Godot Gdscript Patterns
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
Bootstrap skill — establishes how to find and use GodotPrompter skills, with platform-specific tool mapping
$ npx skills add jame581/GodotPrompter --skill using-godot-prompter -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install jame581/GodotPrompter using-godot-prompter --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/jame581/GodotPrompter.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/using-godot-prompter .claude/skills/using-godot-prompter && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "using-godot-prompter" agent skill from https://github.com/jame581/GodotPrompter/tree/master/skills/using-godot-prompter into .claude/skills/using-godot-prompter/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "using-godot-prompter", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/jame581/GodotPrompter/tree/master/skills/using-godot-prompterType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add jame581/GodotPrompter --skill using-godot-prompter -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install jame581/GodotPrompter using-godot-prompter --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jame581/GodotPrompter.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/using-godot-prompter .agents/skills/using-godot-prompter && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "using-godot-prompter" agent skill from https://github.com/jame581/GodotPrompter/tree/master/skills/using-godot-prompter into .agents/skills/using-godot-prompter/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "using-godot-prompter", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add jame581/GodotPrompter --skill using-godot-prompter -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install jame581/GodotPrompter using-godot-prompter --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jame581/GodotPrompter.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/using-godot-prompter .cursor/skills/using-godot-prompter && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "using-godot-prompter" agent skill from https://github.com/jame581/GodotPrompter/tree/master/skills/using-godot-prompter into .cursor/skills/using-godot-prompter/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "using-godot-prompter", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/jame581/GodotPrompter.git --path skills/using-godot-prompter--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add jame581/GodotPrompter --skill using-godot-prompter -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install jame581/GodotPrompter using-godot-prompter --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jame581/GodotPrompter.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/using-godot-prompter .gemini/skills/using-godot-prompter && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "using-godot-prompter" agent skill from https://github.com/jame581/GodotPrompter/tree/master/skills/using-godot-prompter into .gemini/skills/using-godot-prompter/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "using-godot-prompter", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install jame581/GodotPrompter using-godot-prompterInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add jame581/GodotPrompter --skill using-godot-prompter -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/jame581/GodotPrompter.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/using-godot-prompter .github/skills/using-godot-prompter && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "using-godot-prompter" agent skill from https://github.com/jame581/GodotPrompter/tree/master/skills/using-godot-prompter into .github/skills/using-godot-prompter/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "using-godot-prompter", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add jame581/GodotPrompter --skill using-godot-prompter -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install jame581/GodotPrompter using-godot-prompter --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/jame581/GodotPrompter.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/using-godot-prompter .opencode/skills/using-godot-prompter && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "using-godot-prompter" agent skill from https://github.com/jame581/GodotPrompter/tree/master/skills/using-godot-prompter into .opencode/skills/using-godot-prompter/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "using-godot-prompter", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
using-godot-prompterBootstrap skill — establishes how to find and use GodotPrompter skills, with platform-specific tool mapping
Using Godot Prompter is an agent skill from jame581/GodotPrompter. Bootstrap skill — establishes how to find and use GodotPrompter skills, with platform-specific tool mapping
Its SKILL.md is about 3.4k tokens, which your agent loads only when the skill is triggered. The skill folder holds 6 other files, including reference files (for example `references/antigravity-tools.md`, `references/codex-tools.md` and `references/copilot-tools.md`).
It sits in Game Development, covering Game development. It works with Godot. The repository describes itself as: Agentic skills framework for Godot 4.x. Domain-specific skills for AI coding agents (Claude Code, Copilot, Antigravity, Cursor). The licence is MIT.
3 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 1e7d79d. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are bash).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Using Godot Prompter loads about 3.4k tokens when it runs, and up to ~5.3k if it reads all its reference files. Until then it costs about 32 tokens; SKILL.md has 1,353 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from jame581/GodotPrompter at commit 1e7d79d, republished under its MIT licence (© jame581). 1,353 words, ~3,448 tokens.
.claude/skills/using-godot-prompter/SKILL.md (or your agent's skills folder). This skill also uses 5 other files; get the full folder from GitHub.Related skills: godot-project-setup for scaffolding a new project, godot-grill for settling open design decisions first, godot-brainstorming for design exploration, godot-code-review for reviewing finished code, godot-debugging for diagnosing runtime issues.
GodotPrompter provides Godot 4.x domain-specific skills for AI coding agents. Skills cover project setup, architecture patterns, gameplay systems, UI, multiplayer, testing, and deployment — for both GDScript and C#.
In Claude Code: Use the Skill tool with the skill name (e.g., Skill: "godot-prompter:state-machine").
In Copilot CLI: Use the skill tool. Skills are auto-discovered from installed plugins.
In Gemini CLI: Deprecated (succeeded by Antigravity CLI).
