Csharp Signals
jame581/GodotPrompter
A skill your agent uses when implementing signals in C — [Signal] delegates, EmitSignal patterns, async signal awaiting, and event-driven architecture
Expert blueprint for signal-driven architecture using "Signal Up, Call Down" pattern for loose coupling.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-signal-architecture -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-signal-architecture --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/godot-signal-architecture .claude/skills/godot-signal-architecture && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "godot-signal-architecture" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-signal-architecture into .claude/skills/godot-signal-architecture/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-signal-architecture", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-signal-architectureType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-signal-architecture -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-signal-architecture --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/godot-signal-architecture .agents/skills/godot-signal-architecture && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "godot-signal-architecture" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-signal-architecture into .agents/skills/godot-signal-architecture/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-signal-architecture", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-signal-architecture -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-signal-architecture --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/godot-signal-architecture .cursor/skills/godot-signal-architecture && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "godot-signal-architecture" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-signal-architecture into .cursor/skills/godot-signal-architecture/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-signal-architecture", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/thedivergentai/GD-Agentic-Skills.git --path skills/godot-signal-architecture--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-signal-architecture -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-signal-architecture --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/godot-signal-architecture .gemini/skills/godot-signal-architecture && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "godot-signal-architecture" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-signal-architecture into .gemini/skills/godot-signal-architecture/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-signal-architecture", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-signal-architectureInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-signal-architecture -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/godot-signal-architecture .github/skills/godot-signal-architecture && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "godot-signal-architecture" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-signal-architecture into .github/skills/godot-signal-architecture/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-signal-architecture", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-signal-architecture -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-signal-architecture --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/godot-signal-architecture .opencode/skills/godot-signal-architecture && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "godot-signal-architecture" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-signal-architecture into .opencode/skills/godot-signal-architecture/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-signal-architecture", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
godot-signal-architectureExpert blueprint for signal-driven architecture using "Signal Up, Call Down" pattern for loose coupling.
Godot Signal Architecture is an agent skill from thedivergentai/GD-Agentic-Skills. Expert blueprint for signal-driven architecture using "Signal Up, Call Down" pattern for loose coupling. Covers typed signals, signal chains, one-shot connections, and AutoLoad event buses. Use when implementing event systems OR decoupling nodes. Keywords signal, emit, connect, CONNECTONESHOT, CONNECTREFERENCECOUNTED, event bus, AutoLoad, decoupling.
Its SKILL.md is about 3k tokens, which your agent loads only when the skill is triggered. The skill folder holds 17 other files, including scripts and reference files (for example `references/implementation-patterns.md` and `references/migration-notes.md`).
It sits in Game Development, covering Game development and Event-driven systems. It works with Godot. The repository describes itself as: The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 99 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns… The licence is LGPL-3.0.
Read from SKILL.md and the folder at commit 4c4d0ff. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 13 files in scripts/, which the agent can run.
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
docs.godotengine.orgFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Godot Signal Architecture loads about 3k tokens when it runs, and up to ~4.5k if it reads all its reference files. Until then it costs about 96 tokens; SKILL.md has 902 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from thedivergentai/GD-Agentic-Skills at commit 4c4d0ff, republished under its LGPL-3.0 licence (© thedivergentai). 902 words, ~3,039 tokens.
.claude/skills/godot-signal-architecture/SKILL.md (or your agent's skills folder). This skill also uses 15 other files; get the full folder from GitHub.Object.connect() — Typos result in silent failures. Always use signal.connect(_callback) for compile-time validation.ERR_INVALID_PARAMETER at runtime unless using the Object.CONNECT_REFERENCE_COUNTED flag to stack connections.unbind() to drop unwanted parameters and keep your API clean.signal moved without types lacks editor support. Always use signal moved(dir: Vector2)._exit_tree() or when retargeting (disconnect_ghost_signals.gd).died.emit() calls queue_free(), listeners might fail to respond. Emit first.health_changed, died).apply_damage, play_anim).Use signals for: UI presses, death → game over, loot → inventory, cross-scene bus events. Use direct calls for: parent commanding child, local property access.
| Scope | Pattern | MANDATORY script |
|---|---|---|
| Child notifies parent / UI | Local signal.connect in parent _ready | signal_up_call_down_pattern.gd |
| Parent orchestrates children | Method calls down (not signals) | same |
| Cross-scene / systems (achievements, save) | Autoload bus | global_signal_bus_router.gd / global_event_bus.gd |
| Linear async steps (load → fade → spawn) | await signal sequence | await_signal_sequencing.gd / complex_signal_sequencer.gd |
| Retarget tracking (new enemy) | Disconnect old first | disconnect_ghost_signals.gd |
| One-shot / physics-safe | CONNECT_ONE_SHOT / CONNECT_DEFERRED | one_shot_deferred_connections.gd |
| Extra context / drop args | Callable.bind / unbind | callable_bind_context.gd / unbind_unwanted_args.gd |
is_connected guards.CONNECT_APPEND_SOURCE_OBJECT.Godot auto-disconnects most connections when a node frees. Exception: lambdas that capture locals — you must disconnect manually.
var my_lambda: Callable
func _ready() -> void:
var x := 10
my_lambda = func(): print(x)
player.died.connect(my_lambda)
func _exit_tree() -> void:
if player and player.died.is_connected(my_lambda):
player.died.disconnect(my_lambda)Prefer named methods or disconnect_ghost_signals.gd when retargeting.
