Agent skill

Multiplayer

by xenitV1 in xenitV1/Antigravity-Workflows

Multiplayer game development principles. An agent skill from xenitV1/Antigravity-Workflows.

MITAuto-check: notesGame Development

Install Multiplayer

skills CLI
$ npx skills add xenitV1/Antigravity-Workflows --skill multiplayer -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install xenitV1/Antigravity-Workflows multiplayer --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/xenitV1/Antigravity-Workflows.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/game-development/multiplayer .claude/skills/multiplayer && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
multiplayer
GitHub stars
130
Used in
9 other repos
Token cost
~686 tokens
SKILL.md length
204 words
Files
1
Skills in repo
42
Repo updated
First seen
Licence
MIT

At a glance

Multiplayer game development principles. An agent skill from xenitV1/Antigravity-Workflows.

  • Works in 6 steps: Architecture Selection → Synchronization Principles → Network Optimization → …
  • Tasks that involve Game development
  • SKILL.md covers 1. Architecture Selection, 2. Synchronization Principles, 3. Network Optimization and 4. Security Principles, plus 2 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Multiplayer is an agent skill from xenitV1/Antigravity-Workflows. Multiplayer game development principles. Architecture, networking, synchronization.

Its SKILL.md is about 690 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering Game development and Multiplayer and networking. The licence is MIT.

When your agent uses it

  • Tasks that involve Game development
  • Tasks that involve Multiplayer and networking

Example prompts

  • “/multiplayer”

Requirements

  • Pre-approved tools (allowed-tools): Read, Write, Edit, Glob, Grep, Bash

Workflow steps

6 steps, taken from the step headings in SKILL.md.

  1. Architecture Selection
  2. Synchronization Principles
  3. Network Optimization
  4. Security Principles
  5. Matchmaking
  6. Anti-Patterns

What it can do on your machine

Read from SKILL.md and the folder at commit f0a1fa7. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves these tools, so the agent can use them without asking each time:

    • Read
    • Write
    • Edit
    • Glob
    • Grep
    • Bash

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Multiplayer loads about 686 tokens when it runs. Until then it costs about 24 tokens; SKILL.md has 204 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~24
When it runs · the whole SKILL.md, loaded when a task matches
~686

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check: notes

The automated check noted patterns worth knowing about, such as sudo or a known installer.

  • NotePre-approves every shell command (allowed-tools: Bash)SKILL.md
    allowed-tools: Read, Write, Edit, Glob, Grep, Bash

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from xenitV1/Antigravity-Workflows at commit f0a1fa7, republished under its MIT licence (© xenitV1). 204 words, ~686 tokens.

Download SKILL.mdSave it as .claude/skills/multiplayer/SKILL.md (or your agent's skills folder).
name
multiplayer
description
Multiplayer game development principles. Architecture, networking, synchronization.
allowed-tools
Read, Write, Edit, Glob, Grep, Bash

Multiplayer Game Development

Networking architecture and synchronization principles.


1. Architecture Selection

Decision Tree
What type of multiplayer?
│
├── Competitive / Real-time
│   └── Dedicated Server (authoritative)
│
├── Cooperative / Casual
│   └── Host-based (one player is server)
│
├── Turn-based
│   └── Client-server (simple)
│
└── Massive (MMO)
    └── Distributed servers
Comparison
ArchitectureLatencyCostSecurity
DedicatedLowHighStrong
P2PVariableLowWeak
Host-basedMediumLowMedium

2. Synchronization Principles

State vs Input
ApproachSync WhatBest For
State SyncGame stateSimple, few objects
Input SyncPlayer inputsAction games
HybridBothMost games
Lag Compensation
TechniquePurpose
PredictionClient predicts server
InterpolationSmooth remote players
ReconciliationFix mispredictions
Lag compensationRewind for hit detection

