Godot Admob Mediation
poingstudios/godot-admob-plugin
Provides instructions to configure, integrate, and verify third-party mediation networks (AppLovin, Meta Audience Network, Unity Ads, etc.) in GDScript and C.
Expert blueprint for mobile platforms (Android/iOS) covering touch controls, virtual joysticks, responsive UI, safe areas (notches), battery optimization, and app store guidelines.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-platform-mobile -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-platform-mobile --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/godot-platform-mobile .claude/skills/godot-platform-mobile && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "godot-platform-mobile" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-platform-mobile into .claude/skills/godot-platform-mobile/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-platform-mobile", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-platform-mobileType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-platform-mobile -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-platform-mobile --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/godot-platform-mobile .agents/skills/godot-platform-mobile && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "godot-platform-mobile" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-platform-mobile into .agents/skills/godot-platform-mobile/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-platform-mobile", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-platform-mobile -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-platform-mobile --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/godot-platform-mobile .cursor/skills/godot-platform-mobile && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "godot-platform-mobile" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-platform-mobile into .cursor/skills/godot-platform-mobile/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-platform-mobile", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/thedivergentai/GD-Agentic-Skills.git --path skills/godot-platform-mobile--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-platform-mobile -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-platform-mobile --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/godot-platform-mobile .gemini/skills/godot-platform-mobile && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "godot-platform-mobile" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-platform-mobile into .gemini/skills/godot-platform-mobile/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-platform-mobile", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-platform-mobileInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-platform-mobile -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/godot-platform-mobile .github/skills/godot-platform-mobile && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "godot-platform-mobile" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-platform-mobile into .github/skills/godot-platform-mobile/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-platform-mobile", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-platform-mobile -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-platform-mobile --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/godot-platform-mobile .opencode/skills/godot-platform-mobile && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "godot-platform-mobile" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-platform-mobile into .opencode/skills/godot-platform-mobile/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-platform-mobile", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
godot-platform-mobileExpert blueprint for mobile platforms (Android/iOS) covering touch controls, virtual joysticks, responsive UI, safe areas (notches), battery optimization, and app store guidelines.
Godot Platform Mobile is an agent skill from thedivergentai/GD-Agentic-Skills. Expert blueprint for mobile platforms (Android/iOS) covering touch controls, virtual joysticks, responsive UI, safe areas (notches), battery optimization, and app store guidelines. Use when targeting mobile releases or implementing touch input. Keywords mobile, Android, iOS, touch, InputEventScreenTouch, virtual joystick, safe area, battery, app store, orientation.
Its SKILL.md is about 3.2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 19 other files, including scripts and reference files (for example `references/migration-notes.md` and `references/mobile-touch-and-expert.md`).
It sits in Game Development, covering App store release and Game development. It works with Android, Godot and iOS. The repository describes itself as: The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 99 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns… The licence is LGPL-3.0.
6 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 4c4d0ff. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 15 files in scripts/, which the agent can run.
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
docs.godotengine.orgFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Godot Platform Mobile loads about 3.2k tokens when it runs, and up to ~4.8k if it reads all its reference files. Until then it costs about 97 tokens; SKILL.md has 996 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from thedivergentai/GD-Agentic-Skills at commit 4c4d0ff, republished under its LGPL-3.0 licence (© thedivergentai). 996 words, ~3,246 tokens.
.claude/skills/godot-platform-mobile/SKILL.md (or your agent's skills folder). This skill also uses 17 other files; get the full folder from GitHub.Touch-first input, safe area handling, and battery optimization define mobile development.
