2D Map and Scene Generator
0x0funky/agent-sprite-forge
Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export.
Godot 4 ECS实体组件系统模式,包含组件化设计、数据与逻辑分离、组件通信. An agent skill from 925236118/AlphaAgent.
$ npx skills add 925236118/AlphaAgent --skill godot-ecs-component -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install 925236118/AlphaAgent godot-ecs-component --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/925236118/AlphaAgent.git skills-src && mkdir -p .claude/skills && cp -r skills-src/addons/agent/skills/default_skills/godot-ecs-component .claude/skills/godot-ecs-component && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "godot-ecs-component" agent skill from https://github.com/925236118/AlphaAgent/tree/master/addons/agent/skills/default_skills/godot-ecs-component into .claude/skills/godot-ecs-component/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-ecs-component", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/925236118/AlphaAgent/tree/master/addons/agent/skills/default_skills/godot-ecs-componentType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add 925236118/AlphaAgent --skill godot-ecs-component -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install 925236118/AlphaAgent godot-ecs-component --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/925236118/AlphaAgent.git skills-src && mkdir -p .agents/skills && cp -r skills-src/addons/agent/skills/default_skills/godot-ecs-component .agents/skills/godot-ecs-component && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "godot-ecs-component" agent skill from https://github.com/925236118/AlphaAgent/tree/master/addons/agent/skills/default_skills/godot-ecs-component into .agents/skills/godot-ecs-component/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-ecs-component", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add 925236118/AlphaAgent --skill godot-ecs-component -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install 925236118/AlphaAgent godot-ecs-component --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/925236118/AlphaAgent.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/addons/agent/skills/default_skills/godot-ecs-component .cursor/skills/godot-ecs-component && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "godot-ecs-component" agent skill from https://github.com/925236118/AlphaAgent/tree/master/addons/agent/skills/default_skills/godot-ecs-component into .cursor/skills/godot-ecs-component/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-ecs-component", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/925236118/AlphaAgent.git --path addons/agent/skills/default_skills/godot-ecs-component--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add 925236118/AlphaAgent --skill godot-ecs-component -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install 925236118/AlphaAgent godot-ecs-component --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/925236118/AlphaAgent.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/addons/agent/skills/default_skills/godot-ecs-component .gemini/skills/godot-ecs-component && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "godot-ecs-component" agent skill from https://github.com/925236118/AlphaAgent/tree/master/addons/agent/skills/default_skills/godot-ecs-component into .gemini/skills/godot-ecs-component/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-ecs-component", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install 925236118/AlphaAgent godot-ecs-componentInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add 925236118/AlphaAgent --skill godot-ecs-component -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/925236118/AlphaAgent.git skills-src && mkdir -p .github/skills && cp -r skills-src/addons/agent/skills/default_skills/godot-ecs-component .github/skills/godot-ecs-component && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "godot-ecs-component" agent skill from https://github.com/925236118/AlphaAgent/tree/master/addons/agent/skills/default_skills/godot-ecs-component into .github/skills/godot-ecs-component/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-ecs-component", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add 925236118/AlphaAgent --skill godot-ecs-component -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install 925236118/AlphaAgent godot-ecs-component --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/925236118/AlphaAgent.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/addons/agent/skills/default_skills/godot-ecs-component .opencode/skills/godot-ecs-component && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "godot-ecs-component" agent skill from https://github.com/925236118/AlphaAgent/tree/master/addons/agent/skills/default_skills/godot-ecs-component into .opencode/skills/godot-ecs-component/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-ecs-component", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
godot-ecs-componentGodot 4 ECS实体组件系统模式,包含组件化设计、数据与逻辑分离、组件通信. An agent skill from 925236118/AlphaAgent.
Godot Ecs Component is an agent skill from 925236118/AlphaAgent. Godot 4 ECS实体组件系统模式,包含组件化设计、数据与逻辑分离、组件通信。
Its SKILL.md is about 1.2k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering Game development. It works with Godot. The repository describes itself as: 为Godot引擎编辑器开发的Ai Agent插件. The licence is MIT.
6 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit ed0da30. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are gdscript).
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Godot Ecs Component loads about 1.2k tokens when it runs. Until then it costs about 15 tokens; SKILL.md has 66 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from 925236118/AlphaAgent at commit ed0da30, republished under its MIT licence (© 925236118). 66 words, ~1,225 tokens.
