Topic · Game Development

Best shaders skills, page 2

Skills #49–96 of 130, ranked by score.

Shaders skills, ranked

Ranked by score. Sort bymost stars,trending,newest,recently updated

Shaders skills, ranked
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49

Clean up a machine-written DreamShader source — a decompiled or migrated .dss (or a 1.x .dsm / .dsf export) — into one a person would have written, without changing what it builds, and prove the…

TypeDreamMoon/DreamShader106—~1.9kAutomated safety check: PassMITyesterday
50

Реализует эффект матового стекла Windows 11 DWM Backdrop (MicaWPF), адаптивную фоновую подсветку Ambilight (FastVibrant), 2.5D многослойный параллакс постеров с 3D наклоном и аппаратное размытие…

ReiKatari/STORM_SWITCH116—~496Automated safety check: PassGPL-3.03 days ago
51

CesiumJS materials and post-processing — Material, Fabric JSON, MaterialAppearance, ImageBasedLighting, PostProcessStage, PostProcessStageLibrary, bloom, depth of field, ambient occlusion, FXAA…

CesiumGS/cesiumjs-skills189—~3.6kAutomated safety check: PassApache-2.023 days ago
52

Match UI/UX interaction needs to proven SwiftUI animation patterns from curated open-source catalogs.

RayFernando1337/rayfernando-skills130—~1.3kAutomated safety check: PassApache-2.02 mo ago
53

p5.js sketches: gen art, shaders, interactive, 3D. An agent skill from Prismer-AI/PrismerCloud.

Prismer-AI/PrismerCloud1.6k3 repos~6.9kAutomated safety check: PassMIT7 days ago
54

Check and compile DreamShader sources headlessly — one file or the whole DShader tree — without opening the Unreal editor, and read back every diagnostic with its file, line and code.

TypeDreamMoon/DreamShader106—~2.1kAutomated safety check: PassMITyesterday
55

Covers game programming in Unity and Unreal Engine: ECS design, physics, multiplayer networking, shaders and profiling toward a 60 FPS target.

Jeffallan/claude-skills12k—~1.5kAutomated safety check: PassMIT4 days ago
56

Field real-time safety checklist (no heap, recursion, unbounded loops or dynamic types; bounded counts) plus the per-domain branching/GPU divergence cost model.

n1m21n/Infinite260—~3.2kAutomated safety check: PassUnknownyesterday
57

Build and upgrade Three.js visual systems for apps and games using Mint MCP assets, authored geometry, materials, lighting, shaders, VFX, technical art, and measured performance.

mintdotgg/mint-threejs-skills114—~816Automated safety check: PassMIT2 mo ago
58

Production animation patterns for React Native using Reanimated 4, Skia, WebGPU, and TypeGPU.

kingstinct/react-native-healthkit715—~937Automated safety check: PassMITyesterday
59

ALWAYS use when writing or modifying HLSL shaders for AGFX, or wiring the agfxShaderCompiler / agfxShaderModule / agfxRenderPipeline / agfxComputePipeline pipeline around them.

AmelieHeinrich/agfx144—~3.4kAutomated safety check: PassMIT10 days ago
60

A skill your agent uses when the user asks to create, debug, review, or explain GLSL/Shadertoy shader code or real-time visual effects such as ray marching, SDFs, procedural noise, lighting…

HHU3637kr/skills1453 repos~4.2kAutomated safety check: PassMIT14 days ago
61

3D game development principles. An agent skill from xenitV1/Antigravity-Workflows.

xenitV1/Antigravity-Workflows1307 repos~638Automated safety check: PassMIT8 mo ago
62

CRITICAL: Use for Makepad shader system. An agent skill from sickn33/agentic-awesome-skills.

sickn33/agentic-awesome-skills47k2 repos~1.5kAutomated safety check: PassMITyesterday
63

