2D Map and Scene Generator
0x0funky/agent-sprite-forge
Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export.
Converts a single audio file to OGG Vorbis using FFmpeg for Godot-ready compressed assets.
$ npx skills add godot-fun/gai --skill audio-to-ogg -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install godot-fun/gai audio-to-ogg --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/audio-to-ogg .claude/skills/audio-to-ogg && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "audio-to-ogg" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/audio-to-ogg into .claude/skills/audio-to-ogg/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "audio-to-ogg", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/godot-fun/gai/tree/main/.agents/skills/audio-to-oggType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add godot-fun/gai --skill audio-to-ogg -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install godot-fun/gai audio-to-ogg --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/audio-to-ogg .agents/skills/audio-to-ogg && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "audio-to-ogg" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/audio-to-ogg into .agents/skills/audio-to-ogg/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "audio-to-ogg", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add godot-fun/gai --skill audio-to-ogg -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install godot-fun/gai audio-to-ogg --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/audio-to-ogg .cursor/skills/audio-to-ogg && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "audio-to-ogg" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/audio-to-ogg into .cursor/skills/audio-to-ogg/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "audio-to-ogg", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/godot-fun/gai.git --path .agents/skills/audio-to-ogg--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add godot-fun/gai --skill audio-to-ogg -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install godot-fun/gai audio-to-ogg --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/audio-to-ogg .gemini/skills/audio-to-ogg && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "audio-to-ogg" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/audio-to-ogg into .gemini/skills/audio-to-ogg/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "audio-to-ogg", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install godot-fun/gai audio-to-oggInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add godot-fun/gai --skill audio-to-ogg -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/audio-to-ogg .github/skills/audio-to-ogg && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "audio-to-ogg" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/audio-to-ogg into .github/skills/audio-to-ogg/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "audio-to-ogg", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add godot-fun/gai --skill audio-to-ogg -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install godot-fun/gai audio-to-ogg --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/godot-fun/gai.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/audio-to-ogg .opencode/skills/audio-to-ogg && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "audio-to-ogg" agent skill from https://github.com/godot-fun/gai/tree/main/.agents/skills/audio-to-ogg into .opencode/skills/audio-to-ogg/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "audio-to-ogg", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
audio-to-oggConverts a single audio file to OGG Vorbis using FFmpeg for Godot-ready compressed assets.
Audio To Ogg is an agent skill from godot-fun/gai. Converts a single audio file to OGG Vorbis using FFmpeg for Godot-ready compressed assets. Use when the user wants to convert audio to OGG, transcode WAV/MP3/FLAC/AAC to OGG, export a Godot-ready OGG asset, or mentions Vorbis, libvorbis, or Godot audio import.
Its SKILL.md is about 770 tokens, which your agent loads only when the skill is triggered. The skill folder holds 1 other file (for example `reference.md`).
It sits in Game Development, covering Game development and Video production. It works with Godot and FFmpeg. The repository describes itself as: A lightweight AI agent and skill workflow framework built with Godot. The licence is MIT.
6 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit a98225b. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
pythonffmpegFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Audio To Ogg loads about 766 tokens when it runs. Until then it costs about 68 tokens; SKILL.md has 279 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from godot-fun/gai at commit a98225b, republished under its MIT licence (© godot-fun). 279 words, ~766 tokens.
.claude/skills/audio-to-ogg/SKILL.md (or your agent's skills folder). This skill also uses 1 other file; get the full folder from GitHub.Convert a supported audio file to OGG Vorbis via FFmpeg. Defaults preserve source sample rate and encode at Vorbis quality 10 (maximum) for minimal generation loss.
When this skill applies, read and follow skill-dependency-manager — run scripts as documented, install missing tools into .dependency/.
Default output: <audio-dir>/audio-to-ogg/<basename>.ogg
.dependency/python/python .ai/audio-to-ogg/convert.py --audio path/to/audio.wavExample: audio/sfx/tank/tank_move.wav → audio/sfx/tank/audio-to-ogg/tank_move.ogg
| Setting | Default | Notes |
|---|---|---|
| Codec | OGG Vorbis (libvorbis) | Godot-native compressed format |
| Sample rate | Preserve source | Always keeps source rate; no resampling |
| Quality | 10 (-q 10) | Maximum Vorbis quality (~500 kbps VBR); use lower -q to shrink files |
| Channels | Preserve source | Use --mono or --stereo to force |
| Existing Vorbis OGG | Stream copy | Bit-perfect when no overrides |
-q | Approx. bitrate | Typical use |
|---|---|---|
| 10 | ~500 kbps | Default — highest fidelity |
| 7–8 | ~224–256 kbps | Smaller music/voice exports |
| 5–6 | ~160–192 kbps | Gameplay SFX, BGM |
| 3–4 | ~96–128 kbps | Short UI clicks, ambient loops |
--audio · -o / --output · -q / --quality · --mono · --stereo
Lower quality for UI sounds:
.dependency/python/python .ai/audio-to-ogg/convert.py --audio path/to/click.wav -q 4Custom output path:
.dependency/python/python .ai/audio-to-ogg/convert.py --audio path/to/audio.wav --output path/to/out.oggNever overwrite source files. The script writes only under audio-to-ogg/ (or --output). Input must be a single audio file (--audio), not a directory. Supported inputs: .mp3, .ogg, .flac, .aac, .m4a, .wma, .wav.
