Topic · Game Development

Best game development skills, page 9

Skills #385–432 of 528, ranked by score.

Game development skills, ranked

Ranked by score. Sort bymost stars,trending,newest,recently updated

Game development skills, ranked
#SkillRepositoryStarsUsed inTokensAuto-checkLicenceUpdated
385

Build, fix and review character combat animations (melee strikes, bow shots, spell casts, skills, monster attacks, whole move sets) so they read like Diablo IV, Baldur's Gate 3 or Elden Ring and…

MengTo/Skills6.7k—~2kAutomated safety check: PassMIT2 days ago
386

Inspect Godot screenshots or short frame sequences for acceptance issues.

valkor-ai/loom1.2k—~438Automated safety check: PassApache-2.02 days ago
387

Agent-native CLI for Godot project management, scenes, exports, and script execution.

HKUDS/CLI-Anything52k—~635Automated safety check: PassApache-2.016 days ago
388

Agent-native CLI for the s&box game engine (Facepunch Studios, Source 2): project management, scene/prefab editing, material/sound/localization configs, C code generation, asset graph queries…

HKUDS/CLI-Anything52k—~3.3kAutomated safety check: PassApache-2.016 days ago
389

Capture Unreal Engine traces, inspect Trace Store files, keep Unreal Insights GUI open, and export/summarize timing/counter data.

HKUDS/CLI-Anything52k—~1.7kAutomated safety check: PassApache-2.016 days ago
390

Capability-based multi-tool matrix for game development: engine, 3D/2D/audio assets, AI-generated assets, agent playtesting, packaging, store publishing, and telemetry.

HKUDS/CLI-Anything52k—~2.3kAutomated safety check: PassApache-2.016 days ago
391

Control Play In Editor (PIE) and Simulate In Editor (SIE) sessions via UCP.

Italink/UnrealClientProtocol127—~1.1kAutomated safety check: PassMIT1 mo ago
392

A skill your agent uses when working with physics bodies, collision shapes, raycasting, areas, rigid bodies, ragdolls, soft bodies, Jolt physics, and physics interpolation in Godot 4.3+

jame581/GodotPrompter795—~3.6kAutomated safety check: PassMIT2 days ago
393

A skill your agent uses when implementing save/load systems — ConfigFile, JSON, Resource serialization, save game architecture

jame581/GodotPrompter795—~1.3kAutomated safety check: PassMIT2 days ago
394

Bootstrap skill — establishes how to find and use GodotPrompter skills, with platform-specific tool mapping

jame581/GodotPrompter795—~3.4kAutomated safety check: PassMIT2 days ago
395
395.Sync

Rigorous multi-platform feature synchronization for Godot AdMob.

poingstudios/godot-admob-plugin632—~521Automated safety check: PassMIT7 days ago
396

Expert-level toolkit for modular Godot 4.7+ CLI automation and headless build orchestration.

thedivergentai/GD-Agentic-Skills809—~4kAutomated safety check: PassLGPL-3.029 days ago
397

A skill your agent uses when generating or handling 3D assets through the Scenario MCP server, including text-to-3D or image-to-3D meshes, GPT-6 Astra 3D or Claude Opus 5.5 3D, GLB, FBX, OBJ, STL…

scenario-labs/skills913—~3.8kAutomated safety check: PassMIT2 days ago
398

A skill your agent uses when building a 2D game in Godot 4.7: make a platformer or top-down controller that feels right (coyote time, jump buffer, jump height), TileMapLayer and TileSet in code…

scenario-labs/skills913—~5.3kAutomated safety check: PassMIT2 days ago
399

A skill your agent uses when Godot 4.7 work must run without a mouse or at scale: batch import of hundreds of GLB props or an AI image-to-3D art drop, naming rules, import presets and post-import…

scenario-labs/skills913—~5.5kAutomated safety check: PassMIT2 days ago
400

A skill your agent uses when building or fixing game UI in Godot 4.7: main menu, settings screen, HUD (health bar, ammo, minimap frame), Control layout, containers, anchors, themes in code, 'UI…

