Godot Gdscript Patterns
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
Expert blueprint for procedural content generation (dungeons, terrain, loot, levels) using FastNoiseLite, random walks, BSP trees, Wave Function Collapse, and seeded randomization.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-procedural-generation -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-procedural-generation --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/godot-procedural-generation .claude/skills/godot-procedural-generation && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "godot-procedural-generation" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-procedural-generation into .claude/skills/godot-procedural-generation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-procedural-generation", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-procedural-generationType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-procedural-generation -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-procedural-generation --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/godot-procedural-generation .agents/skills/godot-procedural-generation && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "godot-procedural-generation" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-procedural-generation into .agents/skills/godot-procedural-generation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-procedural-generation", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-procedural-generation -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-procedural-generation --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/godot-procedural-generation .cursor/skills/godot-procedural-generation && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "godot-procedural-generation" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-procedural-generation into .cursor/skills/godot-procedural-generation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-procedural-generation", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/thedivergentai/GD-Agentic-Skills.git --path skills/godot-procedural-generation--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-procedural-generation -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-procedural-generation --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/godot-procedural-generation .gemini/skills/godot-procedural-generation && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "godot-procedural-generation" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-procedural-generation into .gemini/skills/godot-procedural-generation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-procedural-generation", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-procedural-generationInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-procedural-generation -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/godot-procedural-generation .github/skills/godot-procedural-generation && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "godot-procedural-generation" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-procedural-generation into .github/skills/godot-procedural-generation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-procedural-generation", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-procedural-generation -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-procedural-generation --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/godot-procedural-generation .opencode/skills/godot-procedural-generation && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "godot-procedural-generation" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-procedural-generation into .opencode/skills/godot-procedural-generation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-procedural-generation", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
godot-procedural-generationExpert blueprint for procedural content generation (dungeons, terrain, loot, levels) using FastNoiseLite, random walks, BSP trees, Wave Function Collapse, and seeded randomization.
Godot Procedural Generation is an agent skill from thedivergentai/GD-Agentic-Skills. Expert blueprint for procedural content generation (dungeons, terrain, loot, levels) using FastNoiseLite, random walks, BSP trees, Wave Function Collapse, and seeded randomization. Use when creating roguelikes, sandbox games, or dynamic content. Keywords procedural, generation, FastNoiseLite, Perlin noise, BSP, drunkard walk, Wave Function Collapse, seeding.
Its SKILL.md is about 3.6k tokens, which your agent loads only when the skill is triggered. The skill folder holds 19 other files, including scripts and reference files (for example `references/algorithm-recipes.md` and `references/migration-notes.md`).
It sits in Game Development, covering Game development. It works with Godot. The repository describes itself as: The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 99 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns… The licence is LGPL-3.0.
2 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 4c4d0ff. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 15 files in scripts/, which the agent can run.
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
docs.godotengine.orgFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Godot Procedural Generation loads about 3.6k tokens when it runs, and up to ~5.1k if it reads all its reference files. Until then it costs about 97 tokens; SKILL.md has 1,047 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from thedivergentai/GD-Agentic-Skills at commit 4c4d0ff, republished under its LGPL-3.0 licence (© thedivergentai). 1,047 words, ~3,581 tokens.
.claude/skills/godot-procedural-generation/SKILL.md (or your agent's skills folder). This skill also uses 17 other files; get the full folder from GitHub.Seeded algorithms, noise functions, and constraint propagation define replayable content generation. Do not paste inline algorithm tutorials — load the MANDATORY scripts below.
