Install the "tests-run" agent skill from https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/tests-run into .claude/skills/tests-run/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tests-run", then confirm the skill loads.
Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
Type this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
skills CLI
$ npx skills add IvanMurzak/Unity-MCP --skill tests-run -a codex
Project install goes to .agents/skills/; add -g for ~/.codex/skills/.
Install the "tests-run" agent skill from https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/tests-run into .agents/skills/tests-run/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tests-run", then confirm the skill loads.
Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
skills CLI
$ npx skills add IvanMurzak/Unity-MCP --skill tests-run -a cursor
Project install goes to .agents/skills/; add -g for ~/.cursor/skills/.
Install the "tests-run" agent skill from https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/tests-run into .cursor/skills/tests-run/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tests-run", then confirm the skill loads.
Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
skills CLI
$ npx skills add IvanMurzak/Unity-MCP --skill tests-run -a gemini-cli
Project install goes to .agents/skills/; add -g for ~/.gemini/skills/.
Install the "tests-run" agent skill from https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/tests-run into .gemini/skills/tests-run/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tests-run", then confirm the skill loads.
Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
GitHub CLI
$ gh skill install IvanMurzak/Unity-MCP tests-run
Installs for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
skills CLI
$ npx skills add IvanMurzak/Unity-MCP --skill tests-run -a github-copilot
Project install goes to .agents/skills/; add -g for ~/.copilot/skills/.
Install the "tests-run" agent skill from https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/tests-run into .github/skills/tests-run/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tests-run", then confirm the skill loads.
GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
skills CLI
$ npx skills add IvanMurzak/Unity-MCP --skill tests-run -a opencode
OpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
Install the "tests-run" agent skill from https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/tests-run into .opencode/skills/tests-run/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tests-run", then confirm the skill loads.
OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
Facts
Skill name
tests-run
GitHub stars
4.4k
Token cost
~2.2k tokens
SKILL.md length
459 words
Files
1
Skills in repo
80
Repo updated
First seen
Licence
Apache-2.0
At a glance
Execute Unity tests (EditMode or PlayMode) and return per-test results.
Tasks that involve Game development
SKILL.md covers Filters, Response toggles, Domain reloads and How to Call, plus 2 more sections
Calls npm and npx
What it does
Tests Run is an agent skill from IvanMurzak/Unity-MCP. Execute Unity tests (EditMode or PlayMode) and return per-test results. Supports filtering by test assembly, namespace, class, and method. Refreshes the AssetDatabase first; defers execution across domain reloads if scripts changed. Precondition: every open scene must be saved — dirty scenes abort the run.
Its SKILL.md is about 2.2k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering Game development. It works with Model Context Protocol. The repository describes itself as: AI Skills, MCP Tools, and CLI for Unity Engine. Full AI develop and test loop. Use cli for quick setup. Efficient token usage, advanced tools. Any C method may be turned into a… The licence is Apache-2.0.
When your agent uses it
Tasks that involve Game development
Example prompts
“/tests-run”
Requirements
Node.js
What it can do on your machine
Read from SKILL.md and the folder at commit 4c8056f. It shows what the files ask for, not the result of running them.
Tool permissions
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Runs code
Shell commands in SKILL.md call:
npm
npx
From the folder's file list and the shell code blocks in SKILL.md.
Network
No URLs in SKILL.md. Its commands use npm and npx, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Credentials
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Context cost
Tests Run loads about 2.2k tokens when it runs. Until then it costs about 80 tokens; SKILL.md has 459 words of instructions outside code blocks.
Always· name and description, kept in context so the agent knows when to use it
~80
When it runs· the whole SKILL.md, loaded when a task matches
~2.2k
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
Safety
Auto-check passed
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Download SKILL.mdSave it as .claude/skills/tests-run/SKILL.md (or your agent's skills folder).
name
tests-run
description
Execute Unity tests (`EditMode` or `PlayMode`) and return per-test results. Supports filtering by test assembly, namespace, class, and method. Refreshes the AssetDatabase first; defers execution across domain reloads if scripts changed. Precondition: every open scene must be saved — dirty scenes abort the run.
Tests / Run
Execute Unity tests and return detailed results. Supports filtering by test mode, assembly, namespace, class, and method. Recommended to use 'EditMode' for faster iteration during development. Precondition: every open scene MUST be saved (no unsaved changes). If any open scene is dirty, this tool throws an InvalidOperationException listing the dirty scenes; save them and retry.
Filters
testMode (default EditMode) — EditMode or PlayMode. EditMode is faster; prefer it during iteration.
testAssembly / testNamespace / testClass / testMethod — optional, layered filters. Namespace and class filters become regex groupNames so the validation count and Unity's execution stay in sync. testMethod must be fully qualified (Namespace.FixtureName.TestName).
