2D Map and Scene Generator
0x0funky/agent-sprite-forge
Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export.
Godot 4 可交互组件设计,包含InteractiveComponent代理组件、NPC对话、区域触发. An agent skill from 925236118/AlphaAgent.
$ npx skills add 925236118/AlphaAgent --skill godot-interactive-system -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install 925236118/AlphaAgent godot-interactive-system --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/925236118/AlphaAgent.git skills-src && mkdir -p .claude/skills && cp -r skills-src/addons/agent/skills/default_skills/godot-interactive-system .claude/skills/godot-interactive-system && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "godot-interactive-system" agent skill from https://github.com/925236118/AlphaAgent/tree/master/addons/agent/skills/default_skills/godot-interactive-system into .claude/skills/godot-interactive-system/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-interactive-system", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/925236118/AlphaAgent/tree/master/addons/agent/skills/default_skills/godot-interactive-systemType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add 925236118/AlphaAgent --skill godot-interactive-system -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install 925236118/AlphaAgent godot-interactive-system --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/925236118/AlphaAgent.git skills-src && mkdir -p .agents/skills && cp -r skills-src/addons/agent/skills/default_skills/godot-interactive-system .agents/skills/godot-interactive-system && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "godot-interactive-system" agent skill from https://github.com/925236118/AlphaAgent/tree/master/addons/agent/skills/default_skills/godot-interactive-system into .agents/skills/godot-interactive-system/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-interactive-system", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add 925236118/AlphaAgent --skill godot-interactive-system -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install 925236118/AlphaAgent godot-interactive-system --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/925236118/AlphaAgent.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/addons/agent/skills/default_skills/godot-interactive-system .cursor/skills/godot-interactive-system && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "godot-interactive-system" agent skill from https://github.com/925236118/AlphaAgent/tree/master/addons/agent/skills/default_skills/godot-interactive-system into .cursor/skills/godot-interactive-system/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-interactive-system", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/925236118/AlphaAgent.git --path addons/agent/skills/default_skills/godot-interactive-system--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add 925236118/AlphaAgent --skill godot-interactive-system -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install 925236118/AlphaAgent godot-interactive-system --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/925236118/AlphaAgent.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/addons/agent/skills/default_skills/godot-interactive-system .gemini/skills/godot-interactive-system && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "godot-interactive-system" agent skill from https://github.com/925236118/AlphaAgent/tree/master/addons/agent/skills/default_skills/godot-interactive-system into .gemini/skills/godot-interactive-system/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-interactive-system", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install 925236118/AlphaAgent godot-interactive-systemInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add 925236118/AlphaAgent --skill godot-interactive-system -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/925236118/AlphaAgent.git skills-src && mkdir -p .github/skills && cp -r skills-src/addons/agent/skills/default_skills/godot-interactive-system .github/skills/godot-interactive-system && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "godot-interactive-system" agent skill from https://github.com/925236118/AlphaAgent/tree/master/addons/agent/skills/default_skills/godot-interactive-system into .github/skills/godot-interactive-system/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-interactive-system", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add 925236118/AlphaAgent --skill godot-interactive-system -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install 925236118/AlphaAgent godot-interactive-system --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/925236118/AlphaAgent.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/addons/agent/skills/default_skills/godot-interactive-system .opencode/skills/godot-interactive-system && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "godot-interactive-system" agent skill from https://github.com/925236118/AlphaAgent/tree/master/addons/agent/skills/default_skills/godot-interactive-system into .opencode/skills/godot-interactive-system/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-interactive-system", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
godot-interactive-systemGodot 4 可交互组件设计,包含InteractiveComponent代理组件、NPC对话、区域触发. An agent skill from 925236118/AlphaAgent.
Godot Interactive System is an agent skill from 925236118/AlphaAgent. Godot 4 可交互组件设计,包含InteractiveComponent代理组件、NPC对话、区域触发。
Its SKILL.md is about 1.3k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering Game development. It works with Godot. The repository describes itself as: 为Godot引擎编辑器开发的Ai Agent插件. The licence is MIT.
6 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit ed0da30. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are gdscript).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Godot Interactive System loads about 1.3k tokens when it runs. Until then it costs about 20 tokens; SKILL.md has 92 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from 925236118/AlphaAgent at commit ed0da30, republished under its MIT licence (© 925236118). 92 words, ~1,312 tokens.
