Mobile Development
jame581/GodotPrompter
A skill your agent uses when targeting Android/iOS — export and signing, permissions, plugins, in-app purchases, ads, app lifecycle, device features, and mobile performance
Rigorous multi-platform feature synchronization for Godot AdMob.
$ npx skills add poingstudios/godot-admob-plugin --skill sync -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install poingstudios/godot-admob-plugin sync --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/poingstudios/godot-admob-plugin.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/sync .claude/skills/sync && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "sync" agent skill from https://github.com/poingstudios/godot-admob-plugin/tree/master/.agents/skills/sync into .claude/skills/sync/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "sync", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/poingstudios/godot-admob-plugin/tree/master/.agents/skills/syncType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add poingstudios/godot-admob-plugin --skill sync -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install poingstudios/godot-admob-plugin sync --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/poingstudios/godot-admob-plugin.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/sync .agents/skills/sync && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "sync" agent skill from https://github.com/poingstudios/godot-admob-plugin/tree/master/.agents/skills/sync into .agents/skills/sync/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "sync", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add poingstudios/godot-admob-plugin --skill sync -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install poingstudios/godot-admob-plugin sync --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/poingstudios/godot-admob-plugin.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/sync .cursor/skills/sync && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "sync" agent skill from https://github.com/poingstudios/godot-admob-plugin/tree/master/.agents/skills/sync into .cursor/skills/sync/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "sync", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/poingstudios/godot-admob-plugin.git --path .agents/skills/sync--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add poingstudios/godot-admob-plugin --skill sync -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install poingstudios/godot-admob-plugin sync --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/poingstudios/godot-admob-plugin.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/sync .gemini/skills/sync && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "sync" agent skill from https://github.com/poingstudios/godot-admob-plugin/tree/master/.agents/skills/sync into .gemini/skills/sync/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "sync", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install poingstudios/godot-admob-plugin syncInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add poingstudios/godot-admob-plugin --skill sync -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/poingstudios/godot-admob-plugin.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/sync .github/skills/sync && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "sync" agent skill from https://github.com/poingstudios/godot-admob-plugin/tree/master/.agents/skills/sync into .github/skills/sync/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "sync", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add poingstudios/godot-admob-plugin --skill sync -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install poingstudios/godot-admob-plugin sync --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/poingstudios/godot-admob-plugin.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/sync .opencode/skills/sync && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "sync" agent skill from https://github.com/poingstudios/godot-admob-plugin/tree/master/.agents/skills/sync into .opencode/skills/sync/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "sync", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
syncRigorous multi-platform feature synchronization for Godot AdMob.
Sync is an agent skill from poingstudios/godot-admob-plugin. Rigorous multi-platform feature synchronization for Godot AdMob. Use when adding or modifying ad formats, consent flows, or bridge methods to ensure GDScript, C, Android, and iOS implementations are perfectly in sync.
Its SKILL.md is about 520 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering Game development. It works with Godot, C#, iOS and Android. The repository describes itself as: Complete AdMob (Google Mobile Ads SDK) plugin for Godot. Supports GDScript and C. The licence is MIT.
4 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit c75c79f. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Sync loads about 521 tokens when it runs. Until then it costs about 56 tokens; SKILL.md has 192 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from poingstudios/godot-admob-plugin at commit c75c79f, republished under its MIT licence (© poingstudios). 192 words, ~521 tokens.
.claude/skills/sync/SKILL.md (or your agent's skills folder).Ensure every bridge feature is implemented consistently across all supported platforms and languages.
platforms/godot_editor/addons/admob/admob.gd or the specific ad format file. := for type inference.snake_case for methods.platforms/godot_editor/addons/admob/csharp/.PascalCase for methods._plugin.Call("method_name") matches the GDScript snake_case.platforms/android/src/.platforms/ios/src/.| Feature | GDScript | C# | Android (Kotlin) | iOS (Swift) |
|---|---|---|---|---|
| Dictionary | Dictionary | Dictionary | Map<String, Any> | [String: Any] |
| Array | Array | Array<T> | List<T> | [T] |
| Signal | emit_signal | EmitSignal | emitSignal | emit_signal |
| Method | snake_case | PascalCase | camelCase | camelCase |
./gradlew assembleDebug succeeds.scons platform=ios (or Xcode build) succeeds._on_admob_ where applicable.© poingstudios, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .agents/skills/sync of poingstudios/godot-admob-plugin.
