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By RandallLiuXin
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Write and run E2E (end-to-end) game tests using the godot-e2e framework. | RandallLiuXin/ | 550 | 1 repo | ~3.9k | Automated safety check: Pass | Unknown | 23 days ago |
| 2 | Runtime debugging and live project inspection via godot-mcp. | RandallLiuXin/ | 550 | 1 repo | ~1.1k | Automated safety check: Pass | Unknown | 23 days ago |
| 3 | 3.Gecs gecs ECS framework API reference — the Entity-Component-System addon for Godot 4.x used by this project. | RandallLiuXin/ | 550 | — | ~2.7k | Automated safety check: Pass | Unknown | 23 days ago |
| 4 | Lint and format GDScript files using gdtoolkit (gdlint + gdformat). | RandallLiuXin/ | 550 | 1 repo | ~2.2k | Automated safety check: Pass | Unknown | 23 days ago |
| 5 | Generate a new Godot game project with standardized ECS structure and tooling. | RandallLiuXin/ | 550 | — | ~2.1k | Automated safety check: Pass | Unknown | 23 days ago |
| 6 | Run gdUnit4 unit tests and parse results into structured output. | RandallLiuXin/ | 550 | 1 repo | ~3.3k | Automated safety check: Pass | Unknown | 23 days ago |
| 7 | Capture gameplay screenshots using godot-e2e for visual verification. | RandallLiuXin/ | 550 | 1 repo | ~1.5k | Automated safety check: Pass | Unknown | 23 days ago |
| 8 | Clarifies game design requirements and produces a Game Design Document (GDD). | RandallLiuXin/ | 550 | — | ~3.7k | Automated safety check: Pass | Unknown | 23 days ago |
| 9 | Guidance for using the optional Phantom Camera Godot addon in generated projects. | RandallLiuXin/ | 550 | — | ~2.1k | Automated safety check: Pass | Unknown | 23 days ago |
| 10 | 10.Input Mapper Manage Godot input action mappings in project.godot. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | 1 repo | ~727 | Automated safety check: Pass | Unknown | 23 days ago |
| 11 | 11.Tileset Generate a fixed-profile terrain atlas and compile it into a native Godot TileSet. | RandallLiuXin/ | 550 | — | ~2.5k | Automated safety check: Pass | Unknown | 23 days ago |
| 12 | 12.Visual QA Visual quality assurance: analyze game screenshots for defects, compare against reference, check motion in frame sequences. | RandallLiuXin/ | 550 | — | ~1.8k | Automated safety check: Pass | Unknown | 23 days ago |
| 13 | 13.Godot API Look up Godot engine class APIs — methods, properties, signals, enums. | RandallLiuXin/ | 550 | 1 repo | ~427 | Automated safety check: Pass | Unknown | 23 days ago |
| 14 | Compile-check a Godot project using headless mode. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | 1 repo | ~454 | Automated safety check: Pass | Unknown | 23 days ago |
| 15 | Reviews Godot Animation implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | 1 repo | ~395 | Automated safety check: Pass | Unknown | 23 days ago |
| 16 | 16.Audio Review Reviews Godot Audio implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | 1 repo | ~327 | Automated safety check: Pass | Unknown | 23 days ago |
| 17 | Reviews Godot navigation implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | 1 repo | ~364 | Automated safety check: Pass | Unknown | 23 days ago |
| 18 | Reviews Godot Particles implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | 1 repo | ~355 | Automated safety check: Pass | Unknown | 23 days ago |
| 19 | Reviews Godot physics implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | 1 repo | ~300 | Automated safety check: Pass | Unknown | 23 days ago |
| 20 | Reviews Godot Shader/Material implementation for known pitfalls. | RandallLiuXin/ | 550 | 1 repo | ~304 | Automated safety check: Pass | Unknown | 23 days ago |
| 21 | Reviews Godot TileMap implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | 1 repo | ~345 | Automated safety check: Pass | Unknown | 23 days ago |
| 22 | 22.UI Review Reviews Godot UI/Control implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | 1 repo | ~313 | Automated safety check: Pass | Unknown | 23 days ago |
| 23 | 23.Gm Asset Asset stage manager. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | — | ~3.2k | Automated safety check: Pass | Unknown | 23 days ago |
