Godot Gdscript Patterns
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
Data-driven resource harvesting (mining, logging, foraging) for Godot 4: applyhit tool/tier validation via HarvestToolData enums, HarvestResourceData yields, harvestablenode shake/deplete…
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-game-loop-harvest -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-game-loop-harvest --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/godot-game-loop-harvest .claude/skills/godot-game-loop-harvest && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "godot-game-loop-harvest" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-game-loop-harvest into .claude/skills/godot-game-loop-harvest/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-game-loop-harvest", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-game-loop-harvestType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-game-loop-harvest -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-game-loop-harvest --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/godot-game-loop-harvest .agents/skills/godot-game-loop-harvest && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "godot-game-loop-harvest" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-game-loop-harvest into .agents/skills/godot-game-loop-harvest/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-game-loop-harvest", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-game-loop-harvest -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-game-loop-harvest --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/godot-game-loop-harvest .cursor/skills/godot-game-loop-harvest && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "godot-game-loop-harvest" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-game-loop-harvest into .cursor/skills/godot-game-loop-harvest/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-game-loop-harvest", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/thedivergentai/GD-Agentic-Skills.git --path skills/godot-game-loop-harvest--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-game-loop-harvest -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-game-loop-harvest --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/godot-game-loop-harvest .gemini/skills/godot-game-loop-harvest && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "godot-game-loop-harvest" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-game-loop-harvest into .gemini/skills/godot-game-loop-harvest/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-game-loop-harvest", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-game-loop-harvestInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-game-loop-harvest -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/godot-game-loop-harvest .github/skills/godot-game-loop-harvest && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "godot-game-loop-harvest" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-game-loop-harvest into .github/skills/godot-game-loop-harvest/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-game-loop-harvest", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-game-loop-harvest -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-game-loop-harvest --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/godot-game-loop-harvest .opencode/skills/godot-game-loop-harvest && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "godot-game-loop-harvest" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-game-loop-harvest into .opencode/skills/godot-game-loop-harvest/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-game-loop-harvest", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
godot-game-loop-harvestData-driven resource harvesting (mining, logging, foraging) for Godot 4: applyhit tool/tier validation via HarvestToolData enums, HarvestResourceData yields, harvestablenode shake/deplete…
Godot Game Loop Harvest is an agent skill from thedivergentai/GD-Agentic-Skills. Data-driven resource harvesting (mining, logging, foraging) for Godot 4: applyhit tool/tier validation via HarvestToolData enums, HarvestResourceData yields, harvestablenode shake/deplete, respawnmanager world persistence, UNIX offline progress, autosave, and noise vein proc-gen. Trigger keywords: applyhit, HarvestResourceData, HarvestToolData, offline UNIX, respawnmanager, tool tier, harvestablenode, FastNoiseLite veins.
Its SKILL.md is about 2.6k tokens, which your agent loads only when the skill is triggered. The skill folder holds 11 other files, including scripts and reference files (for example `references/harvest-elite-patterns.md` and `references/migration-notes.md`).
It sits in Game Development, covering Game development and Game design. It works with Godot. The repository describes itself as: The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 99 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns… The licence is LGPL-3.0.
3 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 4c4d0ff. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 7 files in scripts/, which the agent can run.
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
docs.godotengine.orgFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Godot Game Loop Harvest loads about 2.6k tokens when it runs, and up to ~4k if it reads all its reference files. Until then it costs about 114 tokens; SKILL.md has 797 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from thedivergentai/GD-Agentic-Skills at commit 4c4d0ff, republished under its LGPL-3.0 licence (© thedivergentai). 797 words, ~2,603 tokens.
