UI Kit
RandallLiuXin/GodotMaker
Produce a complete reusable flat-first Godot UI Theme from a binding visual reference, with two provider-generated source sheets, fixed square nine-slice patches, stable AtlasTexture icons, and…
Apply a Classic Easter seasonal overlay: pastel Theme/StyleBox injection, confetti/shimmer VFX, elastic juice, mesh surfaceoverride painting, cursor/audio swaps, and a date-window activation gate…
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-theme-easter -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-theme-easter --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/godot-theme-easter .claude/skills/godot-theme-easter && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "godot-theme-easter" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-theme-easter into .claude/skills/godot-theme-easter/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-theme-easter", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-theme-easterType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-theme-easter -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-theme-easter --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/godot-theme-easter .agents/skills/godot-theme-easter && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "godot-theme-easter" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-theme-easter into .agents/skills/godot-theme-easter/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-theme-easter", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-theme-easter -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-theme-easter --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/godot-theme-easter .cursor/skills/godot-theme-easter && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "godot-theme-easter" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-theme-easter into .cursor/skills/godot-theme-easter/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-theme-easter", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/thedivergentai/GD-Agentic-Skills.git --path skills/godot-theme-easter--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-theme-easter -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-theme-easter --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/godot-theme-easter .gemini/skills/godot-theme-easter && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "godot-theme-easter" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-theme-easter into .gemini/skills/godot-theme-easter/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-theme-easter", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-theme-easterInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-theme-easter -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/godot-theme-easter .github/skills/godot-theme-easter && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "godot-theme-easter" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-theme-easter into .github/skills/godot-theme-easter/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-theme-easter", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-theme-easter -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-theme-easter --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/godot-theme-easter .opencode/skills/godot-theme-easter && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "godot-theme-easter" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-theme-easter into .opencode/skills/godot-theme-easter/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-theme-easter", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
godot-theme-easterApply a Classic Easter seasonal overlay: pastel Theme/StyleBox injection, confetti/shimmer VFX, elastic juice, mesh surfaceoverride painting, cursor/audio swaps, and a date-window activation gate…
Godot Theme Easter is an agent skill from thedivergentai/GD-Agentic-Skills. Apply a Classic Easter seasonal overlay: pastel Theme/StyleBox injection, confetti/shimmer VFX, elastic juice, mesh surfaceoverride painting, cursor/audio swaps, and a date-window activation gate with player opt-out. Use when shipping holiday skins, April events, or egg-hunt juice without mutating shared .mesh/.tres assets. Keywords: pastel, seasonal Theme, StyleBox, confetti, Easter egg, surfaceoverride, TRANSELASTIC, Disable Seasonal Themes, activation gate.
Its SKILL.md is about 3.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 19 other files, including scripts and reference files (for example `references/migration-notes.md` and `references/seasonal-implementation-recipes.md`).
It sits in Game Development, covering Game development and Theming and dark mode. It works with Godot. The repository describes itself as: The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 99 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns… The licence is LGPL-3.0.
3 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 4c4d0ff. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 15 files in scripts/, which the agent can run.
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
docs.godotengine.orgFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Godot Theme Easter loads about 3.1k tokens when it runs, and up to ~4.2k if it reads all its reference files. Until then it costs about 122 tokens; SKILL.md has 868 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from thedivergentai/GD-Agentic-Skills at commit 4c4d0ff, republished under its LGPL-3.0 licence (© thedivergentai). 868 words, ~3,122 tokens.
.claude/skills/godot-theme-easter/SKILL.md (or your agent's skills folder). This skill also uses 17 other files; get the full folder from GitHub.Seasonal "Easter-fy" toolkit: bright pastels, bouncy juice, egg/bunny iconography — gated by calendar + settings.
MANDATORY first read: easter_seasonal_activation_gate.gd — date window, Disable Seasonal Themes opt-out (user://settings.cfg), and Dev Override. Call refresh_activation() when settings change; never poll the calendar in _process.
