Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
NVPanoptix3D for panoptic 3D scene reconstruction from posed RGB images.
$ npx skills add NVIDIA/skills --skill tao-train-nvpanoptix3d -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install NVIDIA/skills tao-train-nvpanoptix3d --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/tao-train-nvpanoptix3d .claude/skills/tao-train-nvpanoptix3d && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "tao-train-nvpanoptix3d" agent skill from https://github.com/NVIDIA/skills/tree/main/skills/tao-train-nvpanoptix3d into .claude/skills/tao-train-nvpanoptix3d/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tao-train-nvpanoptix3d", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/NVIDIA/skills/tree/main/skills/tao-train-nvpanoptix3dType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add NVIDIA/skills --skill tao-train-nvpanoptix3d -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install NVIDIA/skills tao-train-nvpanoptix3d --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/tao-train-nvpanoptix3d .agents/skills/tao-train-nvpanoptix3d && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "tao-train-nvpanoptix3d" agent skill from https://github.com/NVIDIA/skills/tree/main/skills/tao-train-nvpanoptix3d into .agents/skills/tao-train-nvpanoptix3d/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tao-train-nvpanoptix3d", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add NVIDIA/skills --skill tao-train-nvpanoptix3d -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install NVIDIA/skills tao-train-nvpanoptix3d --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/tao-train-nvpanoptix3d .cursor/skills/tao-train-nvpanoptix3d && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "tao-train-nvpanoptix3d" agent skill from https://github.com/NVIDIA/skills/tree/main/skills/tao-train-nvpanoptix3d into .cursor/skills/tao-train-nvpanoptix3d/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tao-train-nvpanoptix3d", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/NVIDIA/skills.git --path skills/tao-train-nvpanoptix3d--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add NVIDIA/skills --skill tao-train-nvpanoptix3d -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install NVIDIA/skills tao-train-nvpanoptix3d --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/tao-train-nvpanoptix3d .gemini/skills/tao-train-nvpanoptix3d && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "tao-train-nvpanoptix3d" agent skill from https://github.com/NVIDIA/skills/tree/main/skills/tao-train-nvpanoptix3d into .gemini/skills/tao-train-nvpanoptix3d/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tao-train-nvpanoptix3d", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install NVIDIA/skills tao-train-nvpanoptix3dInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add NVIDIA/skills --skill tao-train-nvpanoptix3d -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/tao-train-nvpanoptix3d .github/skills/tao-train-nvpanoptix3d && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "tao-train-nvpanoptix3d" agent skill from https://github.com/NVIDIA/skills/tree/main/skills/tao-train-nvpanoptix3d into .github/skills/tao-train-nvpanoptix3d/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tao-train-nvpanoptix3d", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add NVIDIA/skills --skill tao-train-nvpanoptix3d -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install NVIDIA/skills tao-train-nvpanoptix3d --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/NVIDIA/skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/tao-train-nvpanoptix3d .opencode/skills/tao-train-nvpanoptix3d && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "tao-train-nvpanoptix3d" agent skill from https://github.com/NVIDIA/skills/tree/main/skills/tao-train-nvpanoptix3d into .opencode/skills/tao-train-nvpanoptix3d/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "tao-train-nvpanoptix3d", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
tao-train-nvpanoptix3dNVPanoptix3D for panoptic 3D scene reconstruction from posed RGB images.
Tao Train Nvpanoptix3d is an agent skill from NVIDIA/skills, published by the product's own GitHub organization. NVPanoptix3D for panoptic 3D scene reconstruction from posed RGB images. Produces 3D panoptic segmentation (semantic, instance, and panoptic masks) with occupancy completion. Built on a VGGT backbone with a Mask2Former-style head and 3D frustum reconstruction. Use when training, evaluating, exporting, or running inference for a TAO NVPanoptix3D model. Trigger phrases include "train NVPanoptix3D", "panoptic 3D reconstruction", "3D scene segmentation", "occupancy completion".
Its SKILL.md is about 4.3k tokens, which your agent loads only when the skill is triggered. The skill folder holds 19 other files, including reference files (for example `BENCHMARK.md`, `config/skillspector-baseline.yaml` and `evals/evals.json`). Compatibility notes: Requires docker + nvidia-container-toolkit.
It sits in Game Development, covering 3D graphics and WebGL. It works with Docker. The repository describes itself as: Agent Skills for NVIDIA products — install into Claude Code, Codex, and other coding agents to run Physical AI, robotics, simulation, CUDA, and RAG workflows end to end. The licence is Apache-2.0.
Read from SKILL.md and the folder at commit dfdd080. It shows what the files ask for, not the result of running them.
