Godot Gdscript Patterns
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
Expert blueprint for turn-based combat with turn order, action points, phase management, and timeline systems for strategy/RPG games.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-turn-system -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-turn-system --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/godot-turn-system .claude/skills/godot-turn-system && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "godot-turn-system" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-turn-system into .claude/skills/godot-turn-system/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-turn-system", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-turn-systemType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-turn-system -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-turn-system --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/godot-turn-system .agents/skills/godot-turn-system && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "godot-turn-system" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-turn-system into .agents/skills/godot-turn-system/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-turn-system", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-turn-system -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-turn-system --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/godot-turn-system .cursor/skills/godot-turn-system && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "godot-turn-system" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-turn-system into .cursor/skills/godot-turn-system/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-turn-system", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/thedivergentai/GD-Agentic-Skills.git --path skills/godot-turn-system--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-turn-system -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-turn-system --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/godot-turn-system .gemini/skills/godot-turn-system && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "godot-turn-system" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-turn-system into .gemini/skills/godot-turn-system/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-turn-system", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-turn-systemInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-turn-system -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/godot-turn-system .github/skills/godot-turn-system && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "godot-turn-system" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-turn-system into .github/skills/godot-turn-system/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-turn-system", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-turn-system -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-turn-system --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/godot-turn-system .opencode/skills/godot-turn-system && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "godot-turn-system" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-turn-system into .opencode/skills/godot-turn-system/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-turn-system", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
godot-turn-systemExpert blueprint for turn-based combat with turn order, action points, phase management, and timeline systems for strategy/RPG games.
Godot Turn System is an agent skill from thedivergentai/GD-Agentic-Skills. Expert blueprint for turn-based combat with turn order, action points, phase management, and timeline systems for strategy/RPG games. Covers speed-based initiative, interrupts, and simultaneous turns. Use when implementing turn-based combat OR tactical systems. Keywords turn-based, initiative, action points, phase, round, turn order, combat.
Its SKILL.md is about 2.6k tokens, which your agent loads only when the skill is triggered. The skill folder holds 9 other files, including scripts and reference files (for example `references/elite-turn-patterns.md` and `references/migration-notes.md`).
It sits in Game Development, covering Game development. It works with Godot. The repository describes itself as: The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 99 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns… The licence is LGPL-3.0.
4 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 4c4d0ff. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 5 files in scripts/, which the agent can run.
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
docs.godotengine.orgFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Godot Turn System loads about 2.6k tokens when it runs, and up to ~3.9k if it reads all its reference files. Until then it costs about 90 tokens; SKILL.md has 777 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from thedivergentai/GD-Agentic-Skills at commit 4c4d0ff, republished under its LGPL-3.0 licence (© thedivergentai). 777 words, ~2,640 tokens.
.claude/skills/godot-turn-system/SKILL.md (or your agent's skills folder). This skill also uses 7 other files; get the full folder from GitHub.NEVER recalculate turn order every action; strictly sort once per round or ONLY when a speed-relevant stat changes to prevent O(n log n) lag.
NEVER use random tie-breaking for initiative; strictly use a secondary static attribute (Agility, ID, or persistent "luck") for deterministic replays.
NEVER modify an active turn-order queue while iterating it; strictly iterate over a duplicate() or apply queue modifications after the loop.
NEVER broadcast global turn state changes using immediate call_group(); strictly use call_group_flags(SceneTree.GROUP_CALL_DEFERRED, ...) to prevent frame spikes when notifying hundreds of units.
NEVER rely on the Node hierarchy as the source of truth; strictly use a Dictionary board state for logical grid coordinates.
can_perform_action(cost) before applying current_ap -= cost to prevent exploits.if phase == 0); strictly use an enum + match or a dedicated State Machine for Draw/Main/End phases.==) for AP checks; strictly use >= or is_equal_approx() for robust comparisons.AStar2D for tile grids; strictly use AStarGrid2D for 10x faster pathfinding and native diagonal handling.update() on AStarGrid2D after changing obstacle states; if you toggle set_point_solid(), the grid MUST refresh before the next query.while loops for input; strictly use the await keyword or signals to yield execution back to the Tree.is_action_pressed(); strictly use is_action_just_pressed() for discrete, frame-locked menu input.| Need | Choose | MANDATORY script |
|---|---|---|
| Discrete rounds (chess / tactics / card phases) | Round + initiative queue + AP phases | turn_system_patterns.gd |
| Continuous gauges (FF-style ATB) | Per-actor gauge fill in _process | active_time_battle.gd |
| Timeline / CTB with interrupts & prediction | Event timeline + predictive UI | timeline_turn_manager.gd |
Do NOT invent a fourth model inline. Read the matching script before coding.
AStarGrid2D board helpers.Keep the Autoload thin. Do not paste full queue math here — implement in the script chosen above.