In Cursor: Skills are loaded via custom instructions / rules system.
In Codex: Skills load natively via the AGENTS.md re-export. Follow skill instructions directly; see references/codex-tools.md for tool mapping.
In OpenCode: Skills are discovered from the installed plugin. Use the /skills command to browse or invoke skills directly. See .opencode/INSTALL.md for setup.
In Antigravity (2.0, IDE, CLI): Skills activate automatically when your prompt matches a skill's description frontmatter — no tool call needed. Install the plugin using:
agy plugin install https://github.com/jame581/GodotPrompterFor manual, workspace, or cross-project installations:
Workspace (project-scoped) — recommended for active development:
# Linux / macOS — from your Godot project root:
mkdir -p .agents
ln -s /path/to/GodotPrompter/skills .agents/skills
# Windows (PowerShell, Developer Mode or run as admin):
New-Item -ItemType Directory -Force .agents | Out-Null # junction won't create the parent
New-Item -ItemType Junction -Path .agents\skills -Target D:\Godot\GodotPrompter\skillsLegacy path note:
.agent/skills/(singular) was the early CLI convention;.agents/skills/(plural) is the current standard for all Antigravity products.
Global (cross-project):
# Official path (Google Codelabs): ~/.gemini/config/skills/
# Symlink individual skill folders so each is a direct child (recommended):
mkdir -p ~/.gemini/config/skills/
ln -s /path/to/GodotPrompter/skills/* ~/.gemini/config/skills/
~/.gemini/skills/is a community-verified alias but not the path the official Codelabs docs name. Prefer~/.gemini/config/skills/for new installs.
Nesting caveat: Prefer
ln -s skills/*over cloning the repo directly into the skills dir, so each skill is an immediate child (<skills-dir>/<skill-name>/SKILL.md). Confirm nested discovery works before relying on the clone approach.
See references/antigravity-tools.md for the full tool mapping and SKILL.md frontmatter details.
<!-- SESSION-CARD-START -->
GodotPrompter is active in this Godot project.
Workflow plugins decide how you work; GodotPrompter decides what you build. Both apply.
RULE: before implementing any Godot system, invoke the matching godot-prompter:* skill.
Applies to subagents writing Godot code too.
| Situation | Start with |
|---|---|
| New system, or the requirements are unclear | godot-grill — settle decisions, then design and build |
| Known change, explicit ask, bug fix | the domain skill below — build |
Then report before you build: name the pattern you picked, the alternative you rejected, and why. Skills carry trade-offs — surface them. The choice is the developer's.
| Building… | Start with |
|---|---|
| Movement, input, cameras | player-controller, input-handling, camera-system |
| Architecture | state-machine, event-bus, scene-organization, component-system, resource-pattern, dependency-injection |
| Gameplay systems | inventory-system, dialogue-system, ability-system, save-load |
| Enemy AI | ai-navigation |
| UI, HUD, i18n | godot-ui, hud-system, responsive-ui, localization |
| Animation, tweens, audio | animation-system, tween-animation, audio-system |
| Physics, 2D, 3D | physics-system, 2d-essentials, 3d-essentials |
| Shaders, VFX, procgen, math | shader-basics, particles-vfx, procedural-generation, math-essentials |
| Multiplayer | multiplayer-basics, multiplayer-sync, dedicated-server |
| Mobile, XR, native, threads | mobile-development, xr-development, gdextension, multithreading |
| Editor tools, assets | addon-development, assets-pipeline |
| GDScript / C# idioms | gdscript-patterns, gdscript-advanced, csharp-godot, csharp-signals |
| Test, debug, profile, review | godot-testing, godot-debugging, godot-optimization, godot-code-review |
| Setup, design, export | godot-project-setup, godot-grill, godot-brainstorming, export-pipeline |
| Teaching while building | godot-mentor |
| Addons (if installed) | limboai, beehave, popochiu, dialogue-manager, phantom-camera |
Full index: invoke godot-prompter:using-godot-prompter.
Red flags — you are rationalizing:
| Thought | Reality |
|---|---|
| "I know how CharacterBody2D works" | Knowing the class ≠ knowing the pattern. Invoke. |
| "It's a two-line script" | Two-line scripts still pick node types. Invoke. |
| "The plan says what to build" | The plan says what. The skill says how. Invoke. |
| "I loaded a Godot skill already" | Different system, different skill. |
| "The user wants a quick fix" | Quick fixes set architecture. Invoke — then say what you picked. |
| "The skill shows one pattern, so it's settled" | Skills carry trade-offs. Surface them; don't decide alone. |
| "I'll explain it once it works" | A choice reported after the code is a fait accompli, not a choice. |
<!-- SESSION-CARD-END -->
GodotPrompter handles the full development workflow. No other plugins required.