ffmpeg -i … commands.audio-sample-rate-standardize skill if resampling is needed..dependency/ per skill-dependency-manager, retry same command.From repo root:
.dependency/python/python .ai/audio-to-ogg/test_convert.pyManual CLI examples: cli/audio-to-ogg.md
© godot-fun, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 1 other file in .agents/skills/audio-to-ogg of godot-fun/gai.
Open the folder on GitHubat commit a98225b
Audio To Ogg next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Audio To Ogg this skillgodot-fun/gai | 184 | — | ~766 | Automated safety check: Pass | MIT | |
| 2D Map and Scene Generator0x0funky/agent-sprite-forge | 4.4k | — | ~2.9k | Automated safety check: Pass | MIT | |
| Godot Gdscript Patterns925236118/AlphaAgent | 103 | 10 repos | ~5k | Automated safety check: Pass | MIT | |
| Godot UI Integrationzimo-xiao-zheng/godot-ui-integration | 285 | — | ~1.5k | Automated safety check: Pass | MIT | |
| Godot Wechat Minigame Adaptergodothub/godot-minigame | 187 | — | ~1.5k | Automated safety check: Pass | MIT | |
| AI Game Art Pipelineybuild-ai/ai-game-art-pipeline-skill | 297 | — | ~1.1k | Automated safety check: Pass | MIT |
0x0funky/agent-sprite-forge
Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export.
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
zimo-xiao-zheng/godot-ui-integration
Build or revise Godot UI from an approved design, separated art, or a visual reference when scene structure, gameplay binding, and runtime visual verification all matter.
godothub/godot-minigame
Apply the bundled self-contained Godot WeChat Mini Game adapter kit to an official Godot checkout.
ybuild-ai/ai-game-art-pipeline-skill
Provider-neutral open-source skill for planning and producing game-runtime art assets and animation: static props/icons, canonical character sheets, combat sprites, 3D/video motion references…
RandallLiuXin/GodotMaker
Runtime debugging and live project inspection via godot-mcp.
godot-fun/gai
Zero-shot text-to-speech with voice cloning via IndexTTS2 (index-tts).
godot-fun/gai
Reduces background noise in a single audio file using FFmpeg afftdn.
godot-fun/gai
Applies fade-in and fade-out at the start and end of a single audio file using FFmpeg.
godot-fun/gai
Normalizes a single audio file to consistent LUFS loudness with true-peak limiting using FFmpeg.
godot-fun/gai
Standardizes a single audio file to 44100 or 48000 Hz and exports 16-bit PCM WAV using FFmpeg.
godot-fun/gai
Splits a single audio file into two segments (part 1 before the split point, part 2 after) using FFmpeg.
Categories
Converts a single audio file to OGG Vorbis using FFmpeg for Godot-ready compressed assets. Audio To Ogg is an agent skill from godot-fun/gai. Converts a single audio file to OGG Vorbis using FFmpeg for Godot-ready compressed assets.
Audio To Ogg fits situations like: the user wants to convert audio to OGG; transcode WAV/MP3/FLAC/AAC to OGG; export a Godot-ready OGG asset; mentions Vorbis.
Run `npx skills add godot-fun/gai --skill audio-to-ogg -a claude-code`. Or copy the skill folder (.agents/skills/audio-to-ogg in godot-fun/gai) into .claude/skills/audio-to-ogg in your project. Claude Code loads it when a task matches its description.
Run `npx skills add godot-fun/gai --skill audio-to-ogg -a codex`. Or copy the skill folder (.agents/skills/audio-to-ogg in godot-fun/gai) into .agents/skills/audio-to-ogg in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add godot-fun/gai --skill audio-to-ogg -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/audio-to-ogg, .gemini/skills/audio-to-ogg, .github/skills/audio-to-ogg and .opencode/skills/audio-to-ogg in your project.
Going by SKILL.md and its folder, Audio To Ogg needs the command-line tools its instructions call (python and ffmpeg). Our summary lists: Python 3.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Audio To Ogg is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 766 tokens (SKILL.md is roughly 3.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Audio To Ogg: 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.4k stars), Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars), Godot UI Integration (zimo-xiao-zheng/godot-ui-integration, 285 stars) and Godot Wechat Minigame Adapter (godothub/godot-minigame, 187 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
godot-fun (a GitHub organization) maintains it in godot-fun/gai, which has 184 GitHub stars. The repository holds 36 skills in this directory. The repository was last updated on October 11, 2026.
Source: godot-fun/gai on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.