InputEventMouseButton on mobile is unreliable. Always use InputEventScreenTouch and InputEventScreenDrag for high-fidelity multi-touch support.DisplayServer.get_display_safe_area() and offset critical UI accordingly.size_changed signal leads to broken layouts on foldable devices or tablet orientation shifts.NOTIFICATION_APPLICATION_PAUSED to drop Engine.max_fps to 1.OS.request_permission() and verify with OS.get_granted_permissions().VIBRATE permission is enabled in the export preset.MANDATORY: Pick the golden-path branch, then load only the matching scripts.
mobile_gesture_recognizer.gd (+ input skill for action maps). Built-in virtual joystick when sufficient.adaptive_safe_area_inset.gd + orientation_layout_adaptor.gd.thermal_throttle_monitor.gd (pause FPS + heat).android_runtime_permissions.gd, native_share_invoker.gd, mobile_iap_flow_boilerplate.gd as needed.mobile_vram_optimizer.gd.Expert multi-touch logic for pinch-to-zoom and two-finger rotation.
Dynamic safe-area (notch) handling using DisplayServer insets.
Battery and heat management via NOTIFICATION_APPLICATION_PAUSED.
Unified boilerplate for Android/iOS In-App Purchases (IAP).
Advanced vibration patterns for mobile haptic feedback.
Expert Android permission requesting and verification logic.
Stable motion controls using Accelerometer and Gravity fusion.
Adaptive UI swapping for Landscape/Portrait transitions.
VRAM monitoring and texture compression enforcement rules.
OS-level native share sheet integration for social features.
Additional patterns / legacy safe-area helper — load only if golden-path scripts insufficient.
| Axis | Choose | Implies |
|---|---|---|
| Control scheme | Tap/gesture vs virtual stick vs tilt | Gestures → mobile_gesture_recognizer.gd; stick → built-in joystick / Control stick; tilt → mobile_sensor_fusion.gd |
| Orientation | Locked landscape / portrait / adaptive | Adaptive → MANDATORY orientation_layout_adaptor.gd + size_changed |
| Renderer | Mobile vs Compatibility | Never Forward+ on phone GPUs; ETC2/ASTC on; precompile shaders on load screens |
Touch input uses InputEventScreenTouch / InputEventScreenDrag — not mouse emulation.
[rendering]
renderer/rendering_method="mobile"
textures/vram_compression/import_etc2_astc=true
[display]
window/handheld/orientation="landscape"WorkerThreadPool for disk I/O.NOTIFICATION_APPLICATION_PAUSED must drop Engine.max_fps (see thermal_throttle_monitor.gd).OS.get_granted_permissions() via android_runtime_permissions.gd.quit_on_go_back, handle NOTIFICATION_WM_GO_BACK_REQUEST in mobile_navigation_manager.gd.VIBRATE permission.godot-shaders-basics for deep precompile recipes.Progressive disclosure: open Official Documentation links only when researching a specific API; load Related Skills when routing work to a peer domain — do not preload the whole lattice.
InputEventScreenTouch / InputEventScreenDrag the correct mobile path instead of mouse-button emulation.NOTIFICATION_APPLICATION_PAUSED / resume and Android back (WM_GO_BACK_REQUEST) lifecycle that replaces desktop quit assumptions.get_display_safe_area(), orientation, and virtual keyboard APIs for notches, foldables, and OSK occlusion.request_permission() / get_granted_permissions(), feature tags, and memory queries used by Android runtime gates and VRAM watchdogs.vibrate_handheld(), accelerometer/gravity/gyroscope fusion, and touch↔mouse emulation toggles.VIBRATE), APK/AAB, and store packaging constraints after platform code is ready.mobile / android / ios branching for permissions, share sheets, and platform-only singletons.APPLICATION_PAUSED so background audio does not keep the device warm.© thedivergentai, LGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 17 other files (scripts, references) in skills/godot-platform-mobile of thedivergentai/GD-Agentic-Skills.
