Topic · Game Development
Best 3D graphics and WebGL skills, page 6
3D graphics and WebGL skills, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 241 | Integrates Vue UI with Three.js while maintaining strict separation. | hexianWeb/ | 195 | — | ~2.2k | Automated safety check: Pass | MIT | 2 mo ago |
| 242 | Design readable, responsive Three.js game HUDs, menus, overlays, touch controls, typography, safe areas, and game-state-driven interface feedback. | mintdotgg/ | 114 | — | ~379 | Automated safety check: Pass | MIT | 2 mo ago |
| 243 | 243.3dsmax Scripting Covers scripting Autodesk 3ds Max, the 3D modeling and rendering application, with MAXScript and Python (pymxs): scene manipulation, object creation, material assignment, camera and light setup… | TerminalSkills/ | 163 | — | ~3.2k | Automated safety check: Pass | Apache-2.0 | 6 days ago |
| 244 | 244.Dream Loop Build stunning 3D scenes via a concept-art fidelity loop. An agent skill from NousResearch/hermes-agent. | NousResearch/ | 252k | — | ~3.5k | Automated safety check: Pass | MIT | today |
| 245 | Guidelines for building premium 3D websites, focusing on custom WebGL shaders, post-processing, physics-based interactions, smooth animations, preloaders, and device optimization. | sickn33/ | 47k | 1 repo | ~1.5k | Automated safety check: Pass | MIT | yesterday |
| 246 | A skill your agent uses when adding, importing, designing, reviewing, or animating low-poly / stylized 3D assets in Tiny World Builder, including Three.js procedural meshes, GLB/GLTF assets, Poly… | jasonkneen/ | 1.6k | — | ~4k | Automated safety check: Pass | AGPL-3.0 | today |
| 247 | Expert blueprint for HTML5/web export on Compatibility (WebGL 2.0): JavaScriptBridge, localStorage wrapper, custom loading shells, COOP/COEP hosts, relative paths, beforeunload, visibility pause… | thedivergentai/ | 821 | — | ~2.9k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 248 | Build an ultra-realistic open ocean in Three.js with a deep-water Gerstner spectrum shaded per pixel from analytic derivatives, each wave faded at its own pixel footprint, plus Fresnel sky-cube and… | MengTo/ | 6.7k | — | ~2.7k | Automated safety check: Pass | MIT | 4 days ago |
| 249 | Configure React Three Fiber postprocessing, bloom, selection effects, ambient occlusion, and depth of field. | EnzeD/ | 128 | — | ~1.5k | Automated safety check: Pass | No licence | 1 mo ago |
| 250 | Capture or repair reliable full-page screenshots for lazy-loaded, scroll-animated, Framer, WebGL/canvas, or reveal-heavy web pages. | nirholas/ | 229 | 1 repo | ~944 | Automated safety check: Pass | Apache-2.0 | today |
| 251 | 251.Blender Model objects and scenes with Blender's Python (bpy) headless — primitives, modifiers, materials, collections, cameras, lights, animation — export glTF the 3D pane shows live, render stills and… | autonomous-ai/ | 1.2k | — | ~2.1k | Automated safety check: Pass | MIT | today |
| 252 | 252.Cad Create, modify, inspect, and validate parametric CAD parts and assemblies authored as cadgen model scripts. | autonomous-ai/ | 1.2k | — | ~7k | Automated safety check: Pass | MIT | today |
| 253 | A skill your agent uses when working with Phaser 4 game object components and the mixin system. | autonomous-ai/ | 1.2k | — | ~5.8k | Automated safety check: Pass | MIT | today |
| 254 | A skill your agent uses when creating a new Phaser 4 game instance or configuring GameConfig options. | autonomous-ai/ | 1.2k | — | ~4.9k | Automated safety check: Pass | MIT | today |
| 255 | Ensures complete FBX URLs or absolute paths are used when importing external 3D models into Unity projects targeting Meta VR and Horizon OS. | meta-quest/ | 215 | — | ~2.7k | Automated safety check: Pass | Apache-2.0 | 16 days ago |