.claude/skills/godot-ecs-component/SKILL.md (or your agent's skills folder).ECS(Entity Component System)是一种面向数据的架构模式,将游戏对象拆分为 Entity(实体)、Component(组件)和 System(系统)三个部分。在 Godot 中,我们通过组合 Node 和 Resource 实现 ECS 模式。
┌─────────────────────────────────────────┐
│ Entity (Node) │
│ - 角色节点、敌人节点、可交互对象 │
├─────────────────────────────────────────┤
│ Component (Node) │
│ - HealthComponent、BuffComponent │
│ - 可挂载到任意 Entity 上 │
├─────────────────────────────────────────┤
│ Data (Resource) │
│ - HealthData、WeaponData │
│ - 可序列化、便于保存和复用 │
└─────────────────────────────────────────┘# health_component.gd
class_name HealthComponent
extends Node
signal health_changed(current: int, maximum: int)
signal damaged(amount: int, source: Node)
signal healed(amount: int)
signal died
@export var max_health: int = 100
@export var invincibility_time: float = 0.0
var current_health: int:
set(value):
var old := current_health
current_health = clampi(value, 0, max_health)
if current_health != old:
health_changed.emit(current_health, max_health)
var _invincible: bool = false
func _ready() -> void:
current_health = max_health
func take_damage(amount: int, source: Node = null) -> int:
if _invincible or current_health <= 0:
return 0
var actual := mini(amount, current_health)
current_health -= actual
damaged.emit(actual, source)
if current_health <= 0:
died.emit()
elif invincibility_time > 0:
_start_invincibility()
return actual
func heal(amount: int) -> int:
var actual := mini(amount, max_health - current_health)
current_health += actual
if actual > 0:
healed.emit(actual)
return actual
func _start_invincibility() -> void:
_invincible = true
await get_tree().create_timer(invincibility_time).timeout
_invincible = false# hitbox_component.gd
class_name HitboxComponent
extends Area2D
signal hit(hurtbox: HurtboxComponent)
@export var damage: int = 10
@export var knockback_force: float = 200.0
var owner_node: Node
func _ready() -> void:
owner_node = get_parent()
area_entered.connect(_on_area_entered)
func _on_area_entered(area: Area2D) -> void:
if area is HurtboxComponent:
var hurtbox := area as HurtboxComponent
if hurtbox.owner_node != owner_node:
hit.emit(hurtbox)
hurtbox.receive_hit(self)# hurtbox_component.gd
class_name HurtboxComponent
extends Area2D
signal hurt(hitbox: HitboxComponent)
@export var health_component: HealthComponent
var owner_node: Node
func _ready() -> void:
owner_node = get_parent()
func receive_hit(hitbox: HitboxComponent) -> void:
hurt.emit(hitbox)
if health_component:
health_component.take_damage(hitbox.damage, hitbox.owner_node)Player (CharacterBody2D)
├── HealthComponent
│ └── (接收伤害,管理生命值)
├── HitboxComponent
│ └── (检测攻击,发送伤害)
├── HurtboxComponent
│ └── (接收伤害,触发健康组件)
├── BuffComponent
│ └── (管理增益/减益效果)
└── InventoryComponent
└── (管理物品栏)| 原则 | 说明 |
|---|---|
| 单一职责 | 每个组件只负责一个功能 |
| 松耦合 | 组件通过信号通信,不直接依赖 |
| 可复用 | 同一组件可挂载到不同实体 |
| 数据分离 | 数据存储在 Resource 中 |
# weapon_data.gd
class_name WeaponData
extends Resource
@export var name: StringName
@export var damage: int
@export var attack_speed: float
@export var range: float
@export_multiline var description: String
@export var icon: Texture2D
@export var projectile_scene: PackedScene
@export var sound_attack: AudioStream# character_stats.gd
class_name CharacterStats
extends Resource
signal stat_changed(stat_name: StringName, new_value: float)
@export var max_health: float = 100.0
@export var attack: float = 10.0
@export var defense: float = 5.0
@export var speed: float = 200.0
var _current_health: float
func _init() -> void:
_current_health = max_health
func get_current_health() -> float:
return _current_health
func take_damage(amount: float) -> float:
var actual_damage := maxf(amount - defense, 1.0)
_current_health = maxf(_current_health - actual_damage, 0.0)
stat_changed.emit("health", _current_health)
return actual_damage
func duplicate_for_runtime() -> CharacterStats:
var copy := duplicate() as CharacterStats
copy._current_health = copy.max_health
return copy| 模式 | 应用场景 |
|---|---|
| 组合模式 | Entity 通过组合组件构建 |
| 观察者模式 | 组件通过信号解耦通信 |
| 资源模式 | 数据存储在 Resource 中便于序列化 |
| 外观模式 | Entity 提供统一接口访问组件 |
© 925236118, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in addons/agent/skills/default_skills/godot-ecs-component of 925236118/AlphaAgent.