Prerequisite: Do NOT Load godot-ui-theming until a base Theme resource exists — seasonal overlays inject StyleBox overrides; they do not replace foundational Theme authoring.
refresh_activation() on _ready and when settings change.| Context | Use | Do NOT also wire |
|---|---|---|
3D mesh seasonal tint via surface_override | easter_mesh_painter_override.gd | easter_palette_override.gd on same mesh |
| 2D/modulate or material slot swap already wired | easter_palette_override.gd or seasonal_material_swapper.gd | mesh_painter on the same target |
MANDATORY — Date-aware manager with opt-out + Dev Override.
Single source of truth for pastel Color tokens — do not hardcode hex lists in SKILL bodies or random scripts.
Runtime theme injector for applying mass pastel styles across the UI tree.
Expert 'Squash and Stretch' logic for organic egg-like interactions using Tweens.
Professional 'Hidden Item' shimmer effect with additive blending and scale curves.
Expert registry for tracking hidden items with signal-based progression signals.
Seasonal 3D material swapper using surface overrides to preserve base assets.
Instability-driven physics body for 'Egg-like' wobbly movement.
Immersive FOV 'kick' logic to emphasize collection or pop events.
Celebratory confetti explosion with multi-colored pastel flakes.
Expert logic for swapping system mouse cursors with themed Easter icons.
Dynamic audio resource loader that replaces standard UI sounds with seasonal variants.
Alternate painters — see Decision Tree — Alternate Painters above; pick one path per target.
PINK, BLUE, YELLOW, MINT, PURPLE) — never paste ad-hoc hex laundry lists into features.corner_radius > 8–12). Avoid sharp edges / high-contrast blacks.corner_radius > 12) and soft pastel tones.TRANS_ELASTIC or TRANS_QUART for organic eggs.surface_override or duplicate().Time.get_date_dict_from_system() once on _ready or event trigger via the activation gate.RenderingServer.canvas_item_set_draw_index() to dynamically move collected egg particles to the front of the UI stack without reparenting nodes.TRANS_ELASTIC tweens on physics-driven eggs, invoke RenderingServer.canvas_item_reset_physics_interpolation() to prevent visual "jitter" on the first frame of the pop animation.Control.add_theme_stylebox_override("panel", my_stylebox) instead of modifying the global Theme to isolate seasonal changes to specific UI modules.MANDATORY: easter_custom_cursor_manager.gd — always set a hotspot (bunny-ear tip / base).
MANDATORY: easter_seasonal_audio_swapper.gd — Resource map of original → seasonal AudioStream pairs.
Tween Environment ambient/tonemap/fog during a transition — never hard-cut colors mid-frame.
func _apply_spring_env(env: Environment) -> void:
var tween := create_tween()
tween.tween_property(env, "ambient_light_color", EasterPastelColorPalette.YELLOW, 2.0)
tween.tween_property(env, "tonemap_exposure", 1.2, 2.0)
tween.tween_property(env, "fog_light_color", EasterPastelColorPalette.BLUE, 2.0)LLM-ignorance rule: if a general agent would not know it before reading, it lives here or in
scripts/— never delete, only move.
| Topic | Reference |
|---|---|
| Cursor / audio / env recipes | seasonal-implementation-recipes.md |
Progressive disclosure: open Official Documentation links only when researching a specific API; load Related Skills when routing work to a peer domain — do not preload the whole lattice.
© thedivergentai, LGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 17 other files (scripts, references) in skills/godot-theme-easter of thedivergentai/GD-Agentic-Skills.
