Topic · Game Development

Best 3D graphics and WebGL skills, page 7

Skills #289–336 of 374, ranked by score.

3D graphics and WebGL skills, ranked

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3D graphics and WebGL skills, ranked
#SkillRepositoryStarsUsed inTokensAuto-checkLicenceUpdated
289

Standalone WebGL fragment shaders for card visual effects: holographic foil, shimmer, rarity glow.

notque/vexjoy-agent439—~2.9kAutomated safety check: NotesMIT6 days ago
290

A skill your agent uses when reviewing React rendering performance — profiler-first diagnosis, memo/useCallback/useMemo correctness, virtual scroll, useTransition/useDeferredValue, and canvas/WebGL…

mizchi/skills359—~1.6kAutomated safety check: PassNo licence7 days ago
291

Design GPU-accelerated animations with Web Animations API (WAAPI), Scroll-Driven Animations (ScrollTimeline/ViewTimeline), FLIP technique, easing systems, and accessibility (prefers-reduced-motion).

EliasOulkadi/shokunin114—~6.4kAutomated safety check: PassMIT4 days ago
292

Prepare strict-front character sheets, isolated parts and optional multiview references for 3D modeling from an approved image.

witnesstodark/mr-mak-workspace343—~724Automated safety check: PassMITtoday
293

A skill your agent uses when the user wants a 3D model, mesh or GLB out of Higgsfield — image-to-3D, multi-view-to-3D, text-to-3D, rigging or animating a mesh, remesh / retopology, retexture, or 3D…

OSideMedia/higgsfield-ai-prompt-skill707—~6.8kAutomated safety check: PassMIT12 days ago
294

NVPanoptix3D for panoptic 3D scene reconstruction from posed RGB images.

NVIDIA/skills3.5k—~4.3kAutomated safety check: NotesApache-2.0today
295

Neo4j Visualization Library (NVL) — framework-agnostic graph rendering for the browser.

neo4j-contrib/neo4j-skills114—~5kAutomated safety check: NotesMIT2 days ago
296

Production animation patterns for React Native using Reanimated 4, Skia, WebGPU, and TypeGPU.

software-mansion-labs/skills291—~1.1kAutomated safety check: PassNo licence11 days ago
297

Build convincing woven cloth in Three.js, with a thread-level weave normal map, sheen and anisotropic highlights, folds that never stretch the texture, hems with thickness, stitches, seams, frayed…

MengTo/Skills6.7k—~2.4kAutomated safety check: PassMIT2 days ago
298

Create or integrate highly detailed 3D models with smooth silhouettes, shaped surfaces, believable bevels, and close-up geometry, then prepare suitable runtime LODs and loading.

MengTo/Skills6.7k—~1.4kAutomated safety check: PassMIT2 days ago
299

Build sharp, physically coherent high-resolution materials for 3D rendering with appropriate PBR maps, texel density, UV direction, mipmaps, anisotropic filtering, and progressive asset delivery.

MengTo/Skills6.7k—~1.4kAutomated safety check: PassMIT2 days ago
300

Build hyperrealistic PBR metal in Three.js: steel, brass, gold, copper and iron as true conductors (metalness 1, measured F0 tint, no albedo) with roughness-varied finishes (polished, brushed…

MengTo/Skills6.7k—~2.6kAutomated safety check: PassMIT2 days ago
301

Make a 3D object lean around on hover and open a full inspect view on click.

MengTo/Skills6.7k—~2.5kAutomated safety check: PassMIT2 days ago
302

Build a paper sheet in Three.js that reads as paper up close — washi, cotton rag or kraft with baked fibre and tooth relief, laid and chain lines, a torn deckle edge with frayed fibres, four-layer…

MengTo/Skills6.7k—~2.4kAutomated safety check: PassMIT2 days ago
303

Create a camera-correct sky background for a 3D scene with a procedural atmosphere or panorama, horizon haze, aligned sunlight, and coherent environment lighting.

