Agent skill

Godot Theme Easter

by thedivergentai in thedivergentai/GD-Agentic-Skills

Apply a Classic Easter seasonal overlay: pastel Theme/StyleBox injection, confetti/shimmer VFX, elastic juice, mesh surfaceoverride painting, cursor/audio swaps, and a date-window activation gate…

LGPL-3.0Auto-check passedGame Development

Install Godot Theme Easter

skills CLI
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-theme-easter -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install thedivergentai/GD-Agentic-Skills godot-theme-easter --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/godot-theme-easter .claude/skills/godot-theme-easter && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
godot-theme-easter
GitHub stars
816
Token cost
~3.1k tokens
SKILL.md length
868 words
Files
18 (incl. scripts, references)
Skills in repo
98
Repo updated
First seen
Licence
LGPL-3.0

At a glance

Apply a Classic Easter seasonal overlay: pastel Theme/StyleBox injection, confetti/shimmer VFX, elastic juice, mesh surfaceoverride painting, cursor/audio swaps, and a date-window activation gate…

  • Works in 3 steps: Custom-Mouse-Cursor (Juice) → Themed-Sound-Loaders → World-Environment-Override (Spring Glow)
  • Shipping holiday skins
  • SKILL.md covers Overview, Seasonal Bootstrap (ordered), Decision Tree — Alternate… and Core Components (Expert Easter…, plus 6 more sections
  • Egg-hunt juice without mutating shared .mesh/.tres assets

What it does

Godot Theme Easter is an agent skill from thedivergentai/GD-Agentic-Skills. Apply a Classic Easter seasonal overlay: pastel Theme/StyleBox injection, confetti/shimmer VFX, elastic juice, mesh surfaceoverride painting, cursor/audio swaps, and a date-window activation gate with player opt-out. Use when shipping holiday skins, April events, or egg-hunt juice without mutating shared .mesh/.tres assets. Keywords: pastel, seasonal Theme, StyleBox, confetti, Easter egg, surfaceoverride, TRANSELASTIC, Disable Seasonal Themes, activation gate.

Its SKILL.md is about 3.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 19 other files, including scripts and reference files (for example `references/migration-notes.md` and `references/seasonal-implementation-recipes.md`).

It sits in Game Development, covering Game development and Theming and dark mode. It works with Godot. The repository describes itself as: The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 99 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns… The licence is LGPL-3.0.

When your agent uses it

  • Shipping holiday skins
  • Egg-hunt juice without mutating shared .mesh/.tres assets

Example prompts

  • “/godot-theme-easter”

Workflow steps

3 steps, taken from the step headings in SKILL.md.

  1. Custom-Mouse-Cursor (Juice)
  2. Themed-Sound-Loaders
  3. World-Environment-Override (Spring Glow)

What it can do on your machine

Read from SKILL.md and the folder at commit 4c4d0ff. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Ships 15 files in scripts/, which the agent can run.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Links to these hosts (documentation or services it may open):

    • docs.godotengine.org

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Godot Theme Easter loads about 3.1k tokens when it runs, and up to ~4.2k if it reads all its reference files. Until then it costs about 122 tokens; SKILL.md has 868 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~122
When it runs · the whole SKILL.md, loaded when a task matches
~3.1k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~4.2k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.

SKILL.md

The full file from thedivergentai/GD-Agentic-Skills at commit 4c4d0ff, republished under its LGPL-3.0 licence (© thedivergentai). 868 words, ~3,122 tokens.

Download SKILL.mdSave it as .claude/skills/godot-theme-easter/SKILL.md (or your agent's skills folder). This skill also uses 17 other files; get the full folder from GitHub.
name
godot-theme-easter
description
Apply a Classic Easter seasonal overlay: pastel Theme/StyleBox injection, confetti/shimmer VFX, elastic juice, mesh surface_override painting, cursor/audio swaps, and a date-window activation gate with player opt-out. Use when shipping holiday skins, April events, or egg-hunt juice without mutating shared .mesh/.tres assets. Keywords: pastel, seasonal Theme, StyleBox, confetti, Easter egg, surface_override, TRANS_ELASTIC, Disable Seasonal Themes, activation gate.

Overview

Seasonal "Easter-fy" toolkit: bright pastels, bouncy juice, egg/bunny iconography — gated by calendar + settings.

MANDATORY first read: easter_seasonal_activation_gate.gd — date window, Disable Seasonal Themes opt-out (user://settings.cfg), and Dev Override. Call refresh_activation() when settings change; never poll the calendar in _process.

Prerequisite: Do NOT Load godot-ui-theming until a base Theme resource exists — seasonal overlays inject StyleBox overrides; they do not replace foundational Theme authoring.

Seasonal Bootstrap (ordered)

  1. Gate — Attach easter_seasonal_activation_gate.gd; call refresh_activation() on _ready and when settings change.
  2. Theme — If gate active: MANDATORY easter_runtime_ui_themer.gd using tokens from easter_pastel_color_palette.gd.
  3. Audio — MANDATORY easter_seasonal_audio_swapper.gd to map standard UI SFX → seasonal streams.
  4. Juice — Layer confetti/shimmer/cursor/wobble scripts only after steps 1–3 pass (gate off = skip 2–4 entirely).

