Godot Gdscript Patterns
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
Expert blueprint for hierarchical finite state machines (HSM) and pushdown automata for complex AI/character behaviors.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-state-machine-advanced -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-state-machine-advanced --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/godot-state-machine-advanced .claude/skills/godot-state-machine-advanced && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "godot-state-machine-advanced" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-state-machine-advanced into .claude/skills/godot-state-machine-advanced/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-state-machine-advanced", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-state-machine-advancedType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-state-machine-advanced -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-state-machine-advanced --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/godot-state-machine-advanced .agents/skills/godot-state-machine-advanced && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "godot-state-machine-advanced" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-state-machine-advanced into .agents/skills/godot-state-machine-advanced/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-state-machine-advanced", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-state-machine-advanced -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-state-machine-advanced --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/godot-state-machine-advanced .cursor/skills/godot-state-machine-advanced && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "godot-state-machine-advanced" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-state-machine-advanced into .cursor/skills/godot-state-machine-advanced/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-state-machine-advanced", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/thedivergentai/GD-Agentic-Skills.git --path skills/godot-state-machine-advanced--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-state-machine-advanced -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-state-machine-advanced --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/godot-state-machine-advanced .gemini/skills/godot-state-machine-advanced && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "godot-state-machine-advanced" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-state-machine-advanced into .gemini/skills/godot-state-machine-advanced/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-state-machine-advanced", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-state-machine-advancedInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-state-machine-advanced -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/godot-state-machine-advanced .github/skills/godot-state-machine-advanced && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "godot-state-machine-advanced" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-state-machine-advanced into .github/skills/godot-state-machine-advanced/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-state-machine-advanced", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-state-machine-advanced -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-state-machine-advanced --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/godot-state-machine-advanced .opencode/skills/godot-state-machine-advanced && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "godot-state-machine-advanced" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-state-machine-advanced into .opencode/skills/godot-state-machine-advanced/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-state-machine-advanced", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
godot-state-machine-advancedExpert blueprint for hierarchical finite state machines (HSM) and pushdown automata for complex AI/character behaviors.
Godot State Machine Advanced is an agent skill from thedivergentai/GD-Agentic-Skills. Expert blueprint for hierarchical finite state machines (HSM) and pushdown automata for complex AI/character behaviors. Covers state stacks, sub-states, transition validation, and state context passing. Use when basic FSMs are insufficient OR implementing layered AI. Keywords state machine, HSM, hierarchical, pushdown automata, state stack, FSM, AI behavior.
Its SKILL.md is about 3.3k tokens, which your agent loads only when the skill is triggered. The skill folder holds 16 other files, including scripts and reference files (for example `references/hsm-implementation-cookbook.md` and `references/migration-notes.md`).
It sits in Game Development, covering Game development. It works with Godot. The repository describes itself as: The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 99 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns… The licence is LGPL-3.0.
3 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 4c4d0ff. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 12 files in scripts/, which the agent can run.
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
docs.godotengine.orgFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Godot State Machine Advanced loads about 3.3k tokens when it runs, and up to ~4.4k if it reads all its reference files. Until then it costs about 97 tokens; SKILL.md has 912 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from thedivergentai/GD-Agentic-Skills at commit 4c4d0ff, republished under its LGPL-3.0 licence (© thedivergentai). 912 words, ~3,291 tokens.
.claude/skills/godot-state-machine-advanced/SKILL.md (or your agent's skills folder). This skill also uses 14 other files; get the full folder from GitHub.Advanced HSM base delegator for propagating physics and input to sub-states.
Professional Pushdown Automata for interruptive state (Pause/Menu) stacking.
Decoupled context object pattern for passing persistent data between states.
Expert transition validation logic to prevent illegal state changes.
Automated Logic-to-AnimationTree syncing with state-based travel logic.
Orchestration for parallel state machines (e.g., Move + Attack).
Data-driven state definition using custom Godot Resources (.tres).
Handling resume-from-stack logic vs fresh entry events.
Debug ring-buffer for tracking state transition history and stack depth.
