Topic · Game Development
Best game development skills, page 5
Game development skills, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 193 | Expert blueprint for AI pathfinding (tower defense, RTS, stealth) using NavigationAgent2D/3D, NavigationServer, avoidance, and dynamic navigation mesh generation. | thedivergentai/ | 816 | — | ~3.2k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 194 | Expert blueprint for console platforms (PlayStation, Xbox, Nintendo Switch) covering controller-first UI, certification requirements (TRCs/TCRs), platform services (achievements, cloud saves), and… | thedivergentai/ | 816 | — | ~3.5k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 195 | Expert blueprint for mobile platforms (Android/iOS) covering touch controls, virtual joysticks, responsive UI, safe areas (notches), battery optimization, and app store guidelines. | thedivergentai/ | 816 | — | ~3.2k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 196 | Expert blueprint for procedural content generation (dungeons, terrain, loot, levels) using FastNoiseLite, random walks, BSP trees, Wave Function Collapse, and seeded randomization. | thedivergentai/ | 816 | — | ~3.6k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 197 | Expert blueprint for quest tracking systems (objectives, progress, rewards, branching chains) using Resource-based quests, signal-driven updates, and AutoLoad managers. | thedivergentai/ | 816 | — | ~2.5k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 198 | Expert blueprint for physics queries using RayCast, ShapeCast, and DirectSpaceState. | thedivergentai/ | 816 | — | ~3.3k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 199 | 199.Godot Rpg Stats Expert blueprint for RPG stat systems (attributes, leveling, modifiers, damage formulas) using Resource-based stats, stackable modifiers, and derived stat calculations. | thedivergentai/ | 816 | — | ~3.1k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 200 | Expert blueprint for dedicated / headless multiplayer hosts: ENet/DTLS, authority validation, safe packet decode, matchmaker handoff, and health telemetry. | thedivergentai/ | 816 | — | ~2.9k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 201 | Expert blueprint for signal-driven architecture using "Signal Up, Call Down" pattern for loose coupling. | thedivergentai/ | 816 | — | ~3k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 202 | Expert blueprint for hierarchical finite state machines (HSM) and pushdown automata for complex AI/character behaviors. | thedivergentai/ | 816 | — | ~3.3k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 203 | Apply a Classic Easter seasonal overlay: pastel Theme/StyleBox injection, confetti/shimmer VFX, elastic juice, mesh surfaceoverride painting, cursor/audio swaps, and a date-window activation gate… | thedivergentai/ | 816 | — | ~3.1k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 204 | Expert blueprint for turn-based combat with turn order, action points, phase management, and timeline systems for strategy/RPG games. | thedivergentai/ | 816 | — | ~2.6k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 205 | 205.Godot Tweening Expert blueprint for programmatic animation using Tween for smooth property transitions, UI effects, camera movements, and juice. | thedivergentai/ | 816 | — | ~2.9k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 206 | Expert blueprint for responsive UI layouts using Container nodes (HBoxContainer, VBoxContainer, GridContainer, MarginContainer, ScrollContainer, HFlowContainer, SubViewportContainer). | thedivergentai/ | 816 | — | ~3.7k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 207 | Expert blueprint for RichTextLabel with BBCode formatting (bold, italic, colors, images, clickable links) and custom effects. | thedivergentai/ | 816 | — | ~3.2k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 208 | Provides instructions to migrate your Godot AdMob project between different plugin versions (e.g. | poingstudios/ | 632 | — | ~1k | Automated safety check: Pass | MIT | 8 days ago |
| 209 | A skill your agent uses when animating 2D game art with Scenario: walk, idle or attack cycles in 4 or 8 directions, isometric sprite sheets, animated GIFs, frame-by-frame pixel art animation, VFX… | scenario-labs/ | 931 | — | ~4.4k | Automated safety check: Pass | MIT | today |
| 210 | 210.Assets Refresh Refresh the Unity AssetDatabase. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~594 | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 211 | Set the current Selection in the Unity Editor to the provided objects. | IvanMurzak/ | 4.4k | — | ~1.9k | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 212 | Create a new GameObject in the currently opened Prefab or active Scene, optionally parented under another GameObject and pre-positioned. | IvanMurzak/ | 4.4k | — | ~1.6k | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 213 | 213.Object Get Data Get serialized data for a Unity UnityEngine.Object — all serializable fields and properties. | IvanMurzak/ | 4.4k | — | ~1.8k | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 214 | 214.Object Modify Modify a Unity UnityEngine.Object's serializable fields/properties. | IvanMurzak/ | 4.4k | — | ~2.3k | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 215 | 215.Package List List all UPM packages installed in the Unity project — name, version, source, description. | IvanMurzak/ | 4.4k | — | ~1.1k | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 216 | 216.Package Search Search Unity's package registry plus locally installed packages (Git, local, embedded sources) by query string. | IvanMurzak/ | 4.4k | — | ~1.2k | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 217 | Return current frame timing, FPS, vsync, target frame rate, threading mode, and graphics device type from Unity Time / QualitySettings / SystemInfo. | IvanMurzak/ | 4.4k | — | ~833 | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 218 | 218.Scene Create Create a new Unity scene asset and save it at the given .unity path. | IvanMurzak/ | 4.4k | — | ~1k | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 219 | 219.Scene Open Open a Unity scene asset in Single or Additive mode. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~1.2k | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 220 | Capture a screenshot from a Unity Camera and return it as a PNG image for direct LLM inspection. | IvanMurzak/ | 4.4k | — | ~915 | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 221 | 221.Script Delete Delete one or more .cs script files from disk, refresh the AssetDatabase, and wait for Unity compilation to settle before delivering the final result via the request's requestId. | IvanMurzak/ | 4.4k | — | ~537 | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 222 | 222.Script Execute Compiles and executes C code dynamically using Roslyn. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~2k | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 223 | Write a .cs script file (create or overwrite) with the provided C code. | IvanMurzak/ | 4.4k | — | ~580 | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 224 | 224.Tests Run Execute Unity tests (EditMode or PlayMode) and return per-test results. | IvanMurzak/ | 4.4k | — | ~2.2k | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 225 | Provides an initial setup for AI Skills, unity-mcp-cli command line tool installation and everything else that is helpful to set up at the start of the project. | IvanMurzak/ | 4.4k | — | ~855 | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 226 | Create a new skill (MCP tool) for the Unity Editor by writing a C (.cs) file that Unity compiles into the project. | IvanMurzak/ | 4.4k | — | ~2.1k | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 227 | Regenerate every SKILL.md from the project's currently-registered MCP tools into the configured skills folder (or a project-relative override path). | IvanMurzak/ | 4.4k | — | ~500 | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 228 | 228.Unity Tool List List all Unity-MCP tools registered in the connected Unity Editor instance. | IvanMurzak/ | 4.4k | — | ~1.1k | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 229 | 229.Viewport Control the Unreal Editor level viewport — camera type/position, view mode, FOV, exposure, layout, and rendering settings (ViewportService). | kevinpbuckley/ | 726 | — | ~3.9k | Automated safety check: Pass | MIT | yesterday |
| 230 | 230.Iphone Duo Games Adapt a game to iPhone Duo — filling the screen across every device pose, orientation locking, aspect ratio versus letterboxing, keeping touch controls out of the fold, and consistent text and… | mirzaaghazadeh/ | 144 | — | ~1.8k | Automated safety check: Pass | Unknown | 2 days ago |
| 231 | Godot 4 可交互组件设计,包含InteractiveComponent代理组件、NPC对话、区域触发. An agent skill from 925236118/AlphaAgent. | 925236118/ | 103 | — | ~1.3k | Automated safety check: Pass | MIT | today |
| 232 | 232.Godot API Look up Godot engine class APIs — methods, properties, signals, enums. | RandallLiuXin/ | 550 | 1 repo | ~427 | Automated safety check: Pass | Unknown | 21 days ago |
| 233 | 233.Headless Build Compile-check a Godot project using headless mode. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | 1 repo | ~454 | Automated safety check: Pass | Unknown | 21 days ago |
| 234 | 234.Godot Audio Play and mix audio in Godot 4.7: AudioStreamPlayer (2D/3D variants), audio buses with volume/mute and effects, music vs SFX routing, db/linear volume, and precise sync-to-beat playback timing. | gamedev-skills/ | 1.4k | — | ~1.3k | Automated safety check: Pass | Apache-2.0 | 12 days ago |
| 235 | 235.Phaser4 Gamedev Build 2D browser games with Phaser 4: WebGL-first rendering, scenes, filters, lighting, shaders, DynamicTexture and RenderTexture, tilemaps, SpriteGPULayer, TilemapGPULayer, and Phaser 3 to 4… | chongdashu/ | 149 | — | ~2.4k | Automated safety check: Pass | No licence | 5 mo ago |
| 236 | 236.Dedicated Server A skill your agent uses when building dedicated servers — headless export, server architecture, lobby management, and deployment | jame581/ | 799 | — | ~2.9k | Automated safety check: Pass | MIT | today |
| 237 | A skill your agent uses when managing dependencies between systems — autoloads, service locators, @export injection, and scene injection patterns | jame581/ | 799 | — | ~2.8k | Automated safety check: Pass | MIT | today |
| 238 | 238.Dialogue System A skill your agent uses when implementing dialogue — data structures for branching dialogue, conditions, and UI presentation | jame581/ | 799 | — | ~2.5k | Automated safety check: Pass | MIT | today |
| 239 | 239.Event Bus A skill your agent uses when implementing decoupled communication between nodes — global EventBus autoload with typed signals | jame581/ | 799 | — | ~2.8k | Automated safety check: Pass | MIT | today |
| 240 | 240.Export Pipeline A skill your agent uses when exporting and distributing Godot games — export presets, platform settings, CI/CD with GitHub Actions | jame581/ | 799 | — | ~3.5k | Automated safety check: Pass | MIT | today |