Pre-approves these tools, so the agent can use them without asking each time:
ReadBashFrom allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
pythondockerFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use docker, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Requires docker + nvidia-container-toolkit.
From compatibility in the SKILL.md frontmatter.
Tao Train Nvpanoptix3d loads about 4.3k tokens when it runs, and up to ~9.6k if it reads all its reference files. Until then it costs about 125 tokens; SKILL.md has 1,543 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check noted patterns worth knowing about, such as sudo or a known installer.
allowed-tools: Read, BashAutomated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from NVIDIA/skills at commit dfdd080, republished under its Apache-2.0 licence (© NVIDIA). 1,543 words, ~4,258 tokens.
.claude/skills/tao-train-nvpanoptix3d/SKILL.md (or your agent's skills folder). This skill also uses 15 other files; get the full folder from GitHub.Standalone install? If this session was not initialized by the TAO skill bank plugin, run the
tao-setupskill first (host preflight, credentials, cross-skill discovery).
NVPanoptix3D for panoptic 3D scene reconstruction from posed RGB images. Produces 3D panoptic segmentation (semantic, instance, and panoptic masks) with occupancy completion. Built on VGGT backbone with Mask2Former-style head and 3D frustum reconstruction.
Uses 2D and 3D stage checkpoints. Set train.checkpoint_2d and train.checkpoint_3d for staged initialization.
Docker-native launch — no TAO SDK and no Python on the host. Use the local Docker/platform skill instead when it gives a stricter environment-specific command (non-root UID mapping, cache redirects, remote daemons).
TAO_PYT_IMAGE_DEFAULT=nvcr.io/nvidia/tao/tao-toolkit:7.2.0-pyt # versions-key: images.tao_toolkit.pyt
TAO_PYT_IMAGE="${TAO_PYT_IMAGE:-$TAO_PYT_IMAGE_DEFAULT}"
RUN_ROOT="${RUN_ROOT:-$PWD}"
DOCKER_COMMON=(
--rm --gpus all --shm-size=8g
--shm-size=8g
--ulimit memlock=-1
--ulimit stack=67108864
-v "$RUN_ROOT/data:/data:ro"
-v "$RUN_ROOT/specs:/specs:ro"
-v "$RUN_ROOT/results:/results"
)Train:
docker run "${DOCKER_COMMON[@]}" "$TAO_PYT_IMAGE" \
python -m nvidia_tao_pytorch.cv.nvpanoptix3d.entrypoint.nvpanoptix3d train -e /specs/train.yamlEvaluate:
docker run "${DOCKER_COMMON[@]}" "$TAO_PYT_IMAGE" \
python -m nvidia_tao_pytorch.cv.nvpanoptix3d.entrypoint.nvpanoptix3d evaluate -e /specs/evaluate.yamlInference:
docker run "${DOCKER_COMMON[@]}" "$TAO_PYT_IMAGE" \
python -m nvidia_tao_pytorch.cv.nvpanoptix3d.entrypoint.nvpanoptix3d inference -e /specs/inference.yamlExport:
docker run "${DOCKER_COMMON[@]}" "$TAO_PYT_IMAGE" \
python -m nvidia_tao_pytorch.cv.nvpanoptix3d.entrypoint.nvpanoptix3d export -e /specs/export.yamlEvery action takes its spec with -e; results_dir is set in the spec or
overridden on the command line. Mount any pretrained-weights directory the spec
references, and keep every in-container path consistent across actions.
Generated TAO Core schemas are packaged in schemas/<action>.schema.json, with schemas/manifest.json listing available actions. Each generated schema also emits references/spec_template_<action>.yaml from the schema top-level default field. AutoML enablement is declared at the model layer in references/skill_info.yaml via automl_enabled. Runnable AutoML for an action requires schemas/<action>.schema.json and references/spec_template_<action>.yaml to exist and parse. Use the packaged selected-action schema for automl_default_parameters, automl_disabled_parameters, defaults, min/max bounds, enums, option weights, math conditions, dependencies, and popular parameters. Do not expect ~/tao-core at runtime; maintainers regenerate schemas/templates before packaging the skill bank.
This model is AutoML-enabled at the model layer. Before handling any train-stage request, read references/skill_info.yaml and resolve the run override from either an explicit automl_policy value or the user's workflow request. Use automl_policy: on by default and only expose on / off in new launch prompts. Treat phrases like "turn off AutoML", "disable AutoML", "no HPO", or "plain training" as automl_policy: off for this run only. When automl_policy: on, automl_enabled: true, and both schemas/train.schema.json and references/spec_template_train.yaml are packaged, route the train action through tao-skill-bank:tao-run-automl by default with this model's skill_dir. Preserve workflow/application overrides for datasets, specs, output directories, GPU/platform settings, parent checkpoints, and automl_policy. Use direct model training only when automl_policy: off or the packaged train schema/template is missing; in the missing-schema case, report that AutoML is enabled but not runnable for this model until schemas are generated.