WorkerThreadPool or a background Thread to keep the UI responsive.FastNoiseLite every frame — Sampling noise per frame (especially in _process) is a massive waste. Generate your map into an Image or Array once and sample from memory [NoiseSampling].randi() for reproducible seeds — Always store and reuse a specific seed within your random number generator (RandomNumberGenerator.new()) to ensure consistent world generation.max_iterations safety break.add_child().TileMap.set_cell() for large-scale updates — Updating 10,000 cells individually is slow. Prepare a TileMapPattern and use set_pattern() or set_cells_terrain_connect() for batch updates.Every generator starts here — seed isolation, async data, main-thread commit:
RandomNumberGenerator per level/chunk; persist seed + state for shareable runs.WorkerThreadPool.add_task → compute data off-thread → call_deferred("_finalize_chunk") for SceneTree/node work.NavigationRegion (see godot-navigation-pathfinding).var rng := RandomNumberGenerator.new()
func begin_generation(run_seed: int) -> void:
rng.seed = run_seed
WorkerThreadPool.add_task(_build_data.bind(run_seed))
func _build_data(seed: int) -> Dictionary:
var local_rng := RandomNumberGenerator.new()
local_rng.seed = seed
var noise := FastNoiseLite.new()
noise.seed = seed
return {"heights": noise.get_image(64, 64)}
func _ready() -> void:
# Worker returns here — safe for nodes
pass
func _finalize_from_worker(data: Dictionary) -> void:
# add_child / set_pattern / create_trimesh_collision — main thread only
passDo NOT Load the full
scripts/folder. Open only the script that matches your algorithm row below.
| Layout / content need | Algorithm | Script (MANDATORY when chosen) |
|---|---|---|
| Winding tunnels, rivers, simple paths | Drunkard's Walk | MANDATORY drunknard_walk_path.gd |
| Structured rooms + hallways | BSP | MANDATORY bsp_tree_rooms.gd |
| Organic caves / smooth terrain | Cellular Automata (4/5) | MANDATORY cellular_automata_dungeon.gd |
| Heightmaps, biomes, infinite terrain | FastNoiseLite → Image | MANDATORY fast_noise_noise2d_master.gd |
| Trees, rocks, spawns (no clumping) | Poisson Disk | MANDATORY poisson_disk_sampling_2d.gd |
| Tile adjacency / city blocks | Wave Function Collapse | MANDATORY wave_function_collapse_lite.gd (lite) or wfc_level_generator.gd (full rules) |
| Room graph before geometry | AStar graph layout | MANDATORY proc_gen_graph_layout.gd |
| 3D voxel / smooth terrain mesh | Marching Cubes base | MANDATORY proc_gen_marching_cubes_base.gd |
| Infinite chunked 3D terrain | ArrayMesh + LOD chunks | MANDATORY mesh_gen_infinite_terrain.gd |
| Plants / branching structures | L-System | MANDATORY l_system_tree_gen.gd |
| Contour / metaball maps (2D) | Marching Squares | MANDATORY marching_squares_metaballs.gd |
Routing hints: Simple path → drunkard; rectangular rooms → BSP; constraint tiles → WFC lite; open-world chunks → noise + multi_threaded_chunk_gen.gd. For roguelike run orchestration, hand off to godot-genre-roguelike.
RandomNumberGenerator with push/pop state historycall_deferred chunk finalize patternrandi())max_iterationsFor voxel-like or smooth organic terrain, use ArrayMesh to generate geometry from code.
add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arrays) to create the mesh.create_trimesh_collision() only for the current chunk to keep physics updates fast.Don't generate your dungeon geometry first. Build a logical graph using AStar2D.
Drunkard walk, noise biomes, BSP, loot tables, WFC loops — references/algorithm-recipes.md.
Progressive disclosure: open Official Documentation links only when researching a specific API; load Related Skills when routing to a peer domain — do not preload the whole lattice.
get_image()/get_noise_2d() for heightmaps and biome masks.RandomNumberGenerator seeds beat global randi() for shareable runs.seed/state APIs for deterministic sequences and undoable RNG history.add_task + call_deferred finalize pattern for async chunk generation.call_deferred, and WorkerThreadPool task patterns used across every generator script.set_pattern / terrain connect batching so large CA/WFC grids do not call set_cell per tile.© thedivergentai, LGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 17 other files (scripts, references) in skills/godot-procedural-generation of thedivergentai/GD-Agentic-Skills.
