Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Create or integrate highly detailed 3D models with smooth silhouettes, shaped surfaces, believable bevels, and close-up geometry, then prepare suitable runtime LODs and loading.
$ npx skills add MengTo/Skills --skill 3d-high-poly-models -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install MengTo/Skills 3d-high-poly-models --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/agent-skills/3d/3d-high-poly-models .claude/skills/3d-high-poly-models && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "3d-high-poly-models" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/3d/3d-high-poly-models into .claude/skills/3d-high-poly-models/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "3d-high-poly-models", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/MengTo/Skills/tree/main/agent-skills/3d/3d-high-poly-modelsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add MengTo/Skills --skill 3d-high-poly-models -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install MengTo/Skills 3d-high-poly-models --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/agent-skills/3d/3d-high-poly-models .agents/skills/3d-high-poly-models && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "3d-high-poly-models" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/3d/3d-high-poly-models into .agents/skills/3d-high-poly-models/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "3d-high-poly-models", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add MengTo/Skills --skill 3d-high-poly-models -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install MengTo/Skills 3d-high-poly-models --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/agent-skills/3d/3d-high-poly-models .cursor/skills/3d-high-poly-models && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "3d-high-poly-models" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/3d/3d-high-poly-models into .cursor/skills/3d-high-poly-models/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "3d-high-poly-models", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/MengTo/Skills.git --path agent-skills/3d/3d-high-poly-models--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add MengTo/Skills --skill 3d-high-poly-models -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install MengTo/Skills 3d-high-poly-models --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/agent-skills/3d/3d-high-poly-models .gemini/skills/3d-high-poly-models && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "3d-high-poly-models" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/3d/3d-high-poly-models into .gemini/skills/3d-high-poly-models/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "3d-high-poly-models", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install MengTo/Skills 3d-high-poly-modelsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add MengTo/Skills --skill 3d-high-poly-models -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/agent-skills/3d/3d-high-poly-models .github/skills/3d-high-poly-models && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "3d-high-poly-models" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/3d/3d-high-poly-models into .github/skills/3d-high-poly-models/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "3d-high-poly-models", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add MengTo/Skills --skill 3d-high-poly-models -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install MengTo/Skills 3d-high-poly-models --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/agent-skills/3d/3d-high-poly-models .opencode/skills/3d-high-poly-models && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "3d-high-poly-models" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/3d/3d-high-poly-models into .opencode/skills/3d-high-poly-models/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "3d-high-poly-models", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
3d-high-poly-modelsCreate or integrate highly detailed 3D models with smooth silhouettes, shaped surfaces, believable bevels, and close-up geometry, then prepare suitable runtime LODs and loading.
3D High Poly Models is an agent skill from MengTo/Skills. Create or integrate highly detailed 3D models with smooth silhouettes, shaped surfaces, believable bevels, and close-up geometry, then prepare suitable runtime LODs and loading. Use when a user requests high polygon counts, ultra-realistic models, detailed architectural assets, or removal of visibly faceted geometry.
Its SKILL.md is about 1.4k tokens, which your agent loads only when the skill is triggered. The skill folder holds 3 other files (for example `REFERENCES.md` and `agents/openai.yaml`).
It sits in Game Development, covering 3D graphics and WebGL. The repository describes itself as: Agent skills for designers and builders using Codex, Claude, Cursor, and other AI coding agents. The licence is MIT.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 83a47fe. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
threejs.orgFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
3D High Poly Models loads about 1.4k tokens when it runs. Until then it costs about 85 tokens; SKILL.md has 737 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from MengTo/Skills at commit 83a47fe, republished under its MIT licence (© MengTo). 737 words, ~1,437 tokens.
.claude/skills/3d-high-poly-models/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.Build the requested close-up detail into the model, then make it practical to render. Judge realism through silhouette, proportions, material response, and lighting as well as polygon count.
Inspect the reference, intended hero angle, closest approach, orbit range, model scale, current mesh, and target hardware. Record the current triangle count and draw calls rather than labeling an asset high-poly from appearance alone. Keep a high-detail source/master when building new geometry so runtime optimization remains reversible.
Separate detail into three scales:
Use the project's modeling tools or asset pipeline. Match real dimensions and proportions first, then add adaptive subdivisions, support topology, sculpting, or appropriately licensed scans. A dense mesh with incorrect proportions remains incorrect.
Give manufactured edges a plausible bevel so they catch highlights. Preserve designed hard edges while smoothing curved surfaces; do not smooth every normal or indiscriminately weld UV seams. Recompute or preserve normals/tangents according to the modeling/export pipeline.
