Agent skill

Scene Create

by IvanMurzak in IvanMurzak/Unity-MCP

Create a new Unity scene asset and save it at the given .unity path.

Apache-2.0Auto-check passedGame Development

Install Scene Create

skills CLI
$ npx skills add IvanMurzak/Unity-MCP --skill scene-create -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install IvanMurzak/Unity-MCP scene-create --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/IvanMurzak/Unity-MCP.git skills-src && mkdir -p .claude/skills && cp -r skills-src/Unity-MCP-Plugin/.claude/skills/scene-create .claude/skills/scene-create && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
scene-create
GitHub stars
4.4k
Token cost
~1k tokens
SKILL.md length
161 words
Files
1
Skills in repo
80
Repo updated
First seen
Licence
Apache-2.0

At a glance

Create a new Unity scene asset and save it at the given .unity path.

  • Tasks that involve Game development
  • SKILL.md covers Inputs, Behavior, How to Call and Input, plus 1 more section
  • Calls npm and npx

What it does

Scene Create is an agent skill from IvanMurzak/Unity-MCP. Create a new Unity scene asset and save it at the given .unity path. Use 'scene-list-opened' to inspect the resulting opened-scene set afterwards.

Its SKILL.md is about 1k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering Game development. It works with Model Context Protocol. The repository describes itself as: AI Skills, MCP Tools, and CLI for Unity Engine. Full AI develop and test loop. Use cli for quick setup. Efficient token usage, advanced tools. Any C method may be turned into a… The licence is Apache-2.0.

When your agent uses it

  • Tasks that involve Game development

Example prompts

  • “scene-list-opened”
  • “/scene-create”

Requirements

  • Node.js

What it can do on your machine

Read from SKILL.md and the folder at commit 4c8056f. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • npm
    • npx

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use npm and npx, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Scene Create loads about 1k tokens when it runs. Until then it costs about 40 tokens; SKILL.md has 161 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~40
When it runs · the whole SKILL.md, loaded when a task matches
~1k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from IvanMurzak/Unity-MCP at commit 4c8056f, republished under its Apache-2.0 licence (© IvanMurzak). 161 words, ~1,018 tokens.

Download SKILL.mdSave it as .claude/skills/scene-create/SKILL.md (or your agent's skills folder).
name
scene-create
description
Create a new Unity scene asset and save it at the given `.unity` path. Use 'scene-list-opened' to inspect the resulting opened-scene set afterwards.

Scene / Create

Create new scene in the project assets. Use 'scene-list-opened' tool to list all opened scenes after creation.

Inputs

  • path — must end with .unity. Non-empty.
  • newSceneSetup (default DefaultGameObjects) — Unity's NewSceneSetup flag (EmptyScene or DefaultGameObjects).
  • newSceneMode (default Single) — Single closes other scenes, Additive keeps them open.

Behavior

Calls EditorSceneManager.NewScene + SaveScene(path) on the main thread, repaints editor windows, and returns a SceneDataShallow for the newly created scene.

How to Call

bash
unity-mcp-cli run-tool scene-create --input '{
  "path": "string_value",
  "newSceneSetup": "string_value",
  "newSceneMode": "string_value"
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

bash
unity-mcp-cli run-tool scene-create --input-file args.json

Or pipe via stdin (recommended):

bash
unity-mcp-cli run-tool scene-create --input-file - <<'EOF'
{"param": "value"}
EOF
Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

NameTypeRequiredDescription
pathstringYesPath to the scene file. Should end with ".unity" extension.
newSceneSetupanyNo
newSceneModeanyNo
Input JSON Schema
json
{
  "type": "object",
  "properties": {
    "path": {
      "type": "string"
    },
    "newSceneSetup": {
      "$ref": "#/$defs/UnityEditor.SceneManagement.NewSceneSetup"
    },
    "newSceneMode": {
      "$ref": "#/$defs/UnityEditor.SceneManagement.NewSceneMode"
    }
  },
  "$defs": {
    "UnityEditor.SceneManagement.NewSceneSetup": {
      "type": "string",
      "enum": [
        "EmptyScene",
        "DefaultGameObjects"
      ]
    },
    "UnityEditor.SceneManagement.NewSceneMode": {
      "type": "string",
      "enum": [
        "Single",
        "Additive"
      ]
    }
  },
  "required": [
    "path"
  ]
}