3. Network Optimization

Bandwidth Reduction
TechniqueSavings
Delta compressionSend only changes
QuantizationReduce precision
PriorityImportant data first
Area of interestOnly nearby entities
Update Rates
TypeRate
Position20-60 Hz
HealthOn change
InventoryOn change
ChatOn send

4. Security Principles

Server Authority
Client: "I hit the enemy"
Server: Validate → did projectile actually hit?
         → was player in valid state?
         → was timing possible?
Anti-Cheat
CheatPrevention
Speed hackServer validates movement
AimbotServer validates sight line
Item dupeServer owns inventory
Wall hackDon't send hidden data

5. Matchmaking

Considerations
FactorImpact
SkillFair matches
LatencyPlayable connection
Wait timePlayer patience
Party sizeGroup play

6. Anti-Patterns

❌ Don't✅ Do
Trust the clientServer is authority
Send everythingSend only necessary
Ignore latencyDesign for 100-200ms
Sync exact positionsInterpolate/predict

Remember: Never trust the client. The server is the source of truth.

© xenitV1, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in skills/game-development/multiplayer of xenitV1/Antigravity-Workflows.

Open the folder on GitHubat commit f0a1fa7

Used in 9 other repositories

We found 22 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 9 other GitHub owners. This page covers the copy in xenitV1/Antigravity-Workflows, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Multiplayer next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Multiplayer compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Multiplayer this skillxenitV1/Antigravity-Workflows1309 repos~686Automated safety check: NotesMIT
Fantasy Framework Development Guideqq362946/Fantasy1.4k—~5.8kAutomated safety check: PassCustom licence
Validate GsdkPlayFab/gsdk170—~645Automated safety check: PassApache-2.0
Game DeveloperJeffallan/claude-skills12k—~1.5kAutomated safety check: PassMIT
Unreal Character Movement Componentquodsoler/unreal-engine-skills359—~8.5kAutomated safety check: PassMIT
Godot Server Architecturethedivergentai/GD-Agentic-Skills809—~2.9kAutomated safety check: PassLGPL-3.0

Similar skills

  • Development and review guide for the Fantasy C# distributed game server framework: ECS, FTask, routing, service discovery, config and databases.

    1.4k GitHub stars~5.8k tokensUpdated 6 days ago
    Game DevelopmentAuto-check passed
  • Validate Gsdk

    PlayFab/gsdk

    Validates PlayFab Game Server SDK (GSDK) integrations in game server projects.

    170 GitHub stars~645 tokensUpdated 3 days ago
    Game DevelopmentAuto-check passed
  • Game Developer

    Jeffallan/claude-skills

    Covers game programming in Unity and Unreal Engine: ECS design, physics, multiplayer networking, shaders and profiling toward a 60 FPS target.

    12k GitHub stars~1.5k tokensUpdated 4 days ago
    Game DevelopmentAuto-check passed
  • Unreal Character Movement Component

    quodsoler/unreal-engine-skills

    Reference for writing and debugging UCharacterMovementComponent code in Unreal Engine C++: custom movement modes, floor detection, root motion, prediction and gravity.

    359 GitHub stars~8.5k tokensUpdated 9 days ago
    Game DevelopmentAuto-check passed
  • Godot Server Architecture

    thedivergentai/GD-Agentic-Skills

    Expert blueprint for dedicated / headless multiplayer hosts: ENet/DTLS, authority validation, safe packet decode, matchmaker handoff, and health telemetry.

    809 GitHub stars~2.9k tokensUpdated 29 days ago
    Game DevelopmentAuto-check passed
  • Godot Adapt Single To Multiplayer

    thedivergentai/GD-Agentic-Skills

    Expert patterns for adding multiplayer to single-player games including client-server architecture, authoritative server design, MultiplayerSynchronizer, lag compensation (client prediction, server…

    809 GitHub stars~3.3k tokensUpdated 29 days ago
    Game DevelopmentAuto-check passed

More from xenitV1/Antigravity-Workflows

All 42 skills in this repo
  • Bash Linux

    xenitV1/Antigravity-Workflows

    Bash/Linux terminal patterns. An agent skill from xenitV1/Antigravity-Workflows.

