Agent skill

Godot UI Containers

by thedivergentai in thedivergentai/GD-Agentic-Skills

Expert blueprint for responsive UI layouts using Container nodes (HBoxContainer, VBoxContainer, GridContainer, MarginContainer, ScrollContainer, HFlowContainer, SubViewportContainer).

LGPL-3.0Auto-check passedGame Development

Install Godot UI Containers

skills CLI
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-ui-containers -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install thedivergentai/GD-Agentic-Skills godot-ui-containers --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/godot-ui-containers .claude/skills/godot-ui-containers && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
godot-ui-containers
GitHub stars
821
Token cost
~3.7k tokens
SKILL.md length
1,096 words
Files
16 (incl. scripts, references)
Skills in repo
98
Repo updated
First seen
Licence
LGPL-3.0

At a glance

Expert blueprint for responsive UI layouts using Container nodes (HBoxContainer, VBoxContainer, GridContainer, MarginContainer, ScrollContainer, HFlowContainer, SubViewportContainer).

  • Works in 3 steps: Split-Screen-Container (Dynamic) → Virtual List ScrollContainer (Pooling) → Aspect-Ratio-Locked Cards
  • Building adaptive interfaces OR implementing responsive menus
  • SKILL.md covers Decision Tree: Container type…, Do-NOT-Load (by scenario), Available Scripts and NEVER Do in UI Containers, plus 3 more sections
  • Tasks that involve Game development

What it does

Godot UI Containers is an agent skill from thedivergentai/GD-Agentic-Skills. Expert blueprint for responsive UI layouts using Container nodes (HBoxContainer, VBoxContainer, GridContainer, MarginContainer, ScrollContainer, HFlowContainer, SubViewportContainer). Covers size flags, anchors, split containers, virtuallist pooling, stretchshrink previews, and dynamic layouts. Use when building adaptive interfaces OR implementing responsive menus. Keywords: Container, HBoxContainer, VBoxContainer, GridContainer, HFlowContainer, SubViewportContainer, virtuallist, stretchshrink, sizeflags…

Its SKILL.md is about 3.7k tokens, which your agent loads only when the skill is triggered. The skill folder holds 17 other files, including scripts and reference files (for example `references/container-layout-recipes.md` and `references/migration-notes.md`).

It sits in Game Development, covering Game development and Responsive design. It works with Godot. The repository describes itself as: The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 99 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns… The licence is LGPL-3.0.

When your agent uses it

  • Building adaptive interfaces OR implementing responsive menus
  • Tasks that involve Game development
  • Tasks that involve Responsive design

Example prompts

  • “/godot-ui-containers”

Workflow steps

3 steps, taken from the step headings in SKILL.md.

  1. Split-Screen-Container (Dynamic)
  2. Virtual List ScrollContainer (Pooling)
  3. Aspect-Ratio-Locked Cards

What it can do on your machine

Read from SKILL.md and the folder at commit 4c4d0ff. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Ships 13 files in scripts/, which the agent can run.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Links to these hosts (documentation or services it may open):

    • docs.godotengine.org

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Godot UI Containers loads about 3.7k tokens when it runs, and up to ~4.7k if it reads all its reference files. Until then it costs about 142 tokens; SKILL.md has 1,096 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~142
When it runs · the whole SKILL.md, loaded when a task matches
~3.7k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~4.7k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.

SKILL.md

The full file from thedivergentai/GD-Agentic-Skills at commit 4c4d0ff, republished under its LGPL-3.0 licence (© thedivergentai). 1,096 words, ~3,653 tokens.

Download SKILL.mdSave it as .claude/skills/godot-ui-containers/SKILL.md (or your agent's skills folder). This skill also uses 15 other files; get the full folder from GitHub.
name
godot-ui-containers
description
Expert blueprint for responsive UI layouts using Container nodes (HBoxContainer, VBoxContainer, GridContainer, MarginContainer, ScrollContainer, HFlowContainer, SubViewportContainer). Covers size flags, anchors, split containers, virtual_list pooling, stretch_shrink previews, and dynamic layouts. Use when building adaptive interfaces OR implementing responsive menus. Keywords: Container, HBoxContainer, VBoxContainer, GridContainer, HFlowContainer, SubViewportContainer, virtual_list, stretch_shrink, size_flags, EXPAND_FILL, anchors, responsive.

