slice,默认使用 vertical_slice_design_doc。
如果用户说“审核/改进/重写已有策划案/GDD/pitch”,默认使用 proposal_review_and_rewrite,除非用户明确只要最终改写版。
case_visibility 只帮助 agent 管理输出边界,不限制用户在本地环境处理真实、私有或客户项目。
可选字段:
case_visibility: private_user_work | public_repo_example | public_article | client_confidential | synthetic_case | unknownoutput_destination: private_notes | repo_example | public_post | client_delivery | publisher_pitch | internal_review | unknownredaction_required: true | false | unknown当 output_destination=repo_example 时,仓库 examples、assets、showcases、eval cases 只能使用 synthetic cases、公开材料或明确 cleared materials,并在发布前执行 Human Gate。
assumption 或 needs_research。verified_current、needs_recheck 或 unknown。missing。商业游戏策划案必须让评审者知道三件事:为什么值得做、做成什么算成立、下一步要花多少钱或多少人力去验证。
独游设计案必须保护创作锋利度和制作边界。不要把商业游戏的全系统模板套进小团队项目。
commercial_product_proposal 至少包含:
## Case Visibility
## Proposal Intake
## Source Artifact Inventory
## Executive Summary
## Product Positioning
## Target Player and Desire
## Player Promise
## Core Loop and Key Systems
## Platform and Business Fit
## Scope Gate
## Production Feasibility
## Milestone and Gate Plan
## Metrics and Validation Plan
## Risk Register
## Decision Request
## Evidence and Assumption Ledgerindie_design_dossier 至少包含:
## Case Visibility
## Proposal Intake
## Source Artifact Inventory
## Creative Thesis
## Store-Page Promise
## Target Player and Niche
## Player Verbs and Core Loop
## Design Pillars
## Content Minimalism Strategy
## Art and Audio Direction Boundary
## Vertical Slice Plan
## Production Plan
## Release and Community Validation
## Risk Register
## Next Investment Decision
## Evidence and Assumption Ledgerone_page_decision_memo 至少包含:
## Decision Memo
## Why This, Why Now
## Core Promise
## Biggest Assumptions
## Minimum Validation
## Scope and Cost Boundary
## Recommendation
## Decision Neededpublisher_pitch_outline 至少包含:
## Pitch Goal
## One-Line Pitch
## Market/Reference Boundary
## Player Promise
## Proof of Play
## Publisher / Platform Fit
## Demo or Vertical Slice Plan
## Production Credibility
## Ask, Budget, and Timeline
## Risk and Validation
## Materials Checklist
## Recheck Before Submissionvertical_slice_design_doc 至少包含:
## Slice Goal
## Experience Path
## Must-Prove Assumptions
## Build Scope
## Feature Priority
## Asset and Content Scope
## Milestones
## Playtest Protocol
## Go/No-Go Criteria
## Handoff Checklistproposal_review_and_rewrite 至少包含:
## Review Target
## Reader and Decision Fit
## Structure Diagnosis
## Evidence and Assumption Problems
## Scope and Production Risks
## Missing Proof / Missing Decisions
## Revision Plan
## Suggested Rewrite
## Change Log
## Remaining Unknowns如果缺失信息很多,不要直接停下。先写低置信度版本,并明确标注 assumption 和 unknown。只有当缺失信息会改变文档模式或关键判断时,才提出澄清问题。最多问三个问题。
优先追问这些会改变文档方向的问题:
如果用户要求继续,就带着明确假设往前推进。
最终输出前检查:
game-concept-architect 上游产物,再进入本 skill 成案。© DY-2026, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 30 other files (references) in game-design-proposal-writer of DY-2026/GameDesignOS.
Open the folder on GitHubat commit ada4bf9
Game Design Proposal Writer next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Game Design Proposal Writer this skillDY-2026/GameDesignOS | 415 | — | ~3k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| Godot Gdscript Patterns925236118/AlphaAgent | 103 | 10 repos | ~5k | Automated safety check: Pass | MIT | |
| Game Asset Spec WriterDonchitos/Claude-Code-Game-Studios | 26k | — | ~5k | Automated safety check: Pass | MIT | |
| Game Build From Designzenstory-ai/novel-to-game | 841 | — | ~661 | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemscorosolto/client | 257 | — | ~1.5k | Automated safety check: Pass | AGPL-3.0 |
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
Donchitos/Claude-Code-Game-Studios
Writes per-asset visual specs and AI image-generation prompts for a game's characters, enemies and screens, driven by the GDD, art bible and an entity inventory.
zenstory-ai/novel-to-game
Builds a risk-matched whitebox or an approved production game candidate from a game design for its target runtime, with replayable evidence.
corosolto/client
Build and iterate playable Three.js game systems. An agent skill from corosolto/client.
brockmartin/roblox-game-skill
Expert Roblox game development companion — Luau, Roblox Studio, MCP integration, simulator, tycoon, obby, RPG, horror, battle royale, game design, security, performance.
