Install the "profiler-get-rendering-stats" agent skill from https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/profiler-get-rendering-stats into .claude/skills/profiler-get-rendering-stats/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "profiler-get-rendering-stats", then confirm the skill loads.
Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
Type this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
skills CLI
$ npx skills add IvanMurzak/Unity-MCP --skill profiler-get-rendering-stats -a codex
Project install goes to .agents/skills/; add -g for ~/.codex/skills/.
Install the "profiler-get-rendering-stats" agent skill from https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/profiler-get-rendering-stats into .agents/skills/profiler-get-rendering-stats/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "profiler-get-rendering-stats", then confirm the skill loads.
Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
skills CLI
$ npx skills add IvanMurzak/Unity-MCP --skill profiler-get-rendering-stats -a cursor
Project install goes to .agents/skills/; add -g for ~/.cursor/skills/.
Install the "profiler-get-rendering-stats" agent skill from https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/profiler-get-rendering-stats into .cursor/skills/profiler-get-rendering-stats/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "profiler-get-rendering-stats", then confirm the skill loads.
Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
skills CLI
$ npx skills add IvanMurzak/Unity-MCP --skill profiler-get-rendering-stats -a gemini-cli
Project install goes to .agents/skills/; add -g for ~/.gemini/skills/.
Install the "profiler-get-rendering-stats" agent skill from https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/profiler-get-rendering-stats into .gemini/skills/profiler-get-rendering-stats/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "profiler-get-rendering-stats", then confirm the skill loads.
Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
Installs for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
skills CLI
$ npx skills add IvanMurzak/Unity-MCP --skill profiler-get-rendering-stats -a github-copilot
Project install goes to .agents/skills/; add -g for ~/.copilot/skills/.
Install the "profiler-get-rendering-stats" agent skill from https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/profiler-get-rendering-stats into .github/skills/profiler-get-rendering-stats/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "profiler-get-rendering-stats", then confirm the skill loads.
GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
skills CLI
$ npx skills add IvanMurzak/Unity-MCP --skill profiler-get-rendering-stats -a opencode
OpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
Install the "profiler-get-rendering-stats" agent skill from https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/profiler-get-rendering-stats into .opencode/skills/profiler-get-rendering-stats/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "profiler-get-rendering-stats", then confirm the skill loads.
OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
Facts
Skill name
profiler-get-rendering-stats
GitHub stars
4.4k
Used in
1 other repo
Token cost
~833 tokens
SKILL.md length
127 words
Files
1
Skills in repo
80
Repo updated
First seen
Licence
Apache-2.0
At a glance
Return current frame timing, FPS, vsync, target frame rate, threading mode, and graphics device type from Unity Time / QualitySettings / SystemInfo.
Tasks that involve Performance optimization
SKILL.md covers Fields, How to Call, Input and Output
Calls npm and npx
Tasks that involve Game development
What it does
Profiler Get Rendering Stats is an agent skill from IvanMurzak/Unity-MCP. Return current frame timing, FPS, vsync, target frame rate, threading mode, and graphics device type from Unity Time / QualitySettings / SystemInfo.
Its SKILL.md is about 830 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering Performance optimization and Game development. It works with Model Context Protocol. The repository describes itself as: AI Skills, MCP Tools, and CLI for Unity Engine. Full AI develop and test loop. Use cli for quick setup. Efficient token usage, advanced tools. Any C method may be turned into a… The licence is Apache-2.0.
When your agent uses it
Tasks that involve Performance optimization
Tasks that involve Game development
Example prompts
“/profiler-get-rendering-stats”
Requirements
Node.js
What it can do on your machine
Read from SKILL.md and the folder at commit 4c8056f. It shows what the files ask for, not the result of running them.
Tool permissions
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Runs code
Shell commands in SKILL.md call:
npm
npx
From the folder's file list and the shell code blocks in SKILL.md.
Network
No URLs in SKILL.md. Its commands use npm and npx, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Credentials
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Context cost
Profiler Get Rendering Stats loads about 833 tokens when it runs. Until then it costs about 44 tokens; SKILL.md has 127 words of instructions outside code blocks.