MengTo/Skills6.7k—~1.3kAutomated safety check: PassMIT2 days ago
304

Build guided and interactive virtual tours through a 3D environment with authored camera paths, room and floor-plan navigation, orbit inspection, smooth mode handoffs, and progressive loading.

MengTo/Skills6.7k—~2.3kAutomated safety check: PassMIT2 days ago
305

Build convincing timber for Three.js as one procedural MeshPhysicalMaterial with growth rings, cathedral figure, pores, medullary rays, checks, tool marks, end grain, and oil, wax, or lacquer…

MengTo/Skills6.7k—~2.8kAutomated safety check: PassMIT2 days ago
306

Build a burning-paper ring loader whose GLSL flame is drawn by a Worker on an OffscreenCanvas started from the head, so a main thread blocked by the page build cannot freeze it, with a progress…

MengTo/Skills6.7k—~2.7kAutomated safety check: PassMIT2 days ago
307

Build rich, scroll-controlled real-time Three.js experiences as one persistent 3D world whose camera, lighting, atmosphere, materials, objects, DOM story, and interactions evolve across authored…

nirholas/three.ws2281 repo~4.7kAutomated safety check: PassApache-2.0today
308

Build truthful Vesperfall asset-library review pairs from transparent PNG references and live Three.js, FBX, or img2threejs models.

nirholas/three.ws2281 repo~870Automated safety check: PassApache-2.0today
309

Profile, audit, and optimize frontend page performance with emphasis on animation work, memory-leak risks, long-session slowdowns, CSS animations, canvas/WebGL requestAnimationFrame loops, marquees…

nirholas/three.ws2281 repo~2.1kAutomated safety check: PassApache-2.0today
310

Turn a reference video into a super detailed recreation or inspiration prompt.

nirholas/three.ws2281 repo~1.4kAutomated safety check: PassApache-2.0today
311

Build a fully-interactive 3D character-selector experience powered entirely by fal.ai.

fal-ai-community/skills250—~1.6kAutomated safety check: PassNo licence10 days ago
312

WebGL-style fluid displacement background with a quote overlay, suited to video intros, landing heroes, or posters.

nexu-io/open-design100k—~791Automated safety check: PassApache-2.0today
313

Three.js scene-graph parsing and export workflows: mesh baking, InstancedMesh expansion, part partitioning, per-link OBJ export, and URDF articulation.

benchflow-ai/skillsbench1.8k—~807Automated safety check: PassApache-2.02 mo ago
314

three.js model, downloadable as OBJ or GLB. An agent skill from asgeirtj/system_prompts_leaks.

asgeirtj/system_prompts_leaks69k—~1.1kAutomated safety check: PassCC0-1.0yesterday
315

Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes.

aiskillstore/marketplace4303 repos~2.1kAutomated safety check: PassNo licencetoday
316

Frontend: UI design, distinctive visual styles, HTML artifacts, Three.js 3D.

notque/vexjoy-agent439—~5kAutomated safety check: NotesMIT6 days ago
317

Author a PostHog canvas with semantic HTML, CSS, and direct browser APIs — documents, articles, generative graphics, 2D canvas and WebGL experiences, and focused experiments where React components…

PostHog/posthog40k—~1.3kAutomated safety check: PassUnknowntoday
318

Add restrained mouse-driven orbit and parallax depth to a Three.js hero by damping one pointer target and splitting it across camera translation, look-at, and small object rotations.

nirholas/three.ws2281 repo~1.5kAutomated safety check: PassApache-2.0today
319

Reveal Three.js geometry with an expanding world-space scan whose wire cage leads the solid surface, then burns away.

nirholas/three.ws2281 repo~1.6kAutomated safety check: PassApache-2.0today
320

Create a globe-like 3D particle visualization with a dense luminous spherical core and thinner orbital ring or flattened disc.