Open the folder on GitHubat commit 4c4d0ff
Godot Platform Mobile next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Godot Platform Mobile this skillthedivergentai/GD-Agentic-Skills | 821 | — | ~3.2k | Automated safety check: Pass | LGPL-3.0 | |
| Godot Admob Mediationpoingstudios/godot-admob-plugin | 632 | — | ~364 | Automated safety check: Pass | MIT | |
| Scenario Godot Performance Exportscenario-labs/skills | 946 | — | ~5.1k | Automated safety check: Notes | MIT | |
| Godot Admob Migratepoingstudios/godot-admob-plugin | 632 | — | ~1k | Automated safety check: Pass | MIT | |
| Mediationpoingstudios/godot-admob-plugin | 632 | — | ~2k | Automated safety check: Pass | MIT | |
| Syncpoingstudios/godot-admob-plugin | 632 | — | ~521 | Automated safety check: Pass | MIT |
poingstudios/godot-admob-plugin
Provides instructions to configure, integrate, and verify third-party mediation networks (AppLovin, Meta Audience Network, Unity Ads, etc.) in GDScript and C.
scenario-labs/skills
A skill your agent uses when a Godot game stutters, drops frames, hitches when entering new areas, overheats a phone, or must ship: profiling and Performance monitors, CPU or GPU bound, draw calls…
poingstudios/godot-admob-plugin
Provides instructions to migrate your Godot AdMob project between different plugin versions (e.g.
poingstudios/godot-admob-plugin
Create and maintain mediation network plugins (e.g., AppLovin, Vungle, Meta, IronSource) across Godot, C, Android, and iOS.
poingstudios/godot-admob-plugin
Rigorous multi-platform feature synchronization for Godot AdMob.
poingstudios/godot-admob-plugin
Manage and execute AdMob plugin releases. An agent skill from poingstudios/godot-admob-plugin.
thedivergentai/GD-Agentic-Skills
Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs.
thedivergentai/GD-Agentic-Skills
Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders.
thedivergentai/GD-Agentic-Skills
Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control…
thedivergentai/GD-Agentic-Skills
Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and…
thedivergentai/GD-Agentic-Skills
Agentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237…
thedivergentai/GD-Agentic-Skills
Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance…
Categories
Expert blueprint for mobile platforms (Android/iOS) covering touch controls, virtual joysticks, responsive UI, safe areas (notches), battery optimization, and app store guidelines. Godot Platform Mobile is an agent skill from thedivergentai/GD-Agentic-Skills. Expert blueprint for mobile platforms (Android/iOS) covering touch controls, virtual joysticks, responsive UI, safe areas (notches), battery optimization, and app store guidelines.
Godot Platform Mobile fits situations like: targeting mobile releases; implementing touch input.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-platform-mobile -a claude-code`. Or copy the skill folder (skills/godot-platform-mobile in thedivergentai/GD-Agentic-Skills) into .claude/skills/godot-platform-mobile in your project. Claude Code loads it when a task matches its description.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-platform-mobile -a codex`. Or copy the skill folder (skills/godot-platform-mobile in thedivergentai/GD-Agentic-Skills) into .agents/skills/godot-platform-mobile in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-platform-mobile -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-platform-mobile, .gemini/skills/godot-platform-mobile, .github/skills/godot-platform-mobile and .opencode/skills/godot-platform-mobile in your project.
SKILL.md names no scripts, command-line tools or credentials: Godot Platform Mobile is instructions for the agent only.
SKILL.md names 1 domain. As links in the text: docs.godotengine.org. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Godot Platform Mobile is published under the LGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.2k tokens (SKILL.md is roughly 13k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.5k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Godot Platform Mobile: Godot Admob Mediation (poingstudios/godot-admob-plugin, 632 stars), Scenario Godot Performance Export (scenario-labs/skills, 946 stars), Godot Admob Migrate (poingstudios/godot-admob-plugin, 632 stars) and Mediation (poingstudios/godot-admob-plugin, 632 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
thedivergentai (a GitHub user) maintains it in thedivergentai/GD-Agentic-Skills, which has 821 GitHub stars. The repository holds 98 skills in this directory. The repository was last updated on September 9, 2026.
Source: thedivergentai/GD-Agentic-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.