A skill your agent uses when working with Slang shaders, shader modules, HLSL-compatible GPU code, graphics pipelines, compute shaders, tessellation, ray tracing, parameter blocks, generics…

github/awesome-copilot40k1 repo~1.8kAutomated safety check: PassMITtoday
64

Creates custom GLSL shaders with vite-plugin-glsl. An agent skill from hexianWeb/Third-Person-MC.

hexianWeb/Third-Person-MC194—~2kAutomated safety check: PassMIT2 mo ago
65

Creates and edits Defold shader files (.vp, .fp, .glsl). An agent skill from selimanac/defold-astar.

selimanac/defold-astar111—~3.3kAutomated safety check: PassNo licence5 mo ago
66

Three.js performance optimization and best practices guidelines.

zebbern/claude-code-guide4.6k—~3.3kAutomated safety check: PassMITyesterday
67

Write game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in…

ukanwat/overtime3871 repo~1.8kAutomated safety check: PassApache-2.0yesterday
68

Add cursor-following fluid WebGPU distortion over an existing image with the Shaders library's ImageTexture and CursorRipples components.

boraoztunc/skills3932 repos~2.1kAutomated safety check: PassApache-2.01 mo ago
69

TypeGPU and raw WebGPU adapter patterns for HyperFrames. An agent skill from boraoztunc/skills.

boraoztunc/skills3932 repos~1.7kAutomated safety check: PassApache-2.01 mo ago
70

A skill your agent uses when applying visual effects to PixiJS v8 containers via the filter pipeline.

netaart/cohub5701 repo~2.5kAutomated safety check: PassMITtoday
71

A skill your agent uses when upgrading to PixiJS v8 from v7 or diagnosing broken v7 code after an upgrade.

netaart/cohub5701 repo~3.8kAutomated safety check: PassMITtoday
72

Create and edit materials and material instances — graph nodes, parameters, functions, custom HLSL, and instance overrides (MaterialService + MaterialNodeService).

kevinpbuckley/VibeUE717—~5.3kAutomated safety check: PassMIT6 days ago
73

Expert blueprint for RichTextLabel with BBCode formatting (bold, italic, colors, images, clickable links) and custom effects.

thedivergentai/GD-Agentic-Skills803—~3.2kAutomated safety check: PassLGPL-3.028 days ago
74

Get detailed data about a shader asset — properties, subshaders, passes, compilation messages, and supported status.

IvanMurzak/Unity-MCP4.4k—~4.1kAutomated safety check: PassApache-2.03 days ago
75

Niagara emitter color/curve authoring (tint, hue-shift, ColorFromCurve keys), rapid-iteration parameter tuning, and Custom-HLSL scratch-pad authoring (NiagaraEmitterService +…

kevinpbuckley/VibeUE717—~2kAutomated safety check: PassMIT6 days ago
76

Rapid-iteration parameter tuning, diagnostics, and Custom-HLSL scratch-pad authoring for Niagara systems (VibeUE NiagaraService + NiagaraScratchPadService).

kevinpbuckley/VibeUE717—~2.8kAutomated safety check: PassMIT6 days ago
77

Choose and configure React Three Fiber surface materials, PBR, transparency, and transmission.

EnzeD/r3f-skills126—~1.3kAutomated safety check: PassNo licence1 mo ago
78

Build 2D browser games with Phaser 4: WebGL-first rendering, scenes, filters, lighting, shaders, DynamicTexture and RenderTexture, tilemaps, SpriteGPULayer, TilemapGPULayer, and Phaser 3 to 4…

chongdashu/vibejam-starter-pack149—~2.4kAutomated safety check: PassNo licence5 mo ago
79

Advanced Compose visuals - Material 3 Expressive motion physics, AGSL shaders (Android 13+), Canvas/DrawScope generative, graphicsLayer effects.