Output

Output JSON Schema
json
{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/AIGD.SceneDataShallow",
      "description": "Scene reference. Used to find a Scene."
    }
  },
  "$defs": {
    "AIGD.SceneDataShallow": {
      "type": "object",
      "properties": {
        "Name": {
          "type": "string"
        },
        "IsLoaded": {
          "type": "boolean"
        },
        "IsDirty": {
          "type": "boolean"
        },
        "IsSubScene": {
          "type": "boolean"
        },
        "IsValidScene": {
          "type": "boolean",
          "description": "Whether this is a valid Scene. A Scene may be invalid if, for example, you tried to open a Scene that does not exist. In this case, the Scene returned from EditorSceneManager.OpenScene would return False for IsValid."
        },
        "RootCount": {
          "type": "integer"
        },
        "path": {
          "type": "string",
          "description": "Path to the Scene within the project. Starts with 'Assets/'"
        },
        "buildIndex": {
          "type": "integer",
          "description": "Build index of the Scene in the Build Settings."
        },
        "instanceID": {
          "type": "integer",
          "description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
        }
      },
      "required": [
        "IsLoaded",
        "IsDirty",
        "IsSubScene",
        "IsValidScene",
        "RootCount",
        "buildIndex",
        "instanceID"
      ],
      "description": "Scene reference. Used to find a Scene."
    }
  },
  "required": [
    "result"
  ]
}

© IvanMurzak, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in Unity-MCP-Plugin/.claude/skills/scene-create of IvanMurzak/Unity-MCP.

Open the folder on GitHubat commit 4c8056f

Compare with similar skills

Scene Create next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Scene Create compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Scene Create this skillIvanMurzak/Unity-MCP4.4k—~1kAutomated safety check: PassApache-2.0
Sprite Genaldegad/sprite-gen2.6k—~4.5kAutomated safety check: PassApache-2.0
Unreal Blueprint Authoringflopperam/unreal-engine-mcp1.1k—~1.6kAutomated safety check: PassNone
MCP DriverRandallLiuXin/GodotMaker5491 repos~1.1kAutomated safety check: PassCustom licence
UMG Material MCPwinyunq/UnrealMotionGraphicsMCP208—~913Automated safety check: PassMIT
Unity PluginTomLeeLive/openclaw-unity-plugin107—~5.1kAutomated safety check: PassApache-2.0

Similar skills

  • Sprite Gen

    aldegad/sprite-gen

    Generates images and game sprites through GPT or Grok with guided provider choices, separate saved defaults, automatic cleanup and optional curation.

    2.6k GitHub stars~4.5k tokensUpdated yesterday
    Game DevelopmentAuto-check passed
  • Unreal Blueprint Authoring

    flopperam/unreal-engine-mcp

    Walks an agent through creating and editing Unreal Engine Blueprints with the Flopperam MCP's bp_* tools, from inspection to commit and verification.

    1.1k GitHub stars~1.6k tokensUpdated 3 mo ago
    Game DevelopmentAuto-check passed
  • MCP Driver

    RandallLiuXin/GodotMaker

    Runtime debugging and live project inspection via godot-mcp.

    549 GitHub starsUsed in 1 repo~1.1k tokens
    Game DevelopmentAuto-check passed
  • UMG Material MCP

    winyunq/UnrealMotionGraphicsMCP

    Creates, edits and compiles Unreal Engine 5.8 material assets as one HLSL Custom node through the UMG MCP bridge, instead of editing .uasset files directly.

    208 GitHub stars~913 tokensUpdated 2 mo ago
    Game DevelopmentAuto-check passed
  • Unity Plugin

    TomLeeLive/openclaw-unity-plugin

    Control Unity Editor via OpenClaw Unity Plugin. An agent skill from TomLeeLive/openclaw-unity-plugin.

