Install the "screenshot-camera" agent skill from https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/screenshot-camera into .claude/skills/screenshot-camera/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "screenshot-camera", then confirm the skill loads.
Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
Type this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
skills CLI
$ npx skills add IvanMurzak/Unity-MCP --skill screenshot-camera -a codex
Project install goes to .agents/skills/; add -g for ~/.codex/skills/.
Install the "screenshot-camera" agent skill from https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/screenshot-camera into .agents/skills/screenshot-camera/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "screenshot-camera", then confirm the skill loads.
Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
skills CLI
$ npx skills add IvanMurzak/Unity-MCP --skill screenshot-camera -a cursor
Project install goes to .agents/skills/; add -g for ~/.cursor/skills/.
Install the "screenshot-camera" agent skill from https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/screenshot-camera into .cursor/skills/screenshot-camera/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "screenshot-camera", then confirm the skill loads.
Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
skills CLI
$ npx skills add IvanMurzak/Unity-MCP --skill screenshot-camera -a gemini-cli
Project install goes to .agents/skills/; add -g for ~/.gemini/skills/.
Install the "screenshot-camera" agent skill from https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/screenshot-camera into .gemini/skills/screenshot-camera/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "screenshot-camera", then confirm the skill loads.
Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
Installs for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
skills CLI
$ npx skills add IvanMurzak/Unity-MCP --skill screenshot-camera -a github-copilot
Project install goes to .agents/skills/; add -g for ~/.copilot/skills/.
Install the "screenshot-camera" agent skill from https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/screenshot-camera into .github/skills/screenshot-camera/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "screenshot-camera", then confirm the skill loads.
GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
skills CLI
$ npx skills add IvanMurzak/Unity-MCP --skill screenshot-camera -a opencode
OpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
Install the "screenshot-camera" agent skill from https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/screenshot-camera into .opencode/skills/screenshot-camera/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "screenshot-camera", then confirm the skill loads.
OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
Facts
Skill name
screenshot-camera
GitHub stars
4.4k
Token cost
~915 tokens
SKILL.md length
223 words
Files
1
Skills in repo
80
Repo updated
First seen
Licence
Apache-2.0
At a glance
Capture a screenshot from a Unity Camera and return it as a PNG image for direct LLM inspection.
Tasks that involve Game development
SKILL.md covers Inputs, Behavior, How to Call and Input, plus 1 more section
Calls npm and npx
What it does
Screenshot Camera is an agent skill from IvanMurzak/Unity-MCP. Capture a screenshot from a Unity Camera and return it as a PNG image for direct LLM inspection. Falls back to Camera.main (then any active camera) when cameraRef is null. Width and height are capped to keep response size manageable.
Its SKILL.md is about 920 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering Game development. It works with Model Context Protocol. The repository describes itself as: AI Skills, MCP Tools, and CLI for Unity Engine. Full AI develop and test loop. Use cli for quick setup. Efficient token usage, advanced tools. Any C method may be turned into a… The licence is Apache-2.0.
When your agent uses it
Tasks that involve Game development
Example prompts
“/screenshot-camera”
Requirements
Node.js
What it can do on your machine
Read from SKILL.md and the folder at commit 4c8056f. It shows what the files ask for, not the result of running them.
Tool permissions
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Runs code
Shell commands in SKILL.md call:
npm
npx
From the folder's file list and the shell code blocks in SKILL.md.
Network
No URLs in SKILL.md. Its commands use npm and npx, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Credentials
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Context cost
Screenshot Camera loads about 915 tokens when it runs. Until then it costs about 64 tokens; SKILL.md has 223 words of instructions outside code blocks.
Always· name and description, kept in context so the agent knows when to use it
~64
When it runs· the whole SKILL.md, loaded when a task matches
~915
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
Safety
Auto-check passed
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Download SKILL.mdSave it as .claude/skills/screenshot-camera/SKILL.md (or your agent's skills folder).
name
screenshot-camera
description
Capture a screenshot from a Unity `Camera` and return it as a PNG image for direct LLM inspection. Falls back to `Camera.main` (then any active camera) when `cameraRef` is null. Width and height are capped to keep response size manageable.