Always· name and description, kept in context so the agent knows when to use it
~44
When it runs· the whole SKILL.md, loaded when a task matches
~833
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
Safety
Auto-check passed
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Download SKILL.mdSave it as .claude/skills/profiler-get-rendering-stats/SKILL.md (or your agent's skills folder).
name
profiler-get-rendering-stats
description
Return current frame timing, FPS, vsync, target frame rate, threading mode, and graphics device type from Unity Time / QualitySettings / SystemInfo.
Profiler / Get Rendering Stats
Snapshots rendering-related fields from UnityEngine.Time, UnityEngine.QualitySettings, UnityEngine.Application and UnityEngine.SystemInfo. All values are read from built-in Unity APIs so no external Unity package is required.
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in IvanMurzak/Unity-MCP, which our catalogue first saw on October 7, 2026.
Profiler Get Rendering Stats next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
Profiler Get Rendering Stats compared with similar skills
Skill
Stars
Used in
Tokens
Auto-check
Licence
Repo updated
Profiler Get Rendering Stats this skillIvanMurzak/Unity-MCP
Creates, edits and compiles Unreal Engine 5.8 material assets as one HLSL Custom node through the UMG MCP bridge, instead of editing .uasset files directly.
Return current frame timing, FPS, vsync, target frame rate, threading mode, and graphics device type from Unity Time / QualitySettings / SystemInfo. Profiler Get Rendering Stats is an agent skill from IvanMurzak/Unity-MCP. Return current frame timing, FPS, vsync, target frame rate, threading mode, and graphics device type from Unity Time / QualitySettings / SystemInfo.
When should I use Profiler Get Rendering Stats?
Profiler Get Rendering Stats fits situations like: tasks that involve Performance optimization; tasks that involve Game development.
How do I install Profiler Get Rendering Stats in Claude Code?
Run `npx skills add IvanMurzak/Unity-MCP --skill profiler-get-rendering-stats -a claude-code`. Or copy the skill folder (Unity-MCP-Plugin/.claude/skills/profiler-get-rendering-stats in IvanMurzak/Unity-MCP) into .claude/skills/profiler-get-rendering-stats in your project. Claude Code loads it when a task matches its description.
How do I install Profiler Get Rendering Stats in Codex?
Run `npx skills add IvanMurzak/Unity-MCP --skill profiler-get-rendering-stats -a codex`. Or copy the skill folder (Unity-MCP-Plugin/.claude/skills/profiler-get-rendering-stats in IvanMurzak/Unity-MCP) into .agents/skills/profiler-get-rendering-stats in your project. Codex loads it when a task matches its description.
Can I use Profiler Get Rendering Stats in Cursor, Gemini CLI or GitHub Copilot?
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add IvanMurzak/Unity-MCP --skill profiler-get-rendering-stats -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/profiler-get-rendering-stats, .gemini/skills/profiler-get-rendering-stats, .github/skills/profiler-get-rendering-stats and .opencode/skills/profiler-get-rendering-stats in your project.
What does Profiler Get Rendering Stats need to run?
Going by SKILL.md and its folder, Profiler Get Rendering Stats needs the command-line tools its instructions call (npm and npx). Our summary lists: Node.js.
Does Profiler Get Rendering Stats access the network?
SKILL.md contains no URLs. Its commands use npm and npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Is Profiler Get Rendering Stats safe to install?
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
What licence does Profiler Get Rendering Stats use?
Profiler Get Rendering Stats is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
How many tokens does Profiler Get Rendering Stats use?
About 833 tokens (SKILL.md is roughly 3.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
What are the alternatives to Profiler Get Rendering Stats?
Skills that share tags, products or a category with Profiler Get Rendering Stats: Gdscript Advanced (jame581/GodotPrompter, 795 stars), Godot Performance Optimization (thedivergentai/GD-Agentic-Skills, 809 stars), Sprite Gen (aldegad/sprite-gen, 2.6k stars) and Unreal Blueprint Authoring (flopperam/unreal-engine-mcp, 1.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Who maintains Profiler Get Rendering Stats?
IvanMurzak (a GitHub user) maintains it in IvanMurzak/Unity-MCP, which has 4,398 GitHub stars. The repository holds 80 skills in this directory. The repository was last updated on October 4, 2026.
Source: IvanMurzak/Unity-MCP on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.