Topic · Game Development
Best game development skills, page 8
Game development skills, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 337 | 337.Godot UI Theming Expert blueprint for UI themes using Theme resources, StyleBoxes, custom fonts, and theme overrides for consistent visual styling. | thedivergentai/ | 816 | — | ~3.7k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 338 | Full-history Godot version migration hub. An agent skill from thedivergentai/GD-Agentic-Skills. | thedivergentai/ | 816 | — | ~1.6k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 339 | A skill your agent uses when building 3D levels and worlds in Godot 4.7: third-person or FPS controller, player stuck on stairs, spring arm camera clipping, blockout with CSG, GridMap and… | scenario-labs/ | 931 | — | ~4.4k | Automated safety check: Pass | MIT | today |
| 340 | A skill your agent uses when structuring Godot 4.7 game code: folders, scenes and nodes, signals or an event bus autoload, custom Resources for item data, components (health, hitbox, hurtbox), an… | scenario-labs/ | 931 | — | ~4.9k | Automated safety check: Pass | MIT | today |
| 341 | A skill your agent uses when building gameplay systems in Godot 4.7: enemy AI that patrols, chases and attacks, state machines, behavior trees (LimboAI), NavigationAgent3D pathfinding and avoidance… | scenario-labs/ | 931 | — | ~4.9k | Automated safety check: Pass | MIT | today |
| 342 | A skill your agent uses when lighting or rendering a Godot 4.7 3D scene: pick a renderer (Forward+, Mobile, Compatibility), choose GI (SDFGI, VoxelGI, LightmapGI, reflection probes), bake lightmaps… | scenario-labs/ | 931 | — | ~4.9k | Automated safety check: Pass | MIT | today |
| 343 | A skill your agent uses when writing or fixing Godot 4.7 shaders: .gdshader code (spatial, canvasitem, particles, sky, fog), VisualShader graphs built in code, stylized or toon water, dissolve or… | scenario-labs/ | 931 | — | ~4.9k | Automated safety check: Pass | MIT | today |
| 344 | A skill your agent uses when skinning a character in Maya ("bind skin", "fix the weights", weight painting, Skin Tools or ngSkinTools layers), when deformation looks wrong (pinching, candy-wrapper… | scenario-labs/ | 931 | — | ~4.9k | Automated safety check: Pass | MIT | today |
| 345 | A skill your agent uses when grooming hair or fur in Maya with XGen (Interactive Groom splines or legacy descriptions): scalp hair, eyebrows, eyelashes, fur, guides, clumps, noise, parting, density… | scenario-labs/ | 931 | — | ~5k | Automated safety check: Pass | MIT | today |
| 346 | A skill your agent uses when writing or fixing Maya pipeline code in Python: mayapy batch jobs over many scenes, validating and auto-fixing scenes, FBX export for Unreal or Unity (static, skeletal… | scenario-labs/ | 931 | — | ~4.7k | Automated safety check: Pass | MIT | today |
| 347 | A skill your agent uses when building a 2D game in Unity 6.3 URP: pixel-art or HD sprite import and PPU, sprite atlases, Tilemaps, Rule Tiles and reskins, the 2D Renderer and 2D lights with normal… | scenario-labs/ | 931 | — | ~4.9k | Automated safety check: Pass | MIT | today |
| 348 | A skill your agent uses when a Unity 6.3 task involves character animation or cameras: Mixamo or mocap humanoid import and retargeting, Animator Controllers, blend trees, layers and avatar masks… | scenario-labs/ | 931 | — | ~4.2k | Automated safety check: Pass | MIT | today |
| 349 | A skill your agent uses when structuring Unity 6.3 C code: ScriptableObject data vs runtime state, events and services, inventory, health, save and load, Input System actions and key rebinding… | scenario-labs/ | 931 | — | ~4.7k | Automated safety check: Pass | MIT | today |
| 350 | A skill your agent uses when building or debugging Unity gameplay systems: enemy AI that patrols, chases and attacks, NavMesh baking and agents (AI Navigation 2), feet sliding on agents, state… | scenario-labs/ | 931 | — | ~4.9k | Automated safety check: Pass | MIT | today |
| 351 | A skill your agent uses when a Unity 6.3 game targets Android or iOS: phone frame budget, overheating after 20 minutes, 'my game stutters on phones', ASTC or ETC2 textures, audio import, URP mobile… | scenario-labs/ | 931 | — | ~4.6k | Automated safety check: Pass | MIT | today |