scenario-labs/skills913—~5.5kAutomated safety check: PassMIT2 days ago
401

A skill your agent uses when making or fixing particle effects and game feel in Godot 4.7: GPUParticles3D or GPUParticles2D explosion, fireball projectile with trail, impact, sparks, smoke…

scenario-labs/skills913—~5.3kAutomated safety check: PassMIT2 days ago
402

A skill your agent uses when a Maya task involves simulation or procedural effects: nCloth or Nucleus (a cape, skirt, flag or garment on an animated character, cloth through the body, jittery or…

scenario-labs/skills913—~5.3kAutomated safety check: PassMIT2 days ago
403

A skill your agent uses when rigging a character, creature or prop in Maya: "rig this character", placing or orienting joints, Orient Joint doing nothing, IK/FK switch and matching, pole vector…

scenario-labs/skills913—~5.2kAutomated safety check: PassMIT2 days ago
404

A skill your agent uses when a task involves generating or iterating on skyboxes, 360 panoramas, equirectangular images, environment maps, HDRI-style backdrops, or VR backdrops through the Scenario…

scenario-labs/skills913—~1.6kAutomated safety check: PassMIT2 days ago
405

A skill your agent uses when a task involves game textures or materials through the Scenario MCP: seamless or tileable textures, themed texture packs (brick, wood, stone, floors, hand-painted), PBR…

scenario-labs/skills913—~2kAutomated safety check: PassMIT2 days ago
406

A skill your agent uses when an agent drives Unity 6.3 (6000.3) on a Mac for any task: batch mode and -executeMethod jobs, a running editor (the user's GUI editor or a headless one), the Unity CLI…

scenario-labs/skills913—~5.2kAutomated safety check: PassMIT2 days ago
407

A skill your agent uses when a UE5 task involves characters in motion: "import FBX from Maya" with a skeleton, "retarget animations", IK Rig, IK Retargeter, feet sinking or floating after retarget…

scenario-labs/skills913—~5.3kAutomated safety check: PassMIT2 days ago
408

A skill your agent uses when an agent drives Unreal Engine 5.8 on a Mac for any task: Editor Python (the unreal module), headless UnrealEditor-Cmd -run=pythonscript jobs, Epic's Unreal MCP server…

scenario-labs/skills913—~6.4kAutomated safety check: PassMIT2 days ago
409

A skill your agent uses when building or debugging UE5 gameplay: a character with double jump or dash, abilities with cooldowns, enemy AI that patrols, chases and attacks, a health bar or HUD…

scenario-labs/skills913—~5.2kAutomated safety check: PassMIT2 days ago
410

A skill your agent uses when an Unreal Engine 5.8 project misses its frame rate or stutters: "optimize to 60 fps", "we run at 38 fps", CPU or GPU bound, game or render thread too long, hitches…

scenario-labs/skills913—~5.4kAutomated safety check: PassMIT2 days ago
411
411.Vibeue

Unreal Engine 5 development using the VibeUE Python API. An agent skill from kevinpbuckley/VibeUE.

kevinpbuckley/VibeUE724—~5.2kAutomated safety check: PassMITyesterday
412

TileMap BFS寻路实现、六边形网格寻路、路径追溯与流式寻路功能。用于需要网格寻路、动态障碍物避让、游戏AI导航等场景。

925236118/AlphaAgent103—~4.5kAutomated safety check: PassMIT8 days ago
413
413.UI Kit

Produce a complete reusable flat-first Godot UI Theme from a binding visual reference, with two provider-generated source sheets, fixed square nine-slice patches, stable AtlasTexture icons, and…

RandallLiuXin/GodotMaker549—~2.8kAutomated safety check: PassUnknown21 days ago
414

A skill your agent uses when wiring player input in Unreal C++ with Enhanced Input — input actions, mapping contexts, triggers, modifiers, binding handlers and runtime key rebinding.

quodsoler/unreal-engine-skills359—~7.5kAutomated safety check: PassMIT10 days ago
415

