Shader Basics
jame581/GodotPrompter
A skill your agent uses when implementing shaders — Godot shader language, visual shaders, common visual recipes, and post-processing effects
Expert blueprint for GPU particle systems (explosions, magic effects, weather, trails) using GPUParticles2D/3D, ParticleProcessMaterial, gradients, sub-emitters, and custom shaders.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-particles -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-particles --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/godot-particles .claude/skills/godot-particles && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "godot-particles" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-particles into .claude/skills/godot-particles/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-particles", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-particlesType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-particles -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-particles --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/godot-particles .agents/skills/godot-particles && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "godot-particles" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-particles into .agents/skills/godot-particles/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-particles", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-particles -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-particles --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/godot-particles .cursor/skills/godot-particles && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "godot-particles" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-particles into .cursor/skills/godot-particles/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-particles", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/thedivergentai/GD-Agentic-Skills.git --path skills/godot-particles--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-particles -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-particles --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/godot-particles .gemini/skills/godot-particles && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "godot-particles" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-particles into .gemini/skills/godot-particles/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-particles", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-particlesInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-particles -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/godot-particles .github/skills/godot-particles && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "godot-particles" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-particles into .github/skills/godot-particles/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-particles", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-particles -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-particles --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/godot-particles .opencode/skills/godot-particles && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "godot-particles" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-particles into .opencode/skills/godot-particles/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-particles", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
godot-particlesExpert blueprint for GPU particle systems (explosions, magic effects, weather, trails) using GPUParticles2D/3D, ParticleProcessMaterial, gradients, sub-emitters, and custom shaders.
Godot Particles is an agent skill from thedivergentai/GD-Agentic-Skills. Expert blueprint for GPU particle systems (explosions, magic effects, weather, trails) using GPUParticles2D/3D, ParticleProcessMaterial, gradients, sub-emitters, and custom shaders. Use when creating VFX, environmental effects, or visual feedback. Keywords GPUParticles2D, ParticleProcessMaterial, emissionshape, colorramp, subemitter, oneshot.
Its SKILL.md is about 3.4k tokens, which your agent loads only when the skill is triggered. The skill folder holds 17 other files, including scripts and reference files (for example `references/expert-vfx-patterns.md` and `references/migration-notes.md`).
It sits in Game Development, covering Game development and Shaders. It works with Godot. The repository describes itself as: The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 99 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns… The licence is LGPL-3.0.
Read from SKILL.md and the folder at commit 4c4d0ff. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 13 files in scripts/, which the agent can run.
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
docs.godotengine.orgFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Godot Particles loads about 3.4k tokens when it runs, and up to ~5.1k if it reads all its reference files. Until then it costs about 91 tokens; SKILL.md has 1,044 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from thedivergentai/GD-Agentic-Skills at commit 4c4d0ff, republished under its LGPL-3.0 licence (© thedivergentai). 1,044 words, ~3,358 tokens.
.claude/skills/godot-particles/SKILL.md (or your agent's skills folder). This skill also uses 15 other files; get the full folder from GitHub.amount_ratio to optimize performance dynamically — It does not save GPU memory or improve processing; the full amount is still allocated. Change the amount property directly instead.preprocess to extremely high values — High values (e.g., 60s) will force the GPU to simulate thousands of frames in a single render tick, potentially causing an immediate GPU crash.visibility_aabb unconfigured for large systems — Incorrect AABBs cause frustum culling errors (particles popping out) and break LOD calculations. Generate AABBs using the editor toolbar.finished + restart(), or queue_free() only on truly disposable instances.local_coords = true for trails — Smoke or fire left behind by a projectile MUST use global space (local_coords = false) or the trail will follow the projectile like a stiff stick.CPUParticles2D with fract_delta = true for high-speed 2D movement.emitting = true immediately after a finished signal — Async GPU state delays can cause the restart to fail. Use the restart() method instead.EMISSION_SHAPE_POINT for volumentric explosions — Spawning all particles at a single point looks flat. Use a Sphere or Box shape for natural 3D spread.emitting = false initially for one-shot VFX — This prevents unwanted emission at the scene origin before you've had a chance to position the node via script.MANDATORY for the chosen row. Do NOT Load unused particle scripts for a single effect.
| Goal | Prefer | Script |
|---|---|---|
| Burst / one-shot VFX (hit, muzzle, explode) | GPUParticles* + recycle | MANDATORY particle_burst_emitter.gd + smart_oneshot_recycler.gd |
| Trails behind movers | local_coords = false | MANDATORY local_vs_global_coords.gd |
| Weather (rain/snow) heightfield | camera-snapped collision | MANDATORY screenspace_weather_heightfield.gd |
| Million-entity swarms | MultiMesh, not GPUParticles | MANDATORY massive_swarm_multimesh.gd |
| Custom GPU motion / userdata | process material shader | custom_particle_logic.gdshader, dynamic_userdata_modulation.gd |
| Impact sub-emitters | collision subparticle | sub_emitter_impact.gdshader |
| Attractors without global cost | cull_mask isolation | particle_attractor_opt.gd |
| Distant env VFX LOD | visibility_range | particle_lod_manager.gd |
| 2D physics-parented trails stutter | CPUParticles2D + fract_delta | MANDATORY 2d_physics_interpolation_fix.gd |
| Shader param orchestration | material helpers | vfx_shader_manager.gd |
GPUParticles vs CPUParticles vs MultiMesh
Golden path for one-shot lifecycle: finished + restart() — never Timer-based free.
