Better Design
marvkr/better-design
Build, improve, and review production interfaces with the Better Design MCP.
Reveal Three.js geometry with an expanding world-space scan whose wire cage leads the solid surface, then burns away.
$ npx skills add nirholas/three.ws --skill build-wireframe-scan-reveal -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install nirholas/three.ws build-wireframe-scan-reveal --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .claude/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/web-design/build-wireframe-scan-reveal .claude/skills/build-wireframe-scan-reveal && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "build-wireframe-scan-reveal" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/web-design/build-wireframe-scan-reveal into .claude/skills/build-wireframe-scan-reveal/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-wireframe-scan-reveal", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/web-design/build-wireframe-scan-revealType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add nirholas/three.ws --skill build-wireframe-scan-reveal -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install nirholas/three.ws build-wireframe-scan-reveal --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .agents/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/web-design/build-wireframe-scan-reveal .agents/skills/build-wireframe-scan-reveal && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "build-wireframe-scan-reveal" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/web-design/build-wireframe-scan-reveal into .agents/skills/build-wireframe-scan-reveal/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-wireframe-scan-reveal", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add nirholas/three.ws --skill build-wireframe-scan-reveal -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install nirholas/three.ws build-wireframe-scan-reveal --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/web-design/build-wireframe-scan-reveal .cursor/skills/build-wireframe-scan-reveal && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "build-wireframe-scan-reveal" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/web-design/build-wireframe-scan-reveal into .cursor/skills/build-wireframe-scan-reveal/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-wireframe-scan-reveal", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/nirholas/three.ws.git --path third_party/designcode-agent-skills/agent-skills/web-design/build-wireframe-scan-reveal--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add nirholas/three.ws --skill build-wireframe-scan-reveal -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install nirholas/three.ws build-wireframe-scan-reveal --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/web-design/build-wireframe-scan-reveal .gemini/skills/build-wireframe-scan-reveal && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "build-wireframe-scan-reveal" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/web-design/build-wireframe-scan-reveal into .gemini/skills/build-wireframe-scan-reveal/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-wireframe-scan-reveal", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install nirholas/three.ws build-wireframe-scan-revealInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add nirholas/three.ws --skill build-wireframe-scan-reveal -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .github/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/web-design/build-wireframe-scan-reveal .github/skills/build-wireframe-scan-reveal && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "build-wireframe-scan-reveal" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/web-design/build-wireframe-scan-reveal into .github/skills/build-wireframe-scan-reveal/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-wireframe-scan-reveal", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add nirholas/three.ws --skill build-wireframe-scan-reveal -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install nirholas/three.ws build-wireframe-scan-reveal --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/web-design/build-wireframe-scan-reveal .opencode/skills/build-wireframe-scan-reveal && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "build-wireframe-scan-reveal" agent skill from https://github.com/nirholas/three.ws/tree/main/third_party/designcode-agent-skills/agent-skills/web-design/build-wireframe-scan-reveal into .opencode/skills/build-wireframe-scan-reveal/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "build-wireframe-scan-reveal", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
build-wireframe-scan-revealReveal Three.js geometry with an expanding world-space scan whose wire cage leads the solid surface, then burns away.
Build Wireframe Scan Reveal is an agent skill from nirholas/three.ws. Reveal Three.js geometry with an expanding world-space scan whose wire cage leads the solid surface, then burns away. Use for wireframe scanning, radial mesh reveals, survey pulses, holographic assembly, topology intros, and 3D model entrances where a plain opacity wipe does not explain the form.
Its SKILL.md is about 1.6k tokens, which your agent loads only when the skill is triggered. The skill folder holds 10 other files (for example `agents/openai.yaml`, `demo/PROMPT.md` and `demo/assets/three.min.js`).
It sits in Frontend & Design, covering UI design and 3D graphics and WebGL. It works with Three.js. The repository describes itself as: Open-source platform for 3D AI agents. Turn text or a photo into a rigged, animated GLB avatar, give it an LLM brain, memory and a wallet, and embed it anywhere with one web… The licence is Apache-2.0.