Open the folder on GitHubat commit 4c4d0ff
Godot Procedural Generation next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Godot Procedural Generation this skillthedivergentai/GD-Agentic-Skills | 821 | — | ~3.6k | Automated safety check: Pass | LGPL-3.0 | |
| Godot Gdscript Patterns925236118/AlphaAgent | 103 | 10 repos | ~5k | Automated safety check: Pass | MIT | |
| 2D Map and Scene Generator0x0funky/agent-sprite-forge | 4.4k | — | ~2.9k | Automated safety check: Pass | MIT | |
| Godot UI Integrationzimo-xiao-zheng/godot-ui-integration | 285 | — | ~1.5k | Automated safety check: Pass | MIT | |
| Godot Wechat Minigame Adaptergodothub/godot-minigame | 187 | — | ~1.5k | Automated safety check: Pass | MIT | |
| AI Game Art Pipelineybuild-ai/ai-game-art-pipeline-skill | 297 | — | ~1.1k | Automated safety check: Pass | MIT |
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
0x0funky/agent-sprite-forge
Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export.
zimo-xiao-zheng/godot-ui-integration
Build or revise Godot UI from an approved design, separated art, or a visual reference when scene structure, gameplay binding, and runtime visual verification all matter.
godothub/godot-minigame
Apply the bundled self-contained Godot WeChat Mini Game adapter kit to an official Godot checkout.
ybuild-ai/ai-game-art-pipeline-skill
Provider-neutral open-source skill for planning and producing game-runtime art assets and animation: static props/icons, canonical character sheets, combat sprites, 3D/video motion references…
RandallLiuXin/GodotMaker
Runtime debugging and live project inspection via godot-mcp.
thedivergentai/GD-Agentic-Skills
Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs.
thedivergentai/GD-Agentic-Skills
Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders.
thedivergentai/GD-Agentic-Skills
Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control…
thedivergentai/GD-Agentic-Skills
Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and…
thedivergentai/GD-Agentic-Skills
Agentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237…
thedivergentai/GD-Agentic-Skills
Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance…
Works with
Categories
Expert blueprint for procedural content generation (dungeons, terrain, loot, levels) using FastNoiseLite, random walks, BSP trees, Wave Function Collapse, and seeded randomization. Godot Procedural Generation is an agent skill from thedivergentai/GD-Agentic-Skills. Expert blueprint for procedural content generation (dungeons, terrain, loot, levels) using FastNoiseLite, random walks, BSP trees, Wave Function Collapse, and seeded randomization.
Godot Procedural Generation fits situations like: creating roguelikes; dynamic content.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-procedural-generation -a claude-code`. Or copy the skill folder (skills/godot-procedural-generation in thedivergentai/GD-Agentic-Skills) into .claude/skills/godot-procedural-generation in your project. Claude Code loads it when a task matches its description.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-procedural-generation -a codex`. Or copy the skill folder (skills/godot-procedural-generation in thedivergentai/GD-Agentic-Skills) into .agents/skills/godot-procedural-generation in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-procedural-generation -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-procedural-generation, .gemini/skills/godot-procedural-generation, .github/skills/godot-procedural-generation and .opencode/skills/godot-procedural-generation in your project.
SKILL.md names no scripts, command-line tools or credentials: Godot Procedural Generation is instructions for the agent only.
SKILL.md names 1 domain. As links in the text: docs.godotengine.org. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Godot Procedural Generation is published under the LGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.6k tokens (SKILL.md is roughly 14k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.5k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Godot Procedural Generation: Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars), 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.4k stars), Godot UI Integration (zimo-xiao-zheng/godot-ui-integration, 285 stars) and Godot Wechat Minigame Adapter (godothub/godot-minigame, 187 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
thedivergentai (a GitHub user) maintains it in thedivergentai/GD-Agentic-Skills, which has 821 GitHub stars. The repository holds 98 skills in this directory. The repository was last updated on September 9, 2026.
Source: thedivergentai/GD-Agentic-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.