.claude/skills/godot-game-loop-harvest/SKILL.md (or your agent's skills folder). This skill also uses 9 other files; get the full folder from GitHub.| Path | MANDATORY reads |
|---|---|
| Hit / gather | harvestable_node.gd, resource_data.gd, harvest_tool_data.gd |
| Offline / autosave | harvest_loop_patterns.gd, harvest_autosave_manager.gd, harvest_inventory_manager.gd |
| Vein / respawn / world | harvest_respawn_manager.gd + FastNoiseLite vein notes below |
HarvestResourceData / HarvestToolData .tres (tool enum + tier, yield range, optional drop scene).harvestable_node.gd to StaticBody3D; assign data + mesh_to_shake; keep interaction on Layer 1.harvest_respawn_manager.gd as HarvestRespawnManager when world persistence is required.Raycast/interact → apply_hit(tool_data: HarvestToolData):
if collider is HarvestableNode:
collider.apply_hit(player_tool)| Signal | Payload | Wire to |
|---|---|---|
harvested | (data, amount) | Inventory / harvest_inventory_manager |
took_damage | (curr, max) | HUD bar / popup pool |
interaction_failed | (reason: StringName) | "wrong_tool" / "low_tier" feedback |
int._process without delta — framerate-scales economy.OS.get_ticks_msec() for offline progress — use Time.get_unix_time_from_system().HarvestToolData.ToolType / StringName enums (see scripts).duplicate(true) before runtime durability/health mutation.queue_free() before VFX/SFX finish — hide mesh, swap collision layer, free after juice.Use FastNoiseLite thresholds for organic clusters; spawn HarvestableNode instances where noise.get_noise_2dv(pos) > threshold. Persist depleted IDs via respawn manager — do not re-roll veins every load without a seed.
Keep durability on HarvestToolData (Resource), not the player node. Emit durability/break signals from the tool Resource after successful hits.
MANDATORY for offline UNIX math, worker-thread batching, popup pools, and vein proc-gen depth: harvest-elite-patterns.md. Do NOT Load when hit path + respawn manager suffice.
Progressive disclosure: Skim Official Documentation only for the APIs you are implementing (Resources, StaticBody3D hits, signals, timers, save/offline time). Open Related Skills when wiring inventory, autoloads, raycasts, or economy balance—do not preload the whole lattice.
HarvestResourceData / HarvestToolData as shareable .tres assets so designers tune health, yield ranges, and tool gates without editing harvest scripts.duplicate(true) before mutating runtime harvest/tool state so one node’s depletion or durability cannot rewrite the shared template Resource.@export / @export_group power Inspector-authored tool tiers, yield ranges, respawn times, and drop scenes on harvest data Resources.harvested, took_damage, and interaction_failed so inventory, HUD bars, and feedback UI subscribe without coupling to HarvestableNode internals.delta (prefer _physics_process for fixed-step economy ticks) so harvest speed is not framerate-dependent.Time.get_unix_time_from_system() for offline gains; do not use OS.get_ticks_msec() / uptime for real-world absence math.user:// via FileAccess.open so harvest progress survives crashes between manual saves.HarvestRespawnManager as an Autoload so scattered harvestables resolve /root/HarvestRespawnManager for world-scale depletion persistence.harvested / inventory_updated ownership and safe connects keep gather nodes decoupled from HUD and inventory hubs.StaticBody3D layers/masks and shape setup for interactable world props are prerequisites to reliable hit validation.await on create_timer, and Mutex/WorkerThreadPool patterns assume solid GDScript fundamentals.harvested into a real inventory/stacking pipeline instead of leaving counts in a harvest-only dictionary.apply_hit(tool_data).queue_free().© thedivergentai, LGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 9 other files (scripts, references) in skills/godot-game-loop-harvest of thedivergentai/GD-Agentic-Skills.
