Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Make a 3D object lean around on hover and open a full inspect view on click.
$ npx skills add MengTo/Skills --skill 3d-orbit-inspect-demo -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install MengTo/Skills 3d-orbit-inspect-demo --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/agent-skills/3d/3d-orbit-inspect-demo .claude/skills/3d-orbit-inspect-demo && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "3d-orbit-inspect-demo" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/3d/3d-orbit-inspect-demo into .claude/skills/3d-orbit-inspect-demo/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "3d-orbit-inspect-demo", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/MengTo/Skills/tree/main/agent-skills/3d/3d-orbit-inspect-demoType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add MengTo/Skills --skill 3d-orbit-inspect-demo -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install MengTo/Skills 3d-orbit-inspect-demo --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/agent-skills/3d/3d-orbit-inspect-demo .agents/skills/3d-orbit-inspect-demo && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "3d-orbit-inspect-demo" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/3d/3d-orbit-inspect-demo into .agents/skills/3d-orbit-inspect-demo/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "3d-orbit-inspect-demo", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add MengTo/Skills --skill 3d-orbit-inspect-demo -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install MengTo/Skills 3d-orbit-inspect-demo --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/agent-skills/3d/3d-orbit-inspect-demo .cursor/skills/3d-orbit-inspect-demo && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "3d-orbit-inspect-demo" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/3d/3d-orbit-inspect-demo into .cursor/skills/3d-orbit-inspect-demo/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "3d-orbit-inspect-demo", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/MengTo/Skills.git --path agent-skills/3d/3d-orbit-inspect-demo--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add MengTo/Skills --skill 3d-orbit-inspect-demo -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install MengTo/Skills 3d-orbit-inspect-demo --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/agent-skills/3d/3d-orbit-inspect-demo .gemini/skills/3d-orbit-inspect-demo && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "3d-orbit-inspect-demo" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/3d/3d-orbit-inspect-demo into .gemini/skills/3d-orbit-inspect-demo/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "3d-orbit-inspect-demo", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install MengTo/Skills 3d-orbit-inspect-demoInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add MengTo/Skills --skill 3d-orbit-inspect-demo -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/agent-skills/3d/3d-orbit-inspect-demo .github/skills/3d-orbit-inspect-demo && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "3d-orbit-inspect-demo" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/3d/3d-orbit-inspect-demo into .github/skills/3d-orbit-inspect-demo/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "3d-orbit-inspect-demo", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add MengTo/Skills --skill 3d-orbit-inspect-demo -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install MengTo/Skills 3d-orbit-inspect-demo --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/MengTo/Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/agent-skills/3d/3d-orbit-inspect-demo .opencode/skills/3d-orbit-inspect-demo && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "3d-orbit-inspect-demo" agent skill from https://github.com/MengTo/Skills/tree/main/agent-skills/3d/3d-orbit-inspect-demo into .opencode/skills/3d-orbit-inspect-demo/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "3d-orbit-inspect-demo", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
3d-orbit-inspect-demoMake a 3D object lean around on hover and open a full inspect view on click.
3D Orbit Inspect Demo is an agent skill from MengTo/Skills. Make a 3D object lean around on hover and open a full inspect view on click. Hover is a damped, bounded camera lean; click lifts the piece off its bench into the hand, where you drag to turn it, coast, dolly with wheel or pinch, and put it back with Esc, click-away or a Close button. Use for product, object, joinery and portfolio pieces in Three.js where a hover orbit and click-to-full-view must not fight each other; use webgl-3d-object for a floating hero mesh with no inspect mode, and 3d-virtual-tour for a…
Its SKILL.md is about 2.5k tokens, which your agent loads only when the skill is triggered. The skill folder holds 6 other files (for example `PROMPT.md` and `agents/openai.yaml`).
It sits in Game Development, covering 3D graphics and WebGL. It works with Three.js. The repository describes itself as: Agent skills for designers and builders using Codex, Claude, Cursor, and other AI coding agents. The licence is MIT.
12 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 83a47fe. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
3D Orbit Inspect Demo loads about 2.5k tokens when it runs. Until then it costs about 141 tokens; SKILL.md has 1,554 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from MengTo/Skills at commit 83a47fe, republished under its MIT licence (© MengTo). 1,554 words, ~2,474 tokens.
.claude/skills/3d-orbit-inspect-demo/SKILL.md (or your agent's skills folder). This skill also uses 5 other files; get the full folder from GitHub.Three.js · WebGL. No OrbitControls, no custom shaders.
The mechanism: hover leans the camera a few degrees around the object with a gain that rises only while a raycast hits it, and click hands the object (not the camera) to a second render layer that lifts it to a fixed spot in front of the lens. The two modes share no state except one rule: the lean freezes whenever a click is possible or the piece is in the hand. Remove that rule and the target slides out from under the click.
