Agent skill

Tests Run

by IvanMurzak in IvanMurzak/Unity-MCP

Execute Unity tests (EditMode or PlayMode) and return per-test results.

Apache-2.0Auto-check passedGame Development

Install Tests Run

skills CLI
$ npx skills add IvanMurzak/Unity-MCP --skill tests-run -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install IvanMurzak/Unity-MCP tests-run --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/IvanMurzak/Unity-MCP.git skills-src && mkdir -p .claude/skills && cp -r skills-src/Unity-MCP-Plugin/.claude/skills/tests-run .claude/skills/tests-run && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
tests-run
GitHub stars
4.4k
Token cost
~2.2k tokens
SKILL.md length
459 words
Files
1
Skills in repo
80
Repo updated
First seen
Licence
Apache-2.0

At a glance

Execute Unity tests (EditMode or PlayMode) and return per-test results.

  • Tasks that involve Game development
  • SKILL.md covers Filters, Response toggles, Domain reloads and How to Call, plus 2 more sections
  • Calls npm and npx

What it does

Tests Run is an agent skill from IvanMurzak/Unity-MCP. Execute Unity tests (EditMode or PlayMode) and return per-test results. Supports filtering by test assembly, namespace, class, and method. Refreshes the AssetDatabase first; defers execution across domain reloads if scripts changed. Precondition: every open scene must be saved — dirty scenes abort the run.

Its SKILL.md is about 2.2k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering Game development. It works with Model Context Protocol. The repository describes itself as: AI Skills, MCP Tools, and CLI for Unity Engine. Full AI develop and test loop. Use cli for quick setup. Efficient token usage, advanced tools. Any C method may be turned into a… The licence is Apache-2.0.

When your agent uses it

  • Tasks that involve Game development

Example prompts

  • “/tests-run”

Requirements

  • Node.js

What it can do on your machine

Read from SKILL.md and the folder at commit 4c8056f. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • npm
    • npx

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use npm and npx, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Tests Run loads about 2.2k tokens when it runs. Until then it costs about 80 tokens; SKILL.md has 459 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~80
When it runs · the whole SKILL.md, loaded when a task matches
~2.2k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from IvanMurzak/Unity-MCP at commit 4c8056f, republished under its Apache-2.0 licence (© IvanMurzak). 459 words, ~2,238 tokens.

Download SKILL.mdSave it as .claude/skills/tests-run/SKILL.md (or your agent's skills folder).
name
tests-run
description
Execute Unity tests (`EditMode` or `PlayMode`) and return per-test results. Supports filtering by test assembly, namespace, class, and method. Refreshes the AssetDatabase first; defers execution across domain reloads if scripts changed. Precondition: every open scene must be saved — dirty scenes abort the run.

Tests / Run

Execute Unity tests and return detailed results. Supports filtering by test mode, assembly, namespace, class, and method. Recommended to use 'EditMode' for faster iteration during development. Precondition: every open scene MUST be saved (no unsaved changes). If any open scene is dirty, this tool throws an InvalidOperationException listing the dirty scenes; save them and retry.

Filters

  • testMode (default EditMode) — EditMode or PlayMode. EditMode is faster; prefer it during iteration.
  • testAssembly / testNamespace / testClass / testMethod — optional, layered filters. Namespace and class filters become regex groupNames so the validation count and Unity's execution stay in sync. testMethod must be fully qualified (Namespace.FixtureName.TestName).

Response toggles

  • includePassingTests (default false) — include details for passing tests; otherwise only failing test details are returned.
  • includeMessages (default true) — include per-test result messages.
  • includeStacktrace (default false) — include stack traces for failing tests.
  • includeLogs (default false) — include console logs captured during the run.
  • logType (default Warning) — minimum log severity to include.
  • includeLogsStacktrace (default false) — include log stack traces (large payload; use sparingly).

Domain reloads

If the AssetDatabase refresh triggers compilation, the tool persists the run parameters to SessionState, returns Processing, and resumes the run automatically after the reload completes. Pre-existing compilation errors short-circuit the run and return the error details so the caller can fix the project first.

