Godot Gdscript Patterns
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
Expert blueprint for RPG stat systems (attributes, leveling, modifiers, damage formulas) using Resource-based stats, stackable modifiers, and derived stat calculations.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-rpg-stats -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-rpg-stats --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/godot-rpg-stats .claude/skills/godot-rpg-stats && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "godot-rpg-stats" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-rpg-stats into .claude/skills/godot-rpg-stats/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-rpg-stats", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-rpg-statsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-rpg-stats -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-rpg-stats --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/godot-rpg-stats .agents/skills/godot-rpg-stats && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "godot-rpg-stats" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-rpg-stats into .agents/skills/godot-rpg-stats/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-rpg-stats", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-rpg-stats -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-rpg-stats --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/godot-rpg-stats .cursor/skills/godot-rpg-stats && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "godot-rpg-stats" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-rpg-stats into .cursor/skills/godot-rpg-stats/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-rpg-stats", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/thedivergentai/GD-Agentic-Skills.git --path skills/godot-rpg-stats--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-rpg-stats -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-rpg-stats --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/godot-rpg-stats .gemini/skills/godot-rpg-stats && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "godot-rpg-stats" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-rpg-stats into .gemini/skills/godot-rpg-stats/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-rpg-stats", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-rpg-statsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-rpg-stats -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/godot-rpg-stats .github/skills/godot-rpg-stats && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "godot-rpg-stats" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-rpg-stats into .github/skills/godot-rpg-stats/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-rpg-stats", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-rpg-stats -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-rpg-stats --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/godot-rpg-stats .opencode/skills/godot-rpg-stats && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "godot-rpg-stats" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-rpg-stats into .opencode/skills/godot-rpg-stats/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-rpg-stats", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
godot-rpg-statsExpert blueprint for RPG stat systems (attributes, leveling, modifiers, damage formulas) using Resource-based stats, stackable modifiers, and derived stat calculations.
Godot Rpg Stats is an agent skill from thedivergentai/GD-Agentic-Skills. Expert blueprint for RPG stat systems (attributes, leveling, modifiers, damage formulas) using Resource-based stats, stackable modifiers, and derived stat calculations. Use when implementing character progression OR equipment/buff systems. Keywords stats, attributes, leveling, modifiers, CharacterStats, derived stats, damage calculation, XP.
Its SKILL.md is about 3.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 19 other files, including scripts and reference files (for example `references/elite-stat-patterns.md` and `references/migration-notes.md`).
It sits in Game Development, covering Game development. It works with Godot. The repository describes itself as: The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 99 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns… The licence is LGPL-3.0.
3 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 4c4d0ff. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 15 files in scripts/, which the agent can run.
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
docs.godotengine.orgFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Godot Rpg Stats loads about 3.1k tokens when it runs, and up to ~4.4k if it reads all its reference files. Until then it costs about 90 tokens; SKILL.md has 812 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from thedivergentai/GD-Agentic-Skills at commit 4c4d0ff, republished under its LGPL-3.0 licence (© thedivergentai). 812 words, ~3,067 tokens.
.claude/skills/godot-rpg-stats/SKILL.md (or your agent's skills folder). This skill also uses 17 other files; get the full folder from GitHub.MANDATORY by scenario — read before implementing:
- Templates / base attributes → base_stats_resource.gd
- Runtime stack + reactive recalc → stats_component_reactive.gd + stat_modifier_stacking.gd
- Buff/debuff data → status_effect_data.gd (
Type.ADDITIVE/MULTIPLICATIVE/OVERRIDE)- Combat math → damage_formula_handler.gd
Core data container for base attributes (Str, Dex, Int) and derived scaling rules.
Serialized buff/debuff definition using StatusEffectData.Type { ADDITIVE, MULTIPLICATIVE, OVERRIDE }.
Orchestrator for JIT (Just-In-Time) stat calculation with active modifier stacking.
Data-driven level-up curve definition using growth factors and base XP.
Reactive UI hook for syncing Labels to stat changes without polling.
Centralized RefCounted utility for complex combat math and damage calculations.
Logic for handling unique vs. stackable buffs and refreshing durations.
Pattern for extending base stats with specialized attributes (Elemental Resists).
Managing the serialization of character progression to .tres files.
Logic for awarding experience and triggering level-up benefits.
Capped base stat Resource with setter clamps + stat_changed signal.
Derived stat that recalculates when base stat dependencies change.
BBCode equipment comparison tooltips (_make_custom_tooltip).
float (0.0–1.0 or 0.0–100.0) to avoid truncation.pow() overflows or soft-locks levels.maxi(val, 1))._process() — Recalc only on modifier/base change (reactive).StatusEffectData.Type and the stacking scripts.| Layer | Responsibility | Script |
|---|---|---|
| Resource template | Designer-authored base attributes, curves, inheritance | base_stats_resource.gd, exp_progression_resource.gd, resource_stat_inheritance.gd |
| Runtime StatsComponent | Duplicate/instance template, apply/remove modifiers, emit signals, JIT derived stats | MANDATORY stats_component_reactive.gd + stat_modifier_stacking.gd |
| StatusEffectData | Typed buff rows (ADDITIVE / MULTIPLICATIVE / OVERRIDE) | status_effect_data.gd |
| DamageFormula (RefCounted) | Pure combat math shared by Player/NPC | MANDATORY damage_formula_handler.gd |
| Persistence | Save progression; strip runtime buffs first | persistent_character_stats.gd |
| UI sync | Labels listen to signals — no polling | dynamic_stat_label_sync.gd |
Do not paste beginner class_name Stats / Dictionary equipment tutorials — route to the scripts above.