Auto-transition component for finite states like Stun or Dash.
MANDATORY: For hierarchy / pushdown / guards read hsm_hierarchical_base.gd, hsm_pushdown_stack.gd, hsm_transition_guard.gd (plus hsm_logic_state.gd for leaf behaviors).
| Need | Choose | MANDATORY scripts |
|---|---|---|
| Few exclusive states, no nesting | Flat FSM | hsm_logic_state.gd + thin parent |
| Nested sub-states (Move/Air/Attack children) | HSM | hsm_hierarchical_base.gd |
| Interrupt overlays (stun/menu/dialogue) then resume | Pushdown | hsm_pushdown_stack.gd + hsm_reentry_aware_state.gd |
| Parallel concerns (locomotion + weapon) | Concurrent | hsm_concurrent_logic.gd |
| Pick best action by score each tick | Utility cost polling | Expert pattern §3 + hsm_transition_guard.gd |
child.physics_update() from the parent's _physics_process orphans child logic.transition_to() calls inside enter() cause recursion crashes. Use call_deferred if immediate sub-transitioning is required.transition_to("Idel") are silent killers. Use class_name based checks OR Constants.GameManager.player_health makes them non-reusable. Pass a Context object.push_state MUST have a retirement plan (pop_state) to avoid stack overflow.Do NOT copy inline HierarchicalState / push_state samples. Prior body double-
exit()ed and ignored resume messages.
MANDATORY route:
enter({"is_resume": true}): hsm_pushdown_stack.gdPushdown contract (from script — single exit, resume msg):
# See hsm_pushdown_stack.gd — do not reimplement
func push_state(state_path: String, msg: Dictionary = {}) -> void: ...
func pop_state() -> void:
# old.exit(); stack.back().enter({"is_resume": true})
passUse a specialized Control node with _draw() to visualize the current state stack/hierarchy in the viewport for immediate debugging [3, 11].
class_name HSMVisualizer extends Control
@export var state_machine: Node
func _draw() -> void:
var font := ThemeDB.fallback_font
var pos := Vector2(20, 20)
# Recursively draw active state names...
draw_string(font, pos, "Active: " + state_machine.current_state.name)Avoid hardcoding audio.play() inside state enter() methods. Use a syncer that listens to state_changed and maps state names to AudioStream resources [12, 13].
class_name StateAudioSyncer extends Node
@export var state_machine: Node
@export var audio_map: Dictionary # { "Jump": preload("jump.wav") }
func _ready() -> void:
state_machine.state_changed.connect(_on_state_changed)
func _on_state_changed(_old, new_state: Node):
if audio_map.has(new_state.name):
$AudioPlayer.stream = audio_map[new_state.name]
$AudioPlayer.play()Enable states to evaluate their own "weight" based on context. The StateMachine polls sibling costs and transitions to the lowest-cost behavior [17, 18].
# CostState.gd (Base)
func get_cost(context: Dictionary) -> float:
return 10.0 # Default weight
# UtilityStateMachine.gd
func _physics_process(_d: float) -> void:
var best_state: Node = current_state
var low_cost: float = INF
for child in get_children():
var cost = child.get_cost(context)
if cost < low_cost:
low_cost = cost
best_state = child
if best_state != current_state:
transition_to(best_state.name)LLM-ignorance rule: if a general agent would not know it before reading, it lives here or in
scripts/— never delete, only move.
| Topic | Reference |
|---|---|
| State contract + routing | hsm-implementation-cookbook.md |
Progressive disclosure: open Official Documentation links only when researching a specific API; load Related Skills when routing to a peer domain — do not preload the whole lattice.
state_changed / transition fan-out so listeners (anim, audio, AI) stay decoupled from enter/exit bodies.class_name over deep inheritance trees for layered AI behaviors._physics_process / _process into the active child (or hierarchy) every tick.call_deferred transitions avoid re-entrant transition_to() crashes inside enter().enter() relative to _ready and parent caches..tres) for modular AI without baking scripts into every actor.travel() / start() APIs used by animation syncers tied to HSM state names.handle_input on the active state.© thedivergentai, LGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 14 other files (scripts, references) in skills/godot-state-machine-advanced of thedivergentai/GD-Agentic-Skills.