Load godot-prompter:godot-grill first when design decisions are open — it settles them in rounds and records them. Then godot-prompter:godot-brainstorming guides you through:
For each task in the plan, load the relevant domain skill:
godot-prompter:player-controller and godot-prompter:state-machinegodot-prompter:inventory-systemgodot-prompter:save-loadEach skill provides complete code examples, Godot best practices, and a checklist.
Load godot-prompter:godot-code-review to review the code against Godot-specific checklists.
@tool scripts, plugin distributionGodotPrompter has no plans folder of its own. Save implementation plans where this project keeps them, checking in order: the user's instructions or the project's agent instructions file (CLAUDE.md, AGENTS.md, …); then the planning skill's convention; then an existing plans directory. If none applies, ask the user, suggesting docs/plans/, or use docs/plans/ when you cannot ask (a subagent or non-interactive run). Per-scene designs from godot-brainstorming stay next to the scene, in the root script's comment block or a DESIGN.md.
Skills use Claude Code tool names as the canonical reference. Non-Claude platforms: see the appropriate tool mapping file in references/ for your platform's equivalents:
references/copilot-tools.md — GitHub Copilot CLIreferences/codex-tools.md — Codexreferences/cursor-tools.md — Cursorreferences/gemini-tools.md — Legacy Gemini CLI (deprecated)references/antigravity-tools.md — Antigravity (2.0 desktop, IDE, CLI)using-godot-prompter — This skill (bootstrap)godot-project-setup — Scaffold new projectsgodot-brainstorming — Godot-specific design explorationgodot-grill — Settle open design decisions in rounds, scope first, and record themgodot-code-review — GDScript/C# review against Godot best practicesgodot-debugging — Godot-specific debugging techniquesgodot-testing — TDD with GUT and gdUnit4godot-mentor — Teaching mode: concept, editor setup, annotated code, verification, one next stepscene-organization — Scene tree structure, composition patternsstate-machine — FSM patterns (node-based, resource-based, enum-based)event-bus — Signal-based decoupling, autoload event systemscomponent-system — Composition over inheritanceresource-pattern — Custom Resources as data containersdependency-injection — Autoloads, service locatorsplayer-controller — CharacterBody2D/3D movement, input handlinginput-handling — InputEvent system, Input Map, controllers/gamepads, mouse/touch, rebindinganimation-system — AnimationPlayer, AnimationTree, blend trees, state machinestween-animation — Tween class, easing, chaining, parallel sequences, motion recipesinventory-system — Resource-based inventory patternsability-system — Resource-based abilities, cost/cooldown/cast, buffs, stat modifiers, gameplay tagsdialogue-system — Dialogue trees and patternssave-load — Serialization strategiesai-navigation — NavigationAgent, behavior treescamera-system — Camera follow, shake, zonesaudio-system — Audio buses, music management, SFX pooling, spatial audiolocalization — i18n/l10n, TranslationServer, CSV/PO, locale switching, RTLprocedural-generation — Noise, BSP dungeons, cellular automata, WFC, seeded randomnessgodot-ui — Control nodes, themes, containersresponsive-ui — Multi-resolution scalinghud-system — In-game HUD patternsmultiplayer-basics — MultiplayerAPI, RPCs, authoritymultiplayer-sync — Synchronization, interpolationdedicated-server — Headless export, server architecturephysics-system — RigidBody, Area, raycasting, collision shapes, Jolt, ragdolls2d-essentials — TileMaps, parallax, 2D lights/shadows, particles, canvas layers3d-essentials — Materials, lighting, shadows, environment, GI, fog, LOD, decalsxr-development — OpenXR, XROrigin3D, hand tracking, controllers, Meta Questshader-basics — Godot shader language, visual shaders, common recipes, post-processingparticles-vfx — GPUParticles2D/3D, process materials, subemitters, trails, attractorsexport-pipeline — Platform exports, CI/CDgodot-optimization — Profiler, performance patternsaddon-development — EditorPlugin, tool scriptsassets-pipeline — Image compression, 3D scene import, audio formats, resource managementmobile-development — Android/iOS export and signing, permissions, plugins, IAP, ads, lifecyclemultithreading — WorkerThreadPool, Thread/Mutex/Semaphore, call_deferred, threaded loadinggdscript-patterns — Static typing, await/coroutines, lambdas, match, exports, idiomsgdscript-advanced — Performance idioms, metaprogramming, @tool lifecycle, async pitfallsgdextension — Native extensions via godot-cpp (C++) or gdext (Rust), binding, building, interopcsharp-godot — C# conventions, GodotSharp APIcsharp-signals — C# signal patternsmath-essentials — Vectors, transforms, interpolation, curves, paths, RNGlimboai — LimboAI behavior trees + hierarchical state machinesbeehave — Beehave GDScript behavior treespopochiu — Popochiu point-and-click adventure frameworkdialogue-manager — Dialogue Manager branching dialoguephantom-camera — Phantom Camera dynamic camerasSkill tool (or platform equivalent) before implementationgodot-prompter:godot-code-review to validate against Godot best practices© jame581, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 5 other files (references) in skills/using-godot-prompter of jame581/GodotPrompter.
