Mobile Development
jame581/GodotPrompter
A skill your agent uses when targeting Android/iOS — export and signing, permissions, plugins, in-app purchases, ads, app lifecycle, device features, and mobile performance
Provides instructions to migrate your Godot AdMob project between different plugin versions (e.g.
$ npx skills add poingstudios/godot-admob-plugin --skill godot-admob-migrate -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install poingstudios/godot-admob-plugin godot-admob-migrate --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/poingstudios/godot-admob-plugin.git skills-src && mkdir -p .claude/skills && cp -r skills-src/platforms/godot_editor/addons/admob/skills/godot-admob-migrate .claude/skills/godot-admob-migrate && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "godot-admob-migrate" agent skill from https://github.com/poingstudios/godot-admob-plugin/tree/master/platforms/godot_editor/addons/admob/skills/godot-admob-migrate into .claude/skills/godot-admob-migrate/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-admob-migrate", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/poingstudios/godot-admob-plugin/tree/master/platforms/godot_editor/addons/admob/skills/godot-admob-migrateType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add poingstudios/godot-admob-plugin --skill godot-admob-migrate -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install poingstudios/godot-admob-plugin godot-admob-migrate --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/poingstudios/godot-admob-plugin.git skills-src && mkdir -p .agents/skills && cp -r skills-src/platforms/godot_editor/addons/admob/skills/godot-admob-migrate .agents/skills/godot-admob-migrate && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "godot-admob-migrate" agent skill from https://github.com/poingstudios/godot-admob-plugin/tree/master/platforms/godot_editor/addons/admob/skills/godot-admob-migrate into .agents/skills/godot-admob-migrate/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-admob-migrate", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add poingstudios/godot-admob-plugin --skill godot-admob-migrate -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install poingstudios/godot-admob-plugin godot-admob-migrate --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/poingstudios/godot-admob-plugin.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/platforms/godot_editor/addons/admob/skills/godot-admob-migrate .cursor/skills/godot-admob-migrate && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "godot-admob-migrate" agent skill from https://github.com/poingstudios/godot-admob-plugin/tree/master/platforms/godot_editor/addons/admob/skills/godot-admob-migrate into .cursor/skills/godot-admob-migrate/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-admob-migrate", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/poingstudios/godot-admob-plugin.git --path platforms/godot_editor/addons/admob/skills/godot-admob-migrate--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add poingstudios/godot-admob-plugin --skill godot-admob-migrate -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install poingstudios/godot-admob-plugin godot-admob-migrate --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/poingstudios/godot-admob-plugin.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/platforms/godot_editor/addons/admob/skills/godot-admob-migrate .gemini/skills/godot-admob-migrate && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "godot-admob-migrate" agent skill from https://github.com/poingstudios/godot-admob-plugin/tree/master/platforms/godot_editor/addons/admob/skills/godot-admob-migrate into .gemini/skills/godot-admob-migrate/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-admob-migrate", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install poingstudios/godot-admob-plugin godot-admob-migrateInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add poingstudios/godot-admob-plugin --skill godot-admob-migrate -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/poingstudios/godot-admob-plugin.git skills-src && mkdir -p .github/skills && cp -r skills-src/platforms/godot_editor/addons/admob/skills/godot-admob-migrate .github/skills/godot-admob-migrate && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "godot-admob-migrate" agent skill from https://github.com/poingstudios/godot-admob-plugin/tree/master/platforms/godot_editor/addons/admob/skills/godot-admob-migrate into .github/skills/godot-admob-migrate/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-admob-migrate", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add poingstudios/godot-admob-plugin --skill godot-admob-migrate -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install poingstudios/godot-admob-plugin godot-admob-migrate --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/poingstudios/godot-admob-plugin.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/platforms/godot_editor/addons/admob/skills/godot-admob-migrate .opencode/skills/godot-admob-migrate && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "godot-admob-migrate" agent skill from https://github.com/poingstudios/godot-admob-plugin/tree/master/platforms/godot_editor/addons/admob/skills/godot-admob-migrate into .opencode/skills/godot-admob-migrate/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-admob-migrate", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
godot-admob-migrateProvides instructions to migrate your Godot AdMob project between different plugin versions (e.g.