Screenshot / Camera
Captures a screenshot from a camera and returns it as an image. If no camera is specified, uses the Main Camera. Returns the image directly for visual inspection by the LLM.
Inputs
cameraRef (optional) — reference to a GameObject hosting a Camera. When null, Camera.main is used; if there is no main camera, the first entry of Camera.allCameras is used.
width (default 1920) / height (default 1080) — output pixels. Must be > 0 and ≤ MaxDimension.
Behavior
Allocates a temporary RenderTexture, swaps it onto the chosen camera, calls Camera.Render, reads back via Texture2D.ReadPixels, encodes as PNG, and restores the camera's prior targetTexture. Returns a ResponseCallTool.Image with image/png MIME and a descriptive caption.
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
Name
Type
Required
Description
cameraRef
any
No
Reference to the camera GameObject. If not specified, uses the Main Camera.
width
integer
No
Width of the screenshot in pixels.
height
integer
No
Height of the screenshot in pixels.
Input JSON Schema
json
{
"type": "object",
"properties": {
"cameraRef": {
"$ref": "#/$defs/AIGD.GameObjectRef"
},
"width": {
"type": "integer"
},
"height": {
"type": "integer"
}
},
"$defs": {
"System.Type": {
"type": "string"
},
"AIGD.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"type": "integer",
"description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with 'Assets/'"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Find GameObject in opened Prefab or in the active Scene."
}
}
}
Screenshot Camera next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
Creates, edits and compiles Unreal Engine 5.8 material assets as one HLSL Custom node through the UMG MCP bridge, instead of editing .uasset files directly.
Capture a screenshot from a Unity Camera and return it as a PNG image for direct LLM inspection. Screenshot Camera is an agent skill from IvanMurzak/Unity-MCP. Capture a screenshot from a Unity Camera and return it as a PNG image for direct LLM inspection.
When should I use Screenshot Camera?
Screenshot Camera fits situations like: tasks that involve Game development.
How do I install Screenshot Camera in Claude Code?
Run `npx skills add IvanMurzak/Unity-MCP --skill screenshot-camera -a claude-code`. Or copy the skill folder (Unity-MCP-Plugin/.claude/skills/screenshot-camera in IvanMurzak/Unity-MCP) into .claude/skills/screenshot-camera in your project. Claude Code loads it when a task matches its description.
How do I install Screenshot Camera in Codex?
Run `npx skills add IvanMurzak/Unity-MCP --skill screenshot-camera -a codex`. Or copy the skill folder (Unity-MCP-Plugin/.claude/skills/screenshot-camera in IvanMurzak/Unity-MCP) into .agents/skills/screenshot-camera in your project. Codex loads it when a task matches its description.
Can I use Screenshot Camera in Cursor, Gemini CLI or GitHub Copilot?
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add IvanMurzak/Unity-MCP --skill screenshot-camera -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/screenshot-camera, .gemini/skills/screenshot-camera, .github/skills/screenshot-camera and .opencode/skills/screenshot-camera in your project.
What does Screenshot Camera need to run?
Going by SKILL.md and its folder, Screenshot Camera needs the command-line tools its instructions call (npm and npx). Our summary lists: Node.js.
Does Screenshot Camera access the network?
SKILL.md contains no URLs. Its commands use npm and npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Is Screenshot Camera safe to install?
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
What licence does Screenshot Camera use?
Screenshot Camera is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
How many tokens does Screenshot Camera use?
About 915 tokens (SKILL.md is roughly 3.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
What are the alternatives to Screenshot Camera?
Skills that share tags, products or a category with Screenshot Camera: Sprite Gen (aldegad/sprite-gen, 2.6k stars), Unreal Blueprint Authoring (flopperam/unreal-engine-mcp, 1.1k stars), MCP Driver (RandallLiuXin/GodotMaker, 550 stars) and UMG Material MCP (winyunq/UnrealMotionGraphicsMCP, 210 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Who maintains Screenshot Camera?
IvanMurzak (a GitHub user) maintains it in IvanMurzak/Unity-MCP, which has 4,405 GitHub stars. The repository holds 80 skills in this directory. The repository was last updated on October 4, 2026.
Source: IvanMurzak/Unity-MCP on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.