| 24 | 24.Gm Rescue Self-diagnostic skill for godotmaker itself. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | — | ~2.1k | Automated safety check: Pass | Unknown | 23 days ago |
| 25 | 25.UI Kit Produce a complete reusable flat-first Godot UI Theme from a binding visual reference, with two provider-generated source sheets, fixed square nine-slice patches, stable AtlasTexture icons, and… | RandallLiuXin/ | 550 | — | ~2.8k | Automated safety check: Pass | Unknown | 23 days ago |
| 26 | Generate and validate a fixed-viewport background, map base, or parallax plate as a ready-to-load Texture2D. | RandallLiuXin/ | 550 | — | ~1.7k | Automated safety check: Pass | Unknown | 23 days ago |
| 27 | Produce a reusable compact-prop atlas from one provider source sheet, with independently loadable AtlasTexture resources for every declared prop. | RandallLiuXin/ | 550 | — | ~2.3k | Automated safety check: Pass | Unknown | 23 days ago |
| 28 | 28.Fx Bundle Produce a standalone static Texture2D effect or one explicitly timed animated SpriteFrames effect. | RandallLiuXin/ | 550 | — | ~3.1k | Automated safety check: Pass | Unknown | 23 days ago |
| 29 | 29.Gm Accept Present final results to the user for acceptance. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | — | ~1.2k | Automated safety check: Pass | Unknown | 23 days ago |
| 30 | 30.Gm Build Implement game mechanic functions via worker dispatch. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | — | ~3.5k | Automated safety check: Pass | Unknown | 23 days ago |
| 31 | 31.Gm Evaluate Evaluate the current tag's quality: enforce the playable-closed-loop gate, maintain a single cross-tag e2e/ suite that always reflects the current game (add tests for new mechanics, prune tests for… | RandallLiuXin/ | 550 | — | ~4.7k | Automated safety check: Pass | Unknown | 23 days ago |
| 32 | 32.Gm Finalize Seal the current tag: snapshot the per-tag working docs into docs/tags/<Tag/, write a CHANGELOG entry, run git tag, and reset per-tag runtime state for the next /gm-gdd round. | RandallLiuXin/ | 550 | — | ~3.7k | Automated safety check: Pass | Unknown | 23 days ago |
| 33 | 33.Gm Fixgap Fix gaps identified by the Evaluator. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | — | ~4.6k | Automated safety check: Pass | Unknown | 23 days ago |
| 34 | 34.Gm Gdd Game Design Document phase for one tag. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | — | ~4.7k | Automated safety check: Pass | Unknown | 23 days ago |
| 35 | 35.Gm Scaffold Scaffold a new Godot project: project.godot + addons + base directories + e2e/conftest.py + initial git commit. | RandallLiuXin/ | 550 | — | ~1.9k | Automated safety check: Pass | Unknown | 23 days ago |
| 36 | 36.Gm Verify Mechanical verification of the built game: headless build, unit tests, lint, static checks. | RandallLiuXin/ | 550 | — | ~2.1k | Automated safety check: Pass | Unknown | 23 days ago |
| 37 | Generate non-pixel-art, horizontally repeatable platform strips from real image sources as fixed Texture2D cells or AtlasTexture regions. | RandallLiuXin/ | 550 | — | ~1.8k | Automated safety check: Pass | Unknown | 23 days ago |
| 38 | Generate non-pixel-art scene prop sets from one real source sheet and deliver fixed-slot AtlasTexture resources. | RandallLiuXin/ | 550 | — | ~2.6k | Automated safety check: Pass | Unknown | 23 days ago |
| 39 | Generate, finalize, and validate a non-pixel-art full-screen visual reference for scene direction and evaluation, without producing a runtime asset. | RandallLiuXin/ | 550 | — | ~1.6k | Automated safety check: Pass | Unknown | 23 days ago |
| 40 | 40.Card Kit Produce reusable card art sources and native Godot card UI resources. | RandallLiuXin/ | 550 | — | ~1.8k | Automated safety check: Pass | Unknown | 23 days ago |
| 41 | Produce one illustrated character SpriteFrames resource from high-level body-action intent, optional character and style references, and a resolved animation plan. | RandallLiuXin/ | 550 | — | ~2.6k | Automated safety check: Pass | Unknown | 23 days ago |