How to Call

bash
unity-mcp-cli run-tool tests-run --input '{
  "testMode": "string_value",
  "testAssembly": "string_value",
  "testNamespace": "string_value",
  "testClass": "string_value",
  "testMethod": "string_value",
  "includePassingTests": false,
  "includeMessages": false,
  "includeStacktrace": false,
  "includeLogs": false,
  "logType": "string_value",
  "includeLogsStacktrace": false
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

bash
unity-mcp-cli run-tool tests-run --input-file args.json

Or pipe via stdin (recommended):

bash
unity-mcp-cli run-tool tests-run --input-file - <<'EOF'
{"param": "value"}
EOF
Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Show full SKILL.md (186 more words)Show less

Input

NameTypeRequiredDescription
testModestringNoTest mode to run. Options: 'EditMode', 'PlayMode'. Default: 'EditMode'
testAssemblystringNoSpecific test assembly name to run (optional). Example: 'Assembly-CSharp-Editor-testable'
testNamespacestringNoSpecific test namespace to run (optional). Example: 'MyTestNamespace'
testClassstringNoSpecific test class name to run (optional). Example: 'MyTestClass'
testMethodstringNoSpecific fully qualified test method to run (optional). Example: 'MyTestNamespace.FixtureName.TestName'
includePassingTestsbooleanNoInclude details for all tests, both passing and failing (default: false). If you just need details for failing tests, set to false.
includeMessagesbooleanNoInclude test result messages in the test results (default: true). If you just need pass/fail status, set to false.
includeStacktracebooleanNoInclude stack traces in the test results (default: false).
includeLogsbooleanNoInclude console logs in the test results (default: false).
logTypestringNoLog type filter for console logs. Options: 'Log', 'Warning', 'Assert', 'Error', 'Exception'. (default: 'Warning')
includeLogsStacktracebooleanNoInclude stack traces for console logs in the test results (default: false). This is huge amount of data, use only if really needed.
Input JSON Schema
json
{
  "type": "object",
  "properties": {
    "testMode": {
      "type": "string",
      "enum": [
        "EditMode",
        "PlayMode"
      ]
    },
    "testAssembly": {
      "type": "string"
    },
    "testNamespace": {
      "type": "string"
    },
    "testClass": {
      "type": "string"
    },
    "testMethod": {
      "type": "string"
    },
    "includePassingTests": {
      "type": "boolean"
    },
    "includeMessages": {
      "type": "boolean"
    },
    "includeStacktrace": {
      "type": "boolean"
    },
    "includeLogs": {
      "type": "boolean"
    },
    "logType": {
      "type": "string",
      "enum": [
        "Error",
        "Assert",
        "Warning",
        "Log",
        "Exception"
      ]
    },
    "includeLogsStacktrace": {
      "type": "boolean"
    }
  }
}

Output

Output JSON Schema
json
{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.TestRunner.TestRunResponse"
    }
  },
  "$defs": {
    "com.IvanMurzak.Unity.MCP.Editor.API.TestRunner.TestSummaryData": {
      "type": "object",
      "properties": {
        "Status": {
          "type": "string",
          "enum": [
            "Unknown",
            "Passed",
            "Failed"
          ]
        },
        "TotalTests": {
          "type": "integer"
        },
        "PassedTests": {
          "type": "integer"
        },
        "FailedTests": {
          "type": "integer"
        },
        "SkippedTests": {
          "type": "integer"
        },
        "Duration": {
          "type": "string"
        }
      },
      "required": [
        "Status",
        "TotalTests",
        "PassedTests",
        "FailedTests",
        "SkippedTests",
        "Duration"
      ]
    },
    "System.Collections.Generic.List(com.IvanMurzak.Unity.MCP.Editor.API.TestRunner.TestResultData)": {
      "type": "array",
      "items": {
        "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.TestRunner.TestResultData"
      }
    },
    "com.IvanMurzak.Unity.MCP.Editor.API.TestRunner.TestResultData": {
      "type": "object",
      "properties": {
        "Name": {
          "type": "string"
        },
        "Status": {
          "type": "string",
          "enum": [
            "Passed",
            "Failed",
            "Skipped"
          ]
        },
        "Duration": {
          "type": "string"
        },
        "Message": {
          "type": "string"
        },
        "StackTrace": {
          "type": "string"
        }
      },
      "required": [
        "Status",
        "Duration"
      ]
    },
    "System.Collections.Generic.List(com.IvanMurzak.Unity.MCP.Editor.API.TestRunner.TestLogEntry)": {
      "type": "array",
      "items": {
        "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.TestRunner.TestLogEntry"
      }
    },
    "com.IvanMurzak.Unity.MCP.Editor.API.TestRunner.TestLogEntry": {
      "type": "object",
      "properties": {
        "Condition": {
          "type": "string"
        },
        "StackTrace": {
          "type": "string"
        },
        "Type": {
          "type": "string",
          "enum": [
            "Error",
            "Assert",
            "Warning",
            "Log",
            "Exception"
          ]
        },
        "Timestamp": {
          "type": "string",
          "format": "date-time"
        },
        "LogLevel": {
          "type": "integer"
        }
      },
      "required": [
        "Type",
        "Timestamp"
      ]
    },
    "com.IvanMurzak.Unity.MCP.Editor.API.TestRunner.TestRunResponse": {
      "type": "object",
      "properties": {
        "Summary": {
          "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.TestRunner.TestSummaryData",
          "description": "Summary of the test run including total, passed, failed, and skipped counts."
        },
        "Results": {
          "$ref": "#/$defs/System.Collections.Generic.List(com.IvanMurzak.Unity.MCP.Editor.API.TestRunner.TestResultData)",
          "description": "List of individual test results with details about each test."
        },
        "Logs": {
          "$ref": "#/$defs/System.Collections.Generic.List(com.IvanMurzak.Unity.MCP.Editor.API.TestRunner.TestLogEntry)",
          "description": "Log entries captured during test execution."
        }
      }
    }
  },
  "required": [
    "result"
  ]
}