Decision Tree: Container type → script

NeedPreferMANDATORY script
Breakpoint shell / full-screen adaptive rootMargin + Box containersresponsive_layout_builder.gd
Fixed columns that change with widthGridContainerresponsive_grid.gd / responsive_inventory_grid.gd
Wrapping chips / tagsHFlowContainerresponsive_tag_cloud.gd
Thousands of scroll rowsVirtual pool (not raw children)virtual_list.gd
Log/chat autoscrollScrollContainerterminal_autoscroll.gd
3D character/item preview in UISubViewportContainerviewport_3d_preview.gd
Deep nesting causing layout spikesAnchors/offsets insteadperformance_anchor_layout.gd
Radial/wheel menusCustom Containercustom_radial_container.gd

Do-NOT-Load (by scenario)

ScenarioLoadDo NOT load
Inventory / shop gridresponsive_grid.gd / responsive_inventory_grid.gdcustom_radial_container.gd, viewport_3d_preview.gd
Tag cloud / chip wrapresponsive_tag_cloud.gdGrid column scripts, virtual_list.gd
Thousands of log/chat rowsvirtual_list.gd + terminal_autoscroll.gdInventory/radial/viewport scripts
3D item/character previewviewport_3d_preview.gdRadial menu + inventory grid scripts
Radial / wheel menucustom_radial_container.gdVirtual list + tag cloud
Deep nesting / layout spikesperformance_anchor_layout.gdFull responsive builder catalog

Available Scripts

virtual_list.gd

Virtual List Pooling — recycle a small Control pool + spacer height for O(1) ScrollContainer rows.

responsive_layout_builder.gd

Expert container builder with breakpoint-based responsive layouts.

responsive_grid.gd

Auto-adjusting GridContainer that changes column count based on available width.

responsive_inventory_grid.gd

Expert logic for dynamic Grid columns based on available width and item minimum size.

terminal_autoscroll.gd

Safe ScrollContainer management. Handles the common "one-frame delay" bug when adding logs or chat.

viewport_3d_preview.gd

High-performance 3D-in-UI setup. Uses stretch_shrink and transparent_bg for character previews.

dynamic_tab_manager.gd

Pattern for dynamic tab spawning, custom titles, and tab closing logic.

responsive_tag_cloud.gd

Wrapping item lists using HFlowContainer, essential for tag clouds and responsive menus.

performance_anchor_layout.gd

Optimization architecture. Replaces deep container nesting with lightweight Anchor and Offset logic.

custom_radial_container.gd

Expert custom container logic implementing a radial/circle layout via NOTIFICATION_SORT_CHILDREN.

animated_container_shuffle.gd

Dynamic sibling reordering and animation logic for interactive UI lists.

aspect_ratio_mini_map.gd

Enforcing strict aspect ratios (e.g. 1:1, 16:9) across fluid window resizes using AspectRatioContainer.

container_size_flags_pro.gd

Advanced sizing logic using SIZE_EXPAND_FILL and stretch_ratio for weighted layouts.

NEVER Do in UI Containers

  • NEVER ignore mouse_filter properties; strictly set to PASS or IGNORE on overlay containers to prevent them from blocking clicks to underlying buttons.
  • NEVER instantiate thousands of nodes in a ScrollContainer; strictly use Virtual List Pooling — MANDATORY read virtual_list.gd (VScrollBar hook + single spacer child) for O(1) rendering performance.
  • NEVER manually calculate card dimensions for responsive grids; strictly use an AspectRatioContainer to lock proportions (e.g., 2:3 ratio) while allowing parent containers to handle scaling.
  • NEVER manually set child position or size in a Container — Containers override child transforms during queue_sort(). Use custom_minimum_size or size_flags instead [1].
  • NEVER forget size_flags for expansion — Default is SIZE_SHRINK_BEGIN. Children will stay tiny unless you set SIZE_EXPAND_FILL for responsive containers.
  • NEVER use GridContainer without setting columns — Default is 1, creating a simple vertical list. For responsive wrapping, use HFlowContainer instead [8].
  • NEVER nest containers too deeply (10+ levels) — Heavy nesting causes layout recalculation spikes. Replace intermediate containers with Anchor Layouts for static padding [16].
  • NEVER skip separation overrides — Default theme separation is often too tight. Use add_theme_constant_override("separation", value) for professional breathing room.
  • NEVER use ScrollContainer without a minimum size — Without it, the container may collapse to zero or expand infinitely, breaking the scroll mechanism.
  • NEVER scroll to a new child on the same frame it was added — The layout hasn't updated yet. You MUST await get_tree().process_frame before setting scroll_vertical [5].
  • NEVER scale a SubViewportContainer to change its size — This distorts the rendered contents. Adjust margins or use stretch and stretch_shrink properties instead [2].
  • NEVER leave mouse_filter on default for layered Viewports — Input events might not reach children. Use MOUSE_FILTER_PASS or STOP to ensure events drill down [6].
  • NEVER use GridContainer for responsive wrapping — Use HFlowContainer if you want items to wrap based on width. GridContainer enforces a strict column count [7].
  • NEVER animate position directly inside a container — Use Tween on custom_minimum_size to smoothly "push" siblings during transitions [1].

