Agent skill

Godot Turn System

by thedivergentai in thedivergentai/GD-Agentic-Skills

Expert blueprint for turn-based combat with turn order, action points, phase management, and timeline systems for strategy/RPG games.

LGPL-3.0Auto-check passedGame Development

Install Godot Turn System

skills CLI
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-turn-system -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install thedivergentai/GD-Agentic-Skills godot-turn-system --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/godot-turn-system .claude/skills/godot-turn-system && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
godot-turn-system
GitHub stars
821
Token cost
~2.6k tokens
SKILL.md length
777 words
Files
8 (incl. scripts, references)
Skills in repo
98
Repo updated
First seen
Licence
LGPL-3.0

At a glance

Expert blueprint for turn-based combat with turn order, action points, phase management, and timeline systems for strategy/RPG games.

  • Works in 4 steps: On turn_started, server starts a… → On timeout: server calls… → Clients only render the countdown; never… → …
  • Implementing turn-based combat OR tactical systems
  • SKILL.md covers NEVER Do (Expert Anti-Patterns), Decision Tree — Pick a Turn…, Expert Components (scripts/) and TurnManager Autoload —…, plus 4 more sections
  • Tasks that involve Game development

What it does

Godot Turn System is an agent skill from thedivergentai/GD-Agentic-Skills. Expert blueprint for turn-based combat with turn order, action points, phase management, and timeline systems for strategy/RPG games. Covers speed-based initiative, interrupts, and simultaneous turns. Use when implementing turn-based combat OR tactical systems. Keywords turn-based, initiative, action points, phase, round, turn order, combat.

Its SKILL.md is about 2.6k tokens, which your agent loads only when the skill is triggered. The skill folder holds 9 other files, including scripts and reference files (for example `references/elite-turn-patterns.md` and `references/migration-notes.md`).

It sits in Game Development, covering Game development. It works with Godot. The repository describes itself as: The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 99 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns… The licence is LGPL-3.0.

When your agent uses it

  • Implementing turn-based combat OR tactical systems
  • Tasks that involve Game development

Example prompts

  • “/godot-turn-system”

Workflow steps

4 steps, taken from the first numbered list in SKILL.md.

  1. On turn_started, server starts a one-shot Timer / SceneTreeTimer (authoritative).
  2. On timeout: server calls request_pass(current) (or auto-end-turn), then emits turn_timed_out.
  3. Clients only render the countdown; never mutate the turn queue locally.
  4. Pair with godot-multiplayer-networking for host-auth RPC.

What it can do on your machine

Read from SKILL.md and the folder at commit 4c4d0ff. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Ships 5 files in scripts/, which the agent can run.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Links to these hosts (documentation or services it may open):

    • docs.godotengine.org

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Godot Turn System loads about 2.6k tokens when it runs, and up to ~3.9k if it reads all its reference files. Until then it costs about 90 tokens; SKILL.md has 777 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~90
When it runs · the whole SKILL.md, loaded when a task matches
~2.6k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~3.9k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.

SKILL.md

The full file from thedivergentai/GD-Agentic-Skills at commit 4c4d0ff, republished under its LGPL-3.0 licence (© thedivergentai). 777 words, ~2,640 tokens.

Download SKILL.mdSave it as .claude/skills/godot-turn-system/SKILL.md (or your agent's skills folder). This skill also uses 7 other files; get the full folder from GitHub.
name
godot-turn-system
description
Expert blueprint for turn-based combat with turn order, action points, phase management, and timeline systems for strategy/RPG games. Covers speed-based initiative, interrupts, and simultaneous turns. Use when implementing turn-based combat OR tactical systems. Keywords turn-based, initiative, action points, phase, round, turn order, combat.

NEVER Do (Expert Anti-Patterns)

Order & Determinism
  • NEVER recalculate turn order every action; strictly sort once per round or ONLY when a speed-relevant stat changes to prevent O(n log n) lag.

  • NEVER use random tie-breaking for initiative; strictly use a secondary static attribute (Agility, ID, or persistent "luck") for deterministic replays.

  • NEVER modify an active turn-order queue while iterating it; strictly iterate over a duplicate() or apply queue modifications after the loop.