One-shot bursts wired to the recycler.
Aura vs trail coordinate space + teleport restart().
Global weather via camera-snapped heightfield collision.
Million-entity path with set_buffer_interpolated().
Procedural GPU particle motion with CUSTOM/USERDATA.
Collision-driven emit_subparticle() impacts.
Attractor cull_mask isolation.
Runtime USERDATA without breaking GPU batches.
visibility_range hierarchy for env VFX.
CPUParticles2D + fract_delta for physics-parented 2D trails.
Custom shader integration helpers for particle materials.
emitting = false at scene origin → place → restart() (smart_oneshot_recycler.gd).local_coords = false or the trail sticks to the projectile.Progressive disclosure: open Official Documentation links only when researching a specific API; load Related Skills when routing to a peer domain — do not preload the whole lattice.
local_coords = false).shader_type particles, CUSTOM/USERDATA, COLLIDED/emit_subparticle(), and keep_data process loops.finished handlers, and safe restart()/await patterns used by pools and burst spawners.shader_type particles process logic.finished and one-shot connection hygiene for pooled recyclers that must not leak ghost callbacks.© thedivergentai, LGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 15 other files (scripts, references) in skills/godot-particles of thedivergentai/GD-Agentic-Skills.
Open the folder on GitHubat commit 4c4d0ff
Godot Particles next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Godot Particles this skillthedivergentai/GD-Agentic-Skills | 821 | — | ~3.4k | Automated safety check: Pass | LGPL-3.0 | |
| Shader Basicsjame581/GodotPrompter | 805 | — | ~3.7k | Automated safety check: Pass | MIT | |
| Godot Shader Fundamentals925236118/AlphaAgent | 103 | — | ~1.5k | Automated safety check: Pass | MIT | |
| Godot Shadersgamedev-skills/awesome-gamedev-agent-skills | 1.4k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| Scenario Godot Shadersscenario-labs/skills | 946 | — | ~4.9k | Automated safety check: Pass | MIT | |
| Gamedev Shadersericrisco/rsc-harness | 180 | — | ~3.6k | Automated safety check: Pass | MIT |
jame581/GodotPrompter
A skill your agent uses when implementing shaders — Godot shader language, visual shaders, common visual recipes, and post-processing effects
925236118/AlphaAgent
Godot 4 Shader 基础语法与数学,包含类型系统、Uniform变量、内置函数及实用技巧. An agent skill from 925236118/AlphaAgent.
gamedev-skills/awesome-gamedev-agent-skills
Write Godot 4.7 shaders in the Godot Shading Language: canvasitem shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (sourcecolor, hintrange), TIME/UV animation, and…
scenario-labs/skills
A skill your agent uses when writing or fixing Godot 4.7 shaders: .gdshader code (spatial, canvasitem, particles, sky, fog), VisualShader graphs built in code, stylized or toon water, dissolve or…
ericrisco/rsc-harness
A skill your agent uses when authoring or debugging a shader, material, VFX, or full-screen post-process in a game engine — Godot 4.x .gdshader, Unity 6 URP/HDRP, Unreal 5.x Materials, effect…
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
thedivergentai/GD-Agentic-Skills
Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs.
thedivergentai/GD-Agentic-Skills
Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders.
thedivergentai/GD-Agentic-Skills
Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control…
thedivergentai/GD-Agentic-Skills
Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and…
thedivergentai/GD-Agentic-Skills
Agentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237…
thedivergentai/GD-Agentic-Skills
Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance…
Works with
Categories
Expert blueprint for GPU particle systems (explosions, magic effects, weather, trails) using GPUParticles2D/3D, ParticleProcessMaterial, gradients, sub-emitters, and custom shaders. Godot Particles is an agent skill from thedivergentai/GD-Agentic-Skills. Expert blueprint for GPU particle systems (explosions, magic effects, weather, trails) using GPUParticles2D/3D, ParticleProcessMaterial, gradients, sub-emitters, and custom shaders.
Godot Particles fits situations like: environmental effects; visual feedback.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-particles -a claude-code`. Or copy the skill folder (skills/godot-particles in thedivergentai/GD-Agentic-Skills) into .claude/skills/godot-particles in your project. Claude Code loads it when a task matches its description.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-particles -a codex`. Or copy the skill folder (skills/godot-particles in thedivergentai/GD-Agentic-Skills) into .agents/skills/godot-particles in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-particles -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-particles, .gemini/skills/godot-particles, .github/skills/godot-particles and .opencode/skills/godot-particles in your project.
SKILL.md names no scripts, command-line tools or credentials: Godot Particles is instructions for the agent only.
SKILL.md names 1 domain. As links in the text: docs.godotengine.org. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Godot Particles is published under the LGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.4k tokens (SKILL.md is roughly 13k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.7k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Godot Particles: Shader Basics (jame581/GodotPrompter, 805 stars), Godot Shader Fundamentals (925236118/AlphaAgent, 103 stars), Godot Shaders (gamedev-skills/awesome-gamedev-agent-skills, 1.4k stars) and Scenario Godot Shaders (scenario-labs/skills, 946 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
thedivergentai (a GitHub user) maintains it in thedivergentai/GD-Agentic-Skills, which has 821 GitHub stars. The repository holds 98 skills in this directory. The repository was last updated on September 9, 2026.
Source: thedivergentai/GD-Agentic-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.