    107 GitHub stars~5.1k tokensUpdated 29 days ago
    Game DevelopmentAuto-check passed
  • Roblox Game

    brockmartin/roblox-game-skill

    Expert Roblox game development companion — Luau, Roblox Studio, MCP integration, simulator, tycoon, obby, RPG, horror, battle royale, game design, security, performance.

    198 GitHub stars~1.3k tokensUpdated 7 mo ago
    Game DevelopmentAuto-check passed

More from IvanMurzak/Unity-MCP

All 80 skills in this repo
  • Assets Shader List All

    IvanMurzak/Unity-MCP

    List all shaders available in the project assets and packages, sorted by name.

    4.4k GitHub starsUsed in 1 repo~435 tokens
    Auto-check passed
  • Package Add

    IvanMurzak/Unity-MCP

    Install a Unity package from the registry, a Git URL, or a local path.

    4.4k GitHub starsUsed in 1 repo~665 tokens
    Auto-check passed
  • Package Remove

    IvanMurzak/Unity-MCP

    Uninstall a UPM package from the Unity project. An agent skill from IvanMurzak/Unity-MCP.

    4.4k GitHub starsUsed in 1 repo~602 tokens
    Auto-check passed
  • Gameobject Component List All

    IvanMurzak/Unity-MCP

    List the fully-qualified C type names of every concrete UnityEngine.Component subclass available in the project.

    4.4k GitHub stars~846 tokensUpdated 4 days ago
    Auto-check passed
  • Assets Copy

    IvanMurzak/Unity-MCP

    Copy assets at given paths and store them at new paths. An agent skill from IvanMurzak/Unity-MCP.

    4.4k GitHub starsUsed in 1 repo~1k tokens
    Auto-check passed
  • Unity Version Split

    IvanMurzak/Unity-MCP

    Split a C file into Unity 6.5+ and pre-Unity 6.5 variants. An agent skill from IvanMurzak/Unity-MCP.

    4.4k GitHub stars~1.1k tokensUpdated 4 days ago
    Auto-check passed

Questions about Scene Create

What does Scene Create do?

Create a new Unity scene asset and save it at the given .unity path. Scene Create is an agent skill from IvanMurzak/Unity-MCP.unity path.

When should I use Scene Create?

Scene Create fits situations like: tasks that involve Game development.

How do I install Scene Create in Claude Code?

Run `npx skills add IvanMurzak/Unity-MCP --skill scene-create -a claude-code`. Or copy the skill folder (Unity-MCP-Plugin/.claude/skills/scene-create in IvanMurzak/Unity-MCP) into .claude/skills/scene-create in your project. Claude Code loads it when a task matches its description.

How do I install Scene Create in Codex?

Run `npx skills add IvanMurzak/Unity-MCP --skill scene-create -a codex`. Or copy the skill folder (Unity-MCP-Plugin/.claude/skills/scene-create in IvanMurzak/Unity-MCP) into .agents/skills/scene-create in your project. Codex loads it when a task matches its description.

Can I use Scene Create in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add IvanMurzak/Unity-MCP --skill scene-create -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/scene-create, .gemini/skills/scene-create, .github/skills/scene-create and .opencode/skills/scene-create in your project.

What does Scene Create need to run?

Going by SKILL.md and its folder, Scene Create needs the command-line tools its instructions call (npm and npx). Our summary lists: Node.js.

Does Scene Create access the network?

SKILL.md contains no URLs. Its commands use npm and npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is Scene Create safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Scene Create use?

Scene Create is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Scene Create use?

About 1k tokens (SKILL.md is roughly 4.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Scene Create?

Skills that share tags, products or a category with Scene Create: Sprite Gen (aldegad/sprite-gen, 2.6k stars), Unreal Blueprint Authoring (flopperam/unreal-engine-mcp, 1.1k stars), MCP Driver (RandallLiuXin/GodotMaker, 549 stars) and UMG Material MCP (winyunq/UnrealMotionGraphicsMCP, 208 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Scene Create?

IvanMurzak (a GitHub user) maintains it in IvanMurzak/Unity-MCP, which has 4,398 GitHub stars. The repository holds 80 skills in this directory. The repository was last updated on October 4, 2026.

Source: IvanMurzak/Unity-MCP on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.