For AutoML, use PRQ as the optimization metric with direction=maximize.
NVPanoptix3D train validation and evaluate jobs both emit PRQ, RSQ, and
RRQ in status.json, so use PRQ consistently for the baseline, every
recommendation, and final best-checkpoint evaluation. The model may use
train.optim.monitor_name: train_loss internally for checkpointing, but
minimal jobs do not reliably export a numeric train_loss to the TAO status
channel; do not use it as the AutoML selection metric. Multi-fidelity
promotions must obtain a fresh PRQ after the resumed epoch and must still
resume from the explicit epoch/step checkpoint, produce a real checkpoint,
and pass evaluate/inference.
Non-train actions such as evaluate, inference, export, and deploy flows stay in this model skill. The per-run automl_policy override does not change model metadata.
PRQPRQ, RSQ, and RRQ. Use PRQ
for AutoML selection; do not use train_loss or val_loss unless a
different workflow proves that exact scalar is externally emitted for every
trial and obtains explicit approval to use a proxy objective.| Action | Spec Key | Source | Files | List? |
|---|---|---|---|---|
| evaluate | dataset.frustum_mask_path | eval_dataset | meta/frustum_mask.npz | No |
| evaluate | dataset.label_map | eval_dataset | meta/colormap.json | No |
| evaluate | dataset.val.json_path | eval_dataset | meta/val.json | No |
| evaluate | dataset.val.base_dir | eval_dataset | No | |
| evaluate | dataset.test.json_path | inference_dataset | meta/test.json | No |
| evaluate | dataset.test.base_dir | inference_dataset | No | |
| inference | dataset.frustum_mask_path | inference_dataset | meta/frustum_mask.npz | No |
| inference | dataset.label_map | inference_dataset | meta/colormap.json | No |
| inference | inference.images_dir | inference_dataset | flat folder of .jpg/.png RGB images | No |
| train | dataset.frustum_mask_path | train_datasets | meta/frustum_mask.npz | No |
| train | dataset.label_map | train_datasets | meta/colormap.json | No |
| train | dataset.train.json_path | train_datasets | meta/train.json | No |
| train | dataset.train.base_dir | train_datasets | No | |
| train | dataset.val.json_path | eval_dataset | meta/val.json | No |
| train | dataset.val.base_dir | eval_dataset | No | |
| train | dataset.test.json_path | inference_dataset | meta/test.json | No |
| train | dataset.test.base_dir | inference_dataset | No |
Data source overrides are mandatory for every action — the agent MUST construct data source paths from the Per-Action Dataset Requirements table above and include them in spec_overrides.
For packaged S3 folders that store scene data as data/images.tar.gz, the
skill metadata requests extraction into the parent data/ directory because
the TAO loader expects base_dir/data/<scene_id>/....
S3_TRAIN = "s3://bucket/data/train"
S3_EVAL = "s3://bucket/data/eval"train (mandatory data sources):
{
"train.num_epochs": 10,
"train.checkpoint_interval": 10,
"train.validation_interval": 10,
"train.num_gpus": 1,
"dataset.enable_3d": True,
"dataset.contiguous_id": True,
"model.sem_seg_head.num_classes": 13,
"dataset.frustum_mask_path": f"{S3_TRAIN}/meta/frustum_mask.npz",
"dataset.label_map": f"{S3_TRAIN}/meta/colormap.json",
"dataset.train.json_path": f"{S3_TRAIN}/meta/train.json",
"dataset.train.base_dir": f"{S3_TRAIN}",
"dataset.val.json_path": f"{S3_EVAL}/meta/val.json",
"dataset.val.base_dir": f"{S3_EVAL}",
"dataset.test.json_path": f"{S3_EVAL}/meta/test.json",
"dataset.test.base_dir": f"{S3_EVAL}",
}evaluate (mandatory data sources):
{
"evaluate.checkpoint": "<selected train/AutoML checkpoint>",
"dataset.enable_3d": True,
"dataset.contiguous_id": True,
"dataset.frustum_mask_path": f"{S3_EVAL}/meta/frustum_mask.npz",
"dataset.label_map": f"{S3_EVAL}/meta/colormap.json",
"dataset.val.json_path": f"{S3_EVAL}/meta/val.json",
"dataset.val.base_dir": f"{S3_EVAL}",
"dataset.test.json_path": f"{S3_EVAL}/meta/test.json",
"dataset.test.base_dir": f"{S3_EVAL}",
}inference (mandatory data sources):
{
"inference.checkpoint": "<selected train/AutoML checkpoint>",
"dataset.enable_3d": True,
"dataset.frustum_mask_path": f"{S3_EVAL}/meta/frustum_mask.npz",
"dataset.label_map": f"{S3_EVAL}/meta/colormap.json",
"inference.images_dir": "/path/to/flat_rgb_images",
}Optional. Val/test splits configured via dataset.val and dataset.test paths.
