Godot Gdscript Patterns
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
Expert blueprint for console platforms (PlayStation, Xbox, Nintendo Switch) covering controller-first UI, certification requirements (TRCs/TCRs), platform services (achievements, cloud saves), and…
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-platform-console -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-platform-console --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/godot-platform-console .claude/skills/godot-platform-console && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "godot-platform-console" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-platform-console into .claude/skills/godot-platform-console/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-platform-console", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-platform-consoleType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-platform-console -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-platform-console --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/godot-platform-console .agents/skills/godot-platform-console && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "godot-platform-console" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-platform-console into .agents/skills/godot-platform-console/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-platform-console", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-platform-console -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-platform-console --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/godot-platform-console .cursor/skills/godot-platform-console && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "godot-platform-console" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-platform-console into .cursor/skills/godot-platform-console/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-platform-console", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/thedivergentai/GD-Agentic-Skills.git --path skills/godot-platform-console--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-platform-console -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-platform-console --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/godot-platform-console .gemini/skills/godot-platform-console && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "godot-platform-console" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-platform-console into .gemini/skills/godot-platform-console/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-platform-console", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-platform-consoleInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-platform-console -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/godot-platform-console .github/skills/godot-platform-console && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "godot-platform-console" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-platform-console into .github/skills/godot-platform-console/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-platform-console", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-platform-console -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-platform-console --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/godot-platform-console .opencode/skills/godot-platform-console && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "godot-platform-console" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-platform-console into .opencode/skills/godot-platform-console/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-platform-console", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
godot-platform-consoleExpert blueprint for console platforms (PlayStation, Xbox, Nintendo Switch) covering controller-first UI, certification requirements (TRCs/TCRs), platform services (achievements, cloud saves), and…
Godot Platform Console is an agent skill from thedivergentai/GD-Agentic-Skills. Expert blueprint for console platforms (PlayStation, Xbox, Nintendo Switch) covering controller-first UI, certification requirements (TRCs/TCRs), platform services (achievements, cloud saves), and performance compliance. Use when targeting console releases or implementing gamepad-only interfaces. Keywords console, PlayStation, Xbox, Switch, TRC, TCR, certification, controller, gamepad, achievements.
Its SKILL.md is about 3.5k tokens, which your agent loads only when the skill is triggered. The skill folder holds 19 other files, including scripts and reference files (for example `references/console-cert-patterns.md` and `references/migration-notes.md`).
It sits in Game Development, covering Game development. It works with Godot. The repository describes itself as: The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 99 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns… The licence is LGPL-3.0.
3 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 4c4d0ff. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 15 files in scripts/, which the agent can run.
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
docs.godotengine.orgFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Godot Platform Console loads about 3.5k tokens when it runs, and up to ~4.8k if it reads all its reference files. Until then it costs about 106 tokens; SKILL.md has 987 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from thedivergentai/GD-Agentic-Skills at commit 4c4d0ff, republished under its LGPL-3.0 licence (© thedivergentai). 987 words, ~3,461 tokens.
.claude/skills/godot-platform-console/SKILL.md (or your agent's skills folder). This skill also uses 17 other files; get the full folder from GitHub.Controller-first design, certification compliance, and locked frame rates define console development.
Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN).NOTIFICATION_APPLICATION_FOCUS_OUT and force a pause.Engine.max_fps and enable VSync.controller_prompt_mapper.gd), not "Press A".Input.get_connected_joypads().get_vector() / get_action_strength().Input.start_joy_vibration() + accessibility toggle.DisplayServer.window_set_mode() is ignored/fails.ui_accept, ui_cancel, custom actions).NOTIFICATION_WM_CLOSE_REQUEST for termination — Consoles suspend; handle focus/suspend paths.Input.flush_buffered_events() before critical checks.== / != on analog trigger axes — Use is_equal_approx().queue_free() and break cycles.res:// at runtime — Use user:// only..tmp then rename.MANDATORY: Read the appropriate script before implementing the corresponding pattern.
Expert TRC/TCR compliance (focus loss, controller disconnects).
Dynamic Resolution Scaling and FSR 2.2 management for console performance.
Direct RenderingServer/PhysicsServer bypass for high-frequency objects.
Atomic, corruption-resistant threaded save system.
GUID-based button prompt detection (PlayStation/Xbox/Switch).
Strict RAM monitoring for platform-specific hardware budgets.
Native OS dialog and virtual keyboard abstraction.
Asset pre-fetching using WorkerThreadPool to avoid level-load stutters.
Achievement/Trophy caching with offline persistence.
Hardware-aware hardware initialization and rendering overrides.
Run this checklist in order for a console-ready vertical slice. Do NOT Load optional scripts unless the row below says optional.
| Step | MANDATORY script | Do NOT Load (unless needed) |
|---|---|---|
| 1. Boot | console_boot_config.gd | server_side_projectile.gd — RID bypass, not cert |
| 2. Focus / disconnect | certification_manager.gd | — |
| 3. Save atomicity | async_save_manager.gd | — |
| 4. FPS / scaler / RAM | performance_scaler_fsr.gd + memory_budget_guard.gd | Switch: set ram_limit_mb ≈ 3072 (retail) / warn at 3584; PS/Xbox: 4096–5120 per SKU — see script @export |
| 5. Prompts | controller_prompt_mapper.gd | — |
Optional only: achievement_offline_queue.gd, platform_dialog_invoker.gd, background_data_prefetcher.gd. Do NOT Load these during steps 1–5 unless achievements, system dialogs, or prefetch are in scope.
