Agent skill

Webgl Experience

by nexu-io in nexu-io/open-design

A full-screen, real-time WebGL/WebGL2 experience — animated shaders, 3D scenes, generative visuals, particle fields — rendered live on the GPU with a typographic overlay.

Apache-2.0Auto-check passedGame Development

Install Webgl Experience

skills CLI
$ npx skills add nexu-io/open-design --skill webgl-experience -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install nexu-io/open-design webgl-experience --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/nexu-io/open-design.git skills-src && mkdir -p .claude/skills && cp -r skills-src/design-templates/webgl-experience .claude/skills/webgl-experience && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
webgl-experience
GitHub stars
100k
Token cost
~903 tokens
SKILL.md length
355 words
Files
2
Skills in repo
245
Repo updated
First seen
Licence
Apache-2.0

At a glance

A full-screen, real-time WebGL/WebGL2 experience — animated shaders, 3D scenes, generative visuals, particle fields — rendered live on the GPU with a typographic overlay.

  • Works in 5 steps: Read the reference → Choose the visual → Build index.html → …
  • The brief asks for a WebGL
  • SKILL.md covers Why this is a powered artifact, Resource map and Workflow
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Webgl Experience is an agent skill from nexu-io/open-design. A full-screen, real-time WebGL/WebGL2 experience — animated shaders, 3D scenes, generative visuals, particle fields — rendered live on the GPU with a typographic overlay. Produced as a single self-contained index.html. Use when the brief asks for a "WebGL", "shader", "3D", "generative", "GPU", "interactive canvas", "hero animation", or "real-time visual" experience. OpenDesign serves this in powered-preview mode so the GPU stack actually runs.

Its SKILL.md is about 900 tokens, which your agent loads only when the skill is triggered. The skill folder holds 1 other file.

It sits in Game Development, covering 3D graphics and WebGL and Shaders. The repository describes itself as: 🎨 Best DeepSeek Harness Design Plugin. The open-source Claude Design alternative. 🖥️ Local-first desktop app. 🖼️ Your coding agent becomes the design engine: prototypes… The licence is Apache-2.0.

When your agent uses it

  • The brief asks for a WebGL
  • Interactive canvas
  • Real-time visual experience

Example prompts

  • “shader”
  • “generative”
  • “interactive canvas”
  • “/webgl-experience”

Workflow steps

5 steps, taken from the step headings in SKILL.md.

  1. Read the reference
  2. Choose the visual
  3. Build index.html
  4. Overlay + brand
  5. Self-review (P0)

What it can do on your machine

Read from SKILL.md and the folder at commit d9dd6fe. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Webgl Experience loads about 903 tokens when it runs. Until then it costs about 117 tokens; SKILL.md has 355 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~117
When it runs · the whole SKILL.md, loaded when a task matches
~903

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from nexu-io/open-design at commit d9dd6fe, republished under its Apache-2.0 licence (© nexu-io). 355 words, ~903 tokens.

Download SKILL.mdSave it as .claude/skills/webgl-experience/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.
name
webgl-experience
description
A full-screen, real-time WebGL/WebGL2 experience — animated shaders, 3D scenes, generative visuals, particle fields — rendered live on the GPU with a typographic overlay. Produced as a single self-contained `index.html`. Use when the brief asks for a "WebGL", "shader", "3D", "generative", "GPU", "interactive canvas", "hero animation", or "real-time visual" experience. OpenDesign serves this in powered-preview mode so the GPU stack actually runs.
triggers
webgl, webgl2, shader, 3d scene, generative art, gpu, raymarch, particle field, interactive canvas, 着色器, webgl 效果
od.mode
prototype
od.platform
web
od.scenario
design

WebGL Experience Skill

Produce a single self-contained index.html that renders a real-time WebGL (or WebGL2) visual full-screen, with a clean typographic overlay on top.

Why this is a powered artifact

OpenDesign detects getContext('webgl2') / new Worker / SharedArrayBuffer and renders this file in powered preview — a cross-origin-isolated iframe with allow-same-origin. That means real Web Workers, SharedArrayBuffer, WASM, and the full GPU pipeline are available. You do not need to work around the opaque sandbox. Prefer webgl2 for modern features; fall back to webgl when the effect allows.

Resource map

webgl-experience/
├── SKILL.md      ← you're reading this
└── example.html  ← a working WebGL2 aurora-field reference (READ FIRST)

Workflow

Step 0 — Read the reference

Read example.html end to end. Note the shape: one full-viewport <canvas>, a fragment-shader draw loop on a fullscreen triangle, a DPR-aware resize, and a requestAnimationFrame tick. The overlay (kicker → h1 → sub) is pure HTML/CSS layered above the canvas via z-index.