A skill your agent uses when writing or fixing Build.cs, Target.cs, .uproject or .uplugin files, creating a module or plugin, or resolving an Unreal build error.

quodsoler/unreal-engine-skills359—~7kAutomated safety check: PassMIT10 days ago
416

A skill your agent uses when writing or running Unreal Engine tests, adding logging, or profiling a build.

quodsoler/unreal-engine-skills359—~8.1kAutomated safety check: PassMIT10 days ago
417

Lightweight WebGL/WebGPU game engine with entity-component architecture and visual editor integration.

freshtechbro/claudedesignskills994—~5.7kAutomated safety check: PassMIT10 mo ago
418

Export and build a Godot 4.7 project for distribution: install export templates, define export presets (Windows/macOS/Linux/Web/Android), run headless command-line exports for CI, and handle web…

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.4kAutomated safety check: PassApache-2.011 days ago
419

Upgrades Unity projects between Meta XR SDK versions for Meta VR and Horizon OS.

meta-quest/agentic-tools213—~2.8kAutomated safety check: PassApache-2.014 days ago
420

Routes Meta VR and Horizon OS simulator work to the right metavr command group, and drives a running Meta XR Simulator via metavr xrsim — runtime, device, input, compositor layers and MP4 recording.

meta-quest/agentic-tools213—~2.4kAutomated safety check: PassApache-2.014 days ago
421

A skill your agent uses when cutting a GodotPrompter release or bumping its version — the version-bump sequence, tag-triggered workflow, and the marketplace manifests that must follow.

jame581/GodotPrompter795—~485Automated safety check: PassMIT2 days ago
422

Manage and execute AdMob plugin releases. An agent skill from poingstudios/godot-admob-plugin.

poingstudios/godot-admob-plugin632—~357Automated safety check: PassMIT7 days ago
423

Fetches Defold API documentation. An agent skill from selimanac/defold-astar.

selimanac/defold-astar111—~2.5kAutomated safety check: PassNo licence5 mo ago
424

翻译 UE 插件本地化 PO 文件。当用户要求本地化、翻译或国际化 Unreal Engine 插件时使用. An agent skill from Italink/UnrealClientProtocol.

Italink/UnrealClientProtocol127—~939Automated safety check: PassMIT1 mo ago
425

Game development: design, asset pipelines, Phaser, vanilla JS frontend, GM mode, match booking.

notque/vexjoy-agent438—~2.8kAutomated safety check: NotesMIT5 days ago
426

Produce a standalone static Texture2D effect or one explicitly timed animated SpriteFrames effect.

RandallLiuXin/GodotMaker549—~3.1kAutomated safety check: PassUnknown21 days ago
427

Implement game mechanic functions via worker dispatch. An agent skill from RandallLiuXin/GodotMaker.

RandallLiuXin/GodotMaker549—~3.5kAutomated safety check: PassUnknown21 days ago
428

Evaluate the current tag's quality: enforce the playable-closed-loop gate, maintain a single cross-tag e2e/ suite that always reflects the current game (add tests for new mechanics, prune tests for…

RandallLiuXin/GodotMaker549—~4.7kAutomated safety check: PassUnknown21 days ago
429

Seal the current tag: snapshot the per-tag working docs into docs/tags/<Tag/, write a CHANGELOG entry, run git tag, and reset per-tag runtime state for the next /gm-gdd round.

RandallLiuXin/GodotMaker549—~3.7kAutomated safety check: PassUnknown21 days ago
430

Scaffold a new Godot project: project.godot + addons + base directories + e2e/conftest.py + initial git commit.

RandallLiuXin/GodotMaker549—~1.9kAutomated safety check: PassUnknown21 days ago
431

Mechanical verification of the built game: headless build, unit tests, lint, static checks.

RandallLiuXin/GodotMaker549—~2.1kAutomated safety check: PassUnknown21 days ago
432

Generate, finalize, and validate a non-pixel-art full-screen visual reference for scene direction and evaluation, without producing a runtime asset.

RandallLiuXin/GodotMaker549—~1.6kAutomated safety check: PassUnknown21 days ago