  • NEVER broadcast global turn state changes using immediate call_group(); strictly use call_group_flags(SceneTree.GROUP_CALL_DEFERRED, ...) to prevent frame spikes when notifying hundreds of units.

  • NEVER rely on the Node hierarchy as the source of truth; strictly use a Dictionary board state for logical grid coordinates.

Logic & Action Economy
  • NEVER deduct Action Points (AP) before validation; strictly call can_perform_action(cost) before applying current_ap -= cost to prevent exploits.
  • NEVER hardcode phase transitions (if phase == 0); strictly use an enum + match or a dedicated State Machine for Draw/Main/End phases.
  • NEVER emit "Turn Ended" before internal cleanup; strictly reset AP and tick status effects BEFORE signaling the next turn.
  • NEVER use exact floating-point equality (==) for AP checks; strictly use >= or is_equal_approx() for robust comparisons.
Tactical Grid & UI
  • NEVER use generic AStar2D for tile grids; strictly use AStarGrid2D for 10x faster pathfinding and native diagonal handling.
  • NEVER forget to call update() on AStarGrid2D after changing obstacle states; if you toggle set_point_solid(), the grid MUST refresh before the next query.
  • NEVER lock the main thread with while loops for input; strictly use the await keyword or signals to yield execution back to the Tree.
  • NEVER handle turn decisions with is_action_pressed(); strictly use is_action_just_pressed() for discrete, frame-locked menu input.
  • NEVER skip turn timeouts in networked games; strictly implement a server-side timer with a default "pass" action to prevent griefing. See Networked Turn Timeout golden path below.

Decision Tree — Pick a Turn Model

NeedChooseMANDATORY script
Discrete rounds (chess / tactics / card phases)Round + initiative queue + AP phasesturn_system_patterns.gd
Continuous gauges (FF-style ATB)Per-actor gauge fill in _processactive_time_battle.gd
Timeline / CTB with interrupts & predictionEvent timeline + predictive UItimeline_turn_manager.gd

Do NOT invent a fourth model inline. Read the matching script before coding.

Expert Components (scripts/)

TurnManager Autoload — Interface Contract Only

Keep the Autoload thin. Do not paste full queue math here — implement in the script chosen above.

gdscript
# turn_manager.gd (AutoLoad) — contract only
extends Node
signal turn_started(combatant: Node)
signal turn_ended(combatant: Node)
signal round_ended
signal turn_timed_out(combatant: Node)  # multiplayer: server default-pass

func start_combat(participants: Array[Node]) -> void: pass
func end_turn() -> void: pass
func request_pass(combatant: Node) -> void: pass  # default action on timeout

Networked Turn Timeout (Golden Path)

Referenced from NEVER: server owns the clock; clients never decide "pass."

  1. On turn_started, server starts a one-shot Timer / SceneTreeTimer (authoritative).
  2. On timeout: server calls request_pass(current) (or auto-end-turn), then emits turn_timed_out.
  3. Clients only render the countdown; never mutate the turn queue locally.
  4. Pair with godot-multiplayer-networking for host-auth RPC.
Show full SKILL.md (307 more words)Show less

Action Points (Contract)

gdscript
func can_perform_action(cost: int) -> bool:
    return current_action_points >= cost

func perform_action(cost: int) -> bool:
    if not can_perform_action(cost):
        return false
    current_action_points -= cost
    return true

Phases: prefer enum Phase { DRAW, MAIN, END } + match, or route to godot-state-machine-advanced. Full ATB / timeline math lives in the MANDATORY scripts — do not duplicate Elite snippets here.

Deep recipes (on demand)

LLM-ignorance rule: if a general agent would not know it before reading, it lives here or in scripts/ — never delete, only move.

TopicReference
ATB / prediction / previewselite-turn-patterns.md

Reference

Progressive disclosure: open Official Documentation links only when researching a specific API; load Related Skills when routing work to a peer domain — do not preload the whole lattice.