Open the folder on GitHubat commit 4c4d0ff
Godot Theme Easter next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Godot Theme Easter this skillthedivergentai/GD-Agentic-Skills | 816 | — | ~3.1k | Automated safety check: Pass | LGPL-3.0 | |
| UI KitRandallLiuXin/GodotMaker | 550 | — | ~2.8k | Automated safety check: Pass | Custom licence | |
| Godot Data Driven Configinfometa/workbuddyskills | 346 | — | ~2.2k | Automated safety check: Pass | None | |
| UI Theme QAhashgraph-online/awesome-codex-plugins | 1.3k | — | ~1.8k | Automated safety check: Pass | Apache-2.0 | |
| Godot Gdscript Patterns925236118/AlphaAgent | 103 | 10 repos | ~5k | Automated safety check: Pass | MIT | |
| 2D Map and Scene Generator0x0funky/agent-sprite-forge | 4.4k | — | ~2.9k | Automated safety check: Pass | MIT |
RandallLiuXin/GodotMaker
Produce a complete reusable flat-first Godot UI Theme from a binding visual reference, with two provider-generated source sheets, fixed square nine-slice patches, stable AtlasTexture icons, and…
infometa/workbuddyskills
Create or extend data-driven config tables (WeaponData, EnemyData, LevelData, etc.) in a Godot 4 project so that designers can tweak numbers in .tres files via natural language.
hashgraph-online/awesome-codex-plugins
A skill your agent uses to find and fix undisciplined Control-node UI in a Godot project — spacing that follows no ladder, font sizes with no modular scale, near-duplicate colours, and text that…
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
0x0funky/agent-sprite-forge
Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export.
zimo-xiao-zheng/godot-ui-integration
Build or revise Godot UI from an approved design, separated art, or a visual reference when scene structure, gameplay binding, and runtime visual verification all matter.
thedivergentai/GD-Agentic-Skills
Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs.
thedivergentai/GD-Agentic-Skills
Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders.
thedivergentai/GD-Agentic-Skills
Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control…
thedivergentai/GD-Agentic-Skills
Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and…
thedivergentai/GD-Agentic-Skills
Agentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237…
thedivergentai/GD-Agentic-Skills
Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance…
Works with
Categories
Apply a Classic Easter seasonal overlay: pastel Theme/StyleBox injection, confetti/shimmer VFX, elastic juice, mesh surfaceoverride painting, cursor/audio swaps, and a date-window activation gate…. Godot Theme Easter is an agent skill from thedivergentai/GD-Agentic-Skills. Apply a Classic Easter seasonal overlay: pastel Theme/StyleBox injection, confetti/shimmer VFX, elastic juice, mesh surfaceoverride painting, cursor/audio swaps, and a date-window activation gate with player opt-out.
Godot Theme Easter fits situations like: shipping holiday skins; egg-hunt juice without mutating shared .mesh/.tres assets.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-theme-easter -a claude-code`. Or copy the skill folder (skills/godot-theme-easter in thedivergentai/GD-Agentic-Skills) into .claude/skills/godot-theme-easter in your project. Claude Code loads it when a task matches its description.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-theme-easter -a codex`. Or copy the skill folder (skills/godot-theme-easter in thedivergentai/GD-Agentic-Skills) into .agents/skills/godot-theme-easter in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-theme-easter -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-theme-easter, .gemini/skills/godot-theme-easter, .github/skills/godot-theme-easter and .opencode/skills/godot-theme-easter in your project.
SKILL.md names no scripts, command-line tools or credentials: Godot Theme Easter is instructions for the agent only.
SKILL.md names 1 domain. As links in the text: docs.godotengine.org. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Godot Theme Easter is published under the LGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.1k tokens (SKILL.md is roughly 12k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.1k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Godot Theme Easter: UI Kit (RandallLiuXin/GodotMaker, 550 stars), Godot Data Driven Config (infometa/workbuddyskills, 346 stars), UI Theme QA (hashgraph-online/awesome-codex-plugins, 1.3k stars) and Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
thedivergentai (a GitHub user) maintains it in thedivergentai/GD-Agentic-Skills, which has 816 GitHub stars. The repository holds 98 skills in this directory. The repository was last updated on September 9, 2026.
Source: thedivergentai/GD-Agentic-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.