Agent skill

Character Sheet Pipeline

by witnesstodark in witnesstodark/mr-mak-workspace

Prepare strict-front character sheets, isolated parts and optional multiview references for 3D modeling from an approved image.

MITAuto-check passedGame Development

Install Character Sheet Pipeline

skills CLI
$ npx skills add witnesstodark/mr-mak-workspace --skill character-sheet-pipeline -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install witnesstodark/mr-mak-workspace character-sheet-pipeline --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/witnesstodark/mr-mak-workspace.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/character-sheet-pipeline .claude/skills/character-sheet-pipeline && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
character-sheet-pipeline
GitHub stars
343
Token cost
~724 tokens
SKILL.md length
366 words
Files
10
Skills in repo
19
Repo updated
First seen
Licence
MIT

At a glance

Prepare strict-front character sheets, isolated parts and optional multiview references for 3D modeling from an approved image.

  • Works in 7 steps: Inspect the reference and propose the… → Prepare a strict-front A-pose sheet… → A supplementary multiview sheet can help… → …
  • Tasks that involve 3D graphics and WebGL
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Character Sheet Pipeline is an agent skill from witnesstodark/mr-mak-workspace. Prepare strict-front character sheets, isolated parts and optional multiview references for 3D modeling from an approved image.

Its SKILL.md is about 720 tokens, which your agent loads only when the skill is triggered. The skill folder holds 10 other files (for example `prompts/01a_apose_front.md`, `prompts/01b_character_sheet.md` and `prompts/02_parts_body.md`).

It sits in Game Development, covering 3D graphics and WebGL. The repository describes itself as: A local desktop workspace for Codex and Claude Code, with project reports, creative skills and optional voice. The licence is MIT.

When your agent uses it

  • Tasks that involve 3D graphics and WebGL

Example prompts

  • “/character-sheet-pipeline”

Workflow steps

7 steps, taken from the first numbered list in SKILL.md.

  1. Inspect the reference and propose the useful body/accessory inventory.
  2. Prepare a strict-front A-pose sheet using 01a.
  3. A supplementary multiview sheet can help communicate the whole design
  4. Extract approved parts from the same source: body,
  5. Inspect every image with the host's image tools or an explicitly configured
  6. If requested, add side/back views for selected parts.
  7. Deliver an inventory with prompt, provider/model, source hash, local files

What it can do on your machine

Read from SKILL.md and the folder at commit ee27994. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Character Sheet Pipeline loads about 724 tokens when it runs. Until then it costs about 38 tokens; SKILL.md has 366 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~38
When it runs · the whole SKILL.md, loaded when a task matches
~724

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from witnesstodark/mr-mak-workspace at commit ee27994, republished under its MIT licence (© witnesstodark). 366 words, ~724 tokens.

Download SKILL.mdSave it as .claude/skills/character-sheet-pipeline/SKILL.md (or your agent's skills folder). This skill also uses 9 other files; get the full folder from GitHub.
name
character-sheet-pipeline
description
Prepare strict-front character sheets, isolated parts and optional multiview references for 3D modeling from an approved image.

Character sheets and isolated parts

Create a consistent reference pack from the user's supplied character. This is an agent-guided workflow with prompts and visual inspection; it does not bundle a standalone classifier or an automatic mesh-generation service.

Use the supplied design as authority. Establish the relevant parts, symmetry, pose and downstream use. Preserve already approved scope; do not ask again for an approval the user has given. Optional views and videos are separate scope.

  1. Inspect the reference and propose the useful body/accessory inventory.
  2. Prepare a strict-front A-pose sheet using 01a. Match the character's anatomy; keep feet and hands visible, lighting flat and the background neutral. Check identity and pose before extracting parts.
  3. A supplementary multiview sheet can help communicate the whole design: 01b. It does not replace the approved front source for extraction.
  4. Extract approved parts from the same source: body, paired items, accessories and hair. Keep the front camera and original pose. Do not turn isolated props into hero shots or add new equipment.
  5. Inspect every image with the host's image tools or an explicitly configured vision service. 08 supplies the front-view rubric. Record pass, soft failure or hard failure with reasons. Retry a failed criterion within the task budget; repeated failure is a decision to surface, not a reason for an unlimited paid loop.
  6. If requested, add side/back views for selected parts. If requested and budgeted, add turntables, with a locked camera and rotating subject. Do not create optional video by default.
  7. Deliver an inventory with prompt, provider/model, source hash, local files and review verdicts. Label which source is approved and which outputs still need a decision. Keep texture, rigging and mesh generation as later tasks.
Show full SKILL.md (81 more words)Show less

Nano Banana Pro front/part edits and GPT Image supplementary sheets are useful routes from the source workflow, not restrictions on a user's explicit choice. Verify current endpoint IDs and schemas via the selected provider. The included fal module handles fal execution and job recovery.

