Topic · Game Development
Best game development skills, page 9
Game development skills, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 385 | Build, fix and review character combat animations (melee strikes, bow shots, spell casts, skills, monster attacks, whole move sets) so they read like Diablo IV, Baldur's Gate 3 or Elden Ring and… | MengTo/ | 6.7k | — | ~2k | Automated safety check: Pass | MIT | 2 days ago |
| 386 | 386.Visual QA Inspect Godot screenshots or short frame sequences for acceptance issues. | valkor-ai/ | 1.2k | — | ~438 | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 387 | Agent-native CLI for Godot project management, scenes, exports, and script execution. | HKUDS/ | 52k | — | ~635 | Automated safety check: Pass | Apache-2.0 | 16 days ago |
| 388 | Agent-native CLI for the s&box game engine (Facepunch Studios, Source 2): project management, scene/prefab editing, material/sound/localization configs, C code generation, asset graph queries… | HKUDS/ | 52k | — | ~3.3k | Automated safety check: Pass | Apache-2.0 | 16 days ago |
| 389 | Capture Unreal Engine traces, inspect Trace Store files, keep Unreal Insights GUI open, and export/summarize timing/counter data. | HKUDS/ | 52k | — | ~1.7k | Automated safety check: Pass | Apache-2.0 | 16 days ago |
| 390 | Capability-based multi-tool matrix for game development: engine, 3D/2D/audio assets, AI-generated assets, agent playtesting, packaging, store publishing, and telemetry. | HKUDS/ | 52k | — | ~2.3k | Automated safety check: Pass | Apache-2.0 | 16 days ago |
| 391 | Control Play In Editor (PIE) and Simulate In Editor (SIE) sessions via UCP. | Italink/ | 127 | — | ~1.1k | Automated safety check: Pass | MIT | 1 mo ago |
| 392 | 392.Physics System A skill your agent uses when working with physics bodies, collision shapes, raycasting, areas, rigid bodies, ragdolls, soft bodies, Jolt physics, and physics interpolation in Godot 4.3+ | jame581/ | 795 | — | ~3.6k | Automated safety check: Pass | MIT | 2 days ago |
| 393 | 393.Save Load A skill your agent uses when implementing save/load systems — ConfigFile, JSON, Resource serialization, save game architecture | jame581/ | 795 | — | ~1.3k | Automated safety check: Pass | MIT | 2 days ago |
| 394 | Bootstrap skill — establishes how to find and use GodotPrompter skills, with platform-specific tool mapping | jame581/ | 795 | — | ~3.4k | Automated safety check: Pass | MIT | 2 days ago |
| 395 | 395.Sync Rigorous multi-platform feature synchronization for Godot AdMob. | poingstudios/ | 632 | — | ~521 | Automated safety check: Pass | MIT | 7 days ago |
| 396 | 396.Godot Builder Expert-level toolkit for modular Godot 4.7+ CLI automation and headless build orchestration. | thedivergentai/ | 809 | — | ~4k | Automated safety check: Pass | LGPL-3.0 | 29 days ago |
| 397 | 397.Scenario 3D A skill your agent uses when generating or handling 3D assets through the Scenario MCP server, including text-to-3D or image-to-3D meshes, GPT-6 Astra 3D or Claude Opus 5.5 3D, GLB, FBX, OBJ, STL… | scenario-labs/ | 913 | — | ~3.8k | Automated safety check: Pass | MIT | 2 days ago |
| 398 | A skill your agent uses when building a 2D game in Godot 4.7: make a platformer or top-down controller that feels right (coyote time, jump buffer, jump height), TileMapLayer and TileSet in code… | scenario-labs/ | 913 | — | ~5.3k | Automated safety check: Pass | MIT | 2 days ago |
| 399 | A skill your agent uses when Godot 4.7 work must run without a mouse or at scale: batch import of hundreds of GLB props or an AI image-to-3D art drop, naming rules, import presets and post-import… | scenario-labs/ | 913 | — | ~5.5k | Automated safety check: Pass | MIT | 2 days ago |
| 400 | A skill your agent uses when building or fixing game UI in Godot 4.7: main menu, settings screen, HUD (health bar, ammo, minimap frame), Control layout, containers, anchors, themes in code, 'UI… | scenario-labs/ | 913 | — | ~5.5k | Automated safety check: Pass | MIT | 2 days ago |