AThevon/genjutsu4161 repo~5.1kAutomated safety check: PassUnknown2 days ago
80

A full-screen, real-time WebGL/WebGL2 experience — animated shaders, 3D scenes, generative visuals, particle fields — rendered live on the GPU with a typographic overlay.

nexu-io/open-design100k—~903Automated safety check: PassApache-2.0yesterday
81

A skill your agent uses when implementing shaders — Godot shader language, visual shaders, common visual recipes, and post-processing effects

jame581/GodotPrompter792—~3.7kAutomated safety check: PassMITyesterday
82

Guidelines for building premium 3D websites, focusing on custom WebGL shaders, post-processing, physics-based interactions, smooth animations, preloaders, and device optimization.

sickn33/agentic-awesome-skills47k1 repo~1.5kAutomated safety check: PassMITyesterday
83

A skill your agent uses when adding or changing GLSL effects in Tiny World Builder — landscape water, waterfalls, foam, smoke, explosions, damage/wear overlays, or the reusable TinyShaderFX library.

jasonkneen/tiny-world-builder1.6k—~1.9kAutomated safety check: PassAGPL-3.0today
84

Expert blueprint for digital card games (CCG/Deckbuilders) including card data structures (Resource-based), deck management (draw/discard/reshuffle), turn logic, hand layout (arcing), drag-and-drop…

thedivergentai/GD-Agentic-Skills803—~3.1kAutomated safety check: PassLGPL-3.028 days ago
85

Expert blueprint for GPU particle systems (explosions, magic effects, weather, trails) using GPUParticles2D/3D, ParticleProcessMaterial, gradients, sub-emitters, and custom shaders.

thedivergentai/GD-Agentic-Skills803—~3.4kAutomated safety check: PassLGPL-3.028 days ago
86

Expert Godot shader patterns for batch-safe hitflash, alpha-scissor foliage/dissolve, screenspace postFX, depth reconstruction, triplanar, and instance uniforms — not first-shader tutorials.

thedivergentai/GD-Agentic-Skills803—~3.3kAutomated safety check: PassLGPL-3.028 days ago
87

Configure React Three Fiber postprocessing, bloom, selection effects, ambient occlusion, and depth of field.

EnzeD/r3f-skills126—~1.5kAutomated safety check: PassNo licence1 mo ago
88

A skill your agent uses when writing or fixing Godot 4.7 shaders: .gdshader code (spatial, canvasitem, particles, sky, fog), VisualShader graphs built in code, stylized or toon water, dissolve or…

scenario-labs/skills898—~4.9kAutomated safety check: PassMITyesterday
89

A skill your agent uses when a Unity 6.3 URP task involves shaders: hand-written HLSL, Shader Graph water, toon, dissolve or outline, Custom Function nodes, a renderer feature or full-screen effect…

scenario-labs/skills898—~5.1kAutomated safety check: PassMITyesterday
90

A skill your agent uses when a UE5 task involves materials or textures: a master material and instances for a kit, Substrate or legacy, Blendable vs Adaptive GBuffer, glass, emissive screens…

scenario-labs/skills898—~4.6kAutomated safety check: PassMITyesterday
91

CustomShader authoring — vertexShaderText and fragmentShaderText against VertexInput, FragmentInput, FeatureIds, Metadata, czmmodelMaterial.

CesiumGS/cesiumjs-skills189—~5.1kAutomated safety check: PassApache-2.023 days ago
92

A skill your agent uses when applying visual filters or post-processing effects in Phaser 4.

autonomous-ai/openharness1.1k—~5kAutomated safety check: PassMITtoday
93

A skill your agent uses when migrating a Phaser 3 project to Phaser 4, or when a user asks about breaking changes, API differences, or how to update their v3 code.

autonomous-ai/openharness1.1k—~4.9kAutomated safety check: PassMITtoday
94

Architecture rules for GPU rendering with TypeGPU/WebGPU — games, data visualisation, canvases, any app that draws with the GPU.

dzhng/skills1k—~2.7kAutomated safety check: PassMIT2 days ago
95

Upgrade Three.js games from basic/prototype visuals to premium AAA-inspired browser graphics.

corosolto/client256—~1.6kAutomated safety check: PassAGPL-3.0today
96

CLI harness for RenderDoc graphics debugger capture analysis

HKUDS/CLI-Anything52k—~1.6kAutomated safety check: PassApache-2.015 days ago