# Author buffs as Resources — not ad-hoc Dictionary modifiers
var haste := StatusEffectData.new()
haste.name = "Haste"
haste.type = StatusEffectData.Type.MULTIPLICATIVE
haste.attribute = "speed"
haste.value = 1.25
haste.duration = 8.0
var flat_str := StatusEffectData.new()
flat_str.type = StatusEffectData.Type.ADDITIVE
flat_str.attribute = "strength"
flat_str.value = 5.0
var break_def := StatusEffectData.new()
break_def.type = StatusEffectData.Type.OVERRIDE
break_def.attribute = "defense"
break_def.value = 0.0Stacking / refresh / unique-vs-stackable behavior: MANDATORY stat_modifier_stacking.gd. Apply through stats_component_reactive.gd so derived stats recalc once per change.
_process.Equipment hooks, damage formula, skill gates, elite cap/derived/tooltip patterns — references/elite-stat-patterns.md.
Progressive disclosure: open Official Documentation links only when researching a specific API; load Related Skills when routing to a peer domain — do not preload the whole lattice.
Resource templates you duplicate or instance per character.duplicate(), resource_local_to_scene, and shared-vs-unique semantics that prevent every enemy sharing one HP Resource.@export / @export_group so designers tune attributes and scaling in the Inspector without code edits.stat_changed / stats_recalculated so UI and derived stats react without _process polling.user:// vs res:// for persistent character .tres saves.exists / load paths when restoring progression on boot.create_timer for timed buff expiry without a per-effect Node..tres templates, and composition patterns for attribute data.hp_changed / level_up do not create UI cycles.© thedivergentai, LGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 17 other files (scripts, references) in skills/godot-rpg-stats of thedivergentai/GD-Agentic-Skills.
Open the folder on GitHubat commit 4c4d0ff
Godot Rpg Stats next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Godot Rpg Stats this skillthedivergentai/GD-Agentic-Skills | 821 | — | ~3.1k | Automated safety check: Pass | LGPL-3.0 | |
| Godot Gdscript Patterns925236118/AlphaAgent | 103 | 10 repos | ~5k | Automated safety check: Pass | MIT | |
| 2D Map and Scene Generator0x0funky/agent-sprite-forge | 4.4k | — | ~2.9k | Automated safety check: Pass | MIT | |
| Godot UI Integrationzimo-xiao-zheng/godot-ui-integration | 285 | — | ~1.5k | Automated safety check: Pass | MIT | |
| Godot Wechat Minigame Adaptergodothub/godot-minigame | 187 | — | ~1.5k | Automated safety check: Pass | MIT | |
| AI Game Art Pipelineybuild-ai/ai-game-art-pipeline-skill | 297 | — | ~1.1k | Automated safety check: Pass | MIT |
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zimo-xiao-zheng/godot-ui-integration
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Works with
Categories
Expert blueprint for RPG stat systems (attributes, leveling, modifiers, damage formulas) using Resource-based stats, stackable modifiers, and derived stat calculations. Godot Rpg Stats is an agent skill from thedivergentai/GD-Agentic-Skills. Expert blueprint for RPG stat systems (attributes, leveling, modifiers, damage formulas) using Resource-based stats, stackable modifiers, and derived stat calculations.
Godot Rpg Stats fits situations like: implementing character progression OR equipment/buff systems; tasks that involve Game development.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-rpg-stats -a claude-code`. Or copy the skill folder (skills/godot-rpg-stats in thedivergentai/GD-Agentic-Skills) into .claude/skills/godot-rpg-stats in your project. Claude Code loads it when a task matches its description.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-rpg-stats -a codex`. Or copy the skill folder (skills/godot-rpg-stats in thedivergentai/GD-Agentic-Skills) into .agents/skills/godot-rpg-stats in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-rpg-stats -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-rpg-stats, .gemini/skills/godot-rpg-stats, .github/skills/godot-rpg-stats and .opencode/skills/godot-rpg-stats in your project.
SKILL.md names no scripts, command-line tools or credentials: Godot Rpg Stats is instructions for the agent only.
SKILL.md names 1 domain. As links in the text: docs.godotengine.org. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Godot Rpg Stats is published under the LGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.1k tokens (SKILL.md is roughly 12k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.4k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Godot Rpg Stats: Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars), 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.4k stars), Godot UI Integration (zimo-xiao-zheng/godot-ui-integration, 285 stars) and Godot Wechat Minigame Adapter (godothub/godot-minigame, 187 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
thedivergentai (a GitHub user) maintains it in thedivergentai/GD-Agentic-Skills, which has 821 GitHub stars. The repository holds 98 skills in this directory. The repository was last updated on September 9, 2026.
Source: thedivergentai/GD-Agentic-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.