Topic · Game Development

Best game development skills, page 5

Skills #193–240 of 530, ranked by score.

Game development skills, ranked

Ranked by score. Sort bymost stars,trending,newest,recently updated

Game development skills, ranked
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193

Expert blueprint for AI pathfinding (tower defense, RTS, stealth) using NavigationAgent2D/3D, NavigationServer, avoidance, and dynamic navigation mesh generation.

thedivergentai/GD-Agentic-Skills816—~3.2kAutomated safety check: PassLGPL-3.01 mo ago
194

Expert blueprint for console platforms (PlayStation, Xbox, Nintendo Switch) covering controller-first UI, certification requirements (TRCs/TCRs), platform services (achievements, cloud saves), and…

thedivergentai/GD-Agentic-Skills816—~3.5kAutomated safety check: PassLGPL-3.01 mo ago
195

Expert blueprint for mobile platforms (Android/iOS) covering touch controls, virtual joysticks, responsive UI, safe areas (notches), battery optimization, and app store guidelines.

thedivergentai/GD-Agentic-Skills816—~3.2kAutomated safety check: PassLGPL-3.01 mo ago
196

Expert blueprint for procedural content generation (dungeons, terrain, loot, levels) using FastNoiseLite, random walks, BSP trees, Wave Function Collapse, and seeded randomization.

thedivergentai/GD-Agentic-Skills816—~3.6kAutomated safety check: PassLGPL-3.01 mo ago
197

Expert blueprint for quest tracking systems (objectives, progress, rewards, branching chains) using Resource-based quests, signal-driven updates, and AutoLoad managers.

thedivergentai/GD-Agentic-Skills816—~2.5kAutomated safety check: PassLGPL-3.01 mo ago
198

Expert blueprint for physics queries using RayCast, ShapeCast, and DirectSpaceState.

thedivergentai/GD-Agentic-Skills816—~3.3kAutomated safety check: PassLGPL-3.01 mo ago
199

Expert blueprint for RPG stat systems (attributes, leveling, modifiers, damage formulas) using Resource-based stats, stackable modifiers, and derived stat calculations.

thedivergentai/GD-Agentic-Skills816—~3.1kAutomated safety check: PassLGPL-3.01 mo ago
200

Expert blueprint for dedicated / headless multiplayer hosts: ENet/DTLS, authority validation, safe packet decode, matchmaker handoff, and health telemetry.

thedivergentai/GD-Agentic-Skills816—~2.9kAutomated safety check: PassLGPL-3.01 mo ago
201

Expert blueprint for signal-driven architecture using "Signal Up, Call Down" pattern for loose coupling.

thedivergentai/GD-Agentic-Skills816—~3kAutomated safety check: PassLGPL-3.01 mo ago
202

Expert blueprint for hierarchical finite state machines (HSM) and pushdown automata for complex AI/character behaviors.

thedivergentai/GD-Agentic-Skills816—~3.3kAutomated safety check: PassLGPL-3.01 mo ago
203

Apply a Classic Easter seasonal overlay: pastel Theme/StyleBox injection, confetti/shimmer VFX, elastic juice, mesh surfaceoverride painting, cursor/audio swaps, and a date-window activation gate…

thedivergentai/GD-Agentic-Skills816—~3.1kAutomated safety check: PassLGPL-3.01 mo ago
204

Expert blueprint for turn-based combat with turn order, action points, phase management, and timeline systems for strategy/RPG games.

thedivergentai/GD-Agentic-Skills816—~2.6kAutomated safety check: PassLGPL-3.01 mo ago
205

Expert blueprint for programmatic animation using Tween for smooth property transitions, UI effects, camera movements, and juice.

thedivergentai/GD-Agentic-Skills816—~2.9kAutomated safety check: PassLGPL-3.01 mo ago
206

Expert blueprint for responsive UI layouts using Container nodes (HBoxContainer, VBoxContainer, GridContainer, MarginContainer, ScrollContainer, HFlowContainer, SubViewportContainer).

thedivergentai/GD-Agentic-Skills816—~3.7kAutomated safety check: PassLGPL-3.01 mo ago
207

Expert blueprint for RichTextLabel with BBCode formatting (bold, italic, colors, images, clickable links) and custom effects.

thedivergentai/GD-Agentic-Skills816—~3.2kAutomated safety check: PassLGPL-3.01 mo ago
208

Provides instructions to migrate your Godot AdMob project between different plugin versions (e.g.

poingstudios/godot-admob-plugin632—~1kAutomated safety check: PassMIT8 days ago
209

A skill your agent uses when animating 2D game art with Scenario: walk, idle or attack cycles in 4 or 8 directions, isometric sprite sheets, animated GIFs, frame-by-frame pixel art animation, VFX…

scenario-labs/skills931—~4.4kAutomated safety check: PassMITtoday
210

Refresh the Unity AssetDatabase. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~594Automated safety check: PassApache-2.04 days ago
211

Set the current Selection in the Unity Editor to the provided objects.

IvanMurzak/Unity-MCP4.4k—~1.9kAutomated safety check: PassApache-2.04 days ago
212

Create a new GameObject in the currently opened Prefab or active Scene, optionally parented under another GameObject and pre-positioned.

IvanMurzak/Unity-MCP4.4k—~1.6kAutomated safety check: PassApache-2.04 days ago
213

Get serialized data for a Unity UnityEngine.Object — all serializable fields and properties.

IvanMurzak/Unity-MCP4.4k—~1.8kAutomated safety check: PassApache-2.04 days ago
214

Modify a Unity UnityEngine.Object's serializable fields/properties.