Official Documentation
  • Idle and Physics Processing — When turn ticks belong in _process vs _physics_process vs pure event steps.
  • Using signals — Turn-start / turn-end / unit-acted events without polling gauges.
  • Resources — Initiative/speed stats as Resources for sim and UI prediction.
  • Singletons (Autoload) — TurnManager ownership boundaries.
  • GDScript basics — await sequencing for multi-phase turns.
  • Object — Signal connect flags for turn bus listeners.
  • SceneTree — Pausing gameplay while menus resolve turn choices.
  • Timer — Optional realtime turn clocks without busy loops.
  • Tween — Animating ATB gauges and turn handoff juice.
  • AnimationPlayer — Action animations that must finish before the next turn.
  • MultiplayerAPI — Authoritative turn order in networked matches.
  • JSON — Deterministic turn replay / seed logs for balance labs.
Prerequisites
Complements
Downstream / consumers
Master
  • godot-master — Library router and mirrored module entry for turn systems.

© thedivergentai, LGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 7 other files (scripts, references) in skills/godot-turn-system of thedivergentai/GD-Agentic-Skills.

  • SKILL.md
  • references/elite-turn-patterns.md
  • references/migration-notes.md
  • scripts/active_time_battle.gd
  • scripts/combat_stats_resource.gd
  • scripts/timeline_turn_manager.gd
  • scripts/turn_predictor.gd
  • scripts/turn_system_patterns.gd

Open the folder on GitHubat commit 4c4d0ff

Compare with similar skills

Godot Turn System next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Godot Turn System compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Godot Turn System this skillthedivergentai/GD-Agentic-Skills821—~2.6kAutomated safety check: PassLGPL-3.0
Godot Gdscript Patterns925236118/AlphaAgent10310 repos~5kAutomated safety check: PassMIT
2D Map and Scene Generator0x0funky/agent-sprite-forge4.4k—~2.9kAutomated safety check: PassMIT
Godot UI Integrationzimo-xiao-zheng/godot-ui-integration285—~1.5kAutomated safety check: PassMIT
Godot Wechat Minigame Adaptergodothub/godot-minigame187—~1.5kAutomated safety check: PassMIT
AI Game Art Pipelineybuild-ai/ai-game-art-pipeline-skill297—~1.1kAutomated safety check: PassMIT

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Works with

Questions about Godot Turn System

What does Godot Turn System do?

Expert blueprint for turn-based combat with turn order, action points, phase management, and timeline systems for strategy/RPG games. Godot Turn System is an agent skill from thedivergentai/GD-Agentic-Skills. Expert blueprint for turn-based combat with turn order, action points, phase management, and timeline systems for strategy/RPG games.

When should I use Godot Turn System?

Godot Turn System fits situations like: implementing turn-based combat OR tactical systems; tasks that involve Game development.

How do I install Godot Turn System in Claude Code?

Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-turn-system -a claude-code`. Or copy the skill folder (skills/godot-turn-system in thedivergentai/GD-Agentic-Skills) into .claude/skills/godot-turn-system in your project. Claude Code loads it when a task matches its description.

How do I install Godot Turn System in Codex?

Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-turn-system -a codex`. Or copy the skill folder (skills/godot-turn-system in thedivergentai/GD-Agentic-Skills) into .agents/skills/godot-turn-system in your project. Codex loads it when a task matches its description.

Can I use Godot Turn System in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-turn-system -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-turn-system, .gemini/skills/godot-turn-system, .github/skills/godot-turn-system and .opencode/skills/godot-turn-system in your project.

What does Godot Turn System need to run?

SKILL.md names no scripts, command-line tools or credentials: Godot Turn System is instructions for the agent only.

Does Godot Turn System access the network?

SKILL.md names 1 domain. As links in the text: docs.godotengine.org. This is read from the text; nothing was executed.

Is Godot Turn System safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.

What licence does Godot Turn System use?

Godot Turn System is published under the LGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Godot Turn System use?

About 2.6k tokens (SKILL.md is roughly 11k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.2k tokens, read only when the agent opens those files.

What are the alternatives to Godot Turn System?

Skills that share tags, products or a category with Godot Turn System: Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars), 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.4k stars), Godot UI Integration (zimo-xiao-zheng/godot-ui-integration, 285 stars) and Godot Wechat Minigame Adapter (godothub/godot-minigame, 187 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Godot Turn System?

thedivergentai (a GitHub user) maintains it in thedivergentai/GD-Agentic-Skills, which has 821 GitHub stars. The repository holds 98 skills in this directory. The repository was last updated on September 9, 2026.

Source: thedivergentai/GD-Agentic-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.