| 256 | Build Three.js app interaction systems including cameras, controls, picking, selection, manipulation, annotations, configuration UI, loading states, responsive input, and accessibility. | mintdotgg/ | 114 | — | ~403 | Automated safety check: Pass | MIT | 2 mo ago |
| 257 | Capability-based multi-tool matrix for 3D modeling, CAD, point clouds, rendering, GPU debugging, and fabrication. | HKUDS/ | 52k | — | ~2.4k | Automated safety check: Pass | Apache-2.0 | 18 days ago |
| 258 | Senior graphics programmer specializing in Three.js, WebGL, shaders, and performance optimizationUse when "three.js, threejs, webgl, 3d web, 3d graphics, shaders, glsl, 3d scene, 3d animation… | corosolto/ | 257 | 1 repo | ~733 | Automated safety check: Pass | AGPL-3.0 | today |
| 259 | 259.Threejs Skills Create 3D scenes, interactive experiences, and visual effects using Three.js. | aiskillstore/ | 433 | 4 repos | ~4.2k | Automated safety check: Pass | No licence | today |
| 260 | 260.Oma Design AI design specialist skill with DESIGN.md management, anti-pattern enforcement, optional Stitch MCP integration, and component library guidance. | first-fluke/ | 1.3k | — | ~2.9k | Automated safety check: Pass | MIT | today |
| 261 | Add volumetric underwater god rays to a Three.js scene, marching one drifting swell field along every view ray at half resolution so the light shafts converge on the sun, parallax with the camera… | MengTo/ | 6.7k | — | ~2.5k | Automated safety check: Pass | MIT | 4 days ago |
| 262 | 262.Threejs R3f Three.js and React Three Fiber sub-skill - 3D scenes, shaders, postprocessing. | AThevon/ | 440 | — | ~2k | Automated safety check: Pass | Unknown | 4 days ago |
| 263 | Comprehensive guide for developing WebGPU-enabled Three.js applications using TSL (Three.js Shading Language). | JetBrains/ | 366 | 2 repos | ~833 | Automated safety check: Pass | No licence | 3 mo ago |
| 264 | Run this repository’s egocentric reconstruction pipeline on a video. | nvidia-isaac/ | 861 | — | ~293 | Automated safety check: Pass | Unknown | yesterday |
| 265 | Reverse-engineer a reference design — a screenshot, an image set, or a live URL — into a portable Design DNA JSON across three dimensions (measurable tokens, qualitative style, special-rendering… | modu-ai/ | 1.2k | — | ~2.6k | Automated safety check: Notes | Apache-2.0 | yesterday |
| 266 | 266.Aframe Webxr Declarative web framework for building browser-based 3D, VR, and AR experiences using HTML and entity-component architecture. | freshtechbro/ | 1k | — | ~6.8k | Automated safety check: Pass | MIT | 10 mo ago |
| 267 | 267.Babylonjs Engine Comprehensive skill for Babylon.js 3D web rendering engine. An agent skill from freshtechbro/claudedesignskills. | freshtechbro/ | 1k | — | ~7.8k | Automated safety check: Pass | MIT | 10 mo ago |
| 268 | 268.Pixijs 2D Fast, lightweight 2D rendering engine for creating interactive graphics, particle effects, and canvas-based applications using WebGL/WebGPU. | freshtechbro/ | 1k | — | ~5.3k | Automated safety check: Pass | MIT | 10 mo ago |
| 269 | Lightweight WebGL/WebGPU game engine with entity-component architecture and visual editor integration. | freshtechbro/ | 1k | — | ~5.7k | Automated safety check: Pass | MIT | 10 mo ago |
| 270 | Build declarative 3D scenes with React Three Fiber (R3F) - a React renderer for Three.js. | freshtechbro/ | 1k | — | ~5.7k | Automated safety check: Pass | MIT | 10 mo ago |
| 271 | 从网页中提取 WebGL/Canvas/Shader 视觉特效代码,反混淆后移植为独立原生 JS 项目. An agent skill from Ali-Marandi/Web-Scraper-Framework. | Ali-Marandi/ | 107 | — | ~1.1k | Automated safety check: Warn | No licence | 1 mo ago |
| 272 | Build recognizable falling leaves in world space using instanced geometry, independent tumble, coupled sideways drift, shared wind, scene occlusion, and camera-aware recycling. | MengTo/ | 6.7k | — | ~1.3k | Automated safety check: Pass | MIT | 4 days ago |
