Agent skill

Build Vesperfall Review Assets

by nirholas in nirholas/three.ws

Build truthful Vesperfall asset-library review pairs from transparent PNG references and live Three.js, FBX, or img2threejs models.

Apache-2.0Auto-check passedGame Development

Install Build Vesperfall Review Assets

skills CLI
$ npx skills add nirholas/three.ws --skill build-vesperfall-review-assets -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install nirholas/three.ws build-vesperfall-review-assets --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/nirholas/three.ws.git skills-src && mkdir -p .claude/skills && cp -r skills-src/third_party/designcode-agent-skills/agent-skills/game-development/build-vesperfall-review-assets .claude/skills/build-vesperfall-review-assets && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
build-vesperfall-review-assets
GitHub stars
229
Used in
1 other repo
Token cost
~870 tokens
SKILL.md length
385 words
Files
4 (incl. scripts, references)
Skills in repo
92
Repo updated
First seen
Licence
Apache-2.0

At a glance

Build truthful Vesperfall asset-library review pairs from transparent PNG references and live Three.js, FBX, or img2threejs models.

  • Works in 7 steps: Inspect repository truth before choosing… → Produce the transparent catalog reference. → Build the live model preview. → …
  • Adding a character
  • SKILL.md covers Workflow and Required reporting
  • Runs Python scripts from its folder; calls git

What it does

Build Vesperfall Review Assets is an agent skill from nirholas/three.ws. Build truthful Vesperfall asset-library review pairs from transparent PNG references and live Three.js, FBX, or img2threejs models. Use when adding a character, enemy, prop, or equipment asset to the Vesperfall catalog; creating a card-PNG plus inspector-model treatment; exposing an isolated model or moveset route; or standardizing provenance, grounding, tests, and Codex-browser validation for game art review.

Its SKILL.md is about 870 tokens, which your agent loads only when the skill is triggered. The skill folder holds 6 other files, including scripts and reference files (for example `agents/openai.yaml`, `references/catalog-contract.md` and `scripts/validate_pair.py`).

It sits in Game Development, covering 3D graphics and WebGL, Sprites and pixel art and Game development. It works with Three.js. The repository describes itself as: Open-source platform for 3D AI agents. Turn text or a photo into a rigged, animated GLB avatar, give it an LLM brain, memory and a wallet, and embed it anywhere with one web… The licence is Apache-2.0.

When your agent uses it

  • Adding a character
  • Equipment asset to the Vesperfall catalog
  • Creating a card-PNG plus inspector-model treatment
  • Exposing an isolated model

Example prompts

  • “/build-vesperfall-review-assets”

Requirements

  • Python 3

Workflow steps

7 steps, taken from the first numbered list in SKILL.md.

  1. Inspect repository truth before choosing a model path.
  2. Produce the transparent catalog reference.
  3. Build the live model preview.
  4. Pair the catalog surfaces.
  5. Build the isolated review route.
  6. Validate before committing.
  7. Commit the narrow task and hand off its exact SHA before deployment reconciliation.

What it can do on your machine

Read from SKILL.md and the folder at commit 66624fb. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Ships 1 file in scripts/ (Python), which the agent can run.

    Shell commands in SKILL.md call:

    • git

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use git, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Build Vesperfall Review Assets loads about 870 tokens when it runs, and up to ~1.3k if it reads all its reference files. Until then it costs about 111 tokens; SKILL.md has 385 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~111
When it runs · the whole SKILL.md, loaded when a task matches
~870
With references · SKILL.md plus every file in references/, read only if the agent opens them
~1.3k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.

SKILL.md

The full file from nirholas/three.ws at commit 66624fb, republished under its Apache-2.0 licence (© nirholas). 385 words, ~870 tokens.

Download SKILL.mdSave it as .claude/skills/build-vesperfall-review-assets/SKILL.md (or your agent's skills folder). This skill also uses 3 other files; get the full folder from GitHub.
name
build-vesperfall-review-assets
description
Build truthful Vesperfall asset-library review pairs from transparent PNG references and live Three.js, FBX, or img2threejs models. Use when adding a character, enemy, prop, or equipment asset to the Vesperfall catalog; creating a card-PNG plus inspector-model treatment; exposing an isolated model or moveset route; or standardizing provenance, grounding, tests, and Codex-browser validation for game art review.

Build Vesperfall Review Assets

Create one reviewable asset pair without confusing catalog media, imported files, procedural factories, and future contracts.