Open the folder on GitHubat commit 4c4d0ff
Godot State Machine Advanced next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Godot State Machine Advanced this skillthedivergentai/GD-Agentic-Skills | 821 | — | ~3.3k | Automated safety check: Pass | LGPL-3.0 | |
| Godot Gdscript Patterns925236118/AlphaAgent | 103 | 10 repos | ~5k | Automated safety check: Pass | MIT | |
| 2D Map and Scene Generator0x0funky/agent-sprite-forge | 4.4k | — | ~2.9k | Automated safety check: Pass | MIT | |
| Godot UI Integrationzimo-xiao-zheng/godot-ui-integration | 285 | — | ~1.5k | Automated safety check: Pass | MIT | |
| Godot Wechat Minigame Adaptergodothub/godot-minigame | 187 | — | ~1.5k | Automated safety check: Pass | MIT | |
| AI Game Art Pipelineybuild-ai/ai-game-art-pipeline-skill | 297 | — | ~1.1k | Automated safety check: Pass | MIT |
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
0x0funky/agent-sprite-forge
Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export.
zimo-xiao-zheng/godot-ui-integration
Build or revise Godot UI from an approved design, separated art, or a visual reference when scene structure, gameplay binding, and runtime visual verification all matter.
godothub/godot-minigame
Apply the bundled self-contained Godot WeChat Mini Game adapter kit to an official Godot checkout.
ybuild-ai/ai-game-art-pipeline-skill
Provider-neutral open-source skill for planning and producing game-runtime art assets and animation: static props/icons, canonical character sheets, combat sprites, 3D/video motion references…
RandallLiuXin/GodotMaker
Runtime debugging and live project inspection via godot-mcp.
thedivergentai/GD-Agentic-Skills
Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs.
thedivergentai/GD-Agentic-Skills
Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders.
thedivergentai/GD-Agentic-Skills
Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control…
thedivergentai/GD-Agentic-Skills
Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and…
thedivergentai/GD-Agentic-Skills
Agentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237…
thedivergentai/GD-Agentic-Skills
Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance…
Works with
Categories
Expert blueprint for hierarchical finite state machines (HSM) and pushdown automata for complex AI/character behaviors. Godot State Machine Advanced is an agent skill from thedivergentai/GD-Agentic-Skills. Expert blueprint for hierarchical finite state machines (HSM) and pushdown automata for complex AI/character behaviors.
Godot State Machine Advanced fits situations like: basic FSMs are insufficient OR implementing layered AI; tasks that involve Game development.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-state-machine-advanced -a claude-code`. Or copy the skill folder (skills/godot-state-machine-advanced in thedivergentai/GD-Agentic-Skills) into .claude/skills/godot-state-machine-advanced in your project. Claude Code loads it when a task matches its description.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-state-machine-advanced -a codex`. Or copy the skill folder (skills/godot-state-machine-advanced in thedivergentai/GD-Agentic-Skills) into .agents/skills/godot-state-machine-advanced in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-state-machine-advanced -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-state-machine-advanced, .gemini/skills/godot-state-machine-advanced, .github/skills/godot-state-machine-advanced and .opencode/skills/godot-state-machine-advanced in your project.
SKILL.md names no scripts, command-line tools or credentials: Godot State Machine Advanced is instructions for the agent only.
SKILL.md names 1 domain. As links in the text: docs.godotengine.org. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Godot State Machine Advanced is published under the LGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.3k tokens (SKILL.md is roughly 13k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.1k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Godot State Machine Advanced: Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars), 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.4k stars), Godot UI Integration (zimo-xiao-zheng/godot-ui-integration, 285 stars) and Godot Wechat Minigame Adapter (godothub/godot-minigame, 187 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
thedivergentai (a GitHub user) maintains it in thedivergentai/GD-Agentic-Skills, which has 821 GitHub stars. The repository holds 98 skills in this directory. The repository was last updated on September 9, 2026.
Source: thedivergentai/GD-Agentic-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.