DY-2026/GameDesignOS
当用户需要把游戏体验浓度、留存、首局节奏、Demo 完成率、单机总旅程、D1/D7、反馈、具身感、氛围、认知负荷、最佳刺激窗口、FEP/free-energy、预测误差、Markov blanket、习惯化或 liveops 参与问题,编译成可上线、可埋点、可复盘、可回滚的一周 ED 实验包时使用。Use when converting game experience-density and…
DY-2026/GameDesignOS
用于升级 AI 系统、agent workflow、Codex skill、prompt、memory、RAG、tool routing、schema、eval set 或 feedback loop;也用于把 AI 工作单从指令单升级为意图单,并对研究、检索、测试和 AI 对话做 VOI 决策门审计。需要 Intent Work Order、WOOP…
DY-2026/GameDesignOS
将一句话游戏创意扩展为可验证的游戏设计蓝图:从 concept seed、玩家动词、design nucleus options、动作-目标对齐、assumption ledger、玩家承诺、核心循环、scope gate 到 validation plan。适用于真实项目、私有项目、客户项目、公开案例或 synthetic cases;仓库示例发布规则由 CONTRIBUTING.md 管理。
DY-2026/GameDesignOS
用于翻译、润色、整理或质检英文游戏设计、游戏研发、系统设计、UX、Game Studies 与设计理论书籍、章节、PDF、OCR、Markdown、图表、图注和术语表;强调专业术语、中文可读性、图片结构与版权边界。Use for professional game-design translation and QA.
DY-2026/GameDesignOS
用于把游戏设计文章、视频、作者、栏目和网站策展为可持续的本地知识库:包括来源调研、候选筛选、证据门审核、规范入库、增量更新、来源目录、HTML 归档和灵感卡。不要用于一次性摘要、随手推荐、普通新闻浏览或不入库的纯翻译任务。
DY-2026/GameDesignOS
用于把游戏截图、本地录屏、PV、买量素材、商店页或视频链接分析为中文证据链诊断报告,包含样本范围门、证据索引、拆解诊断包、模式路由、品类敏感建议、验证计划和可执行优化建议。
Categories
将调研、概念架构、体验诊断、验证计划、脑图/xmind/系统设计图、已有策划案和生产约束收束为商业游戏策划案、独立游戏设计案、立项评审稿、发行/投资 pitch 或 vertical slice 设计文档。适用于一句话创意先经 game-concept-architect 生成概念契约后再成案、玩法/系统脑图转可落地策划案、审核并改进已有策划案。强调证据边界、受众与商业适配、scope…. Game Design Proposal Writer is an agent skill from DY-2026/GameDesignOS.
Game Design Proposal Writer fits situations like: tasks that involve Game design.
Run `npx skills add DY-2026/GameDesignOS --skill game-design-proposal-writer -a claude-code`. Or copy the skill folder (game-design-proposal-writer in DY-2026/GameDesignOS) into .claude/skills/game-design-proposal-writer in your project. Claude Code loads it when a task matches its description.
Run `npx skills add DY-2026/GameDesignOS --skill game-design-proposal-writer -a codex`. Or copy the skill folder (game-design-proposal-writer in DY-2026/GameDesignOS) into .agents/skills/game-design-proposal-writer in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add DY-2026/GameDesignOS --skill game-design-proposal-writer -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/game-design-proposal-writer, .gemini/skills/game-design-proposal-writer, .github/skills/game-design-proposal-writer and .opencode/skills/game-design-proposal-writer in your project.
SKILL.md names no scripts, command-line tools or credentials: Game Design Proposal Writer is instructions for the agent only. Compatibility (from SKILL.md): 需要读取上游概念、证据或实验材料;公开发布、真实投资或范围锁定必须经过 Human Gate。.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Game Design Proposal Writer is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 3k tokens (SKILL.md is roughly 12k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 7.2k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Game Design Proposal Writer: Threejs Gameplay Systems (valkor-ai/loom, 1.2k stars), Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars), Game Asset Spec Writer (Donchitos/Claude-Code-Game-Studios, 26k stars) and Game Build From Design (zenstory-ai/novel-to-game, 841 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
DY-2026 (a GitHub user) maintains it in DY-2026/GameDesignOS, which has 415 GitHub stars. The repository holds 7 skills in this directory. The repository was last updated on August 17, 2026.
Source: DY-2026/GameDesignOS on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.