Workflow

  1. Inspect repository truth before choosing a model path.
    • Locate shipped PNG, FBX, GLB, textures, runtime factories, and declared-but-missing paths.
    • Prefer a shipped FBX/GLB when it is the actual runtime source.
    • Use $img2threejs only when reconstructing from an image in code. Never relabel imported geometry as img2threejs.
    • Do not claim a GLB or texture exists because code declares a future URL.
  2. Produce the transparent catalog reference.
    • Reuse or derive from the production portrait when it already matches the asset identity.
    • Normalize catalog copies to 512×512 RGBA unless the project contract says otherwise.
    • Keep transparent corners and avoid baked floor, halo, or shadow.
    • Store project-bound output under public/asset-catalog/<category>/.
  3. Build the live model preview.
    • Put loading/model construction in a small asset-specific module.
    • Preserve runtime provenance in userData: source paths or factory, action count, sockets, and review-only status.
    • Attach equipment to named sockets. Keep materials, renderer, mixers, events, and animation frames disposable.
    • Frame from measured bounds. Ground from foot/contact geometry, not the lowest weapon tip.
  4. Pair the catalog surfaces.
    • Card/grid: transparent PNG only, with no canvas.
    • Selected inspector: one live model canvas plus truthful format label.
    • Add a button to an isolated preview or moveset route.
    • Keep fallback media visible until WebGL/model loading is ready.
  5. Build the isolated review route.
    • Expose the real action library when clips exist.
    • Provide restart, pause/play, action selection, drag rotation, source paths, and provenance.
    • For procedural motions, mark runtime, contract, and candidate actions separately.
  6. Validate before committing.
    • Run scripts/validate_pair.py <png> <model-source>.
    • Add inventory tests for exact paths, RGBA dimensions, preview kind, and route.
    • Test every motion/contact point deterministically when grounding changes with animation.
    • Run build, lint, full tests, and git diff --check.
    • Use the Codex in-app browser only. Verify desktop and mobile, card PNG/no canvas, inspector model/one canvas, preview navigation, grounding, scroll, overflow, broken media, and console warnings/errors.
  7. Commit the narrow task and hand off its exact SHA before deployment reconciliation.
Show full SKILL.md (45 more words)Show less

Read references/catalog-contract.md when changing catalog types, provenance language, or review-route behavior.

Required reporting

Report:

  • PNG path, dimensions, and alpha status
  • model source or procedural factory
  • whether the model is imported, runtime procedural, or review-only reconstruction
  • preview route and available actions
  • test/build/browser proof
  • exact commit SHA

© nirholas, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 3 other files (scripts, references) in third_party/designcode-agent-skills/agent-skills/game-development/build-vesperfall-review-assets of nirholas/three.ws.

  • SKILL.md
  • agents/openai.yaml
  • references/catalog-contract.md
  • scripts/validate_pair.py

Open the folder on GitHubat commit 66624fb

Used in 1 other repository

We found 1 copy of this SKILL.md (exact, near-identical or edited) in other folders, from 1 other GitHub owner. This page covers the copy in nirholas/three.ws, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Build Vesperfall Review Assets next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Build Vesperfall Review Assets compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Build Vesperfall Review Assets this skillnirholas/three.ws2291 repos~870Automated safety check: PassApache-2.0
Game Assetsglifxyz/glif-mcp-server213—~831Automated safety check: PassMIT
Animationskingstinct/react-native-healthkit716—~937Automated safety check: PassMIT
Game Enginegithub/awesome-copilot40k1 repos~1.6kAutomated safety check: PassMIT
Substance 3D Texturingfreshtechbro/claudedesignskills1k—~4kAutomated safety check: PassMIT
Engine Selectionsickn33/agentic-awesome-skills47k1 repos~1.2kAutomated safety check: PassMIT

Similar skills

  • Game Assets

    glifxyz/glif-mcp-server

    Make art and media for a game you are building with Glif: character reference sheets, consistent characters, pixel-art sprite sheets with animation cycles, seamless and PBR textures, 3D models, item…

    213 GitHub stars~831 tokensUpdated yesterday
    Game DevelopmentAuto-check passed
  • Animations

    kingstinct/react-native-healthkit

    Production animation patterns for React Native using Reanimated 4, Skia, WebGPU, and TypeGPU.

    716 GitHub stars~937 tokensUpdated yesterday
    Game DevelopmentAuto-check passed
  • Game Engine

    github/awesome-copilot

    Official

    Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript.

    40k GitHub starsUsed in 1 repo~1.6k tokens
    Game DevelopmentAuto-check passed
  • Substance 3D Texturing

    freshtechbro/claudedesignskills

    Comprehensive skill for Adobe Substance 3D Painter texturing and material creation workflow.

    1k GitHub stars~4k tokensUpdated 10 mo ago
    Game DevelopmentAuto-check passed
  • Engine Selection

    sickn33/agentic-awesome-skills

    Selects game engines and frameworks by platform, genre, and architecture (full canvas shell vs hybrid DOM shell + guest viewport).