True when the label-map JSON already
supplies trainId values for its category IDs; leaving the default False
can synthesize placeholder categories without trainId and fail during
metadata construction.fp32 is supported by the current train code.Launch method: Lightning-managed (single python process, Lightning spawns workers).
| Spec Key | Description | Default |
|---|---|---|
train.num_gpus | Number of GPUs | 1 |
train.gpu_ids | GPU device indices | [0] |
train.num_nodes | Number of nodes | 1 |
train.distributed_strategy | ddp only | ddp |
fsdp is NOT supported for NVPanoptix3D (code only handles ddp)ddp with activation checkpointing (enabled by default): find_unused_parameters=Falseddp without: find_unused_parameters=Truesync_batchnormMulti-node env vars (set by orchestrator): WORLD_SIZE, NODE_RANK, MASTER_ADDR, MASTER_PORT, NUM_GPU_PER_NODE.
export.onnx_file_2d. The current export
entrypoint calls export_2d_model; export.onnx_file_3d is present in the
schema but not produced by this toolkit image.Minimum 2 GPU(s), recommended 4 GPU(s). 40GB+ (A100 recommended) VRAM per GPU. 3D reconstruction is very memory intensive. Use train.precision: fp32; the current training entrypoint rejects fp16. activation_checkpoint enabled by default. FSDP for multi-node. AutoML is enabled at the model layer; preserve this GPU/VRAM guidance when routing train through AutoML.
nvpanoptix3d: not found in the PyTorch image: Use the packaged module
entrypoint command:
python -m nvidia_tao_pytorch.cv.nvpanoptix3d.entrypoint.nvpanoptix3d <action> -e <spec>.
The 7.0 PyTorch image contains the NVPanoptix3D package but does not expose a
nvpanoptix3d console script.
Missing frustum mask: Ensure meta/frustum_mask.npz is present in the dataset directory.
Downsample factor mismatch: Use downsample_factor=2 for Matterport3D, 1 for Front3D / synthetic datasets.
3D occupancy OOM: Reduce frustum_dims or grid_dimensions if running out of GPU memory during 3D reconstruction.
fp16 precision rejected: The schema advertises fp16, but the current
training entrypoint raises ValueError: Only fp32 precision is supported. Use
train.precision: fp32 for train and resume/retrain.
Inference dataloader length is zero: inference.images_dir is scanned only
for top-level .jpg and .png files. If the S3 test archive extracts to
scene subdirectories, create or point to a flat folder of real RGB images before
running inference.
3D ONNX missing after export: The current export entrypoint only calls the
2D ONNX exporter and writes export.onnx_file_2d. Do not require
export.onnx_file_3d unless the toolkit image adds a 3D exporter.
Resume stops at the epoch boundary: A one-epoch smoke run writes an
end-of-epoch checkpoint such as model_epoch_000_step_00020.pth. Resuming with
train.num_epochs set only one epoch beyond the original run can restore the
checkpoint and stop without producing a new epoch checkpoint. When validating
actual retraining from an epoch-boundary checkpoint, set train.num_epochs at
least two epochs beyond the source smoke run and raise train.optim.max_steps
accordingly. For example, resuming from model_epoch_000_step_00020.pth needs
train.num_epochs: 3 and enough max steps to produce a new exact epoch/step
checkpoint such as model_epoch_001_step_00040.pth before handing the model to
evaluate, inference, or export.
Model-specific inference mappings belong in this MD file, not in config.json. Generated runners should read this section and apply the mappings with SDK helpers before create_job(). This mirrors the old microservices infer_params.py flow.