func _unhandled_input(event: InputEvent) -> void:
if event.is_action_pressed("ui_accept"):
on_confirm()
elif event.is_action_pressed("ui_cancel"):
on_cancel()
# Prompts: MANDATORY controller_prompt_mapper.gd for face-button glyphs| Symptom | Fix script | Doc |
|---|---|---|
| Mouse pointer visible in game UI | Hide via Input Map flow + Input.MOUSE_MODE_HIDDEN in boot | Custom mouse cursor |
| Game runs when dashboard/home pressed | certification_manager.gd focus-out pause | Handling quit requests |
| "Press A" hardcoded on Switch | controller_prompt_mapper.gd GUID glyphs | Controllers, gamepads, and joysticks |
| Save corruption on power loss | async_save_manager.gd .tmp rename | Saving games |
| Frame time spikes / TRC perf fail | performance_scaler_fsr.gd + RAM guard | Resolution scaling |
Prefer platform_dialog_invoker.gd / platform_overlay_manager.gd / DisplayServer.dialog_show() for TRC system messages over custom modal stacks.
Enable shader/pipeline cache on fixed console GPUs; see console_shader_manager.gd and Official Docs pipeline compilation guidance in Reference.
Use Input.joy_connection_changed + Input.get_joy_info() via controller_telemetry.gd; battery level often needs a platform GDExtension under NDA.
Progressive disclosure: open Official Documentation links only when researching a specific API; load Related Skills when routing to a peer domain — do not preload the whole lattice.
© thedivergentai, LGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 17 other files (scripts, references) in skills/godot-platform-console of thedivergentai/GD-Agentic-Skills.
Open the folder on GitHubat commit 4c4d0ff
Godot Platform Console next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Godot Platform Console this skillthedivergentai/GD-Agentic-Skills | 821 | — | ~3.5k | Automated safety check: Pass | LGPL-3.0 | |
| Godot Gdscript Patterns925236118/AlphaAgent | 103 | 10 repos | ~5k | Automated safety check: Pass | MIT | |
| 2D Map and Scene Generator0x0funky/agent-sprite-forge | 4.4k | — | ~2.9k | Automated safety check: Pass | MIT | |
| Godot UI Integrationzimo-xiao-zheng/godot-ui-integration | 285 | — | ~1.5k | Automated safety check: Pass | MIT | |
| Godot Wechat Minigame Adaptergodothub/godot-minigame | 187 | — | ~1.5k | Automated safety check: Pass | MIT | |
| AI Game Art Pipelineybuild-ai/ai-game-art-pipeline-skill | 297 | — | ~1.1k | Automated safety check: Pass | MIT |
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
0x0funky/agent-sprite-forge
Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export.
zimo-xiao-zheng/godot-ui-integration
Build or revise Godot UI from an approved design, separated art, or a visual reference when scene structure, gameplay binding, and runtime visual verification all matter.
godothub/godot-minigame
Apply the bundled self-contained Godot WeChat Mini Game adapter kit to an official Godot checkout.
ybuild-ai/ai-game-art-pipeline-skill
Provider-neutral open-source skill for planning and producing game-runtime art assets and animation: static props/icons, canonical character sheets, combat sprites, 3D/video motion references…
RandallLiuXin/GodotMaker
Runtime debugging and live project inspection via godot-mcp.
thedivergentai/GD-Agentic-Skills
Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs.
thedivergentai/GD-Agentic-Skills
Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders.
thedivergentai/GD-Agentic-Skills
Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control…
thedivergentai/GD-Agentic-Skills
Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and…
thedivergentai/GD-Agentic-Skills
Agentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237…
thedivergentai/GD-Agentic-Skills
Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance…
Works with
Categories
Expert blueprint for console platforms (PlayStation, Xbox, Nintendo Switch) covering controller-first UI, certification requirements (TRCs/TCRs), platform services (achievements, cloud saves), and…. Godot Platform Console is an agent skill from thedivergentai/GD-Agentic-Skills. Expert blueprint for console platforms (PlayStation, Xbox, Nintendo Switch) covering controller-first UI, certification requirements (TRCs/TCRs), platform services (achievements, cloud saves), and performance compliance.
Godot Platform Console fits situations like: targeting console releases; implementing gamepad-only interfaces.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-platform-console -a claude-code`. Or copy the skill folder (skills/godot-platform-console in thedivergentai/GD-Agentic-Skills) into .claude/skills/godot-platform-console in your project. Claude Code loads it when a task matches its description.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-platform-console -a codex`. Or copy the skill folder (skills/godot-platform-console in thedivergentai/GD-Agentic-Skills) into .agents/skills/godot-platform-console in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-platform-console -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-platform-console, .gemini/skills/godot-platform-console, .github/skills/godot-platform-console and .opencode/skills/godot-platform-console in your project.
SKILL.md names no scripts, command-line tools or credentials: Godot Platform Console is instructions for the agent only.
SKILL.md names 1 domain. As links in the text: docs.godotengine.org. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Godot Platform Console is published under the LGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.5k tokens (SKILL.md is roughly 14k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.3k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Godot Platform Console: Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars), 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.4k stars), Godot UI Integration (zimo-xiao-zheng/godot-ui-integration, 285 stars) and Godot Wechat Minigame Adapter (godothub/godot-minigame, 187 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
thedivergentai (a GitHub user) maintains it in thedivergentai/GD-Agentic-Skills, which has 821 GitHub stars. The repository holds 98 skills in this directory. The repository was last updated on September 9, 2026.
Source: thedivergentai/GD-Agentic-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.