Open the folder on GitHubat commit c75c79f
Sync next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Sync this skillpoingstudios/godot-admob-plugin | 632 | — | ~521 | Automated safety check: Pass | MIT | |
| Mobile Developmentjame581/GodotPrompter | 795 | — | ~3.3k | Automated safety check: Pass | MIT | |
| Scenario Godot Performance Exportscenario-labs/skills | 913 | — | ~5.1k | Automated safety check: Notes | MIT | |
| Godot Platform Mobilethedivergentai/GD-Agentic-Skills | 809 | — | ~3.2k | Automated safety check: Pass | LGPL-3.0 | |
| Gamedev Shippingericrisco/rsc-harness | 167 | — | ~3.5k | Automated safety check: Pass | MIT | |
| Godot Export Buildsthedivergentai/GD-Agentic-Skills | 809 | — | ~3k | Automated safety check: Pass | LGPL-3.0 |
jame581/GodotPrompter
A skill your agent uses when targeting Android/iOS — export and signing, permissions, plugins, in-app purchases, ads, app lifecycle, device features, and mobile performance
scenario-labs/skills
A skill your agent uses when a Godot game stutters, drops frames, hitches when entering new areas, overheats a phone, or must ship: profiling and Performance monitors, CPU or GPU bound, draw calls…
thedivergentai/GD-Agentic-Skills
Expert blueprint for mobile platforms (Android/iOS) covering touch controls, virtual joysticks, responsive UI, safe areas (notches), battery optimization, and app store guidelines.
ericrisco/rsc-harness
A skill your agent uses when exporting, packaging, signing, or publishing a game — export presets per engine, macOS notarization, cross-origin isolation for threaded web builds, Android…
thedivergentai/GD-Agentic-Skills
Expert patterns for multi-platform exports including export templates (Windows/Linux/macOS/Android/iOS/Web), command-line exports (headless mode), platform-specific settings (codesign, notarization…
jame581/GodotPrompter
Covers Godot 4.3+ 2D systems with GDScript and C# examples: canvas layers, draw order, TileMaps, parallax, lights and shadows, particles and custom drawing.
poingstudios/godot-admob-plugin
Provides instructions to implement, load, show, and destroy App Open ads (shown on application startup or app resume) in GDScript and C.
poingstudios/godot-admob-plugin
Provides instructions to implement, load, and destroy banner ads (AdView) using custom or adaptive sizes in GDScript and C.
poingstudios/godot-admob-plugin
Provides instructions to initialize the Godot AdMob SDK and configure user consent (UMP Flow) in GDScript and C.
poingstudios/godot-admob-plugin
Provides instructions to implement, load, show, and destroy interstitial ads (full-screen image/text ads) in GDScript and C.
poingstudios/godot-admob-plugin
Provides instructions to implement, load, show, and destroy Native Overlay ads (customized/native-looking Control node template overlays) in GDScript and C.
poingstudios/godot-admob-plugin
Provides instructions to configure user consent (UMP Flow), GDPR compliance, COPPA (child-directed treatment), CCPA, and request targeting options in GDScript and C.
Categories
Rigorous multi-platform feature synchronization for Godot AdMob. Sync is an agent skill from poingstudios/godot-admob-plugin. Rigorous multi-platform feature synchronization for Godot AdMob.
Sync fits situations like: modifying ad formats; bridge methods to ensure GDScript; IOS implementations are perfectly in sync.
Run `npx skills add poingstudios/godot-admob-plugin --skill sync -a claude-code`. Or copy the skill folder (.agents/skills/sync in poingstudios/godot-admob-plugin) into .claude/skills/sync in your project. Claude Code loads it when a task matches its description.
Run `npx skills add poingstudios/godot-admob-plugin --skill sync -a codex`. Or copy the skill folder (.agents/skills/sync in poingstudios/godot-admob-plugin) into .agents/skills/sync in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add poingstudios/godot-admob-plugin --skill sync -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/sync, .gemini/skills/sync, .github/skills/sync and .opencode/skills/sync in your project.
SKILL.md names no scripts, command-line tools or credentials: Sync is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Sync is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 521 tokens (SKILL.md is roughly 2.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Sync: Mobile Development (jame581/GodotPrompter, 795 stars), Scenario Godot Performance Export (scenario-labs/skills, 913 stars), Godot Platform Mobile (thedivergentai/GD-Agentic-Skills, 809 stars) and Gamedev Shipping (ericrisco/rsc-harness, 167 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
poingstudios (a GitHub organization) maintains it in poingstudios/godot-admob-plugin, which has 632 GitHub stars. The repository holds 15 skills in this directory. The repository was last updated on October 1, 2026.
Source: poingstudios/godot-admob-plugin on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.