nirholas/three.ws2281 repo~2.5kAutomated safety check: PassApache-2.0today
321

Turn an article, case study, brand narrative, product journey, or long-form story into a cinematic scroll-driven landing page using one of three renderers: scrubbed video, a real-time Three.js…

nirholas/three.ws2281 repo~3kAutomated safety check: PassApache-2.0today
322

A skill your agent uses when building or debugging interactive 3D scenes on the web with Three.js (scene/camera/renderer, lights/materials, GLTF loading, controls, performance).

nirholas/three.ws2281 repo~865Automated safety check: PassApache-2.0today
323

Build a live Three.js landscape that stays quiet behind a subject — a noise heightfield on a polar grid so resolution follows the lens, ground coloured by slope and moisture rather than by texture…

nirholas/three.ws2281 repo~2.1kAutomated safety check: PassApache-2.0today
324

Generate architecture procedurally in Three.js and film it assembling — a small geometry vocabulary that builds pagodas, castles, domes and spires from parameters instead of mesh files, hip roofs…

nirholas/three.ws2281 repo~2kAutomated safety check: PassApache-2.0today
325

Put weather into a Three.js scene that reads as weather — rain anchored inside the frustum, a storm that is the rain leaned on rather than a second system, lightning on its own light with thunder…

nirholas/three.ws2281 repo~2kAutomated safety check: PassApache-2.0today
326

A skill your agent uses when embedding and customizing Unicorn Studio interactive animations on the web (embed, responsive sizing, performance, layering with UI, fallbacks).

nirholas/three.ws2281 repo~635Automated safety check: PassApache-2.0today
327

A skill your agent uses when adding animated WebGL background effects with Vanta.js (setup, parameters, resizing, performance, integration in React/Next.js).

nirholas/three.ws2281 repo~506Automated safety check: PassApache-2.0today
328

Create a real 3D WebGL object with geometric mesh depth, physically based material, directional and ambient lighting, perspective camera, subtle rotation, and floating motion.

nirholas/three.ws2281 repo~1.7kAutomated safety check: PassApache-2.0today
329

Three.js OBJExporter utility for exporting 3D geometry to Wavefront OBJ format.

benchflow-ai/skillsbench1.8k—~514Automated safety check: PassApache-2.02 mo ago
330

120+ Vue/Nuxt animated components with TailwindCSS v4, motion-v, GSAP, Three.js.

secondsky/claude-skills227—~2.6kAutomated safety check: PassMIT11 days ago
331

Meta-skill for combining Three.js, GSAP ScrollTrigger, React Three Fiber, Motion, and React Spring for complex 3D web experiences.

freshtechbro/claudedesignskills1k—~5.3kAutomated safety check: PassMIT10 mo ago
332

Build, extend, or audit production-linked browser map editors for Three.js and isometric games.

nirholas/three.ws2281 repo~2.3kAutomated safety check: PassApache-2.0today
333

Build, integrate, audit, or refactor rigged monsters for Three.js and web action games.

nirholas/three.ws2281 repo~1.1kAutomated safety check: PassApache-2.0today
334

Implement, tune, debug, or validate soft wall-aware fog of war and gameplay perception in Three.js action games.

nirholas/three.ws2281 repo~1.7kAutomated safety check: PassApache-2.0today
335

Adiciona elementos 3D reais (profundidade, rotação contínua, arrastar e zoom) ao canvas de um slide do Mira, em card limpo com o 3D maximizado.

sandeco/mira-animator218—~3.6kAutomated safety check: PassUnknown24 days ago
336

Converte um deck do Mira já criado para modo OFFLINE (self-contained, sem CDN em runtime), para abrir por file:// mesmo atrás do firewall corporativo que bloqueia as CDNs (Tailwind, AOS, Lucide, D3…

sandeco/mira-animator218—~1.3kAutomated safety check: PassUnknown24 days ago