Topic · Game Development
Best game development skills, page 4
Game development skills, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 145 | 145.3D Games 3D game development principles. An agent skill from xenitV1/Antigravity-Workflows. | xenitV1/ | 130 | 9 repos | ~638 | Automated safety check: Pass | MIT | 8 mo ago |
| 146 | 146.Multiplayer Multiplayer game development principles. An agent skill from xenitV1/Antigravity-Workflows. | xenitV1/ | 130 | 9 repos | ~686 | Automated safety check: Notes | MIT | 8 mo ago |
| 147 | 147.Pc Games PC and console game development principles. An agent skill from xenitV1/Antigravity-Workflows. | xenitV1/ | 130 | 9 repos | ~717 | Automated safety check: Pass | MIT | 8 mo ago |
| 148 | 148.Audio To Ogg Converts a single audio file to OGG Vorbis using FFmpeg for Godot-ready compressed assets. | godot-fun/ | 182 | — | ~766 | Automated safety check: Pass | MIT | today |
| 149 | 149.Assets Refresh Refresh the Unity AssetDatabase. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | 1 repo | ~594 | Automated safety check: Pass | Apache-2.0 | 3 days ago |
| 150 | 150.Package List List all UPM packages installed in the Unity project — name, version, source, description. | IvanMurzak/ | 4.4k | 1 repo | ~1.1k | Automated safety check: Pass | Apache-2.0 | 3 days ago |
| 151 | 151.Package Search Search Unity's package registry plus locally installed packages (Git, local, embedded sources) by query string. | IvanMurzak/ | 4.4k | 1 repo | ~1.2k | Automated safety check: Pass | Apache-2.0 | 3 days ago |
| 152 | Return current frame timing, FPS, vsync, target frame rate, threading mode, and graphics device type from Unity Time / QualitySettings / SystemInfo. | IvanMurzak/ | 4.4k | 1 repo | ~833 | Automated safety check: Pass | Apache-2.0 | 3 days ago |
| 153 | 153.Scene Open Open a Unity scene asset in Single or Additive mode. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | 1 repo | ~1.2k | Automated safety check: Pass | Apache-2.0 | 3 days ago |
| 154 | 154.Script Delete Delete one or more .cs script files from disk, refresh the AssetDatabase, and wait for Unity compilation to settle before delivering the final result via the request's requestId. | IvanMurzak/ | 4.4k | 1 repo | ~537 | Automated safety check: Pass | Apache-2.0 | 3 days ago |
| 155 | Write a .cs script file (create or overwrite) with the provided C code. | IvanMurzak/ | 4.4k | 1 repo | ~580 | Automated safety check: Pass | Apache-2.0 | 3 days ago |
| 156 | 156.Tests Run Execute Unity tests (EditMode or PlayMode) and return per-test results. | IvanMurzak/ | 4.4k | 1 repo | ~2.2k | Automated safety check: Pass | Apache-2.0 | 3 days ago |
| 157 | Regenerate every SKILL.md from the project's currently-registered MCP tools into the configured skills folder (or a project-relative override path). | IvanMurzak/ | 4.4k | 1 repo | ~500 | Automated safety check: Pass | Apache-2.0 | 3 days ago |
| 158 | 158.Unity Tool List List all Unity-MCP tools registered in the connected Unity Editor instance. | IvanMurzak/ | 4.4k | 1 repo | ~1.1k | Automated safety check: Pass | Apache-2.0 | 3 days ago |
| 159 | 159.Dev Story Implement a story: ADR guidelines, right programmer agent, code plus test. | Donchitos/ | 26k | — | ~11k | Automated safety check: Notes | MIT | 8 days ago |
| 160 | 160.Test Setup Scaffold the test framework and CI — tests/ directory, engine test runner, GitHub Actions workflow. | Donchitos/ | 26k | — | ~6k | Automated safety check: Notes | MIT | 8 days ago |
| 161 | Shows how to build cameras in Godot 4.3 and later: smooth follow, trauma-based screen shake, camera zones and transitions, with GDScript and C# examples for 2D and 3D. | jame581/ | 795 | — | ~2.8k | Automated safety check: Pass | MIT | yesterday |
| 162 | 162.Phantom Camera Guidance for using the optional Phantom Camera Godot addon in generated projects. | RandallLiuXin/ | 549 | — | ~2.1k | Automated safety check: Pass | Unknown | 20 days ago |
| 163 | Edit UE material node graphs and properties via text (ReadGraph/WriteGraph). | Italink/ | 127 | — | ~4.2k | Automated safety check: Pass | MIT | 1 mo ago |
| 164 | Expert architectural standards for scalable Godot Apps, Tools, EditorPlugins, and Control-heavy UIs using Composition (Has-A Orchestrator + components). | thedivergentai/ | 809 | — | ~3.6k | Automated safety check: Pass | LGPL-3.0 | 28 days ago |
| 165 | Godot 4 ECS实体组件系统模式,包含组件化设计、数据与逻辑分离、组件通信. An agent skill from 925236118/AlphaAgent. | 925236118/ | 103 | — | ~1.2k | Automated safety check: Pass | MIT | 7 days ago |
| 166 | 166.Web Games Web browser game development principles. An agent skill from xenitV1/Antigravity-Workflows. | xenitV1/ | 130 | 7 repos | ~748 | Automated safety check: Pass | MIT | 8 mo ago |
| 167 | Set up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for… | gamedev-skills/ | 1.4k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | 11 days ago |
