Install the "godot-pathfinding" agent skill from https://github.com/925236118/AlphaAgent/tree/master/addons/agent/skills/default_skills/godot-pathfinding into .claude/skills/godot-pathfinding/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-pathfinding", then confirm the skill loads.
Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
Type this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
skills CLI
$ npx skills add 925236118/AlphaAgent --skill godot-pathfinding -a codex
Project install goes to .agents/skills/; add -g for ~/.codex/skills/.
Install the "godot-pathfinding" agent skill from https://github.com/925236118/AlphaAgent/tree/master/addons/agent/skills/default_skills/godot-pathfinding into .agents/skills/godot-pathfinding/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-pathfinding", then confirm the skill loads.
Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
skills CLI
$ npx skills add 925236118/AlphaAgent --skill godot-pathfinding -a cursor
Project install goes to .agents/skills/; add -g for ~/.cursor/skills/.
Install the "godot-pathfinding" agent skill from https://github.com/925236118/AlphaAgent/tree/master/addons/agent/skills/default_skills/godot-pathfinding into .cursor/skills/godot-pathfinding/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-pathfinding", then confirm the skill loads.
Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
skills CLI
$ npx skills add 925236118/AlphaAgent --skill godot-pathfinding -a gemini-cli
Project install goes to .agents/skills/; add -g for ~/.gemini/skills/.
Install the "godot-pathfinding" agent skill from https://github.com/925236118/AlphaAgent/tree/master/addons/agent/skills/default_skills/godot-pathfinding into .gemini/skills/godot-pathfinding/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-pathfinding", then confirm the skill loads.
Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
Installs for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
skills CLI
$ npx skills add 925236118/AlphaAgent --skill godot-pathfinding -a github-copilot
Project install goes to .agents/skills/; add -g for ~/.copilot/skills/.
Install the "godot-pathfinding" agent skill from https://github.com/925236118/AlphaAgent/tree/master/addons/agent/skills/default_skills/godot-pathfinding into .github/skills/godot-pathfinding/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-pathfinding", then confirm the skill loads.
GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
skills CLI
$ npx skills add 925236118/AlphaAgent --skill godot-pathfinding -a opencode
OpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
Install the "godot-pathfinding" agent skill from https://github.com/925236118/AlphaAgent/tree/master/addons/agent/skills/default_skills/godot-pathfinding into .opencode/skills/godot-pathfinding/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-pathfinding", then confirm the skill loads.
OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
Works in 5 steps: TileMap BFS 寻路实现 → 六边形网格寻路 → 路径追溯与平滑 → …
Tasks that involve Game development
SKILL.md covers 何时使用此技能, 1. TileMap BFS 寻路实现, 2. 六边形网格寻路 and 3. 路径追溯与平滑, plus 4 more sections
Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md
What it does
Godot Pathfinding is an agent skill from 925236118/AlphaAgent. TileMap BFS寻路实现、六边形网格寻路、路径追溯与流式寻路功能。用于需要网格寻路、动态障碍物避让、游戏AI导航等场景。
Its SKILL.md is about 4.5k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering Game development and Sprites and pixel art. It works with Godot. The repository describes itself as: 为Godot引擎编辑器开发的Ai Agent插件. The licence is MIT.
When your agent uses it
Tasks that involve Game development
Tasks that involve Sprites and pixel art
Example prompts
“/godot-pathfinding”
Workflow steps
5 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit ed0da30. It shows what the files ask for, not the result of running them.
Tool permissions
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Runs code
No scripts in the folder and no shell commands in SKILL.md (its code samples are gdscript).
From the folder's file list and the shell code blocks in SKILL.md.
Network
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Credentials
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Context cost
Godot Pathfinding loads about 4.5k tokens when it runs. Until then it costs about 20 tokens; SKILL.md has 51 words of instructions outside code blocks.
Always· name and description, kept in context so the agent knows when to use it
~20
When it runs· the whole SKILL.md, loaded when a task matches
~4.5k
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
Safety
Auto-check passed
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Godot Pathfinding next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
Provider-neutral open-source skill for planning and producing game-runtime art assets and animation: static props/icons, canonical character sheets, combat sprites, 3D/video motion references…
Covers Godot 4.3+ 2D systems with GDScript and C# examples: canvas layers, draw order, TileMaps, parallax, lights and shadows, particles and custom drawing.
Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and…
TileMap BFS寻路实现、六边形网格寻路、路径追溯与流式寻路功能。用于需要网格寻路、动态障碍物避让、游戏AI导航等场景。. Godot Pathfinding is an agent skill from 925236118/AlphaAgent.
When should I use Godot Pathfinding?
Godot Pathfinding fits situations like: tasks that involve Game development; tasks that involve Sprites and pixel art.
How do I install Godot Pathfinding in Claude Code?
Run `npx skills add 925236118/AlphaAgent --skill godot-pathfinding -a claude-code`. Or copy the skill folder (addons/agent/skills/default_skills/godot-pathfinding in 925236118/AlphaAgent) into .claude/skills/godot-pathfinding in your project. Claude Code loads it when a task matches its description.
How do I install Godot Pathfinding in Codex?
Run `npx skills add 925236118/AlphaAgent --skill godot-pathfinding -a codex`. Or copy the skill folder (addons/agent/skills/default_skills/godot-pathfinding in 925236118/AlphaAgent) into .agents/skills/godot-pathfinding in your project. Codex loads it when a task matches its description.
Can I use Godot Pathfinding in Cursor, Gemini CLI or GitHub Copilot?
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add 925236118/AlphaAgent --skill godot-pathfinding -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-pathfinding, .gemini/skills/godot-pathfinding, .github/skills/godot-pathfinding and .opencode/skills/godot-pathfinding in your project.
What does Godot Pathfinding need to run?
SKILL.md names no scripts, command-line tools or credentials: Godot Pathfinding is instructions for the agent only.
Does Godot Pathfinding access the network?
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Is Godot Pathfinding safe to install?
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
What licence does Godot Pathfinding use?
Godot Pathfinding is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
How many tokens does Godot Pathfinding use?
About 4.5k tokens (SKILL.md is roughly 18k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
What are the alternatives to Godot Pathfinding?
Skills that share tags, products or a category with Godot Pathfinding: AI Game Art Pipeline (ybuild-ai/ai-game-art-pipeline-skill, 297 stars), Godot 2D Essentials (jame581/GodotPrompter, 799 stars), Godot 3D World Building (thedivergentai/GD-Agentic-Skills, 816 stars) and Godot Adapt 3D To 2D (thedivergentai/GD-Agentic-Skills, 816 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Who maintains Godot Pathfinding?
925236118 (a GitHub user) maintains it in 925236118/AlphaAgent, which has 103 GitHub stars. The repository holds 17 skills in this directory. The repository was last updated on October 8, 2026.
Source: 925236118/AlphaAgent on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.