Shader Basics
jame581/GodotPrompter
A skill your agent uses when implementing shaders — Godot shader language, visual shaders, common visual recipes, and post-processing effects
Expert blueprint for RichTextLabel with BBCode formatting (bold, italic, colors, images, clickable links) and custom effects.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-ui-rich-text -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-ui-rich-text --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/godot-ui-rich-text .claude/skills/godot-ui-rich-text && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "godot-ui-rich-text" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-ui-rich-text into .claude/skills/godot-ui-rich-text/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-ui-rich-text", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-ui-rich-textType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-ui-rich-text -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-ui-rich-text --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/godot-ui-rich-text .agents/skills/godot-ui-rich-text && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "godot-ui-rich-text" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-ui-rich-text into .agents/skills/godot-ui-rich-text/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-ui-rich-text", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-ui-rich-text -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-ui-rich-text --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/godot-ui-rich-text .cursor/skills/godot-ui-rich-text && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "godot-ui-rich-text" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-ui-rich-text into .cursor/skills/godot-ui-rich-text/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-ui-rich-text", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/thedivergentai/GD-Agentic-Skills.git --path skills/godot-ui-rich-text--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-ui-rich-text -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-ui-rich-text --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/godot-ui-rich-text .gemini/skills/godot-ui-rich-text && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "godot-ui-rich-text" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-ui-rich-text into .gemini/skills/godot-ui-rich-text/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-ui-rich-text", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-ui-rich-textInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-ui-rich-text -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/godot-ui-rich-text .github/skills/godot-ui-rich-text && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "godot-ui-rich-text" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-ui-rich-text into .github/skills/godot-ui-rich-text/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-ui-rich-text", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-ui-rich-text -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-ui-rich-text --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/godot-ui-rich-text .opencode/skills/godot-ui-rich-text && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "godot-ui-rich-text" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-ui-rich-text into .opencode/skills/godot-ui-rich-text/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-ui-rich-text", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
godot-ui-rich-textExpert blueprint for RichTextLabel with BBCode formatting (bold, italic, colors, images, clickable links) and custom effects.
Godot UI Rich Text is an agent skill from thedivergentai/GD-Agentic-Skills. Expert blueprint for RichTextLabel with BBCode formatting (bold, italic, colors, images, clickable links) and custom effects. Covers meta tags, RichTextEffect shaders, and dynamic content. Use when implementing dialogue systems OR formatted text. Keywords RichTextLabel, BBCode, [b], [color], [url], metaclicked, RichTextEffect, dialogue.
Its SKILL.md is about 3.2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 16 other files, including scripts and reference files (for example `references/bbcode-tag-catalog.md` and `references/migration-notes.md`).
It sits in Game Development, covering Game development, Shaders and On-page SEO. It works with Godot. The repository describes itself as: The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 99 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns… The licence is LGPL-3.0.
3 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 4c4d0ff. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 12 files in scripts/, which the agent can run.
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
docs.godotengine.orgFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Godot UI Rich Text loads about 3.2k tokens when it runs, and up to ~4.1k if it reads all its reference files. Until then it costs about 90 tokens; SKILL.md has 910 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from thedivergentai/GD-Agentic-Skills at commit 4c4d0ff, republished under its LGPL-3.0 licence (© thedivergentai). 910 words, ~3,190 tokens.
.claude/skills/godot-ui-rich-text/SKILL.md (or your agent's skills folder). This skill also uses 14 other files; get the full folder from GitHub.BBCode tags, meta clickable links, and RichTextEffect shaders define formatted text systems.
Expert custom RichTextEffect that rotates colors over time.
Professional horror-style glitch effects with spatial jitter and alpha flickering.
Dialogue manager that parses sequential event tags ([pause], [speed]) during animations.
Advanced handling for multi-prefix URLs in meta-clicks (items, quests, NPCs).
Utility to dynamically scale [img] tags to match runtime font sizes.
Signals and logic for making text spans reactive to mouse hover (SFX/Cursors).
Security utility to prevent BBCode injection in public chat interfaces.
Generator for multi-stop linear gradients using granular character-level tagging.
Smooth vertical auto-scrolling logic for credits, news feeds, and logs.
Simple regex-based syntax highlighting pattern for code blocks in UI.
