Shader Basics
jame581/GodotPrompter
A skill your agent uses when implementing shaders — Godot shader language, visual shaders, common visual recipes, and post-processing effects
Expert blueprint for digital card games (CCG/Deckbuilders) including card data structures (Resource-based), deck management (draw/discard/reshuffle), turn logic, hand layout (arcing), drag-and-drop…
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-genre-card-game -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-genre-card-game --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/godot-genre-card-game .claude/skills/godot-genre-card-game && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "godot-genre-card-game" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-genre-card-game into .claude/skills/godot-genre-card-game/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-genre-card-game", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-genre-card-gameType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-genre-card-game -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-genre-card-game --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/godot-genre-card-game .agents/skills/godot-genre-card-game && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "godot-genre-card-game" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-genre-card-game into .agents/skills/godot-genre-card-game/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-genre-card-game", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-genre-card-game -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-genre-card-game --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/godot-genre-card-game .cursor/skills/godot-genre-card-game && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "godot-genre-card-game" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-genre-card-game into .cursor/skills/godot-genre-card-game/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-genre-card-game", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/thedivergentai/GD-Agentic-Skills.git --path skills/godot-genre-card-game--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-genre-card-game -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-genre-card-game --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/godot-genre-card-game .gemini/skills/godot-genre-card-game && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "godot-genre-card-game" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-genre-card-game into .gemini/skills/godot-genre-card-game/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-genre-card-game", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-genre-card-gameInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-genre-card-game -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/godot-genre-card-game .github/skills/godot-genre-card-game && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "godot-genre-card-game" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-genre-card-game into .github/skills/godot-genre-card-game/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-genre-card-game", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-genre-card-game -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-genre-card-game --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/godot-genre-card-game .opencode/skills/godot-genre-card-game && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "godot-genre-card-game" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-genre-card-game into .opencode/skills/godot-genre-card-game/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-genre-card-game", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
godot-genre-card-gameExpert blueprint for digital card games (CCG/Deckbuilders) including card data structures (Resource-based), deck management (draw/discard/reshuffle), turn logic, hand layout (arcing), drag-and-drop…
Godot Genre Card Game is an agent skill from thedivergentai/GD-Agentic-Skills. Expert blueprint for digital card games (CCG/Deckbuilders) including card data structures (Resource-based), deck management (draw/discard/reshuffle), turn logic, hand layout (arcing), drag-and-drop UI, effect resolution (Command pattern), and visual polish (godot-tweening, shaders). Use for CCG, deckbuilders, or tactical card games. Trigger keywords: cardgame, deckmanager, carddata, handlayout, dragdropcards, effectresolution, commandpattern, drawpile, discardpile.
Its SKILL.md is about 3.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 18 other files, including scripts and reference files (for example `references/expert-card-patterns.md` and `references/migration-notes.md`).
It sits in Game Development, covering Game development and Shaders. It works with Godot. The repository describes itself as: The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 99 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns… The licence is LGPL-3.0.
Read from SKILL.md and the folder at commit 4c4d0ff. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 14 files in scripts/, which the agent can run.
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
docs.godotengine.orgFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Godot Genre Card Game loads about 3.1k tokens when it runs, and up to ~5.4k if it reads all its reference files. Until then it costs about 125 tokens; SKILL.md has 946 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from thedivergentai/GD-Agentic-Skills at commit 4c4d0ff, republished under its LGPL-3.0 licence (© thedivergentai). 946 words, ~3,064 tokens.
.claude/skills/godot-genre-card-game/SKILL.md (or your agent's skills folder). This skill also uses 16 other files; get the full folder from GitHub.Callable objects or Command resources pushed to a LIFO stack._process(); strictly use Signal-driven triggers or a centralized EffectStack resolver.Array.push_back() and Array.pop_back() to resolve reactions from top-to-bottom.create_tween() / tween_property chains (0.2s+) for pile moves.global_position for cards in hand; strictly position them using a Curve2D layout with sample_baked() for smooth arcs.int for Costs, Attack, and Health to avoid precision drift._draw() custom drawing to bypass SceneTree overhead when rendering 100+ cards or map icons.queue_redraw().for loop; strictly iterate in reverse or use filter() to avoid indexing errors._init(); otherwise, Resources will fail to load in the Inspector.MANDATORY reads before implementing the matching system:
- card_effect_resolution.gd — LIFO effect stack (
push_back/pop_back)- card_tween_manager.gd — interruptible pile/hand Tweens (no teleports)
- card_data_resource.gd — Inspector-safe Resource card definitions
_get_drag_data() for Control nodes.filter() patterns for querying board metadata.| Need | Action |
|---|---|
| Nested reactions / counters | MANDATORY card_effect_resolution.gd — LIFO only (pop_back) |
| FIFO sequential animations only | Rare; keep a separate queue — do not reuse the reaction stack |
| Need | Action |
|---|---|
| Arc hand layout | Curve2D.sample_baked + card_tween_manager.gd |
| Drag targeting | card_drag_drop.gd |
| Dense boards (100+ icons) | _draw() / board_state_dictionary.gd — not Control-per-token |
| Need | Action |
|---|---|
| Card definitions | MANDATORY card_data_resource.gd (parameterless _init) |
| Deck RNG | deck_shuffle_bag.gd |
| Turn phases | turn_state_machine.gd |
| Phase | Skills | Purpose |
|---|---|---|
| 1. Data | resources, custom-resources | Card properties (Cost, Type, Effect) |
| 2. UI | control-nodes, layout-containers | Hand layout, tooltips |
| 3. Input | drag-and-drop, state-machines | Targeting, hovering |
| 4. Logic | command-pattern, signals | LIFO stack, turn phases |
| 5. Polish | godot-tweening, shaders | Draw juice, foils |
| Pitfall | Solution |
|---|---|
FIFO pop_front on reaction stack | Use LIFO pop_back in card_effect_resolution.gd |
| Instant pile snaps | Tween via card_tween_manager.gd |
| Float ATK/HP | Use int stats on Resources |
LLM-ignorance rule: If a general agent would not know it before reading, load the reference — never delete expert deltas.