| 352 | A skill your agent uses when a Unity 6.3 game is slow or stutters: low fps, frame spikes, hitches when entering areas or on first effects, GC spikes, too many draw calls or SetPass calls, CPU vs GPU… | scenario-labs/ | 931 | — | ~4.9k | Automated safety check: Pass | MIT | today |
| 353 | A skill your agent uses when automating a Unity 6.3 content pipeline or build: importing an art drop (FBX, PNG) with AssetPostprocessor rules and naming conventions, generating prefabs or editing… | scenario-labs/ | 931 | — | ~5k | Automated safety check: Pass | MIT | today |
| 354 | A skill your agent uses when setting up URP (or choosing URP vs HDRP), configuring URP assets and quality tiers for PC and phones, lighting a stylized or realistic Unity scene (sun, sky, baked or… | scenario-labs/ | 931 | — | ~4.9k | Automated safety check: Pass | MIT | today |
| 355 | A skill your agent uses when building or fixing game UI in Unity 6.3: main menu, settings screen (resolution, quality, volume, key rebinding), HUD, health bar, minimap frame; choosing uGUI or UI… | scenario-labs/ | 931 | — | ~4.3k | Automated safety check: Pass | MIT | today |
| 356 | A skill your agent uses when making or fixing real-time VFX in Unity 6.3: explosions, fireballs, projectiles with muzzle, trail and impact, spells, slashes, shockwaves, smoke, sparks, Particle… | scenario-labs/ | 931 | — | ~4.5k | Automated safety check: Pass | MIT | today |
| 357 | A skill your agent uses when a Unity 6.3 game must run in a browser: 'export to WebGL', Web build settings or Build Profiles, gzip or Brotli, Decompression Fallback, server headers, 'Unable to parse… | scenario-labs/ | 931 | — | ~4k | Automated safety check: Pass | MIT | today |
| 358 | A skill your agent uses when building a Unity 6.3 level or open world: terrain from code or heightmaps, procedural islands, erosion, splat and foliage rules, trees and grass, ProBuilder graybox… | scenario-labs/ | 931 | — | ~4.6k | Automated safety check: Pass | MIT | today |
| 359 | A skill your agent uses when making a trailer, cutscene, cinematic or short film in Unreal Engine 5.8 with Sequencer: shot lists, master and shot sequences, cameras, lenses, depth of field, camera… | scenario-labs/ | 931 | — | ~5.1k | Automated safety check: Pass | MIT | today |
| 360 | A skill your agent uses when lighting or rendering in Unreal Engine 5.8: physical light units and exposure (EV100, lux, lumens), Lumen GI and reflections, MegaLights, virtual shadow maps, sky, fog… | scenario-labs/ | 931 | — | ~4.9k | Automated safety check: Pass | MIT | today |
| 361 | A skill your agent uses when a UE5 task involves materials or textures: a master material and instances for a kit, Substrate or legacy, Blendable vs Adaptive GBuffer, glass, emissive screens… | scenario-labs/ | 931 | — | ~4.6k | Automated safety check: Pass | MIT | today |
| 362 | A skill your agent uses when importing FBX, USD, OBJ or glTF from Maya, ZBrush or Blender into Unreal Engine 5.8 in bulk or reimporting changed files, writing Editor Python tools, Interchange… | scenario-labs/ | 931 | — | ~5k | Automated safety check: Pass | MIT | today |
| 363 | A skill your agent uses when a UE5 task involves Niagara or Chaos destruction: a Niagara fireball, projectile trail, impact explosion, muzzle flash, spell, smoke, sparks, debris, Niagara fluids or… | scenario-labs/ | 931 | — | ~5.1k | Automated safety check: Pass | MIT | today |
| 364 | A skill your agent uses when building or fixing an Unreal Engine 5 level or open world: World Partition, OFPA, Data Layers, Level Instances, Packed Level Actors, HLOD, landscape size, heightmap… | scenario-labs/ | 931 | — | ~4.8k | Automated safety check: Pass | MIT | today |
| 365 | Godot 4背包系统完整实现,包括数据层、逻辑层和UI层设计。支持物品管理、拖放交互、格子满了处理等常见功能. An agent skill from 925236118/AlphaAgent. | 925236118/ | 103 | — | ~3.1k | Automated safety check: Pass | MIT | yesterday |
