Topic · Game Development

Best game development skills, page 4

Skills #145–192 of 528, ranked by score.

Game development skills, ranked

Ranked by score. Sort bymost stars,trending,newest,recently updated

Game development skills, ranked
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145

3D game development principles. An agent skill from xenitV1/Antigravity-Workflows.

xenitV1/Antigravity-Workflows1309 repos~638Automated safety check: PassMIT8 mo ago
146

Multiplayer game development principles. An agent skill from xenitV1/Antigravity-Workflows.

xenitV1/Antigravity-Workflows1309 repos~686Automated safety check: NotesMIT8 mo ago
147

PC and console game development principles. An agent skill from xenitV1/Antigravity-Workflows.

xenitV1/Antigravity-Workflows1309 repos~717Automated safety check: PassMIT8 mo ago
148

Converts a single audio file to OGG Vorbis using FFmpeg for Godot-ready compressed assets.

godot-fun/gai182—~766Automated safety check: PassMITtoday
149

Refresh the Unity AssetDatabase. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k1 repo~594Automated safety check: PassApache-2.03 days ago
150

List all UPM packages installed in the Unity project — name, version, source, description.

IvanMurzak/Unity-MCP4.4k1 repo~1.1kAutomated safety check: PassApache-2.03 days ago
151

Search Unity's package registry plus locally installed packages (Git, local, embedded sources) by query string.

IvanMurzak/Unity-MCP4.4k1 repo~1.2kAutomated safety check: PassApache-2.03 days ago
152

Return current frame timing, FPS, vsync, target frame rate, threading mode, and graphics device type from Unity Time / QualitySettings / SystemInfo.

IvanMurzak/Unity-MCP4.4k1 repo~833Automated safety check: PassApache-2.03 days ago
153

Open a Unity scene asset in Single or Additive mode. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k1 repo~1.2kAutomated safety check: PassApache-2.03 days ago
154

Delete one or more .cs script files from disk, refresh the AssetDatabase, and wait for Unity compilation to settle before delivering the final result via the request's requestId.

IvanMurzak/Unity-MCP4.4k1 repo~537Automated safety check: PassApache-2.03 days ago
155

Write a .cs script file (create or overwrite) with the provided C code.

IvanMurzak/Unity-MCP4.4k1 repo~580Automated safety check: PassApache-2.03 days ago
156

Execute Unity tests (EditMode or PlayMode) and return per-test results.

IvanMurzak/Unity-MCP4.4k1 repo~2.2kAutomated safety check: PassApache-2.03 days ago
157

Regenerate every SKILL.md from the project's currently-registered MCP tools into the configured skills folder (or a project-relative override path).

IvanMurzak/Unity-MCP4.4k1 repo~500Automated safety check: PassApache-2.03 days ago
158

List all Unity-MCP tools registered in the connected Unity Editor instance.

IvanMurzak/Unity-MCP4.4k1 repo~1.1kAutomated safety check: PassApache-2.03 days ago
159

Implement a story: ADR guidelines, right programmer agent, code plus test.

Donchitos/Claude-Code-Game-Studios26k—~11kAutomated safety check: NotesMIT8 days ago
160

Scaffold the test framework and CI — tests/ directory, engine test runner, GitHub Actions workflow.

Donchitos/Claude-Code-Game-Studios26k—~6kAutomated safety check: NotesMIT8 days ago
161

Shows how to build cameras in Godot 4.3 and later: smooth follow, trauma-based screen shake, camera zones and transitions, with GDScript and C# examples for 2D and 3D.

jame581/GodotPrompter795—~2.8kAutomated safety check: PassMITyesterday
162

Guidance for using the optional Phantom Camera Godot addon in generated projects.

RandallLiuXin/GodotMaker549—~2.1kAutomated safety check: PassUnknown20 days ago
163

Edit UE material node graphs and properties via text (ReadGraph/WriteGraph).

Italink/UnrealClientProtocol127—~4.2kAutomated safety check: PassMIT1 mo ago
164

Expert architectural standards for scalable Godot Apps, Tools, EditorPlugins, and Control-heavy UIs using Composition (Has-A Orchestrator + components).

thedivergentai/GD-Agentic-Skills809—~3.6kAutomated safety check: PassLGPL-3.028 days ago
165

Godot 4 ECS实体组件系统模式,包含组件化设计、数据与逻辑分离、组件通信. An agent skill from 925236118/AlphaAgent.