.claude/skills/godot-interactive-system/SKILL.md (or your agent's skills folder).可交互组件系统用于实现玩家与游戏世界中各种对象的交互,如 NPC 对话、场景切换、商店等。系统采用代理模式,通过 InteractiveComponent 统一管理交互检测和事件分发。
玩家角色 (CharacterBase)
│
├── Talk Area2D (collision_mask = 256) ← 交互检测区域
│ │
│ └── Area Entered/Exited Signals
│
└── try_interact() ← 按 "talk" 键触发
│
├── talk_target.player_interact() [NPC对话]
│
└── interactable_area.interact() [关卡出口/商店]| 类型 | 实现方式 | 触发方式 |
|---|---|---|
| NPC 对话 | npc_base.gd | 按键触发 |
| 关卡出口 | interactable_level_exit.gd | 按键触发 |
| 商店 | 自定义 player_interact | 按键触发 |
| 门 | 自动检测 | 区域进入自动触发 |
@onready var talk: Area2D = $Body/talk
var talk_target = null
var interactable_area = nullTalk Area 配置:
collision_layer = 0 # 不作为碰撞层
collision_mask = 256 # 检测位于256层的交互对象
monitorable = false # 不被其他 Area 检测func _on_talk_area_entered(area: Area2D) -> void:
if not area is InteractiveComponent:
return
if talk_target:
talk_target.exit_interact(self)
talk_target = null
if area.has_method("enter_interact"):
talk_target = area
talk_target.enter_interact(self)
func _on_talk_area_exited(area: Area2D) -> void:
if talk_target == area:
talk_target.exit_interact(self)
talk_target = nullfunc try_interact():
if (not talk.has_overlapping_areas() or not talk_target) and not interactable_area:
return
if talk_target and talk_target.has_method("player_interact"):
talk_target.player_interact(self)
return
if interactable_area:
interactable_area.interact(self)
returnclass_name InteractiveComponent
extends Area2D
@export var agent: Node2D = null
func player_interact(player: CharacterBase):
if not agent:
return
agent.player_interact(player)
func enter_interact(player: CharacterBase):
if not agent:
return
agent.enter_interact(player)
func exit_interact(player: CharacterBase):
if not agent:
return
agent.exit_interact(player)场景配置:
collision_layer = 256
collision_mask = 0
monitoring = false玩家交互请求
↓
InteractiveComponent.player_interact()
↓
agent.player_interact()InteractiveComponent 可复用于不同对象agent 中,便于维护agent 改变交互行为class_name NPCBase
extends CharacterBody2D
@export var interactable: bool = true
signal dialogue_started
func _physics_process(delta: float) -> void:
if interactable:
if can_talk_to_npc():
if Input.is_action_just_pressed("talk"):
if !interact_lock:
dialogue_in_progress = true
dialogue_started.emit()普通出口 - 进入即触发:
class_name LevelExit
extends Area2D
func _on_body_entered(body: Node2D):
if body is CharacterBase:
body.position = Vector2(-10000, -10000)
body.hide()
LevelManager.call_deferred("change_scene",
LevelManager.ChangeSceneParam.new(target_scene_path, target_scene_entry_tag))可交互出口 - 需按键触发:
class_name InteractableLevelExit
extends LevelExit
func interact(body):
body.position = Vector2(-10000, -10000)
body.hide()
LevelManager.call_deferred("change_scene",
LevelManager.ChangeSceneParam.new(target_scene_path, target_scene_entry_tag))func player_interact(player: CharacterBase):
var game_operation = handle_game_operation.bind(player)
GameDirector.wait_game.connect(game_operation)
GameDirector.load_chapter("res://chapters/store_test.json")
await GameDirector.finished
GameDirector.wait_game.disconnect(game_operation)
func enter_interact(player: CharacterBase):
var interact_material := ShaderMaterial.new()
interact_material.shader = load("res://resource/shaders/border.gdshader")
interact_material.set_shader_parameter("outline_color", Color(1, 1, 1, 1))
sprite_2d.material = interact_material
func exit_interact(_player: CharacterBase):
sprite_2d.material = nullenum DoorState { CLOSED, OPEN_LEFT, OPEN_RIGHT }
func _on_left_in_body_entered(body: Node2D) -> void:
if door_state == DoorState.CLOSED:
door_state = DoorState.OPEN_RIGHT
animated_sprite_2d.play("open_right")可交互对象
│
├── InteractiveComponent (collision_layer = 256)
│ │
│ └── agent: Node2D ← 实际处理逻辑的节点
│
├── NPC (npc_base.gd)
│
├── InteractableLevelExit (interactable_level_exit.gd)
│
└── Store (自定义 player_interact)| 模式 | 应用场景 |
|---|---|
| 代理模式 | InteractiveComponent 转发交互请求给 agent |
| 观察者模式 | talk_target 跟踪当前交互目标 |
| 状态机 | NPC 行为状态管理 |
| 导演模式 | GameDirector 统一管理游戏流程 |
© 925236118, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in addons/agent/skills/default_skills/godot-interactive-system of 925236118/AlphaAgent.