    47k GitHub starsUsed in 1 repo~1.2k tokens
    Game DevelopmentAuto-check passed
  • Game Development

    sickn33/agentic-awesome-skills

    Game development orchestrator. An agent skill from sickn33/agentic-awesome-skills.

    47k GitHub starsUsed in 1 repo~1.3k tokens
    Game DevelopmentAuto-check passed

More from nirholas/three.ws

All 92 skills in this repo
  • Add Shader Cursor Trail

    nirholas/three.ws

    Add the Shaders WebGPU mouse effect used for the Tidal Commons hero: a white twinkling halftone cursor trail driven by ChromaFlow, masked through a DotGrid, finished with chromatic ripples and film…

    229 GitHub starsUsed in 1 repo~760 tokens
    Auto-check passed
  • Publish Project To GitHub

    nirholas/three.ws

    Package a finished local project into an intentional GitHub repository, create a strong README and visual preview, push it safely, configure a public GitHub Pages URL when the project is compatible…

    229 GitHub starsUsed in 1 repo~2.2k tokens
    Auto-check: notes
  • Audit a website or digital experience against its supplied source references for originality and plagiarism risk.

    229 GitHub starsUsed in 1 repo~1.8k tokens
    Auto-check passed
  • Turn a completed daily UI inspiration capture into exactly five original landing-page builds, one per separate Codex task, using Sites.

    229 GitHub starsUsed in 1 repo~1.9k tokens
    Auto-check passed
  • Write Like Meng On X

    nirholas/three.ws

    Write, rewrite, review, or continuously refine X/Twitter posts in Meng To's current voice using his deduplicated authored-post corpus, personal and product context, shared resources, and Content…

    229 GitHub starsUsed in 1 repo~2k tokens
    Auto-check passed
  • Browser Video Recording

    nirholas/three.ws

    Create polished 60 fps 4:3 4K browser screen-recording style videos from Codex in-app browser captures, with browser-only crop, natural macOS cursor styling, deliberate click choreography…

    229 GitHub starsUsed in 1 repo~1.5k tokens
    Auto-check passed

Works with

Questions about Build Vesperfall Review Assets

What does Build Vesperfall Review Assets do?

Build truthful Vesperfall asset-library review pairs from transparent PNG references and live Three.js, FBX, or img2threejs models. ws.js, FBX, or img2threejs models.

When should I use Build Vesperfall Review Assets?

Build Vesperfall Review Assets fits situations like: adding a character; equipment asset to the Vesperfall catalog; creating a card-PNG plus inspector-model treatment; exposing an isolated model.

How do I install Build Vesperfall Review Assets in Claude Code?

Run `npx skills add nirholas/three.ws --skill build-vesperfall-review-assets -a claude-code`. Or copy the skill folder (third_party/designcode-agent-skills/agent-skills/game-development/build-vesperfall-review-assets in nirholas/three.ws) into .claude/skills/build-vesperfall-review-assets in your project. Claude Code loads it when a task matches its description.

How do I install Build Vesperfall Review Assets in Codex?

Run `npx skills add nirholas/three.ws --skill build-vesperfall-review-assets -a codex`. Or copy the skill folder (third_party/designcode-agent-skills/agent-skills/game-development/build-vesperfall-review-assets in nirholas/three.ws) into .agents/skills/build-vesperfall-review-assets in your project. Codex loads it when a task matches its description.

Can I use Build Vesperfall Review Assets in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add nirholas/three.ws --skill build-vesperfall-review-assets -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/build-vesperfall-review-assets, .gemini/skills/build-vesperfall-review-assets, .github/skills/build-vesperfall-review-assets and .opencode/skills/build-vesperfall-review-assets in your project.

What does Build Vesperfall Review Assets need to run?

Going by SKILL.md and its folder, Build Vesperfall Review Assets needs Python for the scripts in its folder and the command-line tools its instructions call (git). Our summary lists: Python 3.

Does Build Vesperfall Review Assets access the network?

SKILL.md contains no URLs. Its commands use git, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is Build Vesperfall Review Assets safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.

What licence does Build Vesperfall Review Assets use?

Build Vesperfall Review Assets is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Build Vesperfall Review Assets use?

About 870 tokens (SKILL.md is roughly 3.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 435 tokens, read only when the agent opens those files.

What are the alternatives to Build Vesperfall Review Assets?

Skills that share tags, products or a category with Build Vesperfall Review Assets: Game Assets (glifxyz/glif-mcp-server, 213 stars), Animations (kingstinct/react-native-healthkit, 716 stars), Game Engine (github/awesome-copilot, 40k stars) and Substance 3D Texturing (freshtechbro/claudedesignskills, 1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Build Vesperfall Review Assets?

nirholas (a GitHub user) maintains it in nirholas/three.ws, which has 229 GitHub stars. The repository holds 92 skills in this directory. The repository was last updated on October 10, 2026.

Source: nirholas/three.ws on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.