Read from SKILL.md and the folder at commit 66624fb. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships script files (JavaScript), which the agent can run.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Build Wireframe Scan Reveal loads about 1.6k tokens when it runs. Until then it costs about 81 tokens; SKILL.md has 758 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from nirholas/three.ws at commit 66624fb, republished under its Apache-2.0 licence (© nirholas). 758 words, ~1,576 tokens.
.claude/skills/build-wireframe-scan-reveal/SKILL.md (or your agent's skills folder). This skill also uses 7 other files; get the full folder from GitHub.Make one world-space wavefront conduct both representations: draw topology at the front, hold the solid behind it, then remove the temporary cage. Reach for technical-wireframe-info-layout when wireframe is the page's permanent visual language; reach for animation-on-scroll when the conductor is DOM scroll rather than a 3D wave.
Extracted from inner-green-3d.html, where a survey pulse had to grow a procedural moss root through cards and type without reading as a circular mask.
Create the solid mesh and a temporary LineSegments cage from the same source geometry. Share uScanOrigin, uScanRadius, and time between their materials. Keep both in world space; local-space distance changes when a group is scaled or nested and tears the two fronts apart.
Discard the solid beyond the front, with a lag that leaves the cage visible first:
uniform vec3 uScanOrigin;
uniform float uScanRadius;
uniform float uScanEnabled;
bool unscanned(vec3 worldPosition, float lag) {
if (uScanEnabled < 0.5) return false;
float wobble =
sin(worldPosition.y * 0.011 + worldPosition.x * 0.007) * 36.0
+ sin(worldPosition.z * 0.021 + worldPosition.y * 0.013) * 17.0;
return distance(worldPosition, uScanOrigin)
> uScanRadius - lag + wobble;
}
// In the solid fragment shader:
if (unscanned(vWorldPosition, 520.0)) discard;Use one origin outside the silhouette, usually low and left. A centered origin reads as a loading ring. Keep the two long sine terms; a perfectly circular front reads as a clip-path, while high-frequency noise makes the edge sparkle.
Measure each line fragment against the same radius:
float distanceFromOrigin = distance(vWorldPosition, uScanOrigin);
float rim = exp(-pow((distanceFromOrigin - uScanRadius) / 135.0, 2.0));
float trail = smoothstep(uScanRadius, uScanRadius - 950.0, distanceFromOrigin);
float alpha = (rim * 1.60 + trail * 0.34) * uWireOpacity;Use additive blending, transparent: true, depthWrite: false, and a pale version of the scene accent. Keep depth testing on unless the cage must read through the object. Turning depth test off exposes the back half of dense topology and produces a bright unreadable ball.
Use the landed timing as a starting point:
| parameter | default | failure prevented |
|---|---|---|
| duration | 3.4 s | a fast reveal reads as a flash |
| radius easing | 1 - (1 - t)^1.35 | linear travel stalls visually near the far corner |
| solid lag | 520 world units | zero lag makes wire and fill arrive as one wipe |
| rim width | 135 units | a narrow rim aliases; a wide rim becomes fog |
| wire trail | 950 units | no trail hides topology before it can be read |
| wire fade | smoothstep(.72, 1, t) | persistent cage competes with the finished surface |
| radius reach | scene diagonal × 1.3 + 900 | the far corner remains clipped after completion |
Snap the cage on over the first 6% of the timeline, then fade it during the final 28%:
const e = Math.min(1, elapsed / 3.4);
scanRadius.value = easeOutPow(e) * maxRadius;
wireOpacity.value = Math.min(1, e / 0.06) * (1 - smoothstep(0.72, 1, e));At completion, disable the discard branch, remove the cage, and dispose its geometry and material. Hiding it with opacity leaves duplicate geometry and shader work alive for the rest of the page.
Resolve maxRadius after layout and after parent matrices update. Use a ResizeObserver, guard zero-sized roots, update the camera projection, then recompute the origin and farthest reach. A one-time measurement before fonts or layout settle leaves the last corner unrevealed.
