Godot Assets Pipeline
jame581/GodotPrompter
Explains how Godot 4.3 and later imports assets: image compression modes, 3D scenes, audio and resource formats, and import settings, with GDScript and C# examples.
Expert-level toolkit for modular Godot 4.7+ CLI automation and headless build orchestration.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-builder -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-builder --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/godot-builder .claude/skills/godot-builder && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "godot-builder" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-builder into .claude/skills/godot-builder/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-builder", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-builderType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-builder -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-builder --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/godot-builder .agents/skills/godot-builder && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "godot-builder" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-builder into .agents/skills/godot-builder/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-builder", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-builder -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-builder --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/godot-builder .cursor/skills/godot-builder && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "godot-builder" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-builder into .cursor/skills/godot-builder/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-builder", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/thedivergentai/GD-Agentic-Skills.git --path skills/godot-builder--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-builder -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-builder --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/godot-builder .gemini/skills/godot-builder && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "godot-builder" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-builder into .gemini/skills/godot-builder/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-builder", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-builderInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-builder -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/godot-builder .github/skills/godot-builder && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "godot-builder" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-builder into .github/skills/godot-builder/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-builder", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-builder -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-builder --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/godot-builder .opencode/skills/godot-builder && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "godot-builder" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-builder into .opencode/skills/godot-builder/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-builder", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
godot-builderExpert-level toolkit for modular Godot 4.7+ CLI automation and headless build orchestration.
Godot Builder is an agent skill from thedivergentai/GD-Agentic-Skills. Expert-level toolkit for modular Godot 4.7+ CLI automation and headless build orchestration. Use when you need to: (1) Build complex scene trees or UI layouts programmatically, (2) Automate expert 3D asset pipelines (glTF - Collision), (3) Optimize procedural geometry headlessly (CSG - Static Mesh), or (4) Engineer production-grade CI/CD pipelines. Set GODOTPATH env var for custom engine location. Keywords: Godot CLI, headless, CI, export, builder, 4.7.
Its SKILL.md is about 4k tokens, which your agent loads only when the skill is triggered. The skill folder holds 30 other files, including scripts (for example `scripts/add_node.py`, `scripts/base.py` and `scripts/ci_exporter.py`).
It sits in Game Development, covering Game development and Game assets and audio. It works with Godot. The repository describes itself as: The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 99 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns… The licence is LGPL-3.0.
3 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 4c4d0ff. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 19 files in scripts/ (Python, from the files we listed), which the agent can run.
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
docs.godotengine.orgFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Godot Builder loads about 4k tokens when it runs. Until then it costs about 119 tokens; SKILL.md has 1,371 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from thedivergentai/GD-Agentic-Skills at commit 4c4d0ff, republished under its LGPL-3.0 licence (© thedivergentai). 1,371 words, ~3,998 tokens.
.claude/skills/godot-builder/SKILL.md (or your agent's skills folder). This skill also uses 29 other files; get the full folder from GitHub.The godot-builder skill provides an expert-grade foundation for programmatic game development and headless automation using the Godot 4.7-stable CLI. Override paths via GODOT_PATH and GODOT_CONSOLE_PATH environment variables.
XDG_DATA_HOME and XDG_CONFIG_HOME to prevent cache corruption between instances..godot/imported/ directory to force the engine to re-evaluate modified global import settings.owner property set to the scene root, or they will be discarded during serialization.ResourceSaver.save() does NOT serialize UIDs in headless mode. Invoke godot -e --headless --import as a post-process.Resource.duplicate(true) in Godot 4.4+; use duplicate_deep(Resource.DEEP_DUPLICATE_ALL) to prevent procedural state-bleed..tscn or .tres extensions; always load via uid:// or without extensions to avoid failures in exported binary builds.RenderingServer.call_on_render_thread().ResourceUID.set_id() without calling has_id() first; it causes a fatal CLI crash.RenderingServer.canvas_item_reset_physics_interpolation() when programmatically moving low-level CanvasItems on their first frame; failure causes visual desync between rendering and physics systems.Do NOT Load the full script catalog for a single task. Load only the MANDATORY scripts named in the active workflow. Thin process wrappers (
launch_editor.py,run_project.py,stop_project.py,get_*,list_projects.py) live in the appendix — do not preload them unless that exact CLI action is required.