CONNECT_REFERENCE_COUNTED means multiple identical connects share one connection with a refcount (connect N times / disconnect N times). It is not "auto-cleanup when the emitter frees" and does not fix capturing-lambda leaks.
disconnect (see above).CONNECT_ONE_SHOT.LLM-ignorance rule: if a general agent would not know it before reading, it lives here or in
scripts/— never delete, only move.
| Topic | Reference |
|---|---|
| Patterns 1–7 + gotchas | implementation-patterns.md |
Progressive disclosure: open Official Documentation links only when researching a specific API; load Related Skills when routing to a peer domain — do not preload the whole lattice.
Signal API: emit, connect, is_connected, and disconnect helpers used throughout this skill.bind() / unbind() for injecting or discarding callback context without wrapper lambdas.CONNECT_ONE_SHOT, CONNECT_DEFERRED, CONNECT_REFERENCE_COUNTED, and CONNECT_APPEND_SOURCE_OBJECT flags.signal declarations and await on signals for linear async sequences._ready, parent caches, and user signals.await, and signal syntax required before advanced connect flags and sequencers.watch_signals / spies pair with this skill’s emit contracts for unit and integration tests.© thedivergentai, LGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 15 other files (scripts, references) in skills/godot-signal-architecture of thedivergentai/GD-Agentic-Skills.
Open the folder on GitHubat commit 4c4d0ff
Godot Signal Architecture next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Godot Signal Architecture this skillthedivergentai/GD-Agentic-Skills | 821 | — | ~3k | Automated safety check: Pass | LGPL-3.0 | |
| Csharp Signalsjame581/GodotPrompter | 805 | — | ~2.4k | Automated safety check: Pass | MIT | |
| Event Busjame581/GodotPrompter | 805 | — | ~2.8k | Automated safety check: Pass | MIT | |
| Godot Gdscript Patterns925236118/AlphaAgent | 103 | 10 repos | ~5k | Automated safety check: Pass | MIT | |
| 2D Map and Scene Generator0x0funky/agent-sprite-forge | 4.4k | — | ~2.9k | Automated safety check: Pass | MIT | |
| Godot UI Integrationzimo-xiao-zheng/godot-ui-integration | 285 | — | ~1.5k | Automated safety check: Pass | MIT |
jame581/GodotPrompter
A skill your agent uses when implementing signals in C — [Signal] delegates, EmitSignal patterns, async signal awaiting, and event-driven architecture
jame581/GodotPrompter
A skill your agent uses when implementing decoupled communication between nodes — global EventBus autoload with typed signals
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
0x0funky/agent-sprite-forge
Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export.
zimo-xiao-zheng/godot-ui-integration
Build or revise Godot UI from an approved design, separated art, or a visual reference when scene structure, gameplay binding, and runtime visual verification all matter.
godothub/godot-minigame
Apply the bundled self-contained Godot WeChat Mini Game adapter kit to an official Godot checkout.
thedivergentai/GD-Agentic-Skills
Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs.
thedivergentai/GD-Agentic-Skills
Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders.
thedivergentai/GD-Agentic-Skills
Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control…
thedivergentai/GD-Agentic-Skills
Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and…
thedivergentai/GD-Agentic-Skills
Agentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237…
thedivergentai/GD-Agentic-Skills
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Works with
Categories
Expert blueprint for signal-driven architecture using "Signal Up, Call Down" pattern for loose coupling. Godot Signal Architecture is an agent skill from thedivergentai/GD-Agentic-Skills. Expert blueprint for signal-driven architecture using "Signal Up, Call Down" pattern for loose coupling.
Godot Signal Architecture fits situations like: implementing event systems OR decoupling nodes; tasks that involve Game development; tasks that involve Event-driven systems.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-signal-architecture -a claude-code`. Or copy the skill folder (skills/godot-signal-architecture in thedivergentai/GD-Agentic-Skills) into .claude/skills/godot-signal-architecture in your project. Claude Code loads it when a task matches its description.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-signal-architecture -a codex`. Or copy the skill folder (skills/godot-signal-architecture in thedivergentai/GD-Agentic-Skills) into .agents/skills/godot-signal-architecture in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-signal-architecture -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-signal-architecture, .gemini/skills/godot-signal-architecture, .github/skills/godot-signal-architecture and .opencode/skills/godot-signal-architecture in your project.
SKILL.md names no scripts, command-line tools or credentials: Godot Signal Architecture is instructions for the agent only.
SKILL.md names 1 domain. As links in the text: docs.godotengine.org. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Godot Signal Architecture is published under the LGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3k tokens (SKILL.md is roughly 12k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.5k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Godot Signal Architecture: Csharp Signals (jame581/GodotPrompter, 805 stars), Event Bus (jame581/GodotPrompter, 805 stars), Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars) and 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.4k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
thedivergentai (a GitHub user) maintains it in thedivergentai/GD-Agentic-Skills, which has 821 GitHub stars. The repository holds 98 skills in this directory. The repository was last updated on September 9, 2026.
Source: thedivergentai/GD-Agentic-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.