Expert Layout Patterns

1. Split-Screen-Container (Dynamic)

Standard pattern for local multiplayer or comparisons using HSplitContainer.

gdscript
# split_screen.gd
func setup_split(v1: SubViewport, v2: SubViewport):
    var hsplit = HSplitContainer.new()
    var c1 = SubViewportContainer.new()
    c1.stretch = true # Resize viewport to match container
    c1.add_child(v1)
    hsplit.add_child(c1)
    # repeat for c2/v2...
2. Virtual List ScrollContainer (Pooling)

High-performance list for thousands of items. MANDATORY: implement via virtual_list.gd (setup_pool + set_data) — do not paste a one-off scroll recycler inline.

3. Aspect-Ratio-Locked Cards

Responsive cards that maintain proportions (e.g., 2:3) in any grid or flow container.

gdscript
# card_grid.gd
func add_card(texture: Texture2D):
    var arc = AspectRatioContainer.new()
    arc.ratio = 0.66 # 2:3 proportions
    arc.stretch_mode = AspectRatioContainer.STRETCH_FIT
    
    var tr = TextureRect.new()
    tr.texture = texture
    tr.expand_mode = TextureRect.EXPAND_IGNORE_SIZE
    tr.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED
    
    arc.add_child(tr)
    grid_container.add_child(arc)

Size-flag recipes: MANDATORY container_size_flags_pro.gd — do not paste beginner SIZE_EXPAND_FILL tutorials inline.

Show full SKILL.md (426 more words)Show less

Deep recipes (on demand)

LLM-ignorance rule: if a general agent would not know it before reading, it lives here or in scripts/ — never delete, only move.

TopicReference
Anchors, flags, separationcontainer-layout-recipes.md

Reference

Progressive disclosure: open Official Documentation links only when researching a specific API; load Related Skills when routing to a peer domain — do not preload the whole lattice.

Official Documentation
  • Using Containers — Canonical guide for box/grid/flow/split containers, size flags, and when Containers override child transforms.
  • Size and anchors — Anchor presets and offsets for responsive Control placement when you intentionally skip deep Container nesting.
  • Control node gallery — Visual catalog of Control/Container types so agents pick HFlow vs Grid vs Split correctly.
  • Custom GUI controls — NOTIFICATION_SORT_CHILDREN and fit_child_in_rect patterns required for custom radial/layouts.
  • GUI navigation — Focus neighbors and keyboard/gamepad traversal across container-built menus.
  • Multiple resolutions — Stretch modes and content scale that interact with container-driven responsive UI.
  • Control — size_flags_*, custom_minimum_size, mouse_filter, and anchors APIs every layout script uses.
  • Container — Base sort lifecycle (queue_sort / SORT_CHILDREN) that forbids manual child position/size.
  • ScrollContainer — Scroll bars, minimum size pitfalls, and post-frame scroll_vertical updates for log/chat UIs.
  • HFlowContainer — Width-based wrapping for tag clouds and chip lists (prefer over fixed-column GridContainer).
  • AspectRatioContainer — Lock card/minimap proportions under fluid parent sizes.
  • SubViewportContainer — stretch / stretch_shrink for 3D-in-UI previews without scaling distortion.
Prerequisites
  • godot-project-foundations — Scene tree ownership, Control roots, and project layout conventions every responsive menu assumes before wiring containers.
  • godot-gdscript-mastery — Typed Control APIs, @onready, and safe child rebuild loops used when building grids/tabs at runtime.
  • godot-signal-architecture — Resize, tab-changed, and inventory-refresh signals should flow signal-up / call-down so layout scripts never own game state.
Complements
  • godot-ui-theming — Theme constants (separation, margins) and type variations style container chrome without hardcoding colors in layout code.
  • godot-ui-rich-text — RichTextLabel minimum sizes and BBCode content drive ScrollContainer height; pair after the layout shell exists.
  • godot-tweening — Animate custom_minimum_size / reorder feedback instead of tweening position inside Containers.
  • godot-input-handling — Focus, mouse_filter, and action maps for interactive lists/tabs built from Containers.
  • godot-adapt-desktop-to-mobile — Breakpoint-driven column counts and safe-area margins compose with responsive Grid/HFlow builders.
  • godot-inventory-system — Inventory grids consume responsive column logic; containers present slots, inventory owns item truth.
  • godot-performance-optimization — Virtual list pooling and shallow anchor layouts when ScrollContainer would otherwise spawn thousands of Controls.
Downstream / consumers
  • godot-dialogue-system — Dialogue choice lists and history panels are Scroll/VBox layouts that reuse autoscroll and separation patterns.
  • godot-genre-card-game — Hand arcs, drag layers, and deck UIs assemble AspectRatio/HFlow containers around card Resources.
  • godot-composition-apps — Tooling/app UIs reuse the same Container size-flag and split patterns outside gameplay HUDs.
Master
  • godot-master — Router and mirrored module entry for UI Containers when agents start from the library index.