| 366 | 366.Profiling Diagnose frame-rate bottlenecks (CPU vs GPU bound FIRST), control Unreal Insights traces, sample live frame times, and annotate performance captures. | kevinpbuckley/ | 726 | — | ~4.5k | Automated safety check: Pass | MIT | yesterday |
| 367 | 367.Godot Csharp Use C/.NET in Godot 4.7: partial classes extending nodes, the PascalCase lifecycle (Ready/Process/PhysicsProcess), [Export] fields, [Signal] delegates as C events, type-safe node lookup, and calling… | gamedev-skills/ | 1.4k | — | ~1.7k | Automated safety check: Pass | Apache-2.0 | 12 days ago |
| 368 | 368.Unity Developer Build Unity games with optimized C scripts, efficient rendering, and proper asset management. | aiskillstore/ | 430 | 7 repos | ~2.7k | Automated safety check: Pass | No licence | today |
| 369 | 369.Animation Review Reviews Godot Animation implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | 1 repo | ~395 | Automated safety check: Pass | Unknown | 22 days ago |
| 370 | 370.Audio Review Reviews Godot Audio implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | 1 repo | ~327 | Automated safety check: Pass | Unknown | 22 days ago |
| 371 | Reviews Godot navigation implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | 1 repo | ~364 | Automated safety check: Pass | Unknown | 22 days ago |
| 372 | 372.Particles Review Reviews Godot Particles implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | 1 repo | ~355 | Automated safety check: Pass | Unknown | 22 days ago |
| 373 | 373.Physics Review Reviews Godot physics implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | 1 repo | ~300 | Automated safety check: Pass | Unknown | 22 days ago |
| 374 | 374.Shader Review Reviews Godot Shader/Material implementation for known pitfalls. | RandallLiuXin/ | 550 | 1 repo | ~304 | Automated safety check: Pass | Unknown | 22 days ago |
| 375 | 375.Tilemap Review Reviews Godot TileMap implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | 1 repo | ~345 | Automated safety check: Pass | Unknown | 22 days ago |
| 376 | 376.UI Review Reviews Godot UI/Control implementation for known pitfalls. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | 1 repo | ~313 | Automated safety check: Pass | Unknown | 22 days ago |
| 377 | A skill your agent uses when writing or editing a SKILL.md, a skill's references/.md, or an agent definition in this repo — required frontmatter, section ordering, the GDScript-then-C example… | jame581/ | 799 | — | ~664 | Automated safety check: Pass | MIT | today |
| 378 | 378.Component System A skill your agent uses when building reusable node components — composition patterns, component communication, and interface design | jame581/ | 799 | — | ~3.3k | Automated safety check: Pass | MIT | today |
| 379 | 379.Dialogue Manager A skill your agent uses when using the Dialogue Manager addon — .dialogue files with titles, responses, conditions and mutations, runtime balloons, and C support | jame581/ | 799 | — | ~3.3k | Automated safety check: Pass | MIT | today |
| 380 | A skill your agent uses when reviewing GDScript or C Godot code — checklist of best practices, common anti-patterns, and Godot-specific pitfalls | jame581/ | 799 | — | ~3.7k | Automated safety check: Pass | MIT | today |
| 381 | 381.Godot Grill A skill your agent uses when a new Godot system or feature has open design decisions — interrogates them in batched rounds, scope first, each question with a recommended answer, and records the… | jame581/ | 799 | — | ~1.8k | Automated safety check: Pass | MIT | today |
| 382 | A skill your agent uses when creating a new Godot 4.x project — scaffolds recommended directory structure, project settings, autoloads, and .gitignore | jame581/ | 799 | — | ~3.2k | Automated safety check: Pass | MIT | today |
| 383 | A skill your agent uses when designing scene tree structure — composition vs inheritance, when to split scenes, node hierarchy patterns | jame581/ | 799 | — | ~2.5k | Automated safety check: Pass | MIT | today |
| 384 | Build, fix and review character combat animations (melee strikes, bow shots, spell casts, skills, monster attacks, whole move sets) so they read like Diablo IV, Baldur's Gate 3 or Elden Ring and… | MengTo/ | 6.7k | — | ~2k | Automated safety check: Pass | MIT | 3 days ago |