Godot Admob Migrate is an agent skill from poingstudios/godot-admob-plugin. Provides instructions to migrate your Godot AdMob project between different plugin versions (e.g. from version 4.x to version 5.x) in GDScript and C. Use when upgrading plugin versions.
Its SKILL.md is about 1k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering Game development. It works with Godot, C#, iOS and Android. The repository describes itself as: Complete AdMob (Google Mobile Ads SDK) plugin for Godot. Supports GDScript and C. The licence is MIT.
9 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit c75c79f. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Godot Admob Migrate loads about 1k tokens when it runs. Until then it costs about 52 tokens; SKILL.md has 449 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from poingstudios/godot-admob-plugin at commit c75c79f, republished under its MIT licence (© poingstudios). 449 words, ~1,045 tokens.
.claude/skills/godot-admob-migrate/SKILL.md (or your agent's skills folder).Assists with migrating your Godot AdMob integration between different plugin versions in GDScript and C#.
AdSize.SMART_BANNER or SmartBanner with Anchored Adaptive Banner sizes.-1, -1 size fallback values are replaced with the recommended Anchored Adaptive Banner sizes.APPLICATION_ID constant from res://addons/admob/android/config.gd (if upgrading an existing project).project.godot under [admob] section as general/android/app_id="your-app-id" (or via Project Settings > General > Admob).config.gd is deprecated and removed in v5; all settings are now managed via Project Settings.AdPosition.Values enum is replaced by AdPosition static instances (e.g. AdPosition.TOP or AdPosition.custom(x, y)). Update your code references..gdip files & binaries: Delete all legacy poing-godot-admob*.gdip files and the res://ios/plugins/poing-godot-admob/ directory inside res://ios/plugins/ (do not delete the outer plugins/ folder if other non-AdMob plugins exist). Version 5 injects frameworks dynamically during export, so leaving old .gdip files and binaries will cause Multiple commands produce ... build errors in Xcode.Gad Application Identifier in Export Presets or .gdip) into project.godot under [admob] section as general/ios/app_id="your-app-id" (or via Project Settings > General > Admob).Gad Application Identifier field and uncheck legacy AdMob plugin checkboxes in your iOS Export Preset settings to avoid duplicate injection.MobileAds.initialize() is strictly asynchronous. You must wait for the callback (using OnInitializationCompleteListener) to fire before loading any ads. Attempting to load ads prior to initialization completion will throw an exception.| Removed Constant (v4.x) | Recommended Alternative (v5.x) |
|---|---|
AdSize.SMART_BANNER (GDScript) | AdSize.get_current_orientation_anchored_adaptive_banner_ad_size(AdSize.FULL_WIDTH) |
AdSize.SmartBanner (C#) | AdSize.GetCurrentOrientationAnchoredAdaptiveBannerAdSize(AdSize.FullWidth) |
| Removed Enum (v4.x) | Recommended Class Instance (v5.x) |
|---|---|
AdPosition.Values.TOP (GDScript) | AdPosition.TOP |
AdPosition.Values.Top (C#) | AdPosition.Top |
| Custom positions unsupported | AdPosition.custom(x, y) (GDScript) / AdPosition.Custom(x, y) (C#) |
© poingstudios, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in platforms/godot_editor/addons/admob/skills/godot-admob-migrate of poingstudios/godot-admob-plugin.
Open the folder on GitHubat commit c75c79f
Godot Admob Migrate next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Godot Admob Migrate this skillpoingstudios/godot-admob-plugin | 632 | — | ~1k | Automated safety check: Pass | MIT | |
| Mobile Developmentjame581/GodotPrompter | 805 | — | ~3.3k | Automated safety check: Pass | MIT | |
| Scenario Godot Performance Exportscenario-labs/skills | 946 | — | ~5.1k | Automated safety check: Notes | MIT | |
| Godot Platform Mobilethedivergentai/GD-Agentic-Skills | 821 | — | ~3.2k | Automated safety check: Pass | LGPL-3.0 | |
| Gamedev Shippingericrisco/rsc-harness | 180 | — | ~3.5k | Automated safety check: Pass | MIT | |
| Godot Export Buildsthedivergentai/GD-Agentic-Skills | 821 | — | ~3k | Automated safety check: Pass | LGPL-3.0 |
jame581/GodotPrompter
A skill your agent uses when targeting Android/iOS — export and signing, permissions, plugins, in-app purchases, ads, app lifecycle, device features, and mobile performance
scenario-labs/skills
A skill your agent uses when a Godot game stutters, drops frames, hitches when entering new areas, overheats a phone, or must ship: profiling and Performance monitors, CPU or GPU bound, draw calls…
thedivergentai/GD-Agentic-Skills
Expert blueprint for mobile platforms (Android/iOS) covering touch controls, virtual joysticks, responsive UI, safe areas (notches), battery optimization, and app store guidelines.