© thedivergentai, LGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 15 other files (scripts, references) in skills/godot-ui-containers of thedivergentai/GD-Agentic-Skills.

  • SKILL.md
  • references/container-layout-recipes.md
  • references/migration-notes.md
  • scripts/animated_container_shuffle.gd
  • scripts/aspect_ratio_mini_map.gd
  • scripts/container_size_flags_pro.gd
  • scripts/custom_radial_container.gd
  • scripts/dynamic_tab_manager.gd
  • scripts/performance_anchor_layout.gd
  • scripts/responsive_grid.gd
  • scripts/responsive_inventory_grid.gd
  • scripts/responsive_layout_builder.gd
  • scripts/responsive_tag_cloud.gd
  • scripts/terminal_autoscroll.gd
  • scripts/viewport_3d_preview.gd
  • scripts/virtual_list.gd

Open the folder on GitHubat commit 4c4d0ff

Compare with similar skills

Godot UI Containers next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Godot UI Containers compared with similar skills
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Godot Gdscript Patterns925236118/AlphaAgent10310 repos~5kAutomated safety check: PassMIT
2D Map and Scene Generator0x0funky/agent-sprite-forge4.4k—~2.9kAutomated safety check: PassMIT
Godot UI Integrationzimo-xiao-zheng/godot-ui-integration285—~1.5kAutomated safety check: PassMIT
Godot Wechat Minigame Adaptergodothub/godot-minigame187—~1.5kAutomated safety check: PassMIT
AI Game Art Pipelineybuild-ai/ai-game-art-pipeline-skill297—~1.1kAutomated safety check: PassMIT

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Works with

Questions about Godot UI Containers

What does Godot UI Containers do?

Expert blueprint for responsive UI layouts using Container nodes (HBoxContainer, VBoxContainer, GridContainer, MarginContainer, ScrollContainer, HFlowContainer, SubViewportContainer). Godot UI Containers is an agent skill from thedivergentai/GD-Agentic-Skills. Expert blueprint for responsive UI layouts using Container nodes (HBoxContainer, VBoxContainer, GridContainer, MarginContainer, ScrollContainer, HFlowContainer, SubViewportContainer).

When should I use Godot UI Containers?

Godot UI Containers fits situations like: building adaptive interfaces OR implementing responsive menus; tasks that involve Game development; tasks that involve Responsive design.

How do I install Godot UI Containers in Claude Code?

Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-ui-containers -a claude-code`. Or copy the skill folder (skills/godot-ui-containers in thedivergentai/GD-Agentic-Skills) into .claude/skills/godot-ui-containers in your project. Claude Code loads it when a task matches its description.

How do I install Godot UI Containers in Codex?

Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-ui-containers -a codex`. Or copy the skill folder (skills/godot-ui-containers in thedivergentai/GD-Agentic-Skills) into .agents/skills/godot-ui-containers in your project. Codex loads it when a task matches its description.

Can I use Godot UI Containers in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-ui-containers -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-ui-containers, .gemini/skills/godot-ui-containers, .github/skills/godot-ui-containers and .opencode/skills/godot-ui-containers in your project.

What does Godot UI Containers need to run?

SKILL.md names no scripts, command-line tools or credentials: Godot UI Containers is instructions for the agent only.

Does Godot UI Containers access the network?

SKILL.md names 1 domain. As links in the text: docs.godotengine.org. This is read from the text; nothing was executed.

Is Godot UI Containers safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.

What licence does Godot UI Containers use?

Godot UI Containers is published under the LGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Godot UI Containers use?

About 3.7k tokens (SKILL.md is roughly 15k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1k tokens, read only when the agent opens those files.

What are the alternatives to Godot UI Containers?

Skills that share tags, products or a category with Godot UI Containers: Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars), 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.4k stars), Godot UI Integration (zimo-xiao-zheng/godot-ui-integration, 285 stars) and Godot Wechat Minigame Adapter (godothub/godot-minigame, 187 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Godot UI Containers?

thedivergentai (a GitHub user) maintains it in thedivergentai/GD-Agentic-Skills, which has 821 GitHub stars. The repository holds 98 skills in this directory. The repository was last updated on September 9, 2026.

Source: thedivergentai/GD-Agentic-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.