Step 1 — Choose the visual

Pick ONE technique that fits the brief:

  • Fragment-shader field (default): domain-warped fbm noise, flow fields, plasma, gradients. Cheapest, always 60fps.
  • Raymarched scene: SDF spheres/boxes with soft shadows for a 3D hero.
  • Instanced geometry: thousands of points/quads driven by a vertex shader.
  • Post-processed image: sample a data-URI texture and distort/dither it.
Show full SKILL.md (167 more words)Show less
Step 2 — Build index.html
  • Keep it one file, zero external requests (inline the shader source; embed any texture as a data: URI). Powered mode allows CDN loads, but self-contained previews are faster and portable.
  • Always: alpha:false, DPR clamped to 2, viewport on resize, and a guard that shows a graceful message if the context is null.
  • Compile shaders with error logging (getShaderInfoLog) so a typo fails loudly, not silently black.
Step 3 — Overlay + brand
  • Map the two :root-level accent colors to the active DESIGN.md when one is present; otherwise use a restrained dark palette with a single vivid accent (the reference uses lime #63fe13).
  • Headline ≤ 14ch, one supporting line. Never cover the whole canvas — the visual is the hero.
Step 4 — Self-review (P0)
  • Renders continuously at ~60fps; the FPS badge updates.
  • No WebGL console errors; getError() clean after first frame.
  • Resizes crisply on window resize (no stretching / blur).
  • Readable overlay contrast over the brightest frame.
  • Degrades to a message (not a blank page) if webgl2 is unavailable.

© nexu-io, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 1 other file in design-templates/webgl-experience of nexu-io/open-design.

  • SKILL.md
  • example.html

Open the folder on GitHubat commit d9dd6fe

Compare with similar skills

Webgl Experience next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Webgl Experience compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Webgl Experience this skillnexu-io/open-design100k—~903Automated safety check: PassApache-2.0
PixijsRSamaium/CanvasEngine4012 repos~1.6kAutomated safety check: PassMIT
New ExperimentTresjs/tres3.8k—~782Automated safety check: PassMIT
Shader Extractcth9191/site-clone133—~1.4kAutomated safety check: PassMIT
Typegpusoftware-mansion-labs/skills2912 repos~5.6kAutomated safety check: PassNone
Tslpmndrs/glyph395—~1.5kAutomated safety check: PassMIT

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Questions about Webgl Experience

What does Webgl Experience do?

A full-screen, real-time WebGL/WebGL2 experience — animated shaders, 3D scenes, generative visuals, particle fields — rendered live on the GPU with a typographic overlay. Webgl Experience is an agent skill from nexu-io/open-design. A full-screen, real-time WebGL/WebGL2 experience — animated shaders, 3D scenes, generative visuals, particle fields — rendered live on the GPU with a typographic overlay.

When should I use Webgl Experience?

Webgl Experience fits situations like: the brief asks for a WebGL; interactive canvas; real-time visual experience.

How do I install Webgl Experience in Claude Code?

Run `npx skills add nexu-io/open-design --skill webgl-experience -a claude-code`. Or copy the skill folder (design-templates/webgl-experience in nexu-io/open-design) into .claude/skills/webgl-experience in your project. Claude Code loads it when a task matches its description.

How do I install Webgl Experience in Codex?

Run `npx skills add nexu-io/open-design --skill webgl-experience -a codex`. Or copy the skill folder (design-templates/webgl-experience in nexu-io/open-design) into .agents/skills/webgl-experience in your project. Codex loads it when a task matches its description.

Can I use Webgl Experience in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add nexu-io/open-design --skill webgl-experience -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/webgl-experience, .gemini/skills/webgl-experience, .github/skills/webgl-experience and .opencode/skills/webgl-experience in your project.

What does Webgl Experience need to run?

SKILL.md names no scripts, command-line tools or credentials: Webgl Experience is instructions for the agent only.

Does Webgl Experience access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Webgl Experience safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Webgl Experience use?

Webgl Experience is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Webgl Experience use?

About 903 tokens (SKILL.md is roughly 3.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Webgl Experience?

Skills that share tags, products or a category with Webgl Experience: Pixijs (RSamaium/CanvasEngine, 401 stars), New Experiment (Tresjs/tres, 3.8k stars), Shader Extract (cth9191/site-clone, 133 stars) and Typegpu (software-mansion-labs/skills, 291 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Webgl Experience?

nexu-io (a GitHub organization) maintains it in nexu-io/open-design, which has 100,100 GitHub stars. The repository holds 245 skills in this directory. The repository was last updated on October 9, 2026.

Source: nexu-io/open-design on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.