ericrisco/rsc-harness
A skill your agent uses when exporting, packaging, signing, or publishing a game — export presets per engine, macOS notarization, cross-origin isolation for threaded web builds, Android…
thedivergentai/GD-Agentic-Skills
Expert patterns for multi-platform exports including export templates (Windows/Linux/macOS/Android/iOS/Web), command-line exports (headless mode), platform-specific settings (codesign, notarization…
jame581/GodotPrompter
Covers Godot 4.3+ 2D systems with GDScript and C# examples: canvas layers, draw order, TileMaps, parallax, lights and shadows, particles and custom drawing.
poingstudios/godot-admob-plugin
Provides instructions to implement, load, show, and destroy App Open ads (shown on application startup or app resume) in GDScript and C.
poingstudios/godot-admob-plugin
Provides instructions to implement, load, and destroy banner ads (AdView) using custom or adaptive sizes in GDScript and C.
poingstudios/godot-admob-plugin
Provides instructions to initialize the Godot AdMob SDK and configure user consent (UMP Flow) in GDScript and C.
poingstudios/godot-admob-plugin
Provides instructions to implement, load, show, and destroy interstitial ads (full-screen image/text ads) in GDScript and C.
poingstudios/godot-admob-plugin
Provides instructions to implement, load, show, and destroy Native Overlay ads (customized/native-looking Control node template overlays) in GDScript and C.
poingstudios/godot-admob-plugin
Provides instructions to configure user consent (UMP Flow), GDPR compliance, COPPA (child-directed treatment), CCPA, and request targeting options in GDScript and C.
Categories
Provides instructions to migrate your Godot AdMob project between different plugin versions (e.g. Godot Admob Migrate is an agent skill from poingstudios/godot-admob-plugin.g.
Godot Admob Migrate fits situations like: upgrading plugin versions; tasks that involve Game development.
Run `npx skills add poingstudios/godot-admob-plugin --skill godot-admob-migrate -a claude-code`. Or copy the skill folder (platforms/godot_editor/addons/admob/skills/godot-admob-migrate in poingstudios/godot-admob-plugin) into .claude/skills/godot-admob-migrate in your project. Claude Code loads it when a task matches its description.
Run `npx skills add poingstudios/godot-admob-plugin --skill godot-admob-migrate -a codex`. Or copy the skill folder (platforms/godot_editor/addons/admob/skills/godot-admob-migrate in poingstudios/godot-admob-plugin) into .agents/skills/godot-admob-migrate in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add poingstudios/godot-admob-plugin --skill godot-admob-migrate -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-admob-migrate, .gemini/skills/godot-admob-migrate, .github/skills/godot-admob-migrate and .opencode/skills/godot-admob-migrate in your project.
SKILL.md names no scripts, command-line tools or credentials: Godot Admob Migrate is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Godot Admob Migrate is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1k tokens (SKILL.md is roughly 4.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Godot Admob Migrate: Mobile Development (jame581/GodotPrompter, 805 stars), Scenario Godot Performance Export (scenario-labs/skills, 946 stars), Godot Platform Mobile (thedivergentai/GD-Agentic-Skills, 821 stars) and Gamedev Shipping (ericrisco/rsc-harness, 180 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
poingstudios (a GitHub organization) maintains it in poingstudios/godot-admob-plugin, which has 632 GitHub stars. The repository holds 15 skills in this directory. The repository was last updated on October 1, 2026.
Source: poingstudios/godot-admob-plugin on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.