| 168 | Build NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController. | ukanwat/ | 387 | 1 repo | ~1.4k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 169 | Build Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces… | ukanwat/ | 387 | 1 repo | ~1.5k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 170 | Write Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module… | ukanwat/ | 387 | 1 repo | ~1.5k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 171 | Set up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent. | ukanwat/ | 387 | 1 repo | ~1.5k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 172 | 172.Csharp Godot A skill your agent uses when working with C in Godot — conventions, GodotSharp API differences from GDScript, project setup, and interop | jame581/ | 795 | — | ~3.6k | Automated safety check: Pass | MIT | yesterday |
| 173 | AI movement decision router for chase, patrol, crowd, and bake choices on top of NavigationAgent/Server. | thedivergentai/ | 809 | 1 repo | ~3.8k | Automated safety check: Pass | LGPL-3.0 | 28 days ago |
| 174 | Expert blueprint for TPS/hybrid shooters: soft-lock aim assist, cover validation rays, SpringArm TPS camera, and genre routing to FPS sibling for viewmodel/hitscan feel. | thedivergentai/ | 809 | 1 repo | ~2.4k | Automated safety check: Pass | LGPL-3.0 | 28 days ago |
| 175 | 175.Mobile Games Mobile game development principles. An agent skill from xenitV1/Antigravity-Workflows. | xenitV1/ | 130 | 9 repos | ~570 | Automated safety check: Pass | MIT | 8 mo ago |
| 176 | 176.Vr Ar VR/AR development principles. An agent skill from xenitV1/Antigravity-Workflows. | xenitV1/ | 130 | 9 repos | ~594 | Automated safety check: Pass | MIT | 8 mo ago |
| 177 | 177.Input Mapper Manage Godot input action mappings in project.godot. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 549 | 1 repo | ~727 | Automated safety check: Pass | Unknown | 20 days ago |
| 178 | 178.Tileset Generate a fixed-profile terrain atlas and compile it into a native Godot TileSet. | RandallLiuXin/ | 549 | — | ~2.5k | Automated safety check: Pass | Unknown | 20 days ago |
| 179 | Create geometry through the GeometryScript modeling workflow. | Italink/ | 127 | — | ~706 | Automated safety check: Pass | MIT | 1 mo ago |
| 180 | Produce production animation sets for Final Stand humanoid heroes and enemies from Meshy's humanoid rig and preset motion library (Plan 011 route), then package, gate, preview and install them. | TheOrcDev/ | 106 | — | ~1.2k | Automated safety check: Pass | No licence | 9 days ago |
| 181 | Data-driven resource harvesting (mining, logging, foraging) for Godot 4: applyhit tool/tier validation via HarvestToolData enums, HarvestResourceData yields, harvestablenode shake/deplete… | thedivergentai/ | 809 | — | ~2.6k | Automated safety check: Pass | LGPL-3.0 | 28 days ago |
| 182 | Godot 4 种植系统设计,包含植物数据结构、生长阶段、浇水机制、TileMap应用. An agent skill from 925236118/AlphaAgent. | 925236118/ | 103 | — | ~1.6k | Automated safety check: Pass | MIT | 7 days ago |
| 183 | Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript. | github/ | 40k | 1 repo | ~1.6k | Automated safety check: Pass | MIT | today |
| 184 | 184.Game Development Game development orchestrator. An agent skill from xenitV1/Antigravity-Workflows. | xenitV1/ | 130 | 5 repos | ~1.2k | Automated safety check: Notes | MIT | 8 mo ago |
| 185 | 185.Ue Editor Tools A skill your agent uses when extending the Unreal Editor from C++ with detail customizations, editor utility widgets, menus, editor modes, asset definitions or editor subsystems. | quodsoler/ | 359 | — | ~8.1k | Automated safety check: Pass | MIT | 9 days ago |
| 186 | 186.Godot Animation Animate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl. | gamedev-skills/ | 1.4k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | 11 days ago |
| 187 | 187.Phaser Gamedev Build 2D browser games with Phaser 3 (JS/TS): scenes, sprites, physics (Arcade/Matter), tilemaps (Tiled), animations, input. | chongdashu/ | 149 | — | ~1.1k | Automated safety check: Pass | No licence | 5 mo ago |
| 188 | 188.Unreal Niagara Create and control VFX in Unreal Engine 5 with Niagara: systems and emitters, modules and the spawn/update stages, exposed User parameters, and spawning or driving effects from Blueprints or C++. | ukanwat/ | 387 | 1 repo | ~1.5k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 189 | 189.Unreal Packaging Package and ship an Unreal Engine 5 project: the Platforms menu Package Project flow, build configurations (Development vs Shipping), cooking content, packaging settings and the Game Default Map… | ukanwat/ | 387 | 1 repo | ~1.3k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 190 | 190.2D Games 2D game development principles. An agent skill from xenitV1/Antigravity-Workflows. | xenitV1/ | 130 | 7 repos | ~547 | Automated safety check: Pass | MIT | 8 mo ago |
| 191 | Comprehensive skill for Adobe Substance 3D Painter texturing and material creation workflow. | freshtechbro/ | 994 | — | ~4k | Automated safety check: Pass | MIT | 10 mo ago |
| 192 | 192.Csharp Signals A skill your agent uses when implementing signals in C — [Signal] delegates, EmitSignal patterns, async signal awaiting, and event-driven architecture | jame581/ | 795 | — | ~2.4k | Automated safety check: Pass | MIT | yesterday |