| 401 | A skill your agent uses when making or fixing particle effects and game feel in Godot 4.7: GPUParticles3D or GPUParticles2D explosion, fireball projectile with trail, impact, sparks, smoke… | scenario-labs/ | 913 | — | ~5.3k | Automated safety check: Pass | MIT | 2 days ago |
| 402 | 402.Scenario Maya Fx A skill your agent uses when a Maya task involves simulation or procedural effects: nCloth or Nucleus (a cape, skirt, flag or garment on an animated character, cloth through the body, jittery or… | scenario-labs/ | 913 | — | ~5.3k | Automated safety check: Pass | MIT | 2 days ago |
| 403 | A skill your agent uses when rigging a character, creature or prop in Maya: "rig this character", placing or orienting joints, Orient Joint doing nothing, IK/FK switch and matching, pole vector… | scenario-labs/ | 913 | — | ~5.2k | Automated safety check: Pass | MIT | 2 days ago |
| 404 | A skill your agent uses when a task involves generating or iterating on skyboxes, 360 panoramas, equirectangular images, environment maps, HDRI-style backdrops, or VR backdrops through the Scenario… | scenario-labs/ | 913 | — | ~1.6k | Automated safety check: Pass | MIT | 2 days ago |
| 405 | A skill your agent uses when a task involves game textures or materials through the Scenario MCP: seamless or tileable textures, themed texture packs (brick, wood, stone, floors, hand-painted), PBR… | scenario-labs/ | 913 | — | ~2k | Automated safety check: Pass | MIT | 2 days ago |
| 406 | A skill your agent uses when an agent drives Unity 6.3 (6000.3) on a Mac for any task: batch mode and -executeMethod jobs, a running editor (the user's GUI editor or a headless one), the Unity CLI… | scenario-labs/ | 913 | — | ~5.2k | Automated safety check: Pass | MIT | 2 days ago |
| 407 | A skill your agent uses when a UE5 task involves characters in motion: "import FBX from Maya" with a skeleton, "retarget animations", IK Rig, IK Retargeter, feet sinking or floating after retarget… | scenario-labs/ | 913 | — | ~5.3k | Automated safety check: Pass | MIT | 2 days ago |
| 408 | A skill your agent uses when an agent drives Unreal Engine 5.8 on a Mac for any task: Editor Python (the unreal module), headless UnrealEditor-Cmd -run=pythonscript jobs, Epic's Unreal MCP server… | scenario-labs/ | 913 | — | ~6.4k | Automated safety check: Pass | MIT | 2 days ago |
| 409 | A skill your agent uses when building or debugging UE5 gameplay: a character with double jump or dash, abilities with cooldowns, enemy AI that patrols, chases and attacks, a health bar or HUD… | scenario-labs/ | 913 | — | ~5.2k | Automated safety check: Pass | MIT | 2 days ago |
| 410 | A skill your agent uses when an Unreal Engine 5.8 project misses its frame rate or stutters: "optimize to 60 fps", "we run at 38 fps", CPU or GPU bound, game or render thread too long, hitches… | scenario-labs/ | 913 | — | ~5.4k | Automated safety check: Pass | MIT | 2 days ago |
| 411 | 411.Vibeue Unreal Engine 5 development using the VibeUE Python API. An agent skill from kevinpbuckley/VibeUE. | kevinpbuckley/ | 724 | — | ~5.2k | Automated safety check: Pass | MIT | yesterday |
| 412 | TileMap BFS寻路实现、六边形网格寻路、路径追溯与流式寻路功能。用于需要网格寻路、动态障碍物避让、游戏AI导航等场景。 | 925236118/ | 103 | — | ~4.5k | Automated safety check: Pass | MIT | 8 days ago |
| 413 | 413.UI Kit Produce a complete reusable flat-first Godot UI Theme from a binding visual reference, with two provider-generated source sheets, fixed square nine-slice patches, stable AtlasTexture icons, and… | RandallLiuXin/ | 549 | — | ~2.8k | Automated safety check: Pass | Unknown | 21 days ago |
| 414 | 414.Ue Input System A skill your agent uses when wiring player input in Unreal C++ with Enhanced Input — input actions, mapping contexts, triggers, modifiers, binding handlers and runtime key rebinding. | quodsoler/ | 359 | — | ~7.5k | Automated safety check: Pass | MIT | 10 days ago |
| 415 | A skill your agent uses when writing or fixing Build.cs, Target.cs, .uproject or .uplugin files, creating a module or plugin, or resolving an Unreal build error. | quodsoler/ | 359 | — | ~7k | Automated safety check: Pass | MIT | 10 days ago |