| 273 | 273.3D Four Seasons Add coordinated spring, summer, fall, and winter states to a 3D scene, blending foliage, sunlight, sky, ground materials, snow, and particles without rebuilding the world. | MengTo/ | 6.7k | — | ~1.3k | Automated safety check: Pass | MIT | 4 days ago |
| 274 | Render a 3D canvas sharply on Retina and HiDPI displays, including explicit 200 percent resolution, synchronized renderer and post-processing sizes, correct pointer coordinates, and measured quality… | MengTo/ | 6.7k | — | ~1.6k | Automated safety check: Pass | MIT | 4 days ago |
| 275 | 275.3D Sky Rays Add sun shafts and crepuscular rays to a Three.js or equivalent 3D scene, using scene occlusion, a projected sun position, controlled foreground spill, and scalable post-processing. | MengTo/ | 6.7k | — | ~1.2k | Automated safety check: Pass | MIT | 4 days ago |
| 276 | Change between pages, chapters or scenes with a paper-burn transition, a ragged ember line that sweeps across the frame, chars the old page ahead of it and reveals the next scene live behind it… | MengTo/ | 6.7k | — | ~2.9k | Automated safety check: Pass | MIT | 4 days ago |
| 277 | 277.Fal 3D Generate 3D models from text or images via fal.ai. An agent skill from nexu-io/open-design. | nexu-io/ | 100k | — | ~291 | Automated safety check: Pass | Apache-2.0 | today |
| 278 | 278.Threejs Three.js skills for creating 3D elements and interactive experiences in the browser — scenes, materials, controls, and post-processing. | nexu-io/ | 100k | — | ~292 | Automated safety check: Pass | Apache-2.0 | today |
| 279 | Use this plugin when the user wants a "Liquid Background Hero" HyperFrames motion video — WebGL-style fluid displacement background with a quote overlay, suited to video intros, landing heroes, or… | nexu-io/ | 100k | — | ~332 | Automated safety check: Pass | Apache-2.0 | today |
| 280 | Build and ship Three.js apps on Capacitor iOS with Vite and Swift Package Manager: GLTF loading, assetsindex animation UI, OrbitControls mouse/touch mappings, and iOS sync/run troubleshooting. | chongdashu/ | 149 | — | ~1.6k | Automated safety check: Pass | No licence | 5 mo ago |
| 281 | 281.Threejs Three.js 3D reference hub. An agent skill from asgeirtj/system_prompts_leaks. | asgeirtj/ | 69k | — | ~374 | Automated safety check: Pass | MIT | today |
| 282 | Prevents common mistakes and prohibited practices in vite-threejs projects. | hexianWeb/ | 195 | — | ~1.5k | Automated safety check: Pass | MIT | 2 mo ago |
| 283 | Upgrade Three.js games from basic/prototype visuals to premium AAA-inspired browser graphics. | corosolto/ | 257 | — | ~1.6k | Automated safety check: Pass | AGPL-3.0 | today |
| 284 | Declarative Three.js using Vue components. An agent skill from skilld-dev/vue-ecosystem-skills. | skilld-dev/ | 181 | — | ~2.2k | Automated safety check: Pass | MIT | 18 days ago |
| 285 | Light carved wood in a dark room in three.js, with procedural grain and pores, one warm key through a window, soft shadows that touch, light shafts, background rays and dust, then score the render… | MengTo/ | 6.7k | — | ~2.8k | Automated safety check: Pass | MIT | 4 days ago |
| 286 | Analyze NYC lot zoning, FAR, height, setbacks, uses, and buildable envelope from PLUTO and the Zoning Resolution. | AlpacaLabsLLC/ | 373 | — | ~2.1k | Automated safety check: Notes | MIT | 4 days ago |
| 287 | Extract visual effects, animation systems, Canvas/WebGL/Shader behavior, and interaction details from a reference website, then rebuild them as an editable OpenDesign web artifact. | nexu-io/ | 100k | — | ~1.6k | Automated safety check: Pass | Apache-2.0 | today |
| 288 | Standalone WebGL fragment shaders for card visual effects: holographic foil, shimmer, rarity glow. | notque/ | 441 | — | ~2.9k | Automated safety check: Notes | MIT | yesterday |