© IvanMurzak, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in Unity-MCP-Plugin/.claude/skills/tests-run of IvanMurzak/Unity-MCP.

Open the folder on GitHubat commit 4c8056f

Compare with similar skills

Tests Run next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Tests Run compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Tests Run this skillIvanMurzak/Unity-MCP4.4k—~2.2kAutomated safety check: PassApache-2.0
Sprite Genaldegad/sprite-gen2.6k—~4.8kAutomated safety check: PassApache-2.0
Unreal Blueprint Authoringflopperam/unreal-engine-mcp1.1k—~1.6kAutomated safety check: PassNone
MCP DriverRandallLiuXin/GodotMaker5501 repos~1.1kAutomated safety check: PassCustom licence
UMG Material MCPwinyunq/UnrealMotionGraphicsMCP210—~913Automated safety check: PassMIT
Unity PluginTomLeeLive/openclaw-unity-plugin107—~5.1kAutomated safety check: PassApache-2.0

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Questions about Tests Run

What does Tests Run do?

Execute Unity tests (EditMode or PlayMode) and return per-test results. Tests Run is an agent skill from IvanMurzak/Unity-MCP. Execute Unity tests (EditMode or PlayMode) and return per-test results.

When should I use Tests Run?

Tests Run fits situations like: tasks that involve Game development.

How do I install Tests Run in Claude Code?

Run `npx skills add IvanMurzak/Unity-MCP --skill tests-run -a claude-code`. Or copy the skill folder (Unity-MCP-Plugin/.claude/skills/tests-run in IvanMurzak/Unity-MCP) into .claude/skills/tests-run in your project. Claude Code loads it when a task matches its description.

How do I install Tests Run in Codex?

Run `npx skills add IvanMurzak/Unity-MCP --skill tests-run -a codex`. Or copy the skill folder (Unity-MCP-Plugin/.claude/skills/tests-run in IvanMurzak/Unity-MCP) into .agents/skills/tests-run in your project. Codex loads it when a task matches its description.

Can I use Tests Run in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add IvanMurzak/Unity-MCP --skill tests-run -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/tests-run, .gemini/skills/tests-run, .github/skills/tests-run and .opencode/skills/tests-run in your project.

What does Tests Run need to run?

Going by SKILL.md and its folder, Tests Run needs the command-line tools its instructions call (npm and npx). Our summary lists: Node.js.

Does Tests Run access the network?

SKILL.md contains no URLs. Its commands use npm and npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is Tests Run safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Tests Run use?

Tests Run is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Tests Run use?

About 2.2k tokens (SKILL.md is roughly 9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Tests Run?

Skills that share tags, products or a category with Tests Run: Sprite Gen (aldegad/sprite-gen, 2.6k stars), Unreal Blueprint Authoring (flopperam/unreal-engine-mcp, 1.1k stars), MCP Driver (RandallLiuXin/GodotMaker, 550 stars) and UMG Material MCP (winyunq/UnrealMotionGraphicsMCP, 210 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Tests Run?

IvanMurzak (a GitHub user) maintains it in IvanMurzak/Unity-MCP, which has 4,405 GitHub stars. The repository holds 80 skills in this directory. The repository was last updated on October 4, 2026.

Source: IvanMurzak/Unity-MCP on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.