Keep the demo's scene recognisable: grey-green field, bottom light pool, white editorial type, pale cards, and the root-shaped form. The staging belongs in the demo; the reusable skill is only the paired representations and shared conductor.
prefers-reduced-motion: reduce, render a designed diagnostic still at about 62% radius with both cage and solid visible. Let the replay control recompose that still and announce the state; do not hide the scene.dt to 1/30 s. Reset the time base after a hidden tab or offscreen section resumes.document.hidden and when an IntersectionObserver says the section is offscreen.aria-live status. Keep the canvas aria-hidden when it is decorative.The temporary second representation and its line coverage are the real cost. Topology density and overdraw matter more than the radius math. Build the wire cage only for the entrance, use the coarsest edge graph that preserves the silhouette, and dispose it as soon as the scan finishes. Do not claim a performance gain without profiling GPU frame time before and during the cage pass.
?reduced=1 or system reduced motion: composed still, no advancing radius.Use demo/index.html as the working proof and demo/PROMPT.md to recreate or remix it.
© nirholas, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 7 other files in third_party/designcode-agent-skills/agent-skills/web-design/build-wireframe-scan-reveal of nirholas/three.ws.
Open the folder on GitHubat commit 66624fb
We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in nirholas/three.ws, which our catalogue first saw on October 7, 2026.
Build Wireframe Scan Reveal next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Build Wireframe Scan Reveal this skillnirholas/three.ws | 229 | 1 repos | ~1.6k | Automated safety check: Pass | Apache-2.0 | |
| Better Designmarvkr/better-design | 254 | — | ~1.2k | Automated safety check: Pass | MIT | |
| Design Dnazanwei/design-dna | 1.9k | 1 repos | ~2.1k | Automated safety check: Pass | MIT | |
| Auteuragiwhitelist/auteur | 1k | — | ~5k | Automated safety check: Pass | MIT | |
| Nerv UITheGreatGildo/nerv-ui | 228 | — | ~2.3k | Automated safety check: Pass | MIT | |
| Oma Designfirst-fluke/oh-my-agent | 1.3k | — | ~2.9k | Automated safety check: Pass | MIT |
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Works with
Categories
Reveal Three.js geometry with an expanding world-space scan whose wire cage leads the solid surface, then burns away. ws.js geometry with an expanding world-space scan whose wire cage leads the solid surface, then burns away.
Build Wireframe Scan Reveal fits situations like: wireframe scanning; radial mesh reveals; holographic assembly; topology intros.
Run `npx skills add nirholas/three.ws --skill build-wireframe-scan-reveal -a claude-code`. Or copy the skill folder (third_party/designcode-agent-skills/agent-skills/web-design/build-wireframe-scan-reveal in nirholas/three.ws) into .claude/skills/build-wireframe-scan-reveal in your project. Claude Code loads it when a task matches its description.
Run `npx skills add nirholas/three.ws --skill build-wireframe-scan-reveal -a codex`. Or copy the skill folder (third_party/designcode-agent-skills/agent-skills/web-design/build-wireframe-scan-reveal in nirholas/three.ws) into .agents/skills/build-wireframe-scan-reveal in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add nirholas/three.ws --skill build-wireframe-scan-reveal -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/build-wireframe-scan-reveal, .gemini/skills/build-wireframe-scan-reveal, .github/skills/build-wireframe-scan-reveal and .opencode/skills/build-wireframe-scan-reveal in your project.
Going by SKILL.md and its folder, Build Wireframe Scan Reveal needs JavaScript for the scripts in its folder. Our summary lists: Node.js.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Build Wireframe Scan Reveal is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.6k tokens (SKILL.md is roughly 6.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Build Wireframe Scan Reveal: Better Design (marvkr/better-design, 254 stars), Design Dna (zanwei/design-dna, 1.9k stars), Auteur (agiwhitelist/auteur, 1k stars) and Nerv UI (TheGreatGildo/nerv-ui, 228 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
nirholas (a GitHub user) maintains it in nirholas/three.ws, which has 229 GitHub stars. The repository holds 92 skills in this directory. The repository was last updated on October 10, 2026.
Source: nirholas/three.ws on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.