Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Three.js scene-graph parsing and export workflows: mesh baking, InstancedMesh expansion, part partitioning, per-link OBJ export, and URDF articulation.
$ npx skills add benchflow-ai/skillsbench --skill threejs -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install benchflow-ai/skillsbench threejs --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/benchflow-ai/skillsbench.git skills-src && mkdir -p .claude/skills && cp -r skills-src/tasks/threejs-to-obj/environment/skills/threejs .claude/skills/threejs && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "threejs" agent skill from https://github.com/benchflow-ai/skillsbench/tree/main/tasks/threejs-to-obj/environment/skills/threejs into .claude/skills/threejs/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/benchflow-ai/skillsbench/tree/main/tasks/threejs-to-obj/environment/skills/threejsType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add benchflow-ai/skillsbench --skill threejs -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install benchflow-ai/skillsbench threejs --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/benchflow-ai/skillsbench.git skills-src && mkdir -p .agents/skills && cp -r skills-src/tasks/threejs-to-obj/environment/skills/threejs .agents/skills/threejs && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "threejs" agent skill from https://github.com/benchflow-ai/skillsbench/tree/main/tasks/threejs-to-obj/environment/skills/threejs into .agents/skills/threejs/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add benchflow-ai/skillsbench --skill threejs -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install benchflow-ai/skillsbench threejs --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/benchflow-ai/skillsbench.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/tasks/threejs-to-obj/environment/skills/threejs .cursor/skills/threejs && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "threejs" agent skill from https://github.com/benchflow-ai/skillsbench/tree/main/tasks/threejs-to-obj/environment/skills/threejs into .cursor/skills/threejs/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/benchflow-ai/skillsbench.git --path tasks/threejs-to-obj/environment/skills/threejs--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add benchflow-ai/skillsbench --skill threejs -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install benchflow-ai/skillsbench threejs --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/benchflow-ai/skillsbench.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/tasks/threejs-to-obj/environment/skills/threejs .gemini/skills/threejs && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "threejs" agent skill from https://github.com/benchflow-ai/skillsbench/tree/main/tasks/threejs-to-obj/environment/skills/threejs into .gemini/skills/threejs/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install benchflow-ai/skillsbench threejsInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add benchflow-ai/skillsbench --skill threejs -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/benchflow-ai/skillsbench.git skills-src && mkdir -p .github/skills && cp -r skills-src/tasks/threejs-to-obj/environment/skills/threejs .github/skills/threejs && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "threejs" agent skill from https://github.com/benchflow-ai/skillsbench/tree/main/tasks/threejs-to-obj/environment/skills/threejs into .github/skills/threejs/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add benchflow-ai/skillsbench --skill threejs -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install benchflow-ai/skillsbench threejs --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/benchflow-ai/skillsbench.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/tasks/threejs-to-obj/environment/skills/threejs .opencode/skills/threejs && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "threejs" agent skill from https://github.com/benchflow-ai/skillsbench/tree/main/tasks/threejs-to-obj/environment/skills/threejs into .opencode/skills/threejs/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
threejsThree.js scene-graph parsing and export workflows: mesh baking, InstancedMesh expansion, part partitioning, per-link OBJ export, and URDF articulation.
Threejs is an agent skill from benchflow-ai/skillsbench. Three.js scene-graph parsing and export workflows: mesh baking, InstancedMesh expansion, part partitioning, per-link OBJ export, and URDF articulation.
Its SKILL.md is about 810 tokens, which your agent loads only when the skill is triggered. The skill folder holds 8 other files, including scripts and reference files (for example `references/joint-type-heuristics.md`, `references/link-export-rules.md` and `references/urdf-minimal.md`).
It sits in Game Development, covering 3D graphics and WebGL. It works with Three.js. The repository describes itself as: SkillsBench evaluates how well skills work and how effective agents are at using them. The licence is Apache-2.0.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 9a1f4dd. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 3 files in scripts/ (JavaScript), which the agent can run.
Shell commands in SKILL.md call:
nodeFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Threejs loads about 807 tokens when it runs, and up to ~1.4k if it reads all its reference files. Until then it costs about 40 tokens; SKILL.md has 215 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from benchflow-ai/skillsbench at commit 9a1f4dd, republished under its Apache-2.0 licence (© benchflow-ai). 215 words, ~807 tokens.