Open the folder on GitHubat commit 1e7d79d
Using Godot Prompter next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Using Godot Prompter this skilljame581/GodotPrompter | 805 | — | ~3.4k | Automated safety check: Pass | MIT | |
| Godot Gdscript Patterns925236118/AlphaAgent | 103 | 10 repos | ~5k | Automated safety check: Pass | MIT | |
| 2D Map and Scene Generator0x0funky/agent-sprite-forge | 4.4k | — | ~2.9k | Automated safety check: Pass | MIT | |
| Godot UI Integrationzimo-xiao-zheng/godot-ui-integration | 285 | — | ~1.5k | Automated safety check: Pass | MIT | |
| Godot Wechat Minigame Adaptergodothub/godot-minigame | 187 | — | ~1.5k | Automated safety check: Pass | MIT | |
| AI Game Art Pipelineybuild-ai/ai-game-art-pipeline-skill | 297 | — | ~1.1k | Automated safety check: Pass | MIT |
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
0x0funky/agent-sprite-forge
Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export.
zimo-xiao-zheng/godot-ui-integration
Build or revise Godot UI from an approved design, separated art, or a visual reference when scene structure, gameplay binding, and runtime visual verification all matter.
godothub/godot-minigame
Apply the bundled self-contained Godot WeChat Mini Game adapter kit to an official Godot checkout.
ybuild-ai/ai-game-art-pipeline-skill
Provider-neutral open-source skill for planning and producing game-runtime art assets and animation: static props/icons, canonical character sheets, combat sprites, 3D/video motion references…
RandallLiuXin/GodotMaker
Runtime debugging and live project inspection via godot-mcp.
jame581/GodotPrompter
Covers Godot 4.3+ 2D systems with GDScript and C# examples: canvas layers, draw order, TileMaps, parallax, lights and shadows, particles and custom drawing.
jame581/GodotPrompter
Covers Godot 4.3+ 3D systems such as materials, lighting, shadows, environment, global illumination, fog, LOD, occlusion culling and decals, with GDScript first and C# second.
jame581/GodotPrompter
Builds a data-driven ability system in Godot 4 from Resources and a component node, with cooldowns, buffs, stat modifiers, gameplay tags and HUD binding.
jame581/GodotPrompter
Covers Godot 4.3+ editor plugins: plugin folders, @tool scripts, the EditorPlugin lifecycle, custom inspectors, dock panels and gizmos, in GDScript and C#.
jame581/GodotPrompter
Covers pathfinding and enemy movement in Godot 4.3 and later: navigation regions, NavigationAgent nodes, steering, behavior trees and patrol routes.
jame581/GodotPrompter
Covers animation in Godot 4.3 and later: AnimationPlayer basics, AnimationTree blend trees and state machines, sprite animation, skeleton IK and code-driven motion.
Works with
Categories
Bootstrap skill — establishes how to find and use GodotPrompter skills, with platform-specific tool mapping. Using Godot Prompter is an agent skill from jame581/GodotPrompter.
Using Godot Prompter fits situations like: tasks that involve Game development.
Run `npx skills add jame581/GodotPrompter --skill using-godot-prompter -a claude-code`. Or copy the skill folder (skills/using-godot-prompter in jame581/GodotPrompter) into .claude/skills/using-godot-prompter in your project. Claude Code loads it when a task matches its description.
Run `npx skills add jame581/GodotPrompter --skill using-godot-prompter -a codex`. Or copy the skill folder (skills/using-godot-prompter in jame581/GodotPrompter) into .agents/skills/using-godot-prompter in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add jame581/GodotPrompter --skill using-godot-prompter -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/using-godot-prompter, .gemini/skills/using-godot-prompter, .github/skills/using-godot-prompter and .opencode/skills/using-godot-prompter in your project.
SKILL.md names no scripts, command-line tools or credentials: Using Godot Prompter is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Using Godot Prompter is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.4k tokens (SKILL.md is roughly 14k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.8k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Using Godot Prompter: Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars), 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.4k stars), Godot UI Integration (zimo-xiao-zheng/godot-ui-integration, 285 stars) and Godot Wechat Minigame Adapter (godothub/godot-minigame, 187 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
jame581 (a GitHub user) maintains it in jame581/GodotPrompter, which has 805 GitHub stars. The repository holds 58 skills in this directory. The repository was last updated on October 9, 2026.
Source: jame581/GodotPrompter on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.