Decision Tree — Alternate Painters (pick one)

ContextUseDo NOT also wire
3D mesh seasonal tint via surface_overrideeaster_mesh_painter_override.gdeaster_palette_override.gd on same mesh
2D/modulate or material slot swap already wiredeaster_palette_override.gd or seasonal_material_swapper.gdmesh_painter on the same target

Core Components (Expert Easter Tools)

easter_seasonal_activation_gate.gd

MANDATORY — Date-aware manager with opt-out + Dev Override.

easter_pastel_color_palette.gd

Single source of truth for pastel Color tokens — do not hardcode hex lists in SKILL bodies or random scripts.

easter_runtime_ui_themer.gd

Runtime theme injector for applying mass pastel styles across the UI tree.

easter_squash_stretch_juice.gd

Expert 'Squash and Stretch' logic for organic egg-like interactions using Tweens.

easter_shimmer_vfx_emitter.gd

Professional 'Hidden Item' shimmer effect with additive blending and scale curves.

easter_egg_collection_tracker.gd

Expert registry for tracking hidden items with signal-based progression signals.

easter_mesh_painter_override.gd

Seasonal 3D material swapper using surface overrides to preserve base assets.

easter_wobble_physics_body.gd

Instability-driven physics body for 'Egg-like' wobbly movement.

easter_camera_pop_juice.gd

Immersive FOV 'kick' logic to emphasize collection or pop events.

easter_confetti_canon_vfx.gd

Celebratory confetti explosion with multi-colored pastel flakes.

easter_custom_cursor_manager.gd

Expert logic for swapping system mouse cursors with themed Easter icons.

easter_seasonal_audio_swapper.gd

Dynamic audio resource loader that replaces standard UI sounds with seasonal variants.

easter_palette_override.gd / seasonal_material_swapper.gd

Alternate painters — see Decision Tree — Alternate Painters above; pick one path per target.

Visual Guidelines

  • Colors: Import tokens from easter_pastel_color_palette.gd (PINK, BLUE, YELLOW, MINT, PURPLE) — never paste ad-hoc hex laundry lists into features.
  • Shapes: Rounded corners (corner_radius > 8–12). Avoid sharp edges / high-contrast blacks.
  • VFX: Confetti, sparkles, ribbons via confetti/shimmer scripts.

NEVER Do (Expert Easter Rules)

Aesthetics & Juice
  • NEVER use sharp edges or high-contrast blacks — Easter aesthetics favor rounded corners (corner_radius > 12) and soft pastel tones.
  • NEVER use standard linear scaling for pops — Linear scaling feels 'robotic.' Always use TRANS_ELASTIC or TRANS_QUART for organic eggs.
  • NEVER use billboarding for Easter particles — In close-up UI or VR, billboard sparkles look flat. Use mesh-based particles or axial rotation.
Logic & Performance
  • NEVER modify the original .mesh or .tres resource — Swapping materials on a shared Resource changes it for EVERY instance in the game. Always use surface_override or duplicate().
  • NEVER run date-checks in _process — Checking the system calendar every frame is wasteful. Run Time.get_date_dict_from_system() once on _ready or event trigger via the activation gate.
  • NEVER ignore the 'No-Seasonal' toggle — Some players hate seasonal overrides. Always provide a 'Disable Seasonal Themes' option in settings (wired through the gate's ConfigFile keys).
Show full SKILL.md (375 more words)Show less

Elite Theming Hooks

  • Dynamic Z-Ordering: Use RenderingServer.canvas_item_set_draw_index() to dynamically move collected egg particles to the front of the UI stack without reparenting nodes.
  • Physics Interpolation: When using TRANS_ELASTIC tweens on physics-driven eggs, invoke RenderingServer.canvas_item_reset_physics_interpolation() to prevent visual "jitter" on the first frame of the pop animation.
  • StyleBox Overrides: Use Control.add_theme_stylebox_override("panel", my_stylebox) instead of modifying the global Theme to isolate seasonal changes to specific UI modules.

Expert Easter Implementation

1. Custom-Mouse-Cursor (Juice)

MANDATORY: easter_custom_cursor_manager.gd — always set a hotspot (bunny-ear tip / base).

2. Themed-Sound-Loaders

MANDATORY: easter_seasonal_audio_swapper.gd — Resource map of original → seasonal AudioStream pairs.

3. World-Environment-Override (Spring Glow)

Tween Environment ambient/tonemap/fog during a transition — never hard-cut colors mid-frame.

gdscript
func _apply_spring_env(env: Environment) -> void:
    var tween := create_tween()
    tween.tween_property(env, "ambient_light_color", EasterPastelColorPalette.YELLOW, 2.0)
    tween.tween_property(env, "tonemap_exposure", 1.2, 2.0)
    tween.tween_property(env, "fog_light_color", EasterPastelColorPalette.BLUE, 2.0)

Deep recipes (on demand)

LLM-ignorance rule: if a general agent would not know it before reading, it lives here or in scripts/ — never delete, only move.