RichTextLabel.custom_effects list via Inspector or install_effect().[img width=128] fails on higher resolutions. Use rich_text_image_scaler.gd to sync with line height.rich_text_hover_reactive.gd.text or bbcode string frame-by-frame; strictly use visible_ratio or visible_characters to avoid expensive parsing overhead and flickering.meta_clicked — This signal is on the Main Thread. Use it to emit a command and handle processing asynchronously if needed.visible_ratio for pausing typewriter — visible_ratio is unreliable for per-character logic. Use visible_characters and explicit character indexing (rich_text_typewriter_controller.gd).[img]huge_image_path[/img] or [color=transparent] to break your UI. MANDATORY: pipe every user-generated string through rich_text_bbcode_sanitizer.gd before assigning text.$RichTextLabel.bbcode_enabled = true
$RichTextLabel.text = "[b]Bold[/b] and [i]italic[/i] text"| Need | API | MANDATORY |
|---|---|---|
| Simple fade / whole-line reveal | visible_ratio + Tween | Inline ok (see pattern below) |
Pause / speed / event tags ([pause], [speed]) | visible_characters + indexer | rich_text_typewriter_controller.gd |
NEVER use
visible_ratiowhen you need per-character pause/speed tags.
Skip cataloging [b] / [i] / [u] / [color] — see docs. Prefer these when non-obvious:
[url=payload]…[/url] + meta_clicked — prefer rich_text_meta_dispatch.gd[img] sizing — use width_unit / height_unit + RichTextLabel.ImageUnit (see migration-notes.md); scale with rich_text_image_scaler.gdcustom_effects / install_effect(); examples: rich_text_rainbow_effect.gd, rich_text_glitch_effect.gdMANDATORY: rich_text_bbcode_sanitizer.gd on any chat, lobby, or player-typed path before RichTextLabel.text = ….
Prefer rich_text_meta_dispatch.gd. Minimal hook:
func _ready() -> void:
$RichTextLabel.meta_clicked.connect(_on_meta_clicked)
func _on_meta_clicked(meta: Variant) -> void:
# Emit a command; do not run heavy game logic here
passEnable crisp, high-resolution outlines and scaling by enabling MSDF on font resources and using theme overrides.
# msdf_styler.gd
func _ready():
# Crisp outlines regardless of screen scale
label.add_theme_color_override("font_outline_color", Color.BLACK)
label.add_theme_constant_override("outline_size", 4)Simple fade — tween visible_ratio (keeps BBCode effects; no string rewrite):
func reveal_fade(label: RichTextLabel, new_text: String, duration: float) -> void:
label.text = new_text
label.visible_ratio = 0.0
create_tween().tween_property(label, "visible_ratio", 1.0, duration)Pause/speed tags — MANDATORY rich_text_typewriter_controller.gd using visible_characters (not visible_ratio).
Define custom visual tags (like [relic]) by extending RichTextEffect for unique gameplay-themed text animations.
# relic_effect.gd
@tool
extends RichTextEffect
var bbcode = "relic"
func _process_custom_fx(char_fx: CharFXTransform):
# Retrieve param: [relic color=#ff00ff]
var color = char_fx.env.get("color", Color.GOLD)
# Apply sinusoidal floating
char_fx.offset.y += sin(char_fx.elapsed_time * 5.0) * 2.0
char_fx.color = color
return trueLLM-ignorance rule: if a general agent would not know it before reading, it lives here or in
scripts/— never delete, only move.
| Topic | Reference |
|---|---|
| Tag catalog + 4.7 img units | bbcode-tag-catalog.md |
Progressive disclosure: open Official Documentation links only when researching a specific API; load Related Skills when routing to a peer domain — do not preload the whole lattice.
[url] meta for dialogue and formatted UI copy.bbcode_enabled, visible_characters / visible_ratio, meta_clicked, and custom_effects / install_effect().bbcode id + _process_custom_fx).env params used by rainbow/glitch/custom effects.[url] / meta spans.tr() / CSV keys so BBCode templates stay localization-ready.meta_clicked / hover signals without stuffing game logic into the label.visible_ratio / visible_characters for typewriter reveals without re-parsing BBCode every frame.@tool, and RefCounted helpers used by sanitizers, highlighters, and effect scripts.visible_ratio and auto-scroll polish.visible_characters, and meta choice links.© thedivergentai, LGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 14 other files (scripts, references) in skills/godot-ui-rich-text of thedivergentai/GD-Agentic-Skills.