Open the folder on GitHubat commit 4c4d0ff
Godot Game Loop Harvest next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Godot Game Loop Harvest this skillthedivergentai/GD-Agentic-Skills | 821 | — | ~2.6k | Automated safety check: Pass | LGPL-3.0 | |
| Godot Gdscript Patterns925236118/AlphaAgent | 103 | 10 repos | ~5k | Automated safety check: Pass | MIT | |
| Godot Ability Systemjame581/GodotPrompter | 805 | — | ~3k | Automated safety check: Pass | MIT | |
| Godot Camera Systemsjame581/GodotPrompter | 805 | — | ~2.8k | Automated safety check: Pass | MIT | |
| Input MapperRandallLiuXin/GodotMaker | 550 | 1 repos | ~727 | Automated safety check: Pass | Custom licence | |
| Godotautonomous-ai/openharness | 1.2k | — | ~570 | Automated safety check: Pass | MIT |
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
jame581/GodotPrompter
Builds a data-driven ability system in Godot 4 from Resources and a component node, with cooldowns, buffs, stat modifiers, gameplay tags and HUD binding.
jame581/GodotPrompter
Shows how to build cameras in Godot 4.3 and later: smooth follow, trauma-based screen shake, camera zones and transitions, with GDScript and C# examples for 2D and 3D.
RandallLiuXin/GodotMaker
Manage Godot input action mappings in project.godot. An agent skill from RandallLiuXin/GodotMaker.
autonomous-ai/openharness
Build Godot games with GDScript, native gameplay assertions and sandboxed Web exports.
ericrisco/rsc-harness
A skill your agent uses when designing or repairing what makes a game fun — verbs and mechanics, moment-to-moment/session/meta loops, progression, economy faucets and sinks, difficulty curves…
thedivergentai/GD-Agentic-Skills
Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs.
thedivergentai/GD-Agentic-Skills
Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders.
thedivergentai/GD-Agentic-Skills
Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control…
thedivergentai/GD-Agentic-Skills
Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and…
thedivergentai/GD-Agentic-Skills
Agentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237…
thedivergentai/GD-Agentic-Skills
Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance…
Works with
Categories
Data-driven resource harvesting (mining, logging, foraging) for Godot 4: applyhit tool/tier validation via HarvestToolData enums, HarvestResourceData yields, harvestablenode shake/deplete…. Godot Game Loop Harvest is an agent skill from thedivergentai/GD-Agentic-Skills. Data-driven resource harvesting (mining, logging, foraging) for Godot 4: applyhit tool/tier validation via HarvestToolData enums, HarvestResourceData yields, harvestablenode shake/deplete, respawnmanager world persistence, UNIX offline progress, autosave, and noise vein proc-gen.
Godot Game Loop Harvest fits situations like: keywords: applyhit; harvestResourceData; harvestToolData; harvestablenode.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-game-loop-harvest -a claude-code`. Or copy the skill folder (skills/godot-game-loop-harvest in thedivergentai/GD-Agentic-Skills) into .claude/skills/godot-game-loop-harvest in your project. Claude Code loads it when a task matches its description.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-game-loop-harvest -a codex`. Or copy the skill folder (skills/godot-game-loop-harvest in thedivergentai/GD-Agentic-Skills) into .agents/skills/godot-game-loop-harvest in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-game-loop-harvest -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-game-loop-harvest, .gemini/skills/godot-game-loop-harvest, .github/skills/godot-game-loop-harvest and .opencode/skills/godot-game-loop-harvest in your project.
SKILL.md names no scripts, command-line tools or credentials: Godot Game Loop Harvest is instructions for the agent only.
SKILL.md names 1 domain. As links in the text: docs.godotengine.org. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Godot Game Loop Harvest is published under the LGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.6k tokens (SKILL.md is roughly 10k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.4k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Godot Game Loop Harvest: Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars), Godot Ability System (jame581/GodotPrompter, 805 stars), Godot Camera Systems (jame581/GodotPrompter, 805 stars) and Input Mapper (RandallLiuXin/GodotMaker, 550 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
thedivergentai (a GitHub user) maintains it in thedivergentai/GD-Agentic-Skills, which has 821 GitHub stars. The repository holds 98 skills in this directory. The repository was last updated on September 9, 2026.
Source: thedivergentai/GD-Agentic-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.