Open the folder on GitHubat commit ed0da30
Godot Ecs Component next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Godot Ecs Component this skill925236118/AlphaAgent | 103 | — | ~1.2k | Automated safety check: Pass | MIT | |
| 2D Map and Scene Generator0x0funky/agent-sprite-forge | 4.4k | — | ~2.9k | Automated safety check: Pass | MIT | |
| Godot UI Integrationzimo-xiao-zheng/godot-ui-integration | 285 | — | ~1.5k | Automated safety check: Pass | MIT | |
| Godot Wechat Minigame Adaptergodothub/godot-minigame | 187 | — | ~1.5k | Automated safety check: Pass | MIT | |
| AI Game Art Pipelineybuild-ai/ai-game-art-pipeline-skill | 297 | — | ~1.1k | Automated safety check: Pass | MIT | |
| MCP DriverRandallLiuXin/GodotMaker | 550 | 1 repos | ~1.1k | Automated safety check: Pass | Custom licence |
0x0funky/agent-sprite-forge
Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export.
zimo-xiao-zheng/godot-ui-integration
Build or revise Godot UI from an approved design, separated art, or a visual reference when scene structure, gameplay binding, and runtime visual verification all matter.
godothub/godot-minigame
Apply the bundled self-contained Godot WeChat Mini Game adapter kit to an official Godot checkout.
ybuild-ai/ai-game-art-pipeline-skill
Provider-neutral open-source skill for planning and producing game-runtime art assets and animation: static props/icons, canonical character sheets, combat sprites, 3D/video motion references…
RandallLiuXin/GodotMaker
Runtime debugging and live project inspection via godot-mcp.
ukanwat/overtime
Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing…
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
925236118/AlphaAgent
Godot 4.x .tscn 场景文件纯文本格式规范与 AI 操作指南 — 文件结构、资源引用、 Transform 变换、属性值格式、信号连接,以及 AI 直接读写 .tscn 文件的操作方法。
925236118/AlphaAgent
Godot 4 Autoload单例模式最佳实践,包含全局管理、事件总线、信号通信. An agent skill from 925236118/AlphaAgent.
925236118/AlphaAgent
Godot 4 Buff系统完整实现,支持状态效果管理、持续时间、循环效果、层叠机制等。使用Resource+Component架构。
925236118/AlphaAgent
Godot 4 建造系统实现,包含GridMap方块管理、第一人称视角、射线交互. An agent skill from 925236118/AlphaAgent.
925236118/AlphaAgent
Godot 4 种植系统设计,包含植物数据结构、生长阶段、浇水机制、TileMap应用. An agent skill from 925236118/AlphaAgent.
Works with
Categories
Godot 4 ECS实体组件系统模式,包含组件化设计、数据与逻辑分离、组件通信. An agent skill from 925236118/AlphaAgent. Godot Ecs Component is an agent skill from 925236118/AlphaAgent.
Godot Ecs Component fits situations like: tasks that involve Game development.
Run `npx skills add 925236118/AlphaAgent --skill godot-ecs-component -a claude-code`. Or copy the skill folder (addons/agent/skills/default_skills/godot-ecs-component in 925236118/AlphaAgent) into .claude/skills/godot-ecs-component in your project. Claude Code loads it when a task matches its description.
Run `npx skills add 925236118/AlphaAgent --skill godot-ecs-component -a codex`. Or copy the skill folder (addons/agent/skills/default_skills/godot-ecs-component in 925236118/AlphaAgent) into .agents/skills/godot-ecs-component in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add 925236118/AlphaAgent --skill godot-ecs-component -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-ecs-component, .gemini/skills/godot-ecs-component, .github/skills/godot-ecs-component and .opencode/skills/godot-ecs-component in your project.
SKILL.md names no scripts, command-line tools or credentials: Godot Ecs Component is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Godot Ecs Component is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.2k tokens (SKILL.md is roughly 4.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Godot Ecs Component: 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.4k stars), Godot UI Integration (zimo-xiao-zheng/godot-ui-integration, 285 stars), Godot Wechat Minigame Adapter (godothub/godot-minigame, 187 stars) and AI Game Art Pipeline (ybuild-ai/ai-game-art-pipeline-skill, 297 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
925236118 (a GitHub user) maintains it in 925236118/AlphaAgent, which has 103 GitHub stars. The repository holds 17 skills in this directory. The repository was last updated on October 8, 2026.
Source: 925236118/AlphaAgent on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.