925236118/AlphaAgent103—~1.2kAutomated safety check: PassMIT7 days ago
166

Web browser game development principles. An agent skill from xenitV1/Antigravity-Workflows.

xenitV1/Antigravity-Workflows1307 repos~748Automated safety check: PassMIT8 mo ago
167

Set up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for…

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.4kAutomated safety check: PassApache-2.011 days ago
168

Build NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController.

ukanwat/overtime3871 repo~1.4kAutomated safety check: PassApache-2.0yesterday
169

Build Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces…

ukanwat/overtime3871 repo~1.5kAutomated safety check: PassApache-2.0yesterday
170

Write Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module…

ukanwat/overtime3871 repo~1.5kAutomated safety check: PassApache-2.0yesterday
171

Set up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent.

ukanwat/overtime3871 repo~1.5kAutomated safety check: PassApache-2.0yesterday
172

A skill your agent uses when working with C in Godot — conventions, GodotSharp API differences from GDScript, project setup, and interop

jame581/GodotPrompter795—~3.6kAutomated safety check: PassMITyesterday
173

AI movement decision router for chase, patrol, crowd, and bake choices on top of NavigationAgent/Server.

thedivergentai/GD-Agentic-Skills8091 repo~3.8kAutomated safety check: PassLGPL-3.028 days ago
174

Expert blueprint for TPS/hybrid shooters: soft-lock aim assist, cover validation rays, SpringArm TPS camera, and genre routing to FPS sibling for viewmodel/hitscan feel.

thedivergentai/GD-Agentic-Skills8091 repo~2.4kAutomated safety check: PassLGPL-3.028 days ago
175

Mobile game development principles. An agent skill from xenitV1/Antigravity-Workflows.

xenitV1/Antigravity-Workflows1309 repos~570Automated safety check: PassMIT8 mo ago
176
176.Vr Ar

VR/AR development principles. An agent skill from xenitV1/Antigravity-Workflows.

xenitV1/Antigravity-Workflows1309 repos~594Automated safety check: PassMIT8 mo ago
177

Manage Godot input action mappings in project.godot. An agent skill from RandallLiuXin/GodotMaker.

RandallLiuXin/GodotMaker5491 repo~727Automated safety check: PassUnknown20 days ago
178

Generate a fixed-profile terrain atlas and compile it into a native Godot TileSet.

RandallLiuXin/GodotMaker549—~2.5kAutomated safety check: PassUnknown20 days ago
179

Create geometry through the GeometryScript modeling workflow.

Italink/UnrealClientProtocol127—~706Automated safety check: PassMIT1 mo ago
180

Produce production animation sets for Final Stand humanoid heroes and enemies from Meshy's humanoid rig and preset motion library (Plan 011 route), then package, gate, preview and install them.

TheOrcDev/skills106—~1.2kAutomated safety check: PassNo licence9 days ago
181

Data-driven resource harvesting (mining, logging, foraging) for Godot 4: applyhit tool/tier validation via HarvestToolData enums, HarvestResourceData yields, harvestablenode shake/deplete…

thedivergentai/GD-Agentic-Skills809—~2.6kAutomated safety check: PassLGPL-3.028 days ago
182

Godot 4 种植系统设计,包含植物数据结构、生长阶段、浇水机制、TileMap应用. An agent skill from 925236118/AlphaAgent.

925236118/AlphaAgent103—~1.6kAutomated safety check: PassMIT7 days ago
183
183.Game EngineOfficial

Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript.

github/awesome-copilot40k1 repo~1.6kAutomated safety check: PassMITtoday
184

Game development orchestrator. An agent skill from xenitV1/Antigravity-Workflows.

xenitV1/Antigravity-Workflows1305 repos~1.2kAutomated safety check: NotesMIT8 mo ago
185

A skill your agent uses when extending the Unreal Editor from C++ with detail customizations, editor utility widgets, menus, editor modes, asset definitions or editor subsystems.

quodsoler/unreal-engine-skills359—~8.1kAutomated safety check: PassMIT9 days ago
186

Animate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl.

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.4kAutomated safety check: PassApache-2.011 days ago
187

Build 2D browser games with Phaser 3 (JS/TS): scenes, sprites, physics (Arcade/Matter), tilemaps (Tiled), animations, input.

chongdashu/vibejam-starter-pack149—~1.1kAutomated safety check: PassNo licence5 mo ago
188

Create and control VFX in Unreal Engine 5 with Niagara: systems and emitters, modules and the spawn/update stages, exposed User parameters, and spawning or driving effects from Blueprints or C++.

ukanwat/overtime3871 repo~1.5kAutomated safety check: PassApache-2.0yesterday
189

Package and ship an Unreal Engine 5 project: the Platforms menu Package Project flow, build configurations (Development vs Shipping), cooking content, packaging settings and the Game Default Map…

ukanwat/overtime3871 repo~1.3kAutomated safety check: PassApache-2.0yesterday
190

2D game development principles. An agent skill from xenitV1/Antigravity-Workflows.

xenitV1/Antigravity-Workflows1307 repos~547Automated safety check: PassMIT8 mo ago
191

Comprehensive skill for Adobe Substance 3D Painter texturing and material creation workflow.

freshtechbro/claudedesignskills994—~4kAutomated safety check: PassMIT10 mo ago
192

A skill your agent uses when implementing signals in C — [Signal] delegates, EmitSignal patterns, async signal awaiting, and event-driven architecture

jame581/GodotPrompter795—~2.4kAutomated safety check: PassMITyesterday