| 416 | A skill your agent uses when writing or running Unreal Engine tests, adding logging, or profiling a build. | quodsoler/ | 359 | — | ~8.1k | Automated safety check: Pass | MIT | 10 days ago |
| 417 | Lightweight WebGL/WebGPU game engine with entity-component architecture and visual editor integration. | freshtechbro/ | 994 | — | ~5.7k | Automated safety check: Pass | MIT | 10 mo ago |
| 418 | 418.Godot Export Export and build a Godot 4.7 project for distribution: install export templates, define export presets (Windows/macOS/Linux/Web/Android), run headless command-line exports for CI, and handle web… | gamedev-skills/ | 1.4k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | 11 days ago |
| 419 | Upgrades Unity projects between Meta XR SDK versions for Meta VR and Horizon OS. | meta-quest/ | 213 | — | ~2.8k | Automated safety check: Pass | Apache-2.0 | 14 days ago |
| 420 | Routes Meta VR and Horizon OS simulator work to the right metavr command group, and drives a running Meta XR Simulator via metavr xrsim — runtime, device, input, compositor layers and MP4 recording. | meta-quest/ | 213 | — | ~2.4k | Automated safety check: Pass | Apache-2.0 | 14 days ago |
| 421 | A skill your agent uses when cutting a GodotPrompter release or bumping its version — the version-bump sequence, tag-triggered workflow, and the marketplace manifests that must follow. | jame581/ | 795 | — | ~485 | Automated safety check: Pass | MIT | 2 days ago |
| 422 | 422.Release Manager Manage and execute AdMob plugin releases. An agent skill from poingstudios/godot-admob-plugin. | poingstudios/ | 632 | — | ~357 | Automated safety check: Pass | MIT | 7 days ago |
| 423 | 423.Defold API Fetch Fetches Defold API documentation. An agent skill from selimanac/defold-astar. | selimanac/ | 111 | — | ~2.5k | Automated safety check: Pass | No licence | 5 mo ago |
| 424 | 翻译 UE 插件本地化 PO 文件。当用户要求本地化、翻译或国际化 Unreal Engine 插件时使用. An agent skill from Italink/UnrealClientProtocol. | Italink/ | 127 | — | ~939 | Automated safety check: Pass | MIT | 1 mo ago |
| 425 | 425.Game Dev Game development: design, asset pipelines, Phaser, vanilla JS frontend, GM mode, match booking. | notque/ | 438 | — | ~2.8k | Automated safety check: Notes | MIT | 5 days ago |
| 426 | 426.Fx Bundle Produce a standalone static Texture2D effect or one explicitly timed animated SpriteFrames effect. | RandallLiuXin/ | 549 | — | ~3.1k | Automated safety check: Pass | Unknown | 21 days ago |
| 427 | 427.Gm Build Implement game mechanic functions via worker dispatch. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 549 | — | ~3.5k | Automated safety check: Pass | Unknown | 21 days ago |
| 428 | 428.Gm Evaluate Evaluate the current tag's quality: enforce the playable-closed-loop gate, maintain a single cross-tag e2e/ suite that always reflects the current game (add tests for new mechanics, prune tests for… | RandallLiuXin/ | 549 | — | ~4.7k | Automated safety check: Pass | Unknown | 21 days ago |
| 429 | 429.Gm Finalize Seal the current tag: snapshot the per-tag working docs into docs/tags/<Tag/, write a CHANGELOG entry, run git tag, and reset per-tag runtime state for the next /gm-gdd round. | RandallLiuXin/ | 549 | — | ~3.7k | Automated safety check: Pass | Unknown | 21 days ago |
| 430 | 430.Gm Scaffold Scaffold a new Godot project: project.godot + addons + base directories + e2e/conftest.py + initial git commit. | RandallLiuXin/ | 549 | — | ~1.9k | Automated safety check: Pass | Unknown | 21 days ago |
| 431 | 431.Gm Verify Mechanical verification of the built game: headless build, unit tests, lint, static checks. | RandallLiuXin/ | 549 | — | ~2.1k | Automated safety check: Pass | Unknown | 21 days ago |
| 432 | 432.Screen Reference Generate, finalize, and validate a non-pixel-art full-screen visual reference for scene direction and evaluation, without producing a runtime asset. | RandallLiuXin/ | 549 | — | ~1.6k | Automated safety check: Pass | Unknown | 21 days ago |