Purpose: Automates the ingestion of raw 3D assets into production-ready scenes with accurate physics collisions.
godot -e --headless --import (or import_automator.py) — do not invent alternate flag orders.gltf_processor.py -> collision_generator.py -> save_scene.py -> headless --import.owner for every node. Forces a final headless import to fix the missing UID serialization.ResourceSaver does not serialize UIDs headless. Fallback: re-run --import; if UIDs still missing, run update_project_uids.py after import completes.quit() or editor import is waiting on GPU. Fallback: ensure the post-process script calls get_tree().quit(); kill the PID via stop_project.py and retry with XDG_* isolation.Purpose: Generates optimized procedural level chunks without shared resource state corruption between instances.
duplicate_deep(Resource.DEEP_DUPLICATE_ALL) between bake steps — do not use duplicate(true).csg_optimizer.py -> duplicate_deep(ALL) -> navmesh_baker.py.duplicate_deep to isolate materials/resources. Bakes CSG to static geometry before triggering NavMesh pathfinding.DEEP_DUPLICATE_ALL per instance.quit() after bake. Fallback: add explicit quit; isolate via XDG_DATA_HOME / XDG_CONFIG_HOME.Purpose: Validates cross-platform builds and ensures global project settings (VRAM compression) are strictly applied.
rm -rf .godot/imported -> test_runner.py -> profile_generator.py -> ci_exporter.py.export_presets.cfg not mutated for the target. Fallback: run ci_export_prepper.gd headlessly before --export-release; verify preset name matches CI matrix.quit(). Fallback: always end -s scripts with quit(); treat non-zero hang as kill + retry with XDG isolation.--import, then update_project_uids.py; do not export until import finishes cleanly.Professional Godot building requires a "Zero-Touch" philosophy for assets and binary exports.
ConfigFile to mutate .import files and EditorFileSystem.reimport_files() to trigger a batch update on the main thread safely.res:// is clean. Over time, deleted scenes leave behind orphaned textures and sounds that bloat the final build.ResourceLoader.get_dependencies() to recursively trace exactly which assets are linked to your "Main Scene" and flag anything else as slop.--headless --script for versioning tasks (mutating export_presets.cfg) before running the final --export-release.quit() at the end of a headless script, or your CI runner will hang indefinitely.Primary automation scripts — open only when the matching workflow requires them.
.glb/.gltf assets into Godot Scenes.ConcavePolygonShape3D physics from mesh data.owner first)..meshlib resources for GridMaps.export_presets.cfg..cfg config files.Convenience CLI only — not expert pipeline prose. Load when you need that exact process action.
Progressive disclosure: open Official Documentation links only when researching a specific API; load Related Skills when routing to a peer domain — do not preload the whole lattice.
--headless, --path, -s/--script, --import, and --export-* flags that every builder wrapper invokes.export_presets.cfg before --export-release.OS.has_feature..import + .godot/imported lifecycle; why deleting imported cache forces project-wide revalidation.GLTFDocument/ResourceSaver automation.has_id/set_id/uid:// sync after headless saves (UIDs are not serialized by ResourceSaver headless)..tscn writes; ownership must be set before PackedScene.pack.reimport_files() for batch import enforcement from @tool EditorScripts.project.godot metadata, and VCS ignores must exist before CLI launch/import/export automation.SceneTree workers, typed Resources, and quit() lifecycle patterns used by every -s script.PackedScene, UID paths, and deep-duplicate rules that prevent procedural state-bleed across builder runs.ci_exporter.py orchestration.navmesh_baker.py.tilemap_generator.py.ui_assembler.py should emit instead of absolute Control positions.collision_generator.py.test_runner.py in CI after import/export steps.test_runner calibration loops for balance sims after builder CI smoke passes.get_debug_output.py logs when headless imports/exports fail without a GUI.© thedivergentai, LGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 29 other files (scripts) in skills/godot-builder of thedivergentai/GD-Agentic-Skills.
Open the folder on GitHubat commit 4c4d0ff
Godot Builder next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Godot Builder this skillthedivergentai/GD-Agentic-Skills | 821 | — | ~4k | Automated safety check: Pass | LGPL-3.0 | |
| Godot Assets Pipelinejame581/GodotPrompter | 805 | — | ~3.6k | Automated safety check: Pass | MIT | |
| Godot Audio Systemjame581/GodotPrompter | 805 | — | ~3.7k | Automated safety check: Pass | MIT | |
| Game Assetsglifxyz/glif-mcp-server | 213 | — | ~831 | Automated safety check: Pass | MIT | |
| Scenario Game Assetsscenario-labs/skills | 946 | — | ~4.5k | Automated safety check: Pass | MIT | |
| Scenario 3Dscenario-labs/skills | 946 | — | ~3.8k | Automated safety check: Pass | MIT |
jame581/GodotPrompter
Explains how Godot 4.3 and later imports assets: image compression modes, 3D scenes, audio and resource formats, and import settings, with GDScript and C# examples.
jame581/GodotPrompter
Godot 4.3+ audio guide: player nodes, audio buses, looping, decibel volume control, bus effects, music management and sound-effect pooling in GDScript and C#.
glifxyz/glif-mcp-server
Make art and media for a game you are building with Glif: character reference sheets, consistent characters, pixel-art sprite sheets with animation cycles, seamless and PBR textures, 3D models, item…
scenario-labs/skills
A skill your agent uses when creating game art through Scenario MCP: sprites, sprite sheets, icons, props, loot, tilesets and autotile terrain transitions, seamless tiles, isometric buildings…
scenario-labs/skills
A skill your agent uses when generating or handling 3D assets through the Scenario MCP server, including text-to-3D or image-to-3D meshes, GPT-6 Astra 3D or Claude Opus 5.5 3D, GLB, FBX, OBJ, STL…
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
thedivergentai/GD-Agentic-Skills
Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs.
thedivergentai/GD-Agentic-Skills
Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders.
thedivergentai/GD-Agentic-Skills
Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control…
thedivergentai/GD-Agentic-Skills
Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and…
thedivergentai/GD-Agentic-Skills
Agentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237…
thedivergentai/GD-Agentic-Skills
Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance…
Works with
Categories
Expert-level toolkit for modular Godot 4.7+ CLI automation and headless build orchestration. Godot Builder is an agent skill from thedivergentai/GD-Agentic-Skills.7+ CLI automation and headless build orchestration.
Godot Builder fits situations like: build complex scene trees; UI layouts programmatically; automate expert 3D asset pipelines (glTF - Collision); optimize procedural geometry headlessly (CSG - Static Mesh).
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-builder -a claude-code`. Or copy the skill folder (skills/godot-builder in thedivergentai/GD-Agentic-Skills) into .claude/skills/godot-builder in your project. Claude Code loads it when a task matches its description.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-builder -a codex`. Or copy the skill folder (skills/godot-builder in thedivergentai/GD-Agentic-Skills) into .agents/skills/godot-builder in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-builder -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-builder, .gemini/skills/godot-builder, .github/skills/godot-builder and .opencode/skills/godot-builder in your project.
Going by SKILL.md and its folder, Godot Builder needs Python for the scripts in its folder. Our summary lists: Python 3.
SKILL.md names 1 domain. As links in the text: docs.godotengine.org. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Godot Builder is published under the LGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 4k tokens (SKILL.md is roughly 16k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Godot Builder: Godot Assets Pipeline (jame581/GodotPrompter, 805 stars), Godot Audio System (jame581/GodotPrompter, 805 stars), Game Assets (glifxyz/glif-mcp-server, 213 stars) and Scenario Game Assets (scenario-labs/skills, 946 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
thedivergentai (a GitHub user) maintains it in thedivergentai/GD-Agentic-Skills, which has 821 GitHub stars. The repository holds 98 skills in this directory. The repository was last updated on September 9, 2026.
Source: thedivergentai/GD-Agentic-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.