Progressive disclosure: open Official Documentation links only when researching a specific API; load Related Skills when routing to a peer domain — do not preload the whole lattice.
.tres Resources so designers edit cost/stats without touching UI scripts.@export / @export_group patterns that drive Inspector-authored card definitions._get_drag_data / _can_drop_data / _drop_data and set_drag_preview for native card drag-and-drop._gui_input, mouse_filter, and _draw for dense boards.create_tween() / tween_property juice for draw, play, and discard moves.sample_baked() for smooth non-circular fan positions and rotations.changed and effect-stack signals that keep UI reactive without _process polling..tres ownership, duplication, and emit_changed so match buffs never leak into authored card files.match phases used by effect stacks and turn machines.© thedivergentai, LGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 16 other files (scripts, references) in skills/godot-genre-card-game of thedivergentai/GD-Agentic-Skills.
Open the folder on GitHubat commit 4c4d0ff
Godot Genre Card Game next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Godot Genre Card Game this skillthedivergentai/GD-Agentic-Skills | 821 | — | ~3.1k | Automated safety check: Pass | LGPL-3.0 | |
| Shader Basicsjame581/GodotPrompter | 805 | — | ~3.7k | Automated safety check: Pass | MIT | |
| Godot Shader Fundamentals925236118/AlphaAgent | 103 | — | ~1.5k | Automated safety check: Pass | MIT | |
| Godot Shadersgamedev-skills/awesome-gamedev-agent-skills | 1.4k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| Scenario Godot Shadersscenario-labs/skills | 946 | — | ~4.9k | Automated safety check: Pass | MIT | |
| Gamedev Shadersericrisco/rsc-harness | 180 | — | ~3.6k | Automated safety check: Pass | MIT |
jame581/GodotPrompter
A skill your agent uses when implementing shaders — Godot shader language, visual shaders, common visual recipes, and post-processing effects
925236118/AlphaAgent
Godot 4 Shader 基础语法与数学,包含类型系统、Uniform变量、内置函数及实用技巧. An agent skill from 925236118/AlphaAgent.
gamedev-skills/awesome-gamedev-agent-skills
Write Godot 4.7 shaders in the Godot Shading Language: canvasitem shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (sourcecolor, hintrange), TIME/UV animation, and…
scenario-labs/skills
A skill your agent uses when writing or fixing Godot 4.7 shaders: .gdshader code (spatial, canvasitem, particles, sky, fog), VisualShader graphs built in code, stylized or toon water, dissolve or…
ericrisco/rsc-harness
A skill your agent uses when authoring or debugging a shader, material, VFX, or full-screen post-process in a game engine — Godot 4.x .gdshader, Unity 6 URP/HDRP, Unreal 5.x Materials, effect…
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
thedivergentai/GD-Agentic-Skills
Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs.
thedivergentai/GD-Agentic-Skills
Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders.
thedivergentai/GD-Agentic-Skills
Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control…
thedivergentai/GD-Agentic-Skills
Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and…
thedivergentai/GD-Agentic-Skills
Agentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237…
thedivergentai/GD-Agentic-Skills
Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance…
Works with
Categories
Expert blueprint for digital card games (CCG/Deckbuilders) including card data structures (Resource-based), deck management (draw/discard/reshuffle), turn logic, hand layout (arcing), drag-and-drop…. Godot Genre Card Game is an agent skill from thedivergentai/GD-Agentic-Skills. Expert blueprint for digital card games (CCG/Deckbuilders) including card data structures (Resource-based), deck management (draw/discard/reshuffle), turn logic, hand layout (arcing), drag-and-drop UI, effect resolution (Command pattern), and visual polish (godot-tweening, shaders).
Godot Genre Card Game fits situations like: tactical card games; keywords: cardgame; effectresolution.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-genre-card-game -a claude-code`. Or copy the skill folder (skills/godot-genre-card-game in thedivergentai/GD-Agentic-Skills) into .claude/skills/godot-genre-card-game in your project. Claude Code loads it when a task matches its description.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-genre-card-game -a codex`. Or copy the skill folder (skills/godot-genre-card-game in thedivergentai/GD-Agentic-Skills) into .agents/skills/godot-genre-card-game in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-genre-card-game -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-genre-card-game, .gemini/skills/godot-genre-card-game, .github/skills/godot-genre-card-game and .opencode/skills/godot-genre-card-game in your project.
SKILL.md names no scripts, command-line tools or credentials: Godot Genre Card Game is instructions for the agent only.
SKILL.md names 1 domain. As links in the text: docs.godotengine.org. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Godot Genre Card Game is published under the LGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.1k tokens (SKILL.md is roughly 12k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 2.3k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Godot Genre Card Game: Shader Basics (jame581/GodotPrompter, 805 stars), Godot Shader Fundamentals (925236118/AlphaAgent, 103 stars), Godot Shaders (gamedev-skills/awesome-gamedev-agent-skills, 1.4k stars) and Scenario Godot Shaders (scenario-labs/skills, 946 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
thedivergentai (a GitHub user) maintains it in thedivergentai/GD-Agentic-Skills, which has 821 GitHub stars. The repository holds 98 skills in this directory. The repository was last updated on September 9, 2026.
Source: thedivergentai/GD-Agentic-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.