Open the folder on GitHubat commit 4c4d0ff
Godot UI Rich Text next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Godot UI Rich Text this skillthedivergentai/GD-Agentic-Skills | 821 | — | ~3.2k | Automated safety check: Pass | LGPL-3.0 | |
| Shader Basicsjame581/GodotPrompter | 805 | — | ~3.7k | Automated safety check: Pass | MIT | |
| Godot Shader Fundamentals925236118/AlphaAgent | 103 | — | ~1.5k | Automated safety check: Pass | MIT | |
| Godot Shadersgamedev-skills/awesome-gamedev-agent-skills | 1.4k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| Scenario Godot Shadersscenario-labs/skills | 946 | — | ~4.9k | Automated safety check: Pass | MIT | |
| Gamedev Shadersericrisco/rsc-harness | 180 | — | ~3.6k | Automated safety check: Pass | MIT |
jame581/GodotPrompter
A skill your agent uses when implementing shaders — Godot shader language, visual shaders, common visual recipes, and post-processing effects
925236118/AlphaAgent
Godot 4 Shader 基础语法与数学,包含类型系统、Uniform变量、内置函数及实用技巧. An agent skill from 925236118/AlphaAgent.
gamedev-skills/awesome-gamedev-agent-skills
Write Godot 4.7 shaders in the Godot Shading Language: canvasitem shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (sourcecolor, hintrange), TIME/UV animation, and…
scenario-labs/skills
A skill your agent uses when writing or fixing Godot 4.7 shaders: .gdshader code (spatial, canvasitem, particles, sky, fog), VisualShader graphs built in code, stylized or toon water, dissolve or…
ericrisco/rsc-harness
A skill your agent uses when authoring or debugging a shader, material, VFX, or full-screen post-process in a game engine — Godot 4.x .gdshader, Unity 6 URP/HDRP, Unreal 5.x Materials, effect…
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
thedivergentai/GD-Agentic-Skills
Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs.
thedivergentai/GD-Agentic-Skills
Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders.
thedivergentai/GD-Agentic-Skills
Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control…
thedivergentai/GD-Agentic-Skills
Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and…
thedivergentai/GD-Agentic-Skills
Agentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237…
thedivergentai/GD-Agentic-Skills
Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance…
Works with
Categories
Expert blueprint for RichTextLabel with BBCode formatting (bold, italic, colors, images, clickable links) and custom effects. Godot UI Rich Text is an agent skill from thedivergentai/GD-Agentic-Skills. Expert blueprint for RichTextLabel with BBCode formatting (bold, italic, colors, images, clickable links) and custom effects.
Godot UI Rich Text fits situations like: implementing dialogue systems OR formatted text; tasks that involve Game development; tasks that involve Shaders.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-ui-rich-text -a claude-code`. Or copy the skill folder (skills/godot-ui-rich-text in thedivergentai/GD-Agentic-Skills) into .claude/skills/godot-ui-rich-text in your project. Claude Code loads it when a task matches its description.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-ui-rich-text -a codex`. Or copy the skill folder (skills/godot-ui-rich-text in thedivergentai/GD-Agentic-Skills) into .agents/skills/godot-ui-rich-text in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-ui-rich-text -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-ui-rich-text, .gemini/skills/godot-ui-rich-text, .github/skills/godot-ui-rich-text and .opencode/skills/godot-ui-rich-text in your project.
SKILL.md names no scripts, command-line tools or credentials: Godot UI Rich Text is instructions for the agent only.
SKILL.md names 1 domain. As links in the text: docs.godotengine.org. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Godot UI Rich Text is published under the LGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.2k tokens (SKILL.md is roughly 13k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 922 tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Godot UI Rich Text: Shader Basics (jame581/GodotPrompter, 805 stars), Godot Shader Fundamentals (925236118/AlphaAgent, 103 stars), Godot Shaders (gamedev-skills/awesome-gamedev-agent-skills, 1.4k stars) and Scenario Godot Shaders (scenario-labs/skills, 946 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
thedivergentai (a GitHub user) maintains it in thedivergentai/GD-Agentic-Skills, which has 821 GitHub stars. The repository holds 98 skills in this directory. The repository was last updated on September 9, 2026.
Source: thedivergentai/GD-Agentic-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.