Nearest skills: webgl-3d-object (a floating mesh, no inspect), 3d-virtual-tour (its "orbit inspection" is one mode of a walkthrough; the camera itself flies). Reach for this when there is one object and two gestures on it.
Reuse demo.html: the joint, the room, the lean, the lift and the return are all in one module. Copy updateLean, updateHand, openInspect, closeInspect, the pointer block and draw. Swap the meshes for your own object; nothing else names the joint except FROM, RR and Q_BENCH.
Kibori (kibori.html, section "8b. Inspect — pick an item up") has click-to-lift with drag-to-turn, an idle wheel, a "Look closer" cue and a zoom-in cursor on hover, and close by click-away, Esc, scroll or its Close button. It has no hover orbit: the camera only leans a few degrees as scroll dollies it between stations. It also has no free zoom, because wheel is the page scroll and closes the piece. So:
1-(1-k)^4.4 lift ease; 1.0 s in, 0.60 s home, 0.28 s fast close; the way home straightens before it descends (sstep(0,.36) then sstep(.24,1)); drag 0.0085 / 0.0065 rad per px; spin damping exp(-2.4 dt); idle turn 0.26 rad/s after 2.2 s; click = under 6 px and 600 ms; the band between the top bar and the caption; the cue pill. Not ported: Kibori's hand-written tone-mapping pass and blur of the room behind the piece; the demo uses ACESFilmic and a flat dim.g rises to 1 only while the ray hits (tau 0.30 s); the target is clamp((pointer - pieceCentre)/(0.18 W), -1, 1). Screen-centre pointer maps make the piece drift whenever the mouse is anywhere on the page.1 - exp(-4.5 dt). Unbounded lean turns the object edge-on; an undamped one jitters with a 1 px mouse.(hover:hover) lies on hybrid laptops and headless Chrome. Read pointerType on pointermove; touch gets a slow sway (±0.6 of the bound at 0.55 rad/s) so the depth is still shown without hover.touch-action:none on the canvas only while inspecting, so the page can still scroll when it is not..visible. The piece moves to layer 1, the room renders on layer 0, a fullscreen quad at opacity 0.80 e goes between, clearDepth(), then layer 1. Lights need layers.enable(1) or the lifted piece renders black. The scene needs background = null and manual clear(); a scene background re-clears pass two.x/z and y/z linearly, then multiply by the lerped depth. A world-space lerp slides in depth and the piece hardly moves sideways for the first 100 ms. The world "from" pose is stored, never re-read from the moving object, so a cancelled lift lands on the exact bench pose (verified equal to four decimals after Esc at 150 ms).fit = min(0.92 bandH, 0.88 W) / (2 R ppu) with ppu = H / (2 D tan(fov/2)), D = 1.0 m. Measure the caption's settled top (top - 14 - 40) before it fades in; a piece sized for the whole viewport runs under the caption.e0 = r0 = insOut(k) and k restarts from 1; a piece turned further takes up to 1.5x longer (span). Closing from the middle of the lift must not restart from zero.exp(-dy 0.0012), ease 1 - exp(-8 dt), pinch by finger distance ratio. Past 1.5 the piece overlaps the caption; below 0.7 it is smaller than it sat on the bench. Reset to 1 on close.exp(-0.35 dt). A flat timber turned past ~1.3 is a hairline.Inspect the joint); Enter and Space work. On open, focus the Close button and set the caption inert = false; Tab is trapped to it; arrows turn 0.14 rad, + - zoom 15%, Esc closes. Return focus to the opener after the page copy is visible again: the copy is visibility:hidden while inspecting and focus() on a hidden element silently does nothing.role=status node, cleared then set 30 ms later so a repeat is announced.| thing | value |
|---|---|
| lens, rest camera | FOV 34, elevation 0.40 rad, 1.50 m (portrait: 0.92 / aspect) |
| hover lean | az ±0.30, el ±0.09, damping 4.5/s, gain tau 0.30 s |
| lift | 1.0 s, 1 - (1-k)^4.4, arc sin(pi e) * 0.06 m, hand at D = 1.0 m |
| home | 0.60 s (0.28 s fast), rotate sstep(0,.36), descend sstep(.24,1) |
| dim behind | opacity 0.80 e, same colour as the room |
| lamp on the piece | warm point, 3.0 e, up 0.5 / left 0.6 / toward eye 0.35 m, layer 1 only |
| turn | 0.0085 / 0.0065 rad/px, damp 2.4/s, idle 0.26 rad/s after 2.2 s |
| budget | dt clamp 1/30, DPR cap 2, shadow map static (2048), render only when something moved |
Dark room #0a0806, FogExp2 0.42 (materials that must not go murky set fog:false), key 0xfff2df 2.0 from upper left with the only shadow, fill 0xaec7df 0.76, rim 0xffdeb4 0.72, hemisphere 0.19, a low ember point 0xffb46a. Environment: a PMREM of three emissive cards in a black box at environmentIntensity 0.55. Ember #dbad64 is the only accent (cue ring, kicker, focus).