# turn_manager.gd (AutoLoad) — contract only
extends Node
signal turn_started(combatant: Node)
signal turn_ended(combatant: Node)
signal round_ended
signal turn_timed_out(combatant: Node) # multiplayer: server default-pass
func start_combat(participants: Array[Node]) -> void: pass
func end_turn() -> void: pass
func request_pass(combatant: Node) -> void: pass # default action on timeoutReferenced from NEVER: server owns the clock; clients never decide "pass."
turn_started, server starts a one-shot Timer / SceneTreeTimer (authoritative).request_pass(current) (or auto-end-turn), then emits turn_timed_out.func can_perform_action(cost: int) -> bool:
return current_action_points >= cost
func perform_action(cost: int) -> bool:
if not can_perform_action(cost):
return false
current_action_points -= cost
return truePhases: prefer enum Phase { DRAW, MAIN, END } + match, or route to godot-state-machine-advanced. Full ATB / timeline math lives in the MANDATORY scripts — do not duplicate Elite snippets here.
LLM-ignorance rule: if a general agent would not know it before reading, it lives here or in
scripts/— never delete, only move.
| Topic | Reference |
|---|---|
| ATB / prediction / previews | elite-turn-patterns.md |
Progressive disclosure: open Official Documentation links only when researching a specific API; load Related Skills when routing work to a peer domain — do not preload the whole lattice.
_process vs _physics_process vs pure event steps.await sequencing for multi-phase turns.© thedivergentai, LGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 7 other files (scripts, references) in skills/godot-turn-system of thedivergentai/GD-Agentic-Skills.
Open the folder on GitHubat commit 4c4d0ff
Godot Turn System next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Godot Turn System this skillthedivergentai/GD-Agentic-Skills | 821 | — | ~2.6k | Automated safety check: Pass | LGPL-3.0 | |
| Godot Gdscript Patterns925236118/AlphaAgent | 103 | 10 repos | ~5k | Automated safety check: Pass | MIT | |
| 2D Map and Scene Generator0x0funky/agent-sprite-forge | 4.4k | — | ~2.9k | Automated safety check: Pass | MIT | |
| Godot UI Integrationzimo-xiao-zheng/godot-ui-integration | 285 | — | ~1.5k | Automated safety check: Pass | MIT | |
| Godot Wechat Minigame Adaptergodothub/godot-minigame | 187 | — | ~1.5k | Automated safety check: Pass | MIT | |
| AI Game Art Pipelineybuild-ai/ai-game-art-pipeline-skill | 297 | — | ~1.1k | Automated safety check: Pass | MIT |
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
0x0funky/agent-sprite-forge
Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export.
zimo-xiao-zheng/godot-ui-integration
Build or revise Godot UI from an approved design, separated art, or a visual reference when scene structure, gameplay binding, and runtime visual verification all matter.
godothub/godot-minigame
Apply the bundled self-contained Godot WeChat Mini Game adapter kit to an official Godot checkout.
ybuild-ai/ai-game-art-pipeline-skill
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thedivergentai/GD-Agentic-Skills
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Works with
Categories
Expert blueprint for turn-based combat with turn order, action points, phase management, and timeline systems for strategy/RPG games. Godot Turn System is an agent skill from thedivergentai/GD-Agentic-Skills. Expert blueprint for turn-based combat with turn order, action points, phase management, and timeline systems for strategy/RPG games.
Godot Turn System fits situations like: implementing turn-based combat OR tactical systems; tasks that involve Game development.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-turn-system -a claude-code`. Or copy the skill folder (skills/godot-turn-system in thedivergentai/GD-Agentic-Skills) into .claude/skills/godot-turn-system in your project. Claude Code loads it when a task matches its description.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-turn-system -a codex`. Or copy the skill folder (skills/godot-turn-system in thedivergentai/GD-Agentic-Skills) into .agents/skills/godot-turn-system in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-turn-system -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-turn-system, .gemini/skills/godot-turn-system, .github/skills/godot-turn-system and .opencode/skills/godot-turn-system in your project.
SKILL.md names no scripts, command-line tools or credentials: Godot Turn System is instructions for the agent only.
SKILL.md names 1 domain. As links in the text: docs.godotengine.org. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Godot Turn System is published under the LGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.6k tokens (SKILL.md is roughly 11k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.2k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Godot Turn System: Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars), 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.4k stars), Godot UI Integration (zimo-xiao-zheng/godot-ui-integration, 285 stars) and Godot Wechat Minigame Adapter (godothub/godot-minigame, 187 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
thedivergentai (a GitHub user) maintains it in thedivergentai/GD-Agentic-Skills, which has 821 GitHub stars. The repository holds 98 skills in this directory. The repository was last updated on September 9, 2026.
Source: thedivergentai/GD-Agentic-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.