Model-specific handoff mappings:
| Action | Spec Field | Inference Function | Meaning |
|---|---|---|---|
| evaluate | encryption_key | key | encryption key |
| evaluate | evaluate.checkpoint | parent_model | model file inferred from the parent job results folder |
| evaluate | results_dir | output_dir | current job results directory |
| export | encryption_key | key | encryption key |
| export | export.checkpoint | parent_model | model file inferred from the parent job results folder |
| export | export.onnx_file_2d | create_onnx_file_2d | output 2D ONNX path |
| export | results_dir | output_dir | current job results directory |
| inference | encryption_key | key | encryption key |
| inference | inference.checkpoint | parent_model | model file inferred from the parent job results folder |
| inference | results_dir | output_dir | current job results directory |
| train | encryption_key | key | encryption key |
| train | results_dir | output_dir | current job results directory |
| train | train.checkpoint_2d | parent_model_or_ptm | parent model if available, otherwise PTM |
| train | train.checkpoint_3d | ptm | pretrained model |
| train | train.resume_training_checkpoint_path | resume_model | model file inferred from the current job results folder |
For parent_model or parent_model_folder, pass the upstream train/export/AutoML child job id as parent_job_id. The SDK lists the parent result folder, filters checkpoint artifacts, and returns the selected model file or folder. Do not add these mappings back to config.json and do not patch generated runner scripts to guess checkpoint paths.
© NVIDIA, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 15 other files (references) in skills/tao-train-nvpanoptix3d of NVIDIA/skills.
Open the folder on GitHubat commit dfdd080
Tao Train Nvpanoptix3d next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Tao Train Nvpanoptix3d this skillNVIDIA/skills | 3.5k | — | ~4.3k | Automated safety check: Notes | Apache-2.0 | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 1 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.5k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
calesthio/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
NVIDIA/skills
A skill your agent uses when the user wants to deploy, run, debug, tear down, or call the REST API of the RTVI-CV 2D detection / tracking microservice.
NVIDIA/skills
Generates, validates, compares and explains HOLOLINK_def.svh macro files for the HSB IP, using bundled Python scripts and asking before it writes anything.
NVIDIA/skills
Runs and validates an end-to-end Mission Control demo in a locally installed Isaac Sim, with a Nova Carter robot driven through a Python server.
NVIDIA/skills
Orchestrates defect image generation for PCBA, metal surface and glass inspection with NVIDIA Cosmos AnomalyGen on OSMO, from cold-start Day 0 to real-photo Day 1 labeling.
NVIDIA/skills
Orchestrates video data augmentation and auto-labeling workflows on OSMO, from flow selection and preflight checks to submission, monitoring and output download.
NVIDIA/skills
Runs NVIDIA TAO Data Services KPI analysis on object detection results, comparing predictions to ground truth and writing per-class precision, recall and AP to a CSV.
Works with
Categories
NVPanoptix3D for panoptic 3D scene reconstruction from posed RGB images. Tao Train Nvpanoptix3d is an agent skill from NVIDIA/skills, published by the product's own GitHub organization. NVPanoptix3D for panoptic 3D scene reconstruction from posed RGB images.
Tao Train Nvpanoptix3d fits situations like: running inference for a TAO NVPanoptix3D model; phrases include train NVPanoptix3D; panoptic 3D reconstruction; 3D scene segmentation.
Run `npx skills add NVIDIA/skills --skill tao-train-nvpanoptix3d -a claude-code`. Or copy the skill folder (skills/tao-train-nvpanoptix3d in NVIDIA/skills) into .claude/skills/tao-train-nvpanoptix3d in your project. Claude Code loads it when a task matches its description.
Run `npx skills add NVIDIA/skills --skill tao-train-nvpanoptix3d -a codex`. Or copy the skill folder (skills/tao-train-nvpanoptix3d in NVIDIA/skills) into .agents/skills/tao-train-nvpanoptix3d in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add NVIDIA/skills --skill tao-train-nvpanoptix3d -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/tao-train-nvpanoptix3d, .gemini/skills/tao-train-nvpanoptix3d, .github/skills/tao-train-nvpanoptix3d and .opencode/skills/tao-train-nvpanoptix3d in your project.
Going by SKILL.md and its folder, Tao Train Nvpanoptix3d needs the command-line tools its instructions call (python and docker). Our summary lists: Python 3; Docker. Its frontmatter pre-approves these tools: Read, Bash. Compatibility (from SKILL.md): Requires docker + nvidia-container-toolkit..
SKILL.md contains no URLs. Its commands use docker, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found notes only (pre-approves every shell command (allowed-tools: bash)), nothing it rates as a warning. It is not a guarantee. Review the folder before installing.
Tao Train Nvpanoptix3d is published under the Apache-2.0 licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 4.3k tokens (SKILL.md is roughly 17k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 5.3k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Tao Train Nvpanoptix3d: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
NVIDIA (a GitHub organization, an official publisher) maintains it in NVIDIA/skills, which has 3,546 GitHub stars. The repository holds 386 skills in this directory. The repository was last updated on October 9, 2026.
Source: NVIDIA/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.