    130 GitHub starsUsed in 9 repos~1k tokens
    Auto-check: notes
  • Mobile Design

    xenitV1/Antigravity-Workflows

    Mobile-first design thinking and decision-making for iOS and Android apps.

    130 GitHub starsUsed in 2 repos~3.7k tokens
    Auto-check: notes
  • Parallel Agents

    xenitV1/Antigravity-Workflows

    Native multi-agent orchestration using Claude Code's Agent Tool.

    130 GitHub starsUsed in 9 repos~1.3k tokens
    Auto-check passed
  • Behavioral Modes

    xenitV1/Antigravity-Workflows

    AI operational modes (brainstorm, implement, debug, review, teach, ship, orchestrate).

    130 GitHub starsUsed in 8 repos~1.3k tokens
    Auto-check passed
  • Performance Profiling

    xenitV1/Antigravity-Workflows

    Performance profiling principles. An agent skill from xenitV1/Antigravity-Workflows.

    130 GitHub starsUsed in 8 repos~772 tokens
    Auto-check: notes
  • Plan Writing

    xenitV1/Antigravity-Workflows

    Structured task planning with clear breakdowns, dependencies, and verification criteria.

    130 GitHub starsUsed in 8 repos~994 tokens
    Auto-check passed

Questions about Multiplayer

What does Multiplayer do?

Multiplayer game development principles. An agent skill from xenitV1/Antigravity-Workflows. Multiplayer is an agent skill from xenitV1/Antigravity-Workflows. Multiplayer game development principles.

When should I use Multiplayer?

Multiplayer fits situations like: tasks that involve Game development; tasks that involve Multiplayer and networking.

How do I install Multiplayer in Claude Code?

Run `npx skills add xenitV1/Antigravity-Workflows --skill multiplayer -a claude-code`. Or copy the skill folder (skills/game-development/multiplayer in xenitV1/Antigravity-Workflows) into .claude/skills/multiplayer in your project. Claude Code loads it when a task matches its description.

How do I install Multiplayer in Codex?

Run `npx skills add xenitV1/Antigravity-Workflows --skill multiplayer -a codex`. Or copy the skill folder (skills/game-development/multiplayer in xenitV1/Antigravity-Workflows) into .agents/skills/multiplayer in your project. Codex loads it when a task matches its description.

Can I use Multiplayer in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add xenitV1/Antigravity-Workflows --skill multiplayer -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/multiplayer, .gemini/skills/multiplayer, .github/skills/multiplayer and .opencode/skills/multiplayer in your project.

What does Multiplayer need to run?

SKILL.md names no scripts, command-line tools or credentials: Multiplayer is instructions for the agent only. Its frontmatter pre-approves these tools: Read, Write, Edit, Glob, Grep, Bash.

Does Multiplayer access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Multiplayer safe to install?

Our automated static check of SKILL.md found notes only (pre-approves every shell command (allowed-tools: bash)), nothing it rates as a warning. It is not a guarantee. Review the folder before installing.

What licence does Multiplayer use?

Multiplayer is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Multiplayer use?

About 686 tokens (SKILL.md is roughly 2.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Multiplayer?

Skills that share tags, products or a category with Multiplayer: Fantasy Framework Development Guide (qq362946/Fantasy, 1.4k stars), Validate Gsdk (PlayFab/gsdk, 170 stars), Game Developer (Jeffallan/claude-skills, 12k stars) and Unreal Character Movement Component (quodsoler/unreal-engine-skills, 359 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Multiplayer?

xenitV1 (a GitHub user) maintains it in xenitV1/Antigravity-Workflows, which has 130 GitHub stars. The repository holds 42 skills in this directory. The repository was last updated on January 14, 2026.

Source: xenitV1/Antigravity-Workflows on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.