.claude/skills/threejs/SKILL.md (or your agent's skills folder). This skill also uses 6 other files; get the full folder from GitHub.createScene(), then updateMatrixWorld(true).THREE.Group nodes as parts/links.Object3D (root)
├── Group (part)
│ ├── Mesh
│ └── Group (child part)
│ └── Mesh
└── Group (another part)
└── MeshTHREE.Scene / THREE.Object3D: containersTHREE.Group: logical part (no geometry)THREE.Mesh: geometry + materialfunction buildPartMap(root) {
const parts = new Map();
root.traverse((obj) => {
if (obj.isGroup && obj.name) parts.set(obj.name, { group: obj, meshes: [] });
});
root.traverse((obj) => {
if (!obj.isMesh) return;
let parent = obj.parent;
while (parent && !(parent.isGroup && parent.name)) parent = parent.parent;
if (parent && parts.has(parent.name)) parts.get(parent.name).meshes.push(obj);
});
return Array.from(parts.values()).filter((p) => p.meshes.length > 0);
}Always bake transforms before export:
root.updateMatrixWorld(true);
let geom = mesh.geometry.clone();
geom.applyMatrix4(mesh.matrixWorld);
if (geom.index) geom = geom.toNonIndexed();
if (!geom.attributes.normal) geom.computeVertexNormals();const tempMatrix = new THREE.Matrix4();
const instanceMatrix = new THREE.Matrix4();
obj.getMatrixAt(i, instanceMatrix);
tempMatrix.copy(obj.matrixWorld).multiply(instanceMatrix);const axisMatrix = new THREE.Matrix4().makeRotationX(-Math.PI / 2);
geom.applyMatrix4(axisMatrix);<part>.obj.Reference: references/link-export-rules.md.
fixed unless evidence suggests revolute/prismatic.References:
references/joint-type-heuristics.mdreferences/urdf-minimal.mdnode scripts/export_instanced_obj.mjsnode scripts/export_link_objs.mjs --input <scene_js> --out-dir <dir>node scripts/build_urdf_from_scene.mjs --input <scene_js> --output <file.urdf> --mesh-dir <mesh_dir>Adjust inputs/outputs inside scripts as needed.
© benchflow-ai, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 6 other files (scripts, references) in tasks/threejs-to-obj/environment/skills/threejs of benchflow-ai/skillsbench.
Open the folder on GitHubat commit 9a1f4dd
Threejs next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Threejs this skillbenchflow-ai/skillsbench | 1.8k | — | ~807 | Automated safety check: Pass | Apache-2.0 | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 1 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.4k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| Threejs World Generationcalesthio/OpenMontage | 65k | — | ~2k | Automated safety check: Pass | AGPL-3.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
calesthio/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
viettranx/3dviz-pro-max
Guides building an expressive 3D scene in Three.js or Blender by reasoning through intent, object construction and scientific grounding before using a catalog of recipes and kits.
benchflow-ai/skillsbench
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Build deterministic, verifiable data visualizations with D3.js (v6).
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Works with
Categories
Three.js scene-graph parsing and export workflows: mesh baking, InstancedMesh expansion, part partitioning, per-link OBJ export, and URDF articulation. Threejs is an agent skill from benchflow-ai/skillsbench.js scene-graph parsing and export workflows: mesh baking, InstancedMesh expansion, part partitioning, per-link OBJ export, and URDF articulation.
Threejs fits situations like: tasks that involve 3D graphics and WebGL.
Run `npx skills add benchflow-ai/skillsbench --skill threejs -a claude-code`. Or copy the skill folder (tasks/threejs-to-obj/environment/skills/threejs in benchflow-ai/skillsbench) into .claude/skills/threejs in your project. Claude Code loads it when a task matches its description.
Run `npx skills add benchflow-ai/skillsbench --skill threejs -a codex`. Or copy the skill folder (tasks/threejs-to-obj/environment/skills/threejs in benchflow-ai/skillsbench) into .agents/skills/threejs in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add benchflow-ai/skillsbench --skill threejs -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/threejs, .gemini/skills/threejs, .github/skills/threejs and .opencode/skills/threejs in your project.
Going by SKILL.md and its folder, Threejs needs JavaScript for the scripts in its folder and the command-line tools its instructions call (node). Our summary lists: Node.js.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Threejs is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 807 tokens (SKILL.md is roughly 3.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 610 tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Threejs: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.4k stars) and Threejs Gameplay Systems (valkor-ai/loom, 1.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
benchflow-ai (a GitHub organization) maintains it in benchflow-ai/skillsbench, which has 1,832 GitHub stars. The repository holds 180 skills in this directory. The repository was last updated on July 23, 2026.
Source: benchflow-ai/skillsbench on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.