Spend curve segments where projected curvature is visible. Increase them around hero rims, roof silhouettes, and tight bends; use fewer on tiny distant parts. Check subdivision boundaries for pinching and displacement for cracks or detached surfaces.
For procedural branches, sweep rings along a smooth curve, transport the local frame to avoid sudden twist, taper continuously, and bury child starts inside the parent surface. Add denser rings at a flared root or strong curvature. Seijaku's treeMesh is a useful example of adaptive radial/longitudinal detail rather than uniform subdivision.
For scanned stones, preserve the scan's characteristic proportions. Excessive nonuniform scaling stretches both shape and surface features. Reuse the mesh with limited variation in rotation, placement, and scale; keep the most recognizable hero forms distinct.
There is no universal correct triangle budget. Profile the representative scene with its actual materials, lights, shadows, transparency, and target resolution. Report unique asset triangles separately from the triangles drawn across instances and passes. Geometry compression, instancing, and LOD solve different costs.
Load visible hero geometry first and defer optional interiors or distant detail. Generate procedural meshes offline or in bounded work, use workers where useful, and reuse buffers instead of regenerating identical parts. Keep a useful coarse representation until the detailed asset is ready. Prewarm shader variants with supported asynchronous compilation when it materially reduces first-use hitches.
For selection and collision, use suitable proxies or a spatial acceleration structure. Repeated full-resolution triangle scans during pointer movement can make a visually smooth scene feel unresponsive.
Read REFERENCES.md for source and APIs. Seijaku combines detailed swept trunks and scanned rock geometry with inexpensive instanced leaf cards. Do not interpret its appearance as evidence that every object needs a dense mesh.
© MengTo, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 2 other files in agent-skills/3d/3d-high-poly-models of MengTo/Skills.
Open the folder on GitHubat commit 83a47fe
3D High Poly Models next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| 3D High Poly Models this skillMengTo/Skills | 6.7k | — | ~1.4k | Automated safety check: Pass | MIT | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 1 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.5k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
calesthio/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
MengTo/Skills
Draws hand-authored SVG spot illustrations in a bold pop-geometric style for design and coding scenes.
MengTo/Skills
Draws a slim, long-limbed character acting out one coding or design moment as an outline-free flat SVG card, in a fixed measured palette with confetti and no ground line.
MengTo/Skills
Draws flat vector spot illustrations of lanky people doing design and coding things, with solid black as a main fill, for empty states, onboarding and error pages.
MengTo/Skills
Draws cozy animal scenes as hand-authored 480x360 SVG cards in a grainy, risograph-like gouache style on hot pink, for empty states, headers and marketing cards.
MengTo/Skills
Draws hand-authored SVG spot illustrations in a halftone line style for design and coding scenes.
MengTo/Skills
Draws hand-inked cartoon critters and living objects as SVG cards (480x360), each acting out a coding or design idea.
Categories
Create or integrate highly detailed 3D models with smooth silhouettes, shaped surfaces, believable bevels, and close-up geometry, then prepare suitable runtime LODs and loading. 3D High Poly Models is an agent skill from MengTo/Skills. Create or integrate highly detailed 3D models with smooth silhouettes, shaped surfaces, believable bevels, and close-up geometry, then prepare suitable runtime LODs and loading.
3D High Poly Models fits situations like: A user requests high polygon counts; ultra-realistic models; detailed architectural assets; removal of visibly faceted geometry.
Run `npx skills add MengTo/Skills --skill 3d-high-poly-models -a claude-code`. Or copy the skill folder (agent-skills/3d/3d-high-poly-models in MengTo/Skills) into .claude/skills/3d-high-poly-models in your project. Claude Code loads it when a task matches its description.
Run `npx skills add MengTo/Skills --skill 3d-high-poly-models -a codex`. Or copy the skill folder (agent-skills/3d/3d-high-poly-models in MengTo/Skills) into .agents/skills/3d-high-poly-models in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add MengTo/Skills --skill 3d-high-poly-models -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/3d-high-poly-models, .gemini/skills/3d-high-poly-models, .github/skills/3d-high-poly-models and .opencode/skills/3d-high-poly-models in your project.
SKILL.md names no scripts, command-line tools or credentials: 3D High Poly Models is instructions for the agent only.
SKILL.md names 1 domain. As links in the text: threejs.org. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
3D High Poly Models is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.4k tokens (SKILL.md is roughly 5.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with 3D High Poly Models: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
MengTo (a GitHub user) maintains it in MengTo/Skills, which has 6,675 GitHub stars. The repository holds 39 skills in this directory. The repository was last updated on October 6, 2026.
Source: MengTo/Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.