IvanMurzak/Unity-MCP4.4k—~2.3kAutomated safety check: PassApache-2.04 days ago
215

List all UPM packages installed in the Unity project — name, version, source, description.

IvanMurzak/Unity-MCP4.4k—~1.1kAutomated safety check: PassApache-2.04 days ago
216

Search Unity's package registry plus locally installed packages (Git, local, embedded sources) by query string.

IvanMurzak/Unity-MCP4.4k—~1.2kAutomated safety check: PassApache-2.04 days ago
217

Return current frame timing, FPS, vsync, target frame rate, threading mode, and graphics device type from Unity Time / QualitySettings / SystemInfo.

IvanMurzak/Unity-MCP4.4k—~833Automated safety check: PassApache-2.04 days ago
218

Create a new Unity scene asset and save it at the given .unity path.

IvanMurzak/Unity-MCP4.4k—~1kAutomated safety check: PassApache-2.04 days ago
219

Open a Unity scene asset in Single or Additive mode. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~1.2kAutomated safety check: PassApache-2.04 days ago
220

Capture a screenshot from a Unity Camera and return it as a PNG image for direct LLM inspection.

IvanMurzak/Unity-MCP4.4k—~915Automated safety check: PassApache-2.04 days ago
221

Delete one or more .cs script files from disk, refresh the AssetDatabase, and wait for Unity compilation to settle before delivering the final result via the request's requestId.

IvanMurzak/Unity-MCP4.4k—~537Automated safety check: PassApache-2.04 days ago
222

Compiles and executes C code dynamically using Roslyn. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~2kAutomated safety check: PassApache-2.04 days ago
223

Write a .cs script file (create or overwrite) with the provided C code.

IvanMurzak/Unity-MCP4.4k—~580Automated safety check: PassApache-2.04 days ago
224

Execute Unity tests (EditMode or PlayMode) and return per-test results.

IvanMurzak/Unity-MCP4.4k—~2.2kAutomated safety check: PassApache-2.04 days ago
225

Provides an initial setup for AI Skills, unity-mcp-cli command line tool installation and everything else that is helpful to set up at the start of the project.

IvanMurzak/Unity-MCP4.4k—~855Automated safety check: PassApache-2.04 days ago
226

Create a new skill (MCP tool) for the Unity Editor by writing a C (.cs) file that Unity compiles into the project.

IvanMurzak/Unity-MCP4.4k—~2.1kAutomated safety check: PassApache-2.04 days ago
227

Regenerate every SKILL.md from the project's currently-registered MCP tools into the configured skills folder (or a project-relative override path).

IvanMurzak/Unity-MCP4.4k—~500Automated safety check: PassApache-2.04 days ago
228

List all Unity-MCP tools registered in the connected Unity Editor instance.

IvanMurzak/Unity-MCP4.4k—~1.1kAutomated safety check: PassApache-2.04 days ago
229

Control the Unreal Editor level viewport — camera type/position, view mode, FOV, exposure, layout, and rendering settings (ViewportService).

kevinpbuckley/VibeUE726—~3.9kAutomated safety check: PassMITyesterday
230

Adapt a game to iPhone Duo — filling the screen across every device pose, orientation locking, aspect ratio versus letterboxing, keeping touch controls out of the fold, and consistent text and…

mirzaaghazadeh/iphone-duo-skills144—~1.8kAutomated safety check: PassUnknown2 days ago
231

Godot 4 可交互组件设计,包含InteractiveComponent代理组件、NPC对话、区域触发. An agent skill from 925236118/AlphaAgent.

925236118/AlphaAgent103—~1.3kAutomated safety check: PassMITtoday
232

Look up Godot engine class APIs — methods, properties, signals, enums.

RandallLiuXin/GodotMaker5501 repo~427Automated safety check: PassUnknown21 days ago
233

Compile-check a Godot project using headless mode. An agent skill from RandallLiuXin/GodotMaker.

RandallLiuXin/GodotMaker5501 repo~454Automated safety check: PassUnknown21 days ago
234

Play and mix audio in Godot 4.7: AudioStreamPlayer (2D/3D variants), audio buses with volume/mute and effects, music vs SFX routing, db/linear volume, and precise sync-to-beat playback timing.

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.3kAutomated safety check: PassApache-2.012 days ago
235

Build 2D browser games with Phaser 4: WebGL-first rendering, scenes, filters, lighting, shaders, DynamicTexture and RenderTexture, tilemaps, SpriteGPULayer, TilemapGPULayer, and Phaser 3 to 4…

chongdashu/vibejam-starter-pack149—~2.4kAutomated safety check: PassNo licence5 mo ago
236

A skill your agent uses when building dedicated servers — headless export, server architecture, lobby management, and deployment

jame581/GodotPrompter799—~2.9kAutomated safety check: PassMITtoday
237

A skill your agent uses when managing dependencies between systems — autoloads, service locators, @export injection, and scene injection patterns

jame581/GodotPrompter799—~2.8kAutomated safety check: PassMITtoday
238

A skill your agent uses when implementing dialogue — data structures for branching dialogue, conditions, and UI presentation

jame581/GodotPrompter799—~2.5kAutomated safety check: PassMITtoday
239

A skill your agent uses when implementing decoupled communication between nodes — global EventBus autoload with typed signals

jame581/GodotPrompter799—~2.8kAutomated safety check: PassMITtoday
240

A skill your agent uses when exporting and distributing Godot games — export presets, platform settings, CI/CD with GitHub Actions

jame581/GodotPrompter799—~3.5kAutomated safety check: PassMITtoday