Example: a robot with three feet and one telescope. Extract the body, telescope and foot set from the approved front reference. Acceptance means matching shape, pose and lighting, with no missing foot and no new perspective drift.

© witnesstodark, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 9 other files in .agents/skills/character-sheet-pipeline of witnesstodark/mr-mak-workspace.

  • SKILL.md
  • prompts/01a_apose_front.md
  • prompts/01b_character_sheet.md
  • prompts/02_parts_body.md
  • prompts/03_parts_paired.md
  • prompts/04_parts_accessory.md
  • prompts/05_parts_hair.md
  • prompts/06_multiview.md
  • prompts/07_360_video.md
  • prompts/08_3q_classifier.md

Open the folder on GitHubat commit ee27994

Compare with similar skills

Character Sheet Pipeline next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Character Sheet Pipeline compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Character Sheet Pipeline this skillwitnesstodark/mr-mak-workspace343—~724Automated safety check: PassMIT
Image to Three.js Modelimg2threejs/img2threejs18k1 repos~8.2kAutomated safety check: PassApache-2.0
Web CloneJane-xiaoer/claude-skill-web-clone1k1 repos~2.7kAutomated safety check: PassMIT
Threejs Game Directormajidmanzarpour/threejs-game-skills2.5k—~2.2kAutomated safety check: PassMIT
Game Asset Generatorhtdt/godogen7.1k—~2.8kAutomated safety check: PassMIT
Threejs Gameplay Systemsvalkor-ai/loom1.2k1 repos~1.4kAutomated safety check: PassApache-2.0

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Questions about Character Sheet Pipeline

What does Character Sheet Pipeline do?

Prepare strict-front character sheets, isolated parts and optional multiview references for 3D modeling from an approved image. Character Sheet Pipeline is an agent skill from witnesstodark/mr-mak-workspace. Prepare strict-front character sheets, isolated parts and optional multiview references for 3D modeling from an approved image.

When should I use Character Sheet Pipeline?

Character Sheet Pipeline fits situations like: tasks that involve 3D graphics and WebGL.

How do I install Character Sheet Pipeline in Claude Code?

Run `npx skills add witnesstodark/mr-mak-workspace --skill character-sheet-pipeline -a claude-code`. Or copy the skill folder (.agents/skills/character-sheet-pipeline in witnesstodark/mr-mak-workspace) into .claude/skills/character-sheet-pipeline in your project. Claude Code loads it when a task matches its description.

How do I install Character Sheet Pipeline in Codex?

Run `npx skills add witnesstodark/mr-mak-workspace --skill character-sheet-pipeline -a codex`. Or copy the skill folder (.agents/skills/character-sheet-pipeline in witnesstodark/mr-mak-workspace) into .agents/skills/character-sheet-pipeline in your project. Codex loads it when a task matches its description.

Can I use Character Sheet Pipeline in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add witnesstodark/mr-mak-workspace --skill character-sheet-pipeline -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/character-sheet-pipeline, .gemini/skills/character-sheet-pipeline, .github/skills/character-sheet-pipeline and .opencode/skills/character-sheet-pipeline in your project.

What does Character Sheet Pipeline need to run?

SKILL.md names no scripts, command-line tools or credentials: Character Sheet Pipeline is instructions for the agent only.

Does Character Sheet Pipeline access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Character Sheet Pipeline safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Character Sheet Pipeline use?

Character Sheet Pipeline is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Character Sheet Pipeline use?

About 724 tokens (SKILL.md is roughly 2.9k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Character Sheet Pipeline?

Skills that share tags, products or a category with Character Sheet Pipeline: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Character Sheet Pipeline?

witnesstodark (a GitHub user) maintains it in witnesstodark/mr-mak-workspace, which has 343 GitHub stars. The repository holds 19 skills in this directory. The repository was last updated on October 8, 2026.

Source: witnesstodark/mr-mak-workspace on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.