Response toggles
includePassingTests (default false) — include details for passing tests; otherwise only failing test details are returned.
includeMessages (default true) — include per-test result messages.
includeStacktrace (default false) — include stack traces for failing tests.
includeLogs (default false) — include console logs captured during the run.
logType (default Warning) — minimum log severity to include.
includeLogsStacktrace (default false) — include log stack traces (large payload; use sparingly).
Domain reloads
If the AssetDatabase refresh triggers compilation, the tool persists the run parameters to SessionState, returns Processing, and resumes the run automatically after the reload completes. Pre-existing compilation errors short-circuit the run and return the error details so the caller can fix the project first.
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Show full SKILL.md (186 more words)Show less
Input
Name
Type
Required
Description
testMode
string
No
Test mode to run. Options: 'EditMode', 'PlayMode'. Default: 'EditMode'
testAssembly
string
No
Specific test assembly name to run (optional). Example: 'Assembly-CSharp-Editor-testable'
testNamespace
string
No
Specific test namespace to run (optional). Example: 'MyTestNamespace'
testClass
string
No
Specific test class name to run (optional). Example: 'MyTestClass'
testMethod
string
No
Specific fully qualified test method to run (optional). Example: 'MyTestNamespace.FixtureName.TestName'
includePassingTests
boolean
No
Include details for all tests, both passing and failing (default: false). If you just need details for failing tests, set to false.
includeMessages
boolean
No
Include test result messages in the test results (default: true). If you just need pass/fail status, set to false.
includeStacktrace
boolean
No
Include stack traces in the test results (default: false).
includeLogs
boolean
No
Include console logs in the test results (default: false).
logType
string
No
Log type filter for console logs. Options: 'Log', 'Warning', 'Assert', 'Error', 'Exception'. (default: 'Warning')
includeLogsStacktrace
boolean
No
Include stack traces for console logs in the test results (default: false). This is huge amount of data, use only if really needed.
Tests Run next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
Creates, edits and compiles Unreal Engine 5.8 material assets as one HLSL Custom node through the UMG MCP bridge, instead of editing .uasset files directly.
Execute Unity tests (EditMode or PlayMode) and return per-test results. Tests Run is an agent skill from IvanMurzak/Unity-MCP. Execute Unity tests (EditMode or PlayMode) and return per-test results.
When should I use Tests Run?
Tests Run fits situations like: tasks that involve Game development.
How do I install Tests Run in Claude Code?
Run `npx skills add IvanMurzak/Unity-MCP --skill tests-run -a claude-code`. Or copy the skill folder (Unity-MCP-Plugin/.claude/skills/tests-run in IvanMurzak/Unity-MCP) into .claude/skills/tests-run in your project. Claude Code loads it when a task matches its description.
How do I install Tests Run in Codex?
Run `npx skills add IvanMurzak/Unity-MCP --skill tests-run -a codex`. Or copy the skill folder (Unity-MCP-Plugin/.claude/skills/tests-run in IvanMurzak/Unity-MCP) into .agents/skills/tests-run in your project. Codex loads it when a task matches its description.
Can I use Tests Run in Cursor, Gemini CLI or GitHub Copilot?
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add IvanMurzak/Unity-MCP --skill tests-run -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/tests-run, .gemini/skills/tests-run, .github/skills/tests-run and .opencode/skills/tests-run in your project.
What does Tests Run need to run?
Going by SKILL.md and its folder, Tests Run needs the command-line tools its instructions call (npm and npx). Our summary lists: Node.js.
Does Tests Run access the network?
SKILL.md contains no URLs. Its commands use npm and npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Is Tests Run safe to install?
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
What licence does Tests Run use?
Tests Run is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
How many tokens does Tests Run use?
About 2.2k tokens (SKILL.md is roughly 9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
What are the alternatives to Tests Run?
Skills that share tags, products or a category with Tests Run: Sprite Gen (aldegad/sprite-gen, 2.6k stars), Unreal Blueprint Authoring (flopperam/unreal-engine-mcp, 1.1k stars), MCP Driver (RandallLiuXin/GodotMaker, 550 stars) and UMG Material MCP (winyunq/UnrealMotionGraphicsMCP, 210 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Who maintains Tests Run?
IvanMurzak (a GitHub user) maintains it in IvanMurzak/Unity-MCP, which has 4,405 GitHub stars. The repository holds 80 skills in this directory. The repository was last updated on October 4, 2026.
Source: IvanMurzak/Unity-MCP on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.