Topic · Game Development

Best shaders skills, page 3

Skills #97–130 of 130, ranked by score.

Shaders skills, ranked

Ranked by score. Sort bymost stars,trending,newest,recently updated

Shaders skills, ranked
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97

Build Unity games with optimized C scripts, efficient rendering, and proper asset management.

aiskillstore/marketplace4306 repos~2.7kAutomated safety check: PassNo licencetoday
98

Comprehensive guide for developing WebGPU-enabled Three.js applications using TSL (Three.js Shading Language).

JetBrains/skills3632 repos~833Automated safety check: PassNo licence3 mo ago
99

从网页中提取 WebGL/Canvas/Shader 视觉特效代码,反混淆后移植为独立原生 JS 项目. An agent skill from Ali-Marandi/Web-Scraper-Framework.

Ali-Marandi/Web-Scraper-Framework107—~1.1kAutomated safety check: WarnNo licence1 mo ago
100

GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation.

nexu-io/open-design100k—~300Automated safety check: PassApache-2.0today
101

Manage project-wide GraphicsSettings and QualitySettings. An agent skill from Besty0728/Unity-Skills.

Besty0728/Unity-Skills1.8k—~750Automated safety check: PassMITyesterday
102

Source-anchored Shader Graph design rules for Unity 2022.3. An agent skill from Besty0728/Unity-Skills.

Besty0728/Unity-Skills1.8k—~894Automated safety check: PassMITyesterday
103

Standalone WebGL fragment shaders for card visual effects: holographic foil, shimmer, rarity glow.

notque/vexjoy-agent435—~2.9kAutomated safety check: NotesMIT4 days ago
104

Godot 4 Shader 基础语法与数学,包含类型系统、Uniform变量、内置函数及实用技巧. An agent skill from 925236118/AlphaAgent.

925236118/AlphaAgent103—~1.5kAutomated safety check: PassMIT7 days ago
105

Blender PBR and stylized material creation for metal, wood, concrete, fabric, glass, dirt, rust, and procedural shaders.

arjun988/blender-skills271—~955Automated safety check: PassMIT2 mo ago
106

Write Godot 4.7 shaders in the Godot Shading Language: canvasitem shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (sourcecolor, hintrange), TIME/UV animation, and…

gamedev-skills/awesome-gamedev-agent-skills1.3k—~1.4kAutomated safety check: PassApache-2.010 days ago
107

Procedure for adding an Effects/Color node: FilterDef table entry vs C++ class, shared GLSL preamble, the caching trap, exit criterion.

n1m21n/Infinite260—~3.5kAutomated safety check: PassUnknownyesterday
108

Production animation patterns for React Native using Reanimated 4, Skia, WebGPU, and TypeGPU.

software-mansion-labs/skills291—~1.1kAutomated safety check: PassNo licence9 days ago
109

Build a burning-paper ring loader whose GLSL flame is drawn by a Worker on an OffscreenCanvas started from the head, so a main thread blocked by the page build cannot freeze it, with a progress…

MengTo/Skills6.6k—~2.7kAutomated safety check: PassMITyesterday
110

Expert guide for writing efficient GLSL shaders (Vertex/Fragment) for web and game engines, covering syntax, uniforms, and common effects.

aiskillstore/marketplace4303 repos~962Automated safety check: PassNo licencetoday
111

How Field source becomes running code: lexer/AST/typed IR (type + domain), domain inference, the three backends (VM, GLSL, sample register machine), error keep-last-working.

n1m21n/Infinite260—~6kAutomated safety check: PassUnknownyesterday
112

Manage HLSL/ShaderLab .shader files

Besty0728/Unity-Skills1.8k—~2.1kAutomated safety check: PassMITyesterday
113

Expert in drone systems, computer vision, and autonomous navigation.

curiositech/some_claude_skills2431 repo~2.1kAutomated safety check: PassMIT1 mo ago
114

Advanced CV for infrastructure inspection including forest fire detection, wildfire precondition assessment, roof inspection, hail damage analysis, thermal imaging, and 3D Gaussian Splatting…

curiositech/some_claude_skills2431 repo~2.2kAutomated safety check: PassMIT1 mo ago
115

Writing Windows-safe Infinite code from macOS: keep WIN32 out of nodes, three-sided Platform:: obligation, Windows trap catalogue (WASAPI, WinMM, GDI glyphs, Media Foundation stride, wide paths…

n1m21n/Infinite260—~4.6kAutomated safety check: PassUnknownyesterday
116

Add or locate LunCoSim assets under assets/: USD components, WGSL shaders, Modelica models, SysML requirements, or event-driven Rhai policies.

LunCoSim/lunco-sim104—~4.4kAutomated safety check: PassApache-2.0today
117

Wire simulated values into visible WGSL material parameters in LunCoSim, such as load, heat, charge, slip, or temperature visualization.

LunCoSim/lunco-sim104—~3.6kAutomated safety check: PassApache-2.0today
118

Create distinctive, production-grade web frontend interfaces with high design quality.

majiayu000/spellbook286—~1.4kAutomated safety check: PassMITtoday
119

Author a reusable LunCoSim USD asset from scratch: geometry, materials, physics, behavior, parameters, or spawn-catalog metadata.

LunCoSim/lunco-sim104—~8.7kAutomated safety check: PassApache-2.0today
120

Local react-native-skia documentation reference (latest). An agent skill from olorehq/olore.

olorehq/olore103—~946Automated safety check: PassMITtoday
121

Makepad UI development skills for Rust apps: setup, patterns, shaders, packaging, and troubleshooting.

aiskillstore/marketplace4305 repos~198Automated safety check: PassNo licencetoday
122

Create and inspect Shader Graph assets

Besty0728/Unity-Skills1.8k—~1.6kAutomated safety check: PassMITyesterday
123

Обеспечивает нейросетевой AI-апскейлинг обложек и текстур через Real-ESRGAN Vulkan до 4K, а также интеграцию библиотеки Libretro Slang Shaders и алгоритмов AMD FidelityFX CAS в эмуляторы.

ReiKatari/STORM_SWITCH116—~285Automated safety check: PassGPL-3.02 days ago
124

Art-direct and implement distinctive, motion-rich marketing, editorial, portfolio, and landing websites with original reference-inspired imagery, standout heroes, GSAP choreography, one…

nirholas/three.ws2261 repo~1.8kAutomated safety check: PassApache-2.0today
125

BPX material command skill. An agent skill from wilddogjp/openbpx.

wilddogjp/openbpx101—~300Automated safety check: PassApache-2.03 mo ago
126

A skill your agent uses when authoring or debugging a shader, material, VFX, or full-screen post-process in a game engine — Godot 4.x .gdshader, Unity 6 URP/HDRP, Unreal 5.x Materials, effect…

ericrisco/rsc-harness156—~3.6kAutomated safety check: PassMITtoday
127

Apple Silicon skill for M-series development and profiling. An agent skill from mohitmishra786/low-level-dev-skills.

mohitmishra786/low-level-dev-skills253—~1.6kAutomated safety check: PassMIT3 mo ago
128

Create readable, performance-safe Three.js game visual effects.

nirholas/three.ws2261 repo~270Automated safety check: PassApache-2.0today
129

READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim lighting, toon shading, MatCap, emission, dissolve, hatching, or any stylized…

aiskillstore/marketplace4301 repo~4.3kAutomated safety check: PassNo licencetoday
130

Production guidance for planning, building, animating, capturing, and reviewing complete Three.js scenes for rendered media.

calesthio/generative-media-skills191—~5.1kAutomated safety check: PassMIT2 mo ago