Open the folder on GitHubat commit ed0da30
Godot Interactive System next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Godot Interactive System this skill925236118/AlphaAgent | 103 | — | ~1.3k | Automated safety check: Pass | MIT | |
| 2D Map and Scene Generator0x0funky/agent-sprite-forge | 4.4k | — | ~2.9k | Automated safety check: Pass | MIT | |
| Godot UI Integrationzimo-xiao-zheng/godot-ui-integration | 277 | — | ~1.5k | Automated safety check: Pass | MIT | |
| Godot Wechat Minigame Adaptergodothub/godot-minigame | 187 | — | ~1.5k | Automated safety check: Pass | MIT | |
| AI Game Art Pipelineybuild-ai/ai-game-art-pipeline-skill | 297 | — | ~1.1k | Automated safety check: Pass | MIT | |
| MCP DriverRandallLiuXin/GodotMaker | 550 | 1 repos | ~1.1k | Automated safety check: Pass | Custom licence |
0x0funky/agent-sprite-forge
Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export.
zimo-xiao-zheng/godot-ui-integration
Build or revise Godot UI from an approved design, separated art, or a visual reference when scene structure, gameplay binding, and runtime visual verification all matter.
godothub/godot-minigame
Apply the bundled self-contained Godot WeChat Mini Game adapter kit to an official Godot checkout.
ybuild-ai/ai-game-art-pipeline-skill
Provider-neutral open-source skill for planning and producing game-runtime art assets and animation: static props/icons, canonical character sheets, combat sprites, 3D/video motion references…
RandallLiuXin/GodotMaker
Runtime debugging and live project inspection via godot-mcp.
ukanwat/overtime
Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing…
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
925236118/AlphaAgent
Godot 4.x .tscn 场景文件纯文本格式规范与 AI 操作指南 — 文件结构、资源引用、 Transform 变换、属性值格式、信号连接,以及 AI 直接读写 .tscn 文件的操作方法。
925236118/AlphaAgent
Godot 4 Autoload单例模式最佳实践,包含全局管理、事件总线、信号通信. An agent skill from 925236118/AlphaAgent.
925236118/AlphaAgent
Godot 4 Buff系统完整实现,支持状态效果管理、持续时间、循环效果、层叠机制等。使用Resource+Component架构。
925236118/AlphaAgent
Godot 4 建造系统实现,包含GridMap方块管理、第一人称视角、射线交互. An agent skill from 925236118/AlphaAgent.
925236118/AlphaAgent
Godot 4 ECS实体组件系统模式,包含组件化设计、数据与逻辑分离、组件通信. An agent skill from 925236118/AlphaAgent.
Works with
Categories
Godot 4 可交互组件设计,包含InteractiveComponent代理组件、NPC对话、区域触发. An agent skill from 925236118/AlphaAgent. Godot Interactive System is an agent skill from 925236118/AlphaAgent.
Godot Interactive System fits situations like: tasks that involve Game development.
Run `npx skills add 925236118/AlphaAgent --skill godot-interactive-system -a claude-code`. Or copy the skill folder (addons/agent/skills/default_skills/godot-interactive-system in 925236118/AlphaAgent) into .claude/skills/godot-interactive-system in your project. Claude Code loads it when a task matches its description.
Run `npx skills add 925236118/AlphaAgent --skill godot-interactive-system -a codex`. Or copy the skill folder (addons/agent/skills/default_skills/godot-interactive-system in 925236118/AlphaAgent) into .agents/skills/godot-interactive-system in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add 925236118/AlphaAgent --skill godot-interactive-system -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-interactive-system, .gemini/skills/godot-interactive-system, .github/skills/godot-interactive-system and .opencode/skills/godot-interactive-system in your project.
SKILL.md names no scripts, command-line tools or credentials: Godot Interactive System is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Godot Interactive System is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.3k tokens (SKILL.md is roughly 5.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Godot Interactive System: 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.4k stars), Godot UI Integration (zimo-xiao-zheng/godot-ui-integration, 277 stars), Godot Wechat Minigame Adapter (godothub/godot-minigame, 187 stars) and AI Game Art Pipeline (ybuild-ai/ai-game-art-pipeline-skill, 297 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
925236118 (a GitHub user) maintains it in 925236118/AlphaAgent, which has 103 GitHub stars. The repository holds 17 skills in this directory. The repository was last updated on October 8, 2026.
Source: 925236118/AlphaAgent on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.