prefers-reduced-motion: no lean (the piece rests at the three-quarter bench pose), the lift is instant (rate = 1e3), no idle spin, no cue slide. Drag, keys and zoom still work: they are direct manipulation.visibilitychange cancels the loop; resume resets last so the first frame does not integrate the pause.light.layers.enable(1).scene.background re-clears in the second render; use setClearColor and autoClear = false.shadowMap.autoUpdate = false, then needsUpdate when the piece changes layer, or a ghost shadow stays on the bench.zoom-in cursor only on hit, grab / grabbing in the hand.Object3D.clone serialises userData. If you clone instead of switching layers, empty userData first (render targets and polygons in there stall the clone).Load at 1440x900 and 390x844; hover at three pointer positions (lean left, right, none); press and release on the piece (opens), press-drag-release across it (does not open); drag, wheel, pinch in the hand; click-away, Esc and Close each return the piece to the exact bench pose, including when cancelled 150 ms into the lift; Tab reaches the button, Enter opens, focus lands on Close and returns; reduced motion shows the rest pose and an instant lift; console is clean.
Extracted from KIBORI 木彫, a dark WebGL workshop page where every bench piece can be picked up and turned in the hand (section 8b). The hover lean and dolly are new, built to the same easing and HUD.
© MengTo, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 5 other files in agent-skills/3d/3d-orbit-inspect-demo of MengTo/Skills.
Open the folder on GitHubat commit 83a47fe
3D Orbit Inspect Demo next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| 3D Orbit Inspect Demo this skillMengTo/Skills | 6.7k | — | ~2.5k | Automated safety check: Pass | MIT | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 1 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.5k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| Threejs World Generationcalesthio/OpenMontage | 66k | — | ~2k | Automated safety check: Pass | AGPL-3.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
calesthio/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
viettranx/3dviz-pro-max
Guides building an expressive 3D scene in Three.js or Blender by reasoning through intent, object construction and scientific grounding before using a catalog of recipes and kits.
MengTo/Skills
Draws hand-authored SVG spot illustrations in a bold pop-geometric style for design and coding scenes.
MengTo/Skills
Draws a slim, long-limbed character acting out one coding or design moment as an outline-free flat SVG card, in a fixed measured palette with confetti and no ground line.
MengTo/Skills
Draws flat vector spot illustrations of lanky people doing design and coding things, with solid black as a main fill, for empty states, onboarding and error pages.
MengTo/Skills
Draws cozy animal scenes as hand-authored 480x360 SVG cards in a grainy, risograph-like gouache style on hot pink, for empty states, headers and marketing cards.
MengTo/Skills
Draws hand-authored SVG spot illustrations in a halftone line style for design and coding scenes.
MengTo/Skills
Draws hand-inked cartoon critters and living objects as SVG cards (480x360), each acting out a coding or design idea.
Works with
Categories
Make a 3D object lean around on hover and open a full inspect view on click. 3D Orbit Inspect Demo is an agent skill from MengTo/Skills. Make a 3D object lean around on hover and open a full inspect view on click.
3D Orbit Inspect Demo fits situations like: joinery and portfolio pieces in Three.js where a hover orbit and click-to-full-view must not fight each other; use webgl-3d-object for a floating hero mesh with no inspect mode; 3d-virtual-tour for a camera path through a place.
Run `npx skills add MengTo/Skills --skill 3d-orbit-inspect-demo -a claude-code`. Or copy the skill folder (agent-skills/3d/3d-orbit-inspect-demo in MengTo/Skills) into .claude/skills/3d-orbit-inspect-demo in your project. Claude Code loads it when a task matches its description.
Run `npx skills add MengTo/Skills --skill 3d-orbit-inspect-demo -a codex`. Or copy the skill folder (agent-skills/3d/3d-orbit-inspect-demo in MengTo/Skills) into .agents/skills/3d-orbit-inspect-demo in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add MengTo/Skills --skill 3d-orbit-inspect-demo -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/3d-orbit-inspect-demo, .gemini/skills/3d-orbit-inspect-demo, .github/skills/3d-orbit-inspect-demo and .opencode/skills/3d-orbit-inspect-demo in your project.
SKILL.md names no scripts, command-line tools or credentials: 3D Orbit Inspect Demo is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
3D Orbit Inspect Demo is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.5k tokens (SKILL.md is roughly 9.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with 3D Orbit Inspect Demo: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Threejs Gameplay Systems (valkor-ai/loom, 1.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
MengTo (a GitHub user) maintains it in MengTo/Skills, which has 6,694 GitHub stars. The repository holds 39 skills in this directory. The repository was last updated on October 6, 2026.
Source: MengTo/Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.