TopicReference
Cursor / audio / env recipesseasonal-implementation-recipes.md

Reference

Progressive disclosure: open Official Documentation links only when researching a specific API; load Related Skills when routing work to a peer domain — do not preload the whole lattice.

Official Documentation
Prerequisites
Complements
Downstream / consumers
Master
  • godot-master — Library router and mirrored module entry for seasonal themes.

© thedivergentai, LGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 17 other files (scripts, references) in skills/godot-theme-easter of thedivergentai/GD-Agentic-Skills.

  • SKILL.md
  • references/migration-notes.md
  • references/seasonal-implementation-recipes.md
  • scripts/bouncy_egg_component.gd
  • scripts/easter_camera_pop_juice.gd
  • scripts/easter_confetti_canon_vfx.gd
  • scripts/easter_custom_cursor_manager.gd
  • scripts/easter_egg_collection_tracker.gd
  • scripts/easter_mesh_painter_override.gd
  • scripts/easter_palette_override.gd
  • scripts/easter_pastel_color_palette.gd
  • scripts/easter_runtime_ui_themer.gd
  • scripts/easter_seasonal_activation_gate.gd
  • scripts/easter_seasonal_audio_swapper.gd
  • scripts/easter_shimmer_vfx_emitter.gd
  • scripts/easter_squash_stretch_juice.gd
  • scripts/easter_wobble_physics_body.gd
  • scripts/seasonal_material_swapper.gd

Open the folder on GitHubat commit 4c4d0ff

Compare with similar skills

Godot Theme Easter next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Godot Theme Easter compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Godot Theme Easter this skillthedivergentai/GD-Agentic-Skills816—~3.1kAutomated safety check: PassLGPL-3.0
UI KitRandallLiuXin/GodotMaker550—~2.8kAutomated safety check: PassCustom licence
Godot Data Driven Configinfometa/workbuddyskills346—~2.2kAutomated safety check: PassNone
UI Theme QAhashgraph-online/awesome-codex-plugins1.3k—~1.8kAutomated safety check: PassApache-2.0
Godot Gdscript Patterns925236118/AlphaAgent10310 repos~5kAutomated safety check: PassMIT
2D Map and Scene Generator0x0funky/agent-sprite-forge4.4k—~2.9kAutomated safety check: PassMIT

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Works with

Questions about Godot Theme Easter

What does Godot Theme Easter do?

Apply a Classic Easter seasonal overlay: pastel Theme/StyleBox injection, confetti/shimmer VFX, elastic juice, mesh surfaceoverride painting, cursor/audio swaps, and a date-window activation gate…. Godot Theme Easter is an agent skill from thedivergentai/GD-Agentic-Skills. Apply a Classic Easter seasonal overlay: pastel Theme/StyleBox injection, confetti/shimmer VFX, elastic juice, mesh surfaceoverride painting, cursor/audio swaps, and a date-window activation gate with player opt-out.

When should I use Godot Theme Easter?

Godot Theme Easter fits situations like: shipping holiday skins; egg-hunt juice without mutating shared .mesh/.tres assets.

How do I install Godot Theme Easter in Claude Code?

Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-theme-easter -a claude-code`. Or copy the skill folder (skills/godot-theme-easter in thedivergentai/GD-Agentic-Skills) into .claude/skills/godot-theme-easter in your project. Claude Code loads it when a task matches its description.

How do I install Godot Theme Easter in Codex?

Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-theme-easter -a codex`. Or copy the skill folder (skills/godot-theme-easter in thedivergentai/GD-Agentic-Skills) into .agents/skills/godot-theme-easter in your project. Codex loads it when a task matches its description.

Can I use Godot Theme Easter in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-theme-easter -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-theme-easter, .gemini/skills/godot-theme-easter, .github/skills/godot-theme-easter and .opencode/skills/godot-theme-easter in your project.

What does Godot Theme Easter need to run?

SKILL.md names no scripts, command-line tools or credentials: Godot Theme Easter is instructions for the agent only.

Does Godot Theme Easter access the network?

SKILL.md names 1 domain. As links in the text: docs.godotengine.org. This is read from the text; nothing was executed.

Is Godot Theme Easter safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.

What licence does Godot Theme Easter use?

Godot Theme Easter is published under the LGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Godot Theme Easter use?

About 3.1k tokens (SKILL.md is roughly 12k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.1k tokens, read only when the agent opens those files.

What are the alternatives to Godot Theme Easter?

Skills that share tags, products or a category with Godot Theme Easter: UI Kit (RandallLiuXin/GodotMaker, 550 stars), Godot Data Driven Config (infometa/workbuddyskills, 346 stars), UI Theme QA (hashgraph-online/awesome-codex-plugins, 1.3k stars) and Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Godot Theme Easter?

thedivergentai (a GitHub user) maintains it in thedivergentai/GD-Agentic-Skills, which has 816 GitHub stars. The repository holds 98 skills